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danep

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  1. Several missions have issues with freezing, here are the two threads for Mission 8 specifically:
  2. I realize I never replied here, so just want to say thanks! That worked. I was looking at the wrong panel, I think there's switches mentioning something related to video under the HUD.
  3. I also had trouble figuring out how to turn tapes on, I was looking at the wrong panel (video switches under the HUD). Here's the answer: And no, you don't need to drop anything to complete the mission. Strictly SIM mode.
  4. Same problem with Mission 7, crashes immediately after the comm check ("Raven 14"... crash) after switching to 303.2. Running the latest open beta, Rift S, no mods, recently verified integrity of files with Steam. Had a similar crash in Mission 3. I actually completed it fine the first time, but when I went to replay it it crashed consistently in the exact same spot three times while heading to the get well waypoint. I don't think there was any beta update in that time, so clearly this is a bug in DCS or the campaign triggered by some sort of mission event, but it's intermittent. I don't have the logs any more, but I recall the error log for the Mission 3 crash was something like "sound render time exceeded allowed slice"
  5. Patch notes from Thursday (2.7.16.27869) say "AI aircraft. AI would not use guided weapons for Attack Runway Task - fixed." Is that not this bug?
  6. Played M05 again and finished it this time. It's possible I was tracking on the wrong bogey the first time, there may have been two within a few miles and at the same altitude.
  7. I can't see that anyone's addressed the original bug report here: not being able to intercept the second bogey. I had the same problem, got within spitting distance of the plane and hung out there for several minutes but never got a radio call or F10 option to report it. I was monitoring guard (GRCV) on AUX since I heard reports that GRCV on PRI is bugged. Suggest moving discussion about Blade not rejoining to the existing topic here:
  8. Seems like this should be fixed one way or the other: either dolly is sweet and players see enemies on the SA page, or it's sour and they don't. This could even be part of the plot where dolly is down for whatever reason. That keeps it realistic and increases the challenge. It's definitely confusing for the player to say dolly is sweet and expect to see something on the SA page, and then get nothing and be left to browsing forums like this, wondering what we did wrong
  9. Running yesterday's beta release, had the same problem playing M05: took off cat 2 and Blade just shot off somewhere at angels 14-15 and never rejoined while I orbited WP1. That startup took a few minutes longer than normal due to technical issues. Played the mission again, this time hustling to launch and get to WP1 and he rejoined. Of course then I was blocked by a bug of never getting a radio prompt for the second bogey Also note that the briefing text says to use cats 3 and 4, while the dev notes say to use cat 2.
  10. Missions 3 and 4 (and possibly others) require you to record specific displays (HUD, FLIR). However, I cannot find any information about how to do this after much Googling, reading the FA-18 DCS manual, and reading the Raven One docs. So how do we go TAPES ON? Don't get me wrong, I love the realism of this! I just think that since most players have never done it before and it's not intuitive, it probably deserves a callout in the developer notes.
  11. Did you ever figure this out? Push times seem to be almost random: sometimes too soon to actually establish an approach, but more often so late that it's grueling.
  12. I also found this mission especially challenging. I had a tough time following all of the walk-on directions, especially finding the first APC. Venom gave me "grid" GPS coordinates which I assume was just a general area, but it wasn't clear where to search within that area for the APC. And then hitting the sniper was just impossible. I used "hi" fire rate and took 5 passes, never could get him. I wish there was an F10 option to hand it off to Dutch if you run out of time/fuel/ammo/willpower :)
  13. I think I've experienced the same issue twice in single player (Raven One campaign). HUD frozen and not updating, some DDI/MFD buttons not working, and could not access menu (change function) for any DDI/MFD. Tried cycling nav and gear as suggested but nothing helped. It was really weird and inconsistent between displays: for instance I could select a different store or FLIR mode, but couldn't change the HSI waypoint.
  14. Returning from mission 3 (having restarted from "save" 3A in the mission editor), I was waved off on final because of a foul deck. And indeed, it looked like there was a Hornet with it's butt hanging way over the foul line. It might have been Smoke, I told him to kiss off a few minutes prior, but I didn't get the tail number so I'm not sure. Anyway, I circled and tried 5 more approaches and that guy never moved, the deck stayed foul... so I ended up landing anyway and just narrowly avoiding him. And then I don't think the mission ever registered as complete. :( What should I do if this happens again? Divert to an airfield? I don't think there's anything I can do to force-clear the deck...
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