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Khopa

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About Khopa

  • Birthday 08/17/1992

Personal Information

  • Flight Simulators
    DCS
  • Location
    France
  • Interests
    Flight Sim, Game Collecting
  • Occupation
    Software Developer

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  1. +1 I'd like to be able to do that as well, at least for ships and ground units. This would really extend the mission editor capabilities. Some mission makers are using "explosions" triggers on startup to force damage on units, but this is a dirty workaround.
  2. Thanks for your feedback @Taz1004, this is really helpful We are not changing anything in the game files, but we are including some Lua script in our generated missions, so maybe they could be overriding the values defined in these lua files from the scripting context ? I'm going to dig. Thanks again @PapaFlo Yes, it's definitely on our side and not BetterSmoke fault.
  3. Hi @Taz1004, In the 8.1 changelog you mentionned fixing an issue with glowing vehicles. We are having the same issue in the DCS Liberation mod/tools, but we are unable to determine the root cause, especially since we do not change anything related to special effects. That would be awesome if you could explain what was the action required to fix this bug for Better Smoke ? Thanks, @PapaFlo Are you running a DCS Liberation mission ? This might actually be Liberation fault.
  4. +1 And same issue with Combined Forces Red. These two factions are made to be generic, yet we cannot select appropriate skins, only the default one is available. I think all skins should be available for these two factions to give more freedom in mission design.
  5. Hello, I've had trouble putting an AI F-14A-135-GR on Al-Minhad airbase (Persian Gulf map), in the small hangar. (Slot 05) But this might be happening at other places too. The F-14A-135-GR extends its wings immediately on engine startup in this slot even though there is not enough space : Then it attempt to taxi, and break its wing : If i put an AI F-14B in the same slots, it will work fine, the AI will only extends its wing before entering the runway. Please also find here a miz file to reproduce the issue : https://github.com/Khopa/dcs_liberation/files/5589382/f14a_taxi_issue_at_al_minhad.zip Regards, Khopa
  6. Hello, First i want to say that i'm really enjoying the Syria map, it is great map that is adding a lot to DCS World ! :thumbup: However, I've been having some issues with the Khalkhalah airbase, so here is my report : Issue 1 : Map icon In the mission editor it has an icon fora "general aviation airfield" ​ Source : DCS World user manual (https://www.digitalcombatsimulator.com/upload/iblock/9ff/DCS_User_Manual_EN.pdf) This seems like an error ? Either in DCS manual or in the map ? This icon is used for other airfield on the map that looks more like helicopter bases. (Like the ones near Damascus) This icon is also used for Kuweires airbase, and it might be an error too ? Issue 2 : Unable to put some units on the airfield I'm unable to put some aircraft so that they start on parking on this airbase, even though it looks like there is enough space available for them (at least on slots 11 to 15) : - J-11A, A-10A, A-10C, MQ-9 Reaper, Mig-25PD, Mig-25RBT, Mig-3, MQ-1A Predator, Su-27, Su-30, Su-33, Su-34. This is weird, especially when big planes such as the F-14 are authorized on parking there. Other big aircrafts such as tankers and awacs cannot be setup there as well, but this is logical because the available slots are probably not big enough for these. ---------------------------------- Thanks for any help regarding these issues. Khopa
  7. Hey guys, Sorry i don't come here on the forums much. If you want a quick answer your best bet is the DCS liberation Discord, where the other community members can also help you. BTW, for anyone encountering issues with mission end, and state.json. - Double check your settings in File/Preferences are correct (Any time you update liberation, you have to re-do this config) - Please avoid installing Liberation in C:/Program Files directory or that kind of directory, it seems to cause issues with rights. If that doesn't solve your issue, please ask on the Discord server, we'll be able to help you there ------------ @Salsam 1 - No, not yet. I hope to do it one day. 2 - Not yet, but this is something we have in mind. 3 - I think it is kind of possible to enable some CTLD features with this third party plugin for liberation (VEAF framework plugin : https://github.com/VEAF/dcs-liberation-veaf-framework) (i'm not the one who made this plugin, and haven't tested it much though, but you can ask Zip on Discord if you have questions about it.)
  8. The new release with Syria support is here ;) https://github.com/Khopa/dcs_liberation/releases/tag/2.1.0
  9. Thanks, sorry i forgot to mention that here, but RC9 save files are not compatible with 2.0.10. :( You will have to finish your campaign running the RC9 version or start a new one in 2.0.10 Happy to hear that and to see that you have resolved the issues. Have fun ! :thumbup:
  10. @Fisu_Mad I'm really sorry to hear you're experiencing such issues... :/ DCS Liberation will only modify a single file in your DCS installation directory, which is <dcs_installation_directory>/Scripts/MissionScripting.lua But I don't see how it could have broken your install in such a way... :( Did you mess with registry keys ?
