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JCae2798

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Everything posted by JCae2798

  1. WPT are not setup by the mission you select. They are preprogrammed to understand zones? Check out the Kneeboard section of the help guide...
  2. Hello. Currently new to this series so thank you for your efforts! Had a couple of stabs at it and it's fun so far. Appreciate the Syria edition. Question if I may: If adding my own aircraft I had the missions freeze up after adding additional slots. Testing this further i see i had to name the aircrafts a very specific way i believe. Is this a requirement? I see F18 were missing so was trying to add this and the Apache into the mix... I also assume we need to add it to all respective Airports, correct? Additionally we should NOT replace existing placements of client aircrafts? Thanks
  3. I be fair I have and watched a number of videos but what finally clicked for me was that the real thing uses a magnet hold/spring feature that was unclear to me in the real thing. Using the logic with my clutch system that where i leave me stick leaves the same result in game what's the point of the trim system? I get everything else about how trim works and how it repositions the center, but when it comes to a clutch system and i never saw the value until it finally was clear that the real system has a system controlled magnet system on its center trim position that the system fights with. Knowing this now makes it clear. I will also add that flying without the trim system worked for me but would ever so slightly have the heli slowly steer off trim where now practicing a bit last night i see a bit more stabilization. When it comes to the manual I usually refer to Chuck's guides and again it wasn't clear to me reading any of it that it works this way. It just explained what the trim system was doing which I already understood...which again was that it just recenters the center position of the stick but never went into depth about how the magnet system and FMC actually works. EDIT: And one last note about that other thread which I forget if it was Raptor or another ED member but there is so much back and forth and different points of what the system is doing maybe it just left me more confused than educated...
  4. Holy <profanity> it just clicked! Out of all the stuff I have read to date not one person has clearly mentioned that this is the way it works in real life! Knowing this now makes me rethink the whole setup and i now see why and how it works. So now knowing this I can see why some make actually prefer a spring setup over a clutch setup? At least for this module... I take this back, i can still see the benefit similar to a FFB stick...
  5. It's a system on joysticks that allow your stick to be left exactly where it is when you release your hands. It's like pulling the springs out of it but adding tension (brakes) to hold the stick in place. This is why I continue to be left confused on this topic. I'm sure those that are familiar with the system and use it are also frustrated by users like me asking these questions but if the trim is to tell the aircraft where the new center point is, how is that different then what the clutch system is doing? i guess that's why i keep getting stuck on having to trim when my stick is already in it's place and not being moved by force (spring for example)... I guess just to be clear, I can fly the thing pretty decently but I do find that it's extremely hard to keep it stable, I assume this is because of the SCAS/Trim system not being used by design... Thanks for the tip, I'll see if this gives me a bit more control.
  6. As a clutch user, this system really bothers me. I've read a lot on the trim system and this thread but continue to be unsure and frustrated how it works. Why can't we just have an option to disable this so that we don't have to worry about a trim system? Could this not be an option?
  7. Not sure if this helps solve the problem but i usually have him slow down to 40 before a full stop, and when i am coming to a full stop i ask him to increase altitude by some toward the very end. So far haven't had it happen using this method...
  8. Yea ditto with this problem. Never got it working. Will try the deadzone workaround but this sounds silly. I have no issues with the joystick controlling tads or anything else...
  9. Maybe I missed it but I don't see many posts on the Campaign that comes with the jet. The ones I have come across have their opinions but at the end of the day just trying to enjoy what was made and offered.. Anyways I was looking for some guidance on one of the missions which is M3? where we have do the reconnaissance of several Waypoints. I came across 1 post and funny enough it was about the same mission but in there it spoiled the answers to the mission. What I'd like to hear from you that played it is some guidance and tips on how to avoid the fighter jets while still managing the mission. The furthest I get is the first 2 waypoints and if I don't run away I get killed by the scramblers. In my latest attempted I actually managed to get away but because I provided the wrong intel I failed... I can't see how it's possible to manager all waypoints and not get caught by these super speedy jets. For the record yes I am entering the zone during the correct time although there seems to be a bug where description says 715 and mission time is set to 6
  10. Nice job guys. Really great job enhancing the existing software even further!
  11. Oh man, I thought the Hoggit reddit was bad but now i see it showing up here also... Deka, love your module and the work you put into it. Build your passion, ignore the haters. Leave politics out of it. At the end of the day it's a simulated game for gamers to enjoy. Keep things real (as good as the simulator allows) and your customers will be happy!
  12. I'm curious as i gave it a go last night. Do you plan to add voice overs? If so i may wait to play the polished verision :) Also when it comes to the opening scenes, i find it annoying to have to rewatch it multiple times when the mission is failed. Anyway to skip this?
