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Pantera93

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Everything posted by Pantera93

  1. @Ahogephilia, seems a problem with multiple carriers in the same group. I will try to fix this behaviour. In the meantime, you can try to fix this by splitting the two carriers in separate groups. Thank you
  2. Hi @Ahogephilia, thanks for reaching out! please try version attached to this message, problem was when reading carriers parameters (let me know if you had one in your mission, and how you setup her properties like tacan, icls, etc.). Let me know if this fixes the problem Fly safe and happy hunting warzones_0.9a.lua
  3. WARZONES 0.9 IS OUT! Latest release: https://github.com/Pantera93/dcs-warzones/releases/latest Full documentation: https://github.com/Pantera93/dcs-warzones Roadmap: https://github.com/Pantera93/dcs-warzones/issues Guess who's back?... Airbases inside conquered warzones now turn BLUE to let you advance in the battlefield along with your spawned blue allies. Also, TROOPS TRANSPORTATION for our Heli brothers and sisters! CHANGELOG: ADDED: Troops transportation logic and features for helicopter clients ADDED: Airbase capture on zone conquest ADDED: Carriers informations in "Services status" FIXED: Radios initializations bugs FIXED: Templates definition Fly safe and happy hunting!
  4. Hi @justAflankerFAN! I think you are experiencing this viper feature. She can track primary targets even outside radar configuration
  5. Hi @AirWolf D! Sorry for the late response. Could you please share your mission here? Because I can't find the root cause of the error, there seems to be no correlation between that and enableradio 0. Are you running the mission on dedicated server? Thank you!
  6. I just needed to share these two
  7. Load your concrete bombs on any quantity and pylon, just load up at least one corresponding explosive variant on another pylon (I usually load up CFTs and external pylons with concrete and the center one with the explosive version). Then setup the A/G LOAD page in ARMT as supposed to, with the explosive version for every pylon (as the jet would start when hot and loaded from mission editor). I found that inert bombs work this way, watch my third track for reference. Matching as follows: BDU-50 LD: Mk82 BDU-50 HD: Mk82 Snake Eye BDU-50 LGB: GBU-12 Mk84 TP: Mk84 GP I haven't tested BDU-33s, but I would try them with a Mk82. Hope it helps for now, waiting for an official fix (by then I won't need concrete bombs anymore ).
  8. Hi everyone! I stumbled upon what i think it's a bug on the F15E, but I really hope I'm doing something wrong... I like to start my jet cold and clean, so I need to rearm every time before takeoff. Today I was on a slick bomb training schedule, so I loaded her up with BDU-50LDs. Went to ARMT -> AG LOAD screen after rearming and assigned "MK82" to pylons. When I reached the range I found out my CDIP or AUTO directors were "STUCK". See images below, notice pipper ABOVE flight path vector and AUTO flight director way to the right: I found that the only way to make these bombs to work is to rearm and load them up along with actual MK82s, or to have them loaded from the mission editor. If loaded with, for example, Mk84s pipper will be stuck all the same. You will find 4 short tracks attached (Sorry, they are in Nevada map). BDU LOADED WORKING.trk to demonstrate directors actually works when loaded from the beginning BDU UNLOADED THEN BDU NOT WORKING.trk to demonstrate the bugged directors behaviour BDU UNLOADED THEN BDU AND MK82 WORKING.trk to demonstrate the mk82 workaround BDU UNLOADED THEN BDU AND MK84 NOT WORKING.trk to demonstrate that with other bombs it wont work Any help appreciated, otherwise you should count this as a report. Thank you! null
  9. Hi @Martuste! Thanks for the reply, hope @WipeUout can find a solution with your response! If you don't have any radio logs I think it's really a control binding problem with the harrier. I have comms in it also with battery off: null I use these bindings: Hope it helps!
  10. Sure! I understood the problem, in my screenshot you can see it actually opened on the top right corner. That was caused on my installation in the past by external radio plugins like vaicompro or SRS. Just a hint
  11. Hi @WipeUout! It actually works for me: null What module are you using? Are you using VaicomPRO? It gave me the same problems you are experiencing in the past, if its version is not up to date. I didn't open it this time since the latest release, so maybe it didn't brake my installation. Run a full repair of DCS if that's the case. I'm in MT version BTW. Keep me updated on your findings, maybe post a track / mission you are using. Thank you!
  12. WARZONES HOTFIX 0.8a! Latest release: https://github.com/Pantera93/dcs-warzones/releases/latest CHANGELOG: FIXED: Blue unit detection on crash (Thanks to @WipeUout) Fly safe and happy hunting!