  11. Hey, 2.0.10 is finally out ! https://github.com/Khopa/dcs_liberation/releases/tag/2.0.10 I did my best to test it, and I hope there will be no game-breaking bugs for you guys. If that is the case please let me know. So what you should expect from this release ? Bug fixes ! A-4EC and MB339 mod support (and factions for them) UI improvement (new UI theme brought by @Deus ) New maps backgrounds Faction are not restricted to bluefor or redfor only (You can now setup a Russia vs China scenario, or UK vs USA for instance) A JTAC is added on each frontline (for modern factions that have access to NATO laser guided weaponry) (it's a drone hovering the frontline usings Ciribob's JTACAutolase script, that most of you guys are probably familiar with) A lot of smaller changes You have access to a full changelog on the release page.
  12. Hello guys, Do you mean that they are all starting up, taxying, and taking off at the beginning of the mission ? It should not happen, but I do have already seen this happening during testing when there were errors in the generated mission file. What was the scenario and the map, and did you got any error messages window in DCS when loading the mission ? Also, be aware, that from version RC8, by default all the aircraft will be spawned on a parking slot at the beginning of the mission. However, they should be in uncontrolled state, and will only start up and take off when they are supposed to. But if you want to get the old behaviour with late activation triggers and AI starting in the air, you can disable this option in the settings menu : Thanks for reporting that, i was able to fix it in 2.0RC9 :) ==================================== For the issue with the bullseye being incorrect, i still don't have a fix, but i have only noticed it on this part of the map, not sure what is wrong yet. ==================================== New release 2.0RC9 RC9 is available here : https://github.com/Khopa/dcs_liberation/releases/tag/2.0RC9 It features two bug fixes, and new icons from Discord user Deus. I know it is a bit early but i will be on vacation in a place with almost no internet and unavailable for a few days, so better release this now. :smilewink: And save files from RC7 and RC8 are compatible with this version.
  13. If you chose battle of Britain on the Channel map with WW2 factions, then it's normal. You won't have any valid SEAD target, since there are no units group with radars. And even though technically attacking the german flak sites could be considered a DEAD mission, you have to use the STRIKE mission generator instead. It can be a bit confusing. And on this map (Battle of Britain on The Channel map), there is no frontline with ground units, hence why the CAS mission generator list is empty as well. My bad, i don't have the P-47 so i couldn't launch the generated mission to test, and you're right the frequency is wrong and it appears red in the editor as it is not a valid frequency for WW2 aircraft. I fixed it in RC8. ======================================================== I finally figured it out, fixed in RC8. ======================================================== If you are using faction "BLUEFOR modern", then it is normal since I included most popular modules in this one (even non bluefor ones). Just don't recruit them if you don't want them :) The wiki is still incomplete and will need updates with the new version. Basically : Defensive: Units will wait in line for the enemy units Ambush: Same as defensive but with generally smaller units groups Aggresive: Each player ground units group will attack the nearest enemy groups Elimination: Each player ground units group will try to attack up to 3 enemy groups Breakthrough: Each player ground units group will try to move forward fast ignoring the enemy group position. (If succesful, you will gain quite a lot of ground) Retreat: Your units will move back, but you will lose terrain Generally, tanks and IFV will be on the front, and less armored units will be in second line. Some units, such as artilery units will never move toward the enemy. You will gain ground, if you have selected an offensive strategy and if the kill ratio on the frontline is in your favor. ======================================================== And version RC8 (bugfixes) is available here : https://github.com/Khopa/dcs_liberation/releases/tag/2.0RC8 Save game from RC7 should be compatible. Fixes: [Mission Generator] Frequency for P-47D-30 changed to 124Mhz (Generated mission with 251Mhz would not work) [Mission Generator] Reduced the maximum number of uboat per generated group [Mission Generator] Fixed an issue with the WW2 LST groups (superposed units). [uI] Fixed issue with the zoom