  13. Ever since the July update i've been getting massive micro stutters. Tried everything in the books to clear it up without luck. At this point need to consider it's either DCS or nvidia drivers since i do see GPU spikes Here's some of what i tried to work through: - Removed all background processes + stoped windows anti-virus/malware - updated to different nvidia drivers (latest 2 drivers) - Added the following to autoconfig file options.graphics.maxfps = 60 disable_write_track = true no_device_hotplug = true - validated ram usage is under max (currently @ 75%) - both CPU and GPU usage (cpu = 25%) I do see spikes in GPU usage - removed scripts/mods to see if it helped remedy the issue Specs: TrackIR, i9 9900k, RTX 2070, 32GB ram, SSDs, T16000 + fanatec pedals for rudder input Observations: If i pause the mission the stutters go away and i get smooth trackir movement without stutters. Unpause and stutters resume. I also noticed this occurs in heavier missions. If i load a very basic mission with little to no AI seems to run smooth. AVG FPS is around 50-90 FPS but i've attempted to cap @ 60 recently without benefit
  14. You do realize his version is a different one built off the one posted here right? It's not the same OP
  15. agreed, great campaign for those interested in a campaign that gives you all different levels of roles. From AA to SEAD to Ground attacks with a good simple story.
  16. What I love about this campaign is it gives you the opportunity to use your different modules. What's missing though is Helo transport missions unless i missing something. Any plans or ways we can help add this in future builds?
  17. Ah interesting, I went back and saw the setting but didnt seem to help even after recreating the export file. When i test i'm going from ~90frames to ~65. I'm basically loading the same very basic training missing available by ED for the F18 when i compare these results. Basically i run the mission and then rename the export *.LUAX and reload to see the difference. (after DCS reboot) What's strange is a couple weeks back my game was stuck at ~60 frames even after all my changes to graphic settings. After researching my SaveGame folder i was able to restore my frames but now this change is acting the same way. Any other thoughts on what tests or changes i can make to look for improvements or see if it's exactly related?
  18. Ok further testing :) I just reset all scripts and when i create a simple interface for F18 left DDI and run that only directly from Helios i still get the same frames drop. The export.lua file generated for the profile still has similar settings that i believe are impacting this.. Example from LUA: gExportInterval = 0.067 gExportLowTickInterval = 1 Could be wrong maybe something else but the end result is i lose about 20 frames :( Is this to be expected?
  19. After some extensive testing i've come to see that i'm losing ~20 frames when loading Helios. It seems it is tied to the LUA from the F18. If i disable this script alone things go back to stable and higher frame rate. Poking around the CORE LUA i see scripts are called on intervals to update switches etc. i'm sure this is because of syncing switch states. However i wanted to ask if there was a way to minimize this even if it causes a delay with switches being synced? I'm no scripting guru so looking for assistance. Also on top of the lower frames, i see constant frame spikes again i'm thinking tied to the constant calls from the scripts. anything i can do to minimze this is appreciated. My goal with Helios was to create a button box approach to use with my left hand so i dont have to use the mouse as much. Thanks ___ EDIT Ugh just realized i use Capt Zeen's Hornet profiles which i think is not supported or talked about here?
  20. What's the best way to cancel current missions stats for when a mission is restarted or if DCS crashes? For example as i start the mission stats begin to be recorded but DCS crashed on me once and the stats were still being recorded. I wanted to cancel or restart it but there is no option to close it or cancel accepting the results. EDIT: I should mention this is on the RC build
  21. Have to disagree sir. Nothing against helios but in some cases people are enabling a 2nd screen to enable this feature and that's when this comes to light, otherwise I was fine before. So not that Helios breaks this directly but it seems it should be part of someone's setup to be ready to make changes to kneeboards should they enable that extra screen. No? Sorry not trying to flood this thread but create this topic of discussion with links or tips on how to address should someone else run into the same issue...
  22. I saw mentions of this multiple times but have yet to see something that worked. In the Kneeboard software i did not find a simple answer to tweak it for all kneeboard files so i ended up just editing the ViewportHandling.lua file which surprising i could not load from the SaveGames folder which is annoying. Do you have any references to options that work without breaking during update or MP? Luckily for now i have not tried or joined MP sessions just yet but that will change in the future. Just surprised when i searched this thread no one has mentioned it yet....
  23. LOL I keep moving my head using trackIR like its going to make a difference! I feel your pain :) Please fix this in the next patch. Really makes the screens useless in most scenarios. In a way i feel like IRL i can see how glare like this can be a problem but since this is a game and we have no way to shield the glare/light from the DDI's this really needs to be addressed whether people see it as a bug or glare feature...
  24. Hello all. Since i've expanded my screens my kneeboards are now positioned on the extended display behind helios. Anyone know a quick fix for this? i thought there was an option to easily move the positions of kneeboards but have not been able to come across it now if this is the case... Thanks EDIT: After further searching i was able to find some solutions... Struggled at first. Here's one i came across: https://www.digitalcombatsimulator.com/en/files/1984009/
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