  13. Thank you for your tests @WipeUout! I will officially publish the hotfix tomorrow then. As always, let me know if there's something else wrong
  14. Hi @WipeUout! Thanks for reaching out! Please try this hotfix version: https://github.com/Pantera93/dcs-warzones/releases/tag/0.8a It seems there was a problem on event detection, does this happen to you when something specific happens? that should be when some blue unit (player or ai) lands / aborts mission / crashes. You can see that on the score page, it should be the last event recorded before the exception. Thank you again! Fly safe!
  15. Dear All here, Thank you for your precious feedbacks, it's been a good journey so far and I hope you all had some fun like I had with WARZONES. I'm here now to let you all know that next tasks to drive WARZONES towards my idea of "version 1.0" are now long-time-taking and won't be ready soon. Besides, I'm getting married in July and I'm also moving to a new house, so I think I'm gonna put this project to a temporary stop until, at least, Septmeber. Be sure to continue posting here all your doubts, ideas, feedbacks and bug reports, I will continue reading them and note them down (maybe fix some of them ASAP). As always, fly safe and happy hunting! Pantera
  16. WARZONES 0.8 IS OUT! Latest release: https://github.com/Pantera93/dcs-warzones/releases/latest Full documentation: https://github.com/Pantera93/dcs-warzones Roadmap: https://github.com/Pantera93/dcs-warzones/issues A small release to share latest support developments. Now you can safely attack targets at night. CHANGELOG: ADDED: Signal flares along with smoke popping support ADDED: Ability to call "illumination bombs" support for night operations Fly safe and happy hunting!
  17. Thank you @Draken35, gonna check it out! Fact is that I have a huge amount of data I need for the one minute interval check and for persistency. Gonna nil-out what I'm sure I don't need.
  18. Same setup as mine, I sometimes need to wait a long time before debriefing appears . Unfortunately not something I can control through scripting, once mission ends warzones has no longer authority Maybe units spawining at runtime saturates log, but it's dcs-related As for upgrade, I have a scheduled reconstruction for templates and new features, did you have something in mind you need in your missions? Feedbacks are always appreciated!
  19. Hi @AirWolf D! Thanks for the feedback, I noticed myself DCS struggles when logging everything on the debrief page, warzones actually generates a lot of units... Does it crash with a "dcs dialog" or is it windows-related (dcs.exe not responding)? How many warzones and units did you have in your mission? Fly safe!
  20. WARZONES HOTFIX 0.7b! Latest release: https://github.com/Pantera93/dcs-warzones/releases/latest CHANGELOG: FIXED: Zone conquest calculation bug with red cap (thanks to @shinobi61) BEWARE: FOUND INCOMPATIBILITY WITH SPLASH DAMAGE SCRIPT! Warzones cannot detect units destruction if done via this script (needs further investigation) Fly safe and happy hunting!
  21. WARZONES HOTFIX 0.7a! Latest release: https://github.com/Pantera93/dcs-warzones/releases/latest CHANGELOG: ADDED: Active SAM sites radio report (no coordinates) FIXED: Conquer logic for zone-target filled warzones (thanks to @shinobi61) FIXED: CAS and SEAD radius for task "engage targets in zone"(thanks to @shinobi61) Fly safe and happy hunting!
  22. WARZONES 0.7 IS OUT! Latest release: https://github.com/Pantera93/dcs-warzones/releases/latest Full documentation: https://github.com/Pantera93/dcs-warzones Roadmap: https://github.com/Pantera93/dcs-warzones/issues Not a huge release, but a kindly requested one... Activation flags are here! CHANGELOG: ADDED: Ability to set flag names to activate warzones and to detect their conquest FIXED: Radio configuration on first startup Fly safe and happy hunting!
  23. Who am I to stop your journey? Flags will come really soon mate!
  24. Hi @shinobi61, noticed that too in Batumi or Kobuleti, can't remember rn. Unfortunately there's nothing I can do about it, I think it's a problem of parking placing when airbase is crowded, but this should be handled by DCS itself. Can you share a track with me? Thank you
  25. WARZONES 0.6 IS OUT! Latest release: https://github.com/Pantera93/dcs-warzones/releases/latest Full documentation: https://github.com/Pantera93/dcs-warzones Roadmap: https://github.com/Pantera93/dcs-warzones/issues Just some Q.O.L. for you pilots out there... CHANGELOG: ADDED: Ability to request Blue services status via F10 menu (Awacs and tankers freq, tacan, position and remaining fuel) ADDED: Default radio reports coordinates format configuration with "coordsformat" on WAR-CONFIG and modifiable via F10 menu for group ADDED: Default radio reports enabling configuration with "enableradio" on WAR-CONFIG FIXED: Minimum runway length check when spawning units on airbases (min 1.2 nm) FIXED: AAA templates now have a real name FIXED: Comma separated values can now have trailing and leading blank spaces FIXED: Default filename save location Fly safe and happy hunting!
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