Jump to content

Antix70

Members
  • Posts

    167
  • Joined

  • Last visited

Everything posted by Antix70

  1. You would think with having someone on the closed beta test team that has ACTUAL REAL WORLD EXPERIENCE, that actually trains Army pilots to fly this thing, and has quite often detailed issues with the flight models, coupled with the many times ED has stated "apache flight model updates" that things would move in the right direction. Really no excuse that it hasn't, honestly.
  2. Can someone clue me in how to make the embark/disembark work? My troops just stand there looking at the transport!
  3. https://www.techpowerup.com/download/nvidia-dlss-dll/ I don't know if ED is updating the DLSS dll with each update patches they're putting out, this one just came out late March, so it's after the most recent DCS update, but this caused a very nice performance/quality improvement for me. (i9-13900KF+4090)
  4. I have tested on both Multiplayer, single mission, and instant action. On the multiplayer server, Same airport, Huey vs Apache. In the Apache, using L-ALT+' brings up the Rearm/Refuel menu, and the ground crew responds COPY. In the Huey, the ground crew does not respond. So it may be a Huey thing. Regardless if it's restricted to the Huey, or effects some or all aircraft, across some maps but not others, it needs to be fixed. KAZFACTORS Operation_Sandbox_V4.2-20240320-185626.trk
  5. My test with the Apache worked ok. I also tested on an online server of ours, the Huey would not refuel with L-Alt+' but the Apache would. They both refueled with using the ground crew radio menu.
  6. I have confirmed this to be the case with a few of the maps. Have not checked other aircraft just yet though.
  7. You're misunderstanding, because the \ is for many more things than just ground comms (tanker, ATC, wingman comms, etc, all of which are in-air) Scenario for you to try... Go into DCS, Instant Action menu item, Select the Huey, select map Persian Gulf, click on FREE FLIGHT. Once on the ramp, click L-ALT+' This will bring up the rearming and refueling window, set the fuel to 50%-ish, hit OK. (no sense in trying to re-arm, the helicopter is set up as civilian in the mission editor for this instant action) Your pilot will request refueling, and request rearming (even though you didn't ask for it) You will get no response. Now... Since that didn't work, press \, Press F8, press F1, you will get the SAME Rearm & Refuel window, but this time it will work, ground crew will respond with COPY and perform the tasks.
  8. Not sure why there's a difference, but using the Communication Radio menu -> Ground Crew -> Rearm and Refuel leads to a different window than Left-Alt+' If you use L-Alt+' sometimes you will get no response from the ground crew. And yes, I tested engines off, door open, as well as running with radios on. This particular situation was a hot start helicopter, a Huey to be specific. You just hear the pilot requesting the services. Without changing anything else, if you use the Radio menu, they respond with COPY right away. Is it not just two methods going to the same place? One using the Radio menu, the other using a Keybind?
  9. The option of either would be great. We used to do SAR in WWII Online because it effected your score/status as a downed pilot. If you were shot down and killed, it was counted as a KIA If you went down and survived, but chose to 'despawn', it counted as an MIA If you went down and survived and chose to call for help, there were guys who ran trucks around the map just picking up downed pilots, so they could be RTB'd. You could also walk back if you weren't too far away from a friendly base/town. I don't recall what the penalties were for not RTB'ing from an MIA, I think it was a respawn delay. I remember later that not bringing that plane back meant you couldn't take it up again, and might be forced to take a hurricane instead of the spitfire you sank in the channel.
  10. I've not run into many people from that era over here. I think you're the second one. Glad to see you're still breathin'. Looking at the Blue Skies thread on agw, quite a few have moved on.
  11. What I'm seeing in Multiplayer is that I as pilot load it up in the Rearm/Refuel and load Limas, but my CPG gets FCR NOT INSTALLED on his FCR page
  12. FDSKI from iENT Warbirds??? (Just curious!) So long as I'm not forced to have it turned on I don't care what you do in your cockpit. I've looked into it and it makes my head feel funny, so I don't use it. My personal solution is to utilize the rotation in my office chair to turn further than my neck actually can, in combination with F5 view. I'm somewhat limited due to injury. Not a handicap or anything, just not the range of motion I had as a younger adult. I have a hat on my stick mapped for tactical views, Aft is my plane to ground target view, Left is F5 plane to closest plane view, Right is F6 missile view, Fwd is F1 back to cockpit.
  13. Two types; Fixed wing, and Rotor. The purpose of the dynamic spawn point would be to allow any user to spawn any aircraft that they own in that spot. As a generic mission maker who makes missions for PVE/PVP or missions without heavy restrictions, the folks are always asking "Can you add this plane to the mission?" or "We have X plane at this field but none of Y at that field, can you add more Z's?" Sometimes, you just run out of spots to put spawns for ALL the aircraft DCS has now, if you want to use parking spots. Use: I place a Fixed Wing Dynamic spawn point on several hangars or revetments, and the USERS get to decide what planes they spawn. Or place a Rotary Dynamic spawn on the helicopter parking spots, or FARP, or wherever, and the users get to decide what they spawn. There would be the ability for the mission maker to remove aircraft from the spawnable list if they desire, if they