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Cirmi

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About Cirmi

  • Birthday October 7

Personal Information

  • Flight Simulators
    DCS
  • Location
    Munich, Germany
  • Interests
    Road biking
  1. Yes, please ToS!! We really need it in multiplayer squadron missions as the implementation is bugged and the ToS defined for each steerpoint in the Mission Editor will be overwritten based on how much time elapses between the server starting and the player spawning in. Even if you check "fix time" (or whatever the option is called) in ME.
  2. Hi guys, I have an earlier version installed (about 1.5 months old), is it worth upgrading to the new one? Should I expect a big difference compared to the old version? Thanks!
  3. @SFJackBauerhi mate, I absolutely love your app. Any chance of an updated version with supahfly's PR (separating hts/harm/mfds)?
  4. Ok, thanks. Do you get a message in the top right corner about the incoming planes or how do you know that you need to intercept? UPDATE: my bad, just read PB0_CEFs answer above. You need to take off as soon as possible.
  5. We are in the same boat. I found two Viggen DCE campaigns: "Viggen over PG" and "Nordic Battle". I don't like the first one so much as it feels like it is the same as the "Hornet over PG" just with a different plane but the "Nordic Battle" seems to be pretty good, with Viggen-style targets (railway stations and such). But it is far from being up-to-date... But I hope you get some additional tips as I will try out those too :)
  6. Hi guys, How do the "interception" missions work? You start with a hot plane and have to wait until something happens? How long does that take, usually? Thanks!
  7. This is an excellent campaign, kudos Khopa for the huge effort you (also shdwp and Wrycu of course) are putting into it. I am playing your version (RC9) and so far it works great but last night I played a mission as a multiplayer hosted mission and when I finished and exited, the Liberation app still said it is ongoing, it didn't notice that I quit the mission (I used "Leave server", not "Quit to desktop"). What can I do in such a case? How can I "force" the app to realize that the mission is over? What might I have done wrong? I was playing alone in this MP mission, I want to start the campaign with my squad next week but want to first do a couple dry-runs myself so by the time we start playing with the guys I know all the necessary stuff and have some workarounds for possible problems. Thanks in advance! If anyone else had a similar problem before and has a solution, please let me know.
  8. I think I figured it out. It took some debugging but now I understand better what is happening: If you select an "intercept" mission in MP, the list of waypoints will only contain a single item. In line 380 in the Briefing.lua you try to do this: local time_target = FormatTime(camp.time + Tplayer.waypoints[Tplayer.tgt_wp].ETA, "hh:mm") --player time on target The problematic part is this: Tplayer.waypoints[Tplayer.tgt_wp] Tplayer.tgt_wp is 6 (in this case) so we are trying to get the sixth item of the waypoints collection. The problem is, that for interceptions that collection has only one item so if we try to get a non-existent item from it, it fails. Can you please try it one more time but this time pick an interception. Let's see if you can reproduce it this way. I used these entries: multiplayer 1 hornet 1 tomcat as the secondary aircraft type I picked a strike mission for the hornet I picked an interception for the tomcat -> error If I pick a cap/escort for the tomcat -> no error I was even able to fix it by changing the above mentioned line (380) to this: local time_target if Tplayer.waypoints[Tplayer.tgt_wp] then time_target = FormatTime(camp.time + Tplayer.waypoints[Tplayer.tgt_wp].ETA, "hh:mm") --player time on target end This way it only defines a time_target if there is a target waypoint. You use the same logic for the time_launch property too (lines 377-379). I am really curious whether you can reproduce it on your end.
  9. I just tried it with the TF-71 SC Hornet campaign I installed about two weeks ago, same result. If I generate a single player mission all is fine, generating a MP mission results the exact same error. I didn't make any changes in the config files for that campaign. Even generating the first mission resulted the error (for the Falcon over PG campaign the first mission was fine but the subsequent ones failed). Where are you writing the data actually, where should I check the permissions? And shouldn't the SP part broke too if that would be the problem?
  10. Hi guys, Me and my mates just played the first mission from the Falcon over PG and it was awesome! Such a great work that you guys are doing! But I would need some help as I was running into an error when the script tried to generate the next mission after the debriefing: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\luae.exe: ../../../ScriptsMod.20.38.00/DC_Briefing.lua:380: attempt to index field '?' (a nil value) stack traceback: ../../../ScriptsMod.20.38.00/DC_Briefing.lua:380: in main chunk [C]: in function 'dofile' ../../../ScriptsMod.20.38.00/MAIN_NextMission.lua:258: in main chunk [C]: in function 'dofile' ..\..\..\ScriptsMod.20.38.00\BAT_SkipMission.lua:208: in main chunk [C]: ? And the script exited with this message. I tried SkipMission to generate a new multiplayer mission, same result. Then I tried SkipMission to generate a single player mission, that worked. Then it worked with the multiplayer mission too. But the progress we made was lost, it basically restarted everything. I have the original debriefing saved, fortunately, I hope we can restore the original mission-end state with that. 1. any idea about that error message and how to fix it? 2. can I restore the progress we made in the first mission? Can I simply copy the original debriefing notepad content into the file in the "Debriefing" folder? We would like to fly the next mission in a couple days, so any help would be greatly appreciated! Please let me know if you need any additional info from my side. Thanks!
  11. Hi rmk80, This is a wonderful dynamic mission, thank you. I was playing it for like 3 hours yesterday and had a great time. I have one question though: maybe I am blind but I didn't see a viper slot available. Is that on purpose?
  12. I think I found an even easier way. Instead of deleting those flights (which as you said corrupts both the numbering and also the triggers), I just set them to inactive (the reserve flights are already inactive, now I set their "main" flights inactive too). This way the numbering is still fine and the triggers are also ok I think. Correct me if I am wrong or if this will have negative effects. I only played one mission so far but the performance is a lot better. Maybe this trick helps others too.
  13. Thanks. Which one is the trigger file? I will give this a shot as I really would like to use this campaign.
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