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About JaBoG32_Dirty

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    All the way up front
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  1. There is another thought that crossed my mind: Does anyone know how the value of trim is represented internally in DCS code? I mean, if it is stored as a single byte value (only 256 states), it would explain why it behaves so granularly. Again: I found the numbers to be very plausible, I just think it should be adapted for easier use given the restrictions of simulator flight. Dirty :-)
  2. I have been observing similar behavior on trim as Sylosis, and am kinda glad I am not the only one noticing it. The funny thing is, that a few years back I looked into the trim rate of the real T38 (knowing it is a similar airframe as the F5) and found the trim rate in DCS' F5 to be very close to the real thing. Still, I would suggest slowing it down or adding an acceleration ramp to the trim rate, to make it more useable in the sim. After all, most of us are flying without any tactile feedback and it could help precision tremendously. I even used an Arduino to generate the smallest poss
  3. Hey, just watching the video you posted :-) (Messerschmidt) "The Book" is also what I learned from back in the late 90's. Back then I already thought it was a century old, but he's right: "The Book" is THE book to read when it comes to aircraft performance! Great video!
  4. Thanks, nice to hear that :-) It was fun exploring the data and I guess I will do a couple more. Concerning the video, I clearly seem to be too dumb for that... If I write [YOU_TUBE] [/YOU_TUBE] (without the _ of course) I get this: ${1} Anyways, thanks for watching :-)
  5. Hey :-) I took a closer look into the power-on and power-off characteristics of the L39C. I know this in not going to be the Blockbuster of the Year video on YouTube, but maybe there are a few die-hard flight-performance-data-nerds (like I am) around here who appreciate :-) A bunch of more videos still cooking in my mind. Maybe cruise performance, turn performance or fuel consumption could be of interest for serious pilots flying in squads. Not sure,... let me know. Power-on perfornance: Power-off performance: Enjoy... Dirty p.s. If someone could
  6. Exactly! :-) Adverse = Against the direction of the control input (as opposed to proverse). Yaw = Rotation around the vertical axis (for DCS this is the y-axis) Btw, I actually work in the field, and I wouldn’t know what better term to use to describe this behaviour. But whether you like this expression or not really isn't the topic. What is, is the fact that in this scenario the simulated vehicles in DCS experience an angular acceleration around the vertical axis that is in a direction that is opposite to the control input. I did my best to bring this to the developers attention an
  7. ...Oh, and something similar: I saw somewhere... MainPanel = GetDevice(0) local ias = MainPanel:get_argument_value(49) ...again, where would I find a list of what data this function returns for the posssible arguments? Any help would be greatly appreciated!
  8. Hey there, I would like to export some data out of DCS for a project. Somewhere in a post I stubled across "LoGetAircraftDrawArgumentValue(n)". Now, I'd love to use this function to read data, but I only know what the function returns for very few arguments. e.g. local NoseGearStrutCompression = LoGetAircraftDrawArgumentValue(1) local RightMainGearStrutCompressionr = LoGetAircraftDrawArgumentValue(4) local LeftMainGearStrutCompression = LoGetAircraftDrawArgumentValue(6) ...can someone point me off in the right direction where I might find out what the returned data for more (all
  9. Hey there :-) Can anyone tell me where exactly the exported accelerations that LoGetAccelerationUnits() returns are picked up from? I would assume that it is vehicle center of gravity, but it might also be pilot eye reference position or any other reference position on the aircraft. Does anyone know this for sure? I am building a hexapod motion system, and it could make a small but noticeable difference. Not in flight, but certainly during taxi. I will have to correct for this anyways, but it would narrow down my trial and error process a lot. Dirty
  10. Hey guys :-) I'm observing the same system behaviour as Moafuleum. And am also wondering where this is coming from. Basically I understood the question to be "Is this a bug or a feature?" I am aware that it would make sense to use two different phrases to make the left and right fire warnings easier to distinguish. But still: Is that part of the design, or unintentional? I am aware that it does not show if the start-up procedures are followed correctly. But still: Why does it have two different sound files? And yes,... I'm aware that it doesn't make a difference for the casual game
  11. Yes, yes,... I said it before, I say it again: This is NOT pressing, major-issue, important, urgent, deal-breaker, necessary,... etc. This is simply an attempt to find like-minded people to discuss with and exchange ideas about something we are all somewhat interested in and passionate about. In mutual respect and with full knowledge and acceptance of the others thoughts and ideas being their own and not a copy of mine. If someone finds other aspects of the sim worthy of discussion, they may start a thread and I'd be willing to add my point of view to it, if I have anything substantial t
  12. Hey Weta43, I'd like to comment on your post, if I may :-) Please take this in a friendly way. Open-minded and respectful. After all, we wouldn't be here if we weren't infected with the same borderline insane obsession with simulated flying. I really don't care WHO's right, but I do care very much WHAT's right :-) Cars also have caster wheels. It is what lets you feel the lateral forces in your steering wheel when cornering. Even modern power-drive steering provides such feedback. It is essential for controlability in any car. It is not static. It does still spin. It s
  13. This IS stuff that matters! :-) ..yea yea,... I know... I agree, that there are more pressing issues on the table for the developers right now. It's not like I can no longer enjoy the beauty of this module. But isn't this forum also a little bit about education, technical understanding and a fair appreciation of the insane amount of detail a modern PC-based flightsim can provide? To me, that is what flightsimming is all about. I want to understand this behaviour at least as much as I want the developers to fix it (IF it needs fixing). Weta43 picked up the point that I made in my secon
  14. Hey :-) I'd also be very interested to hear... 1 ...if this is noticed by the devs or how they view it. 2. ...how true vs. mag north should play a role here. aside from devs or moderators, does anyone else have an idea how true/mag could cause this behavior? I'm the type of guy who considers DCS a sim not a game, that's why I find it important. Dirty :-)
  15. Hey there :-) @Weta43: Thank you for being rational, precise and right to the point here. Shows a good (and much appreciated!) amount of professionalism when you said: "Yes, but what IT is, is the question" Thumbs up! I’d like to add a point to the discussion that I don’t see considered in this thread so far: Ground effect is NOT a „cushion of air“! That term is just an image/metapher given to novice pilots to describe what it feels like when entering ground effect. Ground effect IS the reduction of induced drag / increase of lift coefficient close to the ground. Nothing more. I
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