  14. Hello guys, The new pre-release is finally available here :smilewink: I have really been delaying it, cause play-testing takes so much time, and i always end up running into some issue that i want to fix before release. Once again, i have changed a lot of things in the campaign save structure, so this version is not compatible with the previous save files. (But you can still use the old version to finish your old campaigns.) This has only been tested on my PC, but hopefully there should not be any environment issues. Please report them if it happens so i can provide a hotfix. But what to expect from this version you'd ask me ? Bug fixes Configurable path for the Saved Games and DCS installation directory Improved WW2 campaign, Channel map and P47 support. Mission planner can auto-generate basic missions for you. AI units will spawn uncontrolled on parking instead of appearing with late activation trigger (I'm not using as much late activation trigger as i did before, so it will reduce freeze). This mean you can bomb enemy aircraft on their airfield before they take off. More performance oriented settings A proper log file. Here is the raw list of changes : Features/Improvements : [units/Factions] Added P-47D-30 for factions allies_1944 [units/Factions] Added factions : Bluefor Coldwar, Germany 1944 Easy [Campaign/Map] Added two campaigns in the Channel map [Campaign/Map] Changed the Normandy campaign map [Campaign/Map] Added new campaign Normandy Small [Mission Generator] AI Flight generator has been reworked [Mission Generator] Add PP points for JF-17 on STRIKE missions [Mission Generator] Add ST point for F-14B on STRIKE missions [Mission Generator] Flights with client slots will never be delayed [Mission Generator] AI units can start from parking (With a new setting in Settings Window to disable it) [Mission Generator] Tacan for carrier will only be in Mode X from now [Mission Generator] RTB waypoints for autogenerated flights [Flight Planner] Added CAS mission generator [Flight Planner] Added CAP mission generator [Flight Planner] Added SEAD mission generator [Flight Planner] Added STRIKE mission generator [Flight Planner] Added buttons to add autogenerated waypoints (ASCEND, DESCEND, RTB) [Flight Planner] Improved waypoint list [Flight Planner] WW2 factions uses different parameters for flight planning. [settings] Added settings to disallow external views [settings] Added settings to choose F10 Map mode (All, Allies only, Player only, Fog of War, Map Only) [settings] Added settings to choose whether to auto-generate objective marks on the F10 map [info Panel] Added information about destroyed buildings in info panel [info Panel] Added information about destroyed units at SAM site in info panel [Debriefing] Added information about units destroyed outside the frontline in the debriefing window [Debriefing] Added destroyed buildings in the debriefing window [Map] Tooltip now contains the list of building for Strike targets on the map [Map] Added "Oil derrick" building [Map] Added "ww2 bunker" building (WW2) [Map] Added "ally camp" building (WW2) [Map] Added "V1 Site" (WW2) [Misc] Made it possible to setup DCS Saved Games directory and DCS installation directory manually at first start [Misc] Added culling performance settings Fixed issues : [units/Factions] Replaced S3-B Tanker by KC130 for most factions (More fuel) [units/Factions] WW2 factions will not have offshore oil station and other modern buildings generated. No more third-reich operated offshore stations will spawn on normandy's coast. [units/Factions] Aircraft carrier will try to move in the wind direction [units/Factions] Missing icons added for some aircraft [Mission Generator] When playing as RED the activation trigger would not be properly generated [Mission Generator] FW-190A8 is now properly considered as a flyable aircraft [Mission Generator] Changed "strike" payload for Su-24M that was ineffective [Mission Generator] Changed "strike" payload for JF-17 to use LS-6 bombs instead of GBU [Mission Generator] Change power station template. (Buildings could end up superposed). [Maps/Campaign] Now using Vasiani airbase instead of Soganlung airport in Caucasus campaigns (more parking slot) [info Panel] Message displayed on base capture event stated that the enemy captured an airbase, while it was the player who captured it. [Map View] Graphical glitch on map when one building of an objective was destroyed, but not the others Known issues AI units will have trouble taking off from the dunkirk airfield on Channel map as the runway is very short. If you want to recruit B17 bombers on Channel maps, please recruit them at Manston airbase, which is one of the only base they seems to be able to operate properly from. I have disabled AI units being spawned uncontrolled on carrier as i have experienced some issues with that, so AI units on carrier will still spawn in the air through late activation trigger for now to avoid taxi issues on carrier occuring when there are too many planes. The new "culling" performance setting is really dumb for now, if you put a low value you might end up with a strike mission on an objective that did not spawn. I recommend checking the mission in the editor if you use this setting. If you want to attack an enemy airbase and destroy planes on the ground, for your targets to be registered as destroyed by DCS liberation you need to destroy them for good in DCS. Just strafing them with guns is not enough, the plane will only be seen as damaged by DCS, which is not enough to get it registered as a kill by DCS Liberation. In fact, it usually require a direct hit with a bomb to get them being destroyed.. for now. There is still no real way to capture an enemy airbase located away from the frontline. For instance if you choose the battle of Britain campaign, there is no possibility to properly capture the enemy airbases in France. Same for the full Persian Gulf map with the islands and the part of the map located in Iran) I haven't had the time to properly play-test MP with this new version. There is still no way to run the mission on dedicated servers and extract the "results".
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