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About thornx

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  • Birthday 03/02/1973

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  1. An thats where money strikes in the games industry. Low profit marges, demaning gamers who want cheap products (yes, 40-60 USD for a Module like the F18, F16... is cheap), feature after feature ... A fundamental discussion that cannot be 'won'. The only thing you can do is keep it balanced.
  2. PerfLog as CSV. New Data Collector.csv Perflog: * Available MB * % Processor Time * Pages/sec * C:\pagefile.sys)\% Usage * Current Disk Queue Length * PhysicalDisk(_Total)\% Idle Time * \Processor(_Total)\% User Time * Processor(_Total)\DPCs Queued/sec
  3. Of course. dcs.log But you have to put time and effort into it
  4. Memory leakage is not a Bug (as ONE bug). Normaly it's more like a "company procedure". DCS have a big codebase, there must be a huge amount of leaks and its very difficult to pin them down. When you push coders to hard, the tend to forget releasing memory ... So, this is more like a wishlist because ED have to put resources (and money) to this task.
  5. DCS ist great game and ED doing a great job to expand it with new features. But: The amount of wasted ressorces is huge in DCS. The dedicated Server leaking memory like hell. I know, how complex c++ is (no garbage collector). Especially with such a big codebase like DCS ... Gigs of sourcecode to maintain. Great job! I could only image, how hard this must be. But please: Dont push your coders so hard. Give them time to fix stuff. We startet with 32 GB of RAM last year in the summer. Now we are at 128GB of RAM and need to restart every 12h. The instances consume the
  6. ["Tacview"] = { ["tacviewProfilingPeriod"] = 600, ["tacviewHostTelemetryPassword"] = "xxxx", ["tacviewRemoteControlPort"] = "8219", ["tacviewClientTelemetryPassword"] = "xxxx", ["tacviewTerrainExport"] = 0, ["tacviewRealTimeTelemetryPort"] = "12905", ["tacviewPlaybackDelay"] = 0, ["tacviewDataRecordingEnabled"] = true, ["tacviewBookmarkShortcut"] = 0, ["tacviewCompressionLevel"] = 0, ["tacviewDebugModeEnabled"] = true, ["tacviewRecordClientsSe
  7. Hi everybody. We experienced a strange Bug(?) in TacView. Our Server uses RealTime Telemetry and the playback delay is set to 0. When we debrief the flights, some of the players have a 10-minute delay, some not. Maybe it is correlated to the Version: User WITH a 10-minute delay all uses TacView Advanced (3 User) User WITHOUT a 10-minute delay uses Tacview Standard or Free (6 User) When a user WITHOUT a playback delay upload his acmi File - and the user WITH the playback delay uses this file > the delay is gone. When a user WITH a playback
  8. ad addendum: I did had some weird errors in the past with Mavericks (fixed), Disconnects from dedicated Server (fixed last patch) ... but never before dcs.exe crashes. System: i9-9900K, 64GB RAM, 2080TI, M.2SSDs
  9. Maybe related: https://forums.eagle.ru/topic/254682-game-crash-in-multiplayer/
  10. 2020-12-04 21:36:11.736 DEBUG LuaGUI: onGameBdaEvent() arg1, bBdaIsOnOff 5 true 2020-12-04 21:36:11.736 DEBUG LuaGUI: ---onCreateBda()--- 2020-12-04 21:36:11.736 DEBUG LuaGUI: ---onBdaShow()--- bValue , isOn(): true true 2020-12-04 21:36:14.204 DEBUG LuaGUI: onGameBdaEvent() arg1, bBdaIsOnOff 5 true 2020-12-04 21:36:14.204 DEBUG LuaGUI: ---onCreateBda()--- 2020-12-04 21:36:14.205 DEBUG LuaGUI: onGameBdaEvent() arg1, bBdaIsOnOff 5 true 2020-12-04 21:36:14.205 DEBUG LuaGUI: ---onCreateBda()--- 2020-12-04 21:36:14.205 DEBUG LuaGUI: onGameBdaEvent() arg1, bBdaIsOnOff 5 true 20
  11. Yes, there are so many IPs in it. But I could provide logs directly to ED (email). I contacted Dart (LotATC). He says the crashes are not related to LotATC. 2020-11-12 19:24:24.628 INFO NET: accepting connection from xxx.xxx.xxx.xxx:51313 2020-11-12 19:24:24.641 INFO NET: adding client[9] 2020-11-12 19:24:24.689 INFO NET: added client[9] name=Hudson addr=xxx.xxx.xxx.xxx:51313 2020-11-12 19:24:24.690 DEBUG NET: ServerInfo json size is: raw = 621, gzip = 392. 1 chunks. 2020-11-12 19:24:24.691 INFO LuaNET: SLMOD INFO: connected client 9 2020-11-12 19:24:24.691 INFO LuaNET: SLMOD INFO: num cli
  12. Crashes on our Servers too. Not sure, maybe related to memory leaking. The following Chart shows the Memory useage from Server to Server restart restart (11h). (4 dcs.exe Instances - 6 GB increase in Memory usage in 11h) Here is a chart from the "normal" Memory uptake before (5 dcs.exe Instances - 1.5GB increase in Memory usage in 8h) Crash Log from yesterday (Bullsharks Syria Campaign). This Map worked very well. Problems started with 2020-11-12 19:24:24.692 INFO EDCORE: # -------------- 20201112-192425 -------------- 2020-11-12 19:24:24.692 I
  13. Greetings :-) Does anyone know if inheritance is possible with Liveries? In the DCS Liveries folder, skins are always completely new. The default livery seems to be a fallback. We are currently creating skins for our wings (50+ skins). The difference between the skins is the name on the cockpit. Since each skin requires 60MB+,.. well quite a lot. It would be great to use one parent skin and create "child objects" from it. Is that possible? Is it possible to define a "fallback skin" via the .lua? Or use the textures from other directories?
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