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Posts posted by Katalan
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Good to know the project is alive with the fork!
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After try and fail, the "true-false" option doesn't works on current DCS-BIOS, but I created a new class LEDinv and add this option to the general functions of DCS-BIOS, it runs like a charm.
You just need to substitue this two files on actual ones and use in IDE:
DcsBios::LEDinv seatSafeLever(adress1, adress2, pin);
instead of:
DcsBios::LED samLight(adress1, adress2, pin);
Easy to do it!
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On 12/7/2022 at 9:01 PM, crash test pilot said:
You can invert a command by adding "true" like this:
DcsBios::Switch2Pos starterCover("STARTER_COVER", 3, true);
Great to know it!! I will try that way!
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Hi guys!
I made a multiplane desktop pit with a lot of functionalities and use DCS-BIOS to drive all caution lights, but I have a question:
With AV-8B we don't have Seat Not Armed Caution light, but DCS-BIOS can read the lever position: 0-dissarmed 1-Armed, but it means that my Caution LED lit up when the seat is armed.
¿There is any way to invert that logic in the code for this specific plane? All others have "Seat Check" lights that lit when they have to.
Could be a huge upgrade to write the sentence in the arduino code plus a "-1" value as example to invert that logic where 0=OFF - 1=ON.
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@hannibalafter print right grip i only can say you done an awesome job. Just need a little bit of sand paper and wire a lot of things. Various questions:
Did you think in any brand/model of three position switches? there is a holes to attach it but seems for a specific model. The same with 4 way switches. Or dou you just draw the holes and it's our part to solve how put a switch there? It could be comprensible.
At last, like other memeber asked before, there is the possibility to get the LHG stl? or do you planed just to mirror RHG?
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@nachomaga What would be the values for the .lua to get that thinner lines? i always feel the same: objects hide behind thin lines.
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Hey pals,
It's possible to define all those mark points for the AH-64D in the mission editor while you're buliding the route? Like if you put a DTC cartridge and have it preload in the TSD.
There are a abreviation list to use in ME?
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As I said… my fault: the trigger guard!
THX!!
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I'm sure is my fault, but I can't fire anything when I'm playing as a pilot and using "Jordi/George" as a CPG.
My visor shows sight is GHS and I think that's the issue. Navigating throught the MFD WEAPONS page I havn't the option to change this in ADQ parameter. I Only get GHS, SKR, and TADS. No PHS. Maybe is wich station push SAFE/ARM weapons button first?
What would be the steps to fire canon or rockets being pilot with HMD reticle while AI acts as CPG?
Thank in advance!
PD: ED Team... I dreamed to fly Apaches since child... you made my life a little bit happier!
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7 hours ago, LetMePickThat said:
You wouldn't perform every single step on a real aircraft, since the ground crew would prepare the a/c.
If your definition of a simulator is to do the procedures as closely as real life, your job would be to check that all switches are in the right position, that's it. It's not about "just pushing start J2 and get all cockpit on" but going through all relevant check-lists to make sure that when you push start J2, everything will indeed light up as intended.
On 1/14/2022 at 12:48 AM, Carbon715 said:A good crew chief already has the switches set, although even dcs has a few missed...big ones are lighting norm, anti col 1, but wing/tail and fuselage to brt(dim at night),(flash during day, steady at night) eng feed norm, epu off (norm in dcs) o2 switch to PBG (pressure breathing for G), hot mic, tacan/ils off
It's not about real simulation, it's about game inmersion. You can do it in other modules, why couldn't be an option. We can choose if we want transparent or smoked canopy, then the same. Just to feel the pleasure to toogle a switch that do something.
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Im agree. I would like to switch on every needed step at prestart. It's a sim, and the closest way to feel like a real pilots. If we just push start J2 and get all cockpit on, will feel like an airbus pilot:
-Before start checklist.
-Power on
-Before takeoff checklist complete...
Real C&D cabin would be nice as an options.
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9 hours ago, macedk said:
Could be cool if we could trigger the runway cable.
And no it is not for tons of laughs on multiplayer servers.
A plane tries to takes off....and YoinkRunway arrestor system could be very very fun to play missions with severe damage!!!
@BIGNEWYtake note of that!!!
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Hi folks,
Anyone knows if the F16 emergency arrestor hook is operable? I tried to use it to build a mission around "critical fails" but y couldn't get it down after toglle the switch tens of times.
It's modeled or not yet?
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We will try to repeat the same game but with all airplanes full start from load. And then we will chech if fail occurs during start-up procedures.
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34 minutes ago, Recoil16 said:
Again, the issue in this thread was deemed to be user error by multiple people who watched the tracks provided and who I believe to be competent in the ways of the A-10C to make that judgement. If you have a similar issue that you are positive is a bug, please create a separate thread. If other aircraft types are also affected, please also create threads for the specific issues they face in the other modules' respective sub-forums. Further litigating in this thread isn't productive.
As the original post said form @WarHog1071 it only happens in multiplayer environment and affects all players. Seems then isn't the airplane module but the general environment. We will see next weeks of it goes. Meanwhile, DCS in multiplayer its in troubble.
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55 minutes ago, Recoil16 said:
I don't know if you read the thread, but this was deemed to be user error. If you have a similar issue, I would check the procedures used and if you're still confident there is a bug open a separate thread, complete with a short track showing the problem.
User error in all team planes (A10, F18, JF17)??
In two different games after check all mission setup??
UHF radios in A10 completely gone (shutoff) but VHF still operative?
Never happened before last update and we didn't change nothing. I tried rearm fuses, CICU, reseting systems, nothing changed after fails.
When on A10 got one fail, few seconds later the second A10 got the same fail.
Game looks broke.
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On 9/19/2021 at 12:37 AM, WarHog1071 said:
Hey all,
After the last update the A-10 has had some bugs it seems.
Bugs:
On startup there are errors including:
- IFFCC fail
- CADC fail
- GCAS fail
- Left Gen fail
- Hud fail
This seems to be online only in hot and cold started planes. This was with me and 2 others in my group
Same fails in stable. adding TGP fail, CDU fail, and all your list. Other planes of friend in the multiplayer mission had Datalink fails, couldn't fire weapons, etc...
Something seems broke.
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Best way to sink boats its from far, an A10 gun run. Only a few couples of GBU-24 do the same effect.
Try to sink a submarine... piercing it with A10 it’s so funny!!!
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Woukd be the MFD exportable to an exterior monitor? Via Helios or .lua viewport export? It could be the dream of a cockpit builders!!
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Fly this plane a lot years ago with FSX, it will be a pleasure to fly it again, now with an extended functionalities inside DCS enviro. I'm feel excited!!
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Is this even possible?
Yesterday I was flying the M2000 at 59000ft... and sometimes I droped some GBU-38 from 40K with the AV8.
I don’t know if it’s possible IRL.
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Having read all this post (and tested today 6 AIM-120C (2 hits, 4 misses -all misses with strange behavior in tacview-), we can say actually AIM-7 coulf be better option to carry than AMRAAM?
SU-57 Felon EFM Build
in Flyable/Drivable Mods for DCS World
Posted
Sure this will be a MUST in our hangars... and a nightmare to the blue force players!!!
Following this MOD from now!