Jump to content

JimBo*

Members
  • Posts

    140
  • Joined

  • Last visited

Everything posted by JimBo*

  1. "hands off"... what altitude, speed and how long, what is "hands off" is it just long enough to look at the F10 map and not crash... or know you've got 20 minute flight across channel, go fix a cup, let the dog out and the cat in, check FB and come back with 5 minutes left to cross and still on course and holding altitude?
  2. just my opinion... if you're going to purchase something why not go direct, why deal the middleman? sometimes it may save you money, but then if there' are problems with what you purchased is the middleman just going to direct you to manufacturer anyway... and do you have to continue to deal with middleman just to use what you purchased because somehow he has some control of what you purchased.
  3. there's alot that could go wrong. perhaps a copy of the mission and someone could look thru it.
  4. true, he's also asking for a different skin... i imagine german crew instead of british. not that i think most would even notice... for those that did notice, imagine the woe and despair.
  5. hoping i can link this to triggers... once a area is captured or occupied i can make it so the lines and such change updating the map to the current situation.
  6. biggest difference is the the size... to me anyway.
  7. i don't see why you wouldn't be able to give a new heading and altitude from the navigators seat also. you can command a wingman, why not be able to give basic instructions to the guy in the next seat?
  8. will give it a try later today on server. thanks.
  9. i don't know that skill setting for AAA in ME really has that much effect... i've only noticed reaction time and shots fired. only real way is to reduce number of heavy AAA and placing them so that they limit their firing arc and depression, by placing them by buildings, trees, lower elevations or placing static objects. then balancing it so that they aren't completely ineffective. it takes time...
  10. i can get the reciever to work in SP, but when i put the mission on server the reciever will not pickup any signals at least on the channel map.
  11. i got it to work on channel map, but the same mission on my server doesn't work. anyone have better luck getting it to work on multiplayer or is just me?
  12. i've had problems, don't know how much was self created... but on channel map at least. i can get them to work on SP, but put the same mission on server and nothing.
  13. i just spent the better part of a day doing about 8 such beacons... its a little wonky for me at least. it seems some freqs don't work, or when they do you add another beacon on different freq and either the first no longer works, or both don't. but i got 8 up and going. fyi i set mine to neutral, same country. what map you using, i did mine on channel... i have a test mission i used to try and figure it out, cause i was going crazy thinking i couldn't get it to work and then realized you have to check every beacon after you add another beacon. if they stop working you have to go back and change the freqs.
  14. think i'll just end up placing a vehicle with an morse code first 3 letters of airfield. set up some 3 vehicles with radio music, news in england and 5 in france... gotta be careful for some reason if you place a new one on a certain freq, one or all can't be picked up on the mossie's reciever. then there seems to be a problem with the compass... even allowing for variation.
  15. are you speaking of the radio presets? what kind of mod?
  16. trying to set up nav for mossie if anyone knows the actual morse id for the airfields?
  17. trying to set up nav for mossie, rather than make up random morse code .ogg does anyone know what they were?
  18. working on it now, wanted to make it so if later the germans could tune in too. lol
  19. trying to set up a vehicle that will transmit a signal that both red and blue can hear if they are tuned in. am experimenting with Mossie and radio will recieve for direction finding to german vehicle but i can not hear the signal unless i change the vehicle to an allied nation. is there a way to make vehicle neutral that both sides can hear the transmission?
  20. navigational controls work. radio transmitting stations just need to be set up in ME for the Channel and normandy maps. in SP using active pause you can get away with working the radio sets, in MP its near impossible without a second seater.
  21. yes... for each. and it really slows game down. its not my perferred method, for large mutli-player. the best is placement of the AAA that blocks the line of fire on low firing aircraft and if you can't place static structures that block line of fire. its pretty time consuming... not to mention can look terrible.
  22. it varies, with the placement of the AA and the ground elevation you want to fly over. its trial and error...
  23. the best way, but its like pulling your teeth. is to place the AA in the lowest ground elevation possible, which is hard cause most of Channel and Normandy are so flat, but you can try and place static buildings around the AA to block the line of fire for low flying aircraft... but it takes a while.
  24. i seperate the aaa into seperate group and add a trigger zone and a stop action for one or both groups. trigger zone set to coalition in zone and a group altitude below stops the aaa and if someone is above alitude group resumes. if you're in same trigger zone as another member of the same coalition but one of you is above the altitude it doesn't work. note switched condition triggers arn't the best...
  25. i think it'll only get better with the addition of the ai second seater and as nav aids are added to the maps. ai second seater that could be able to call out threats... maybe? its the nav ability that i can't wait to be fleshed out.
×
×
  • Create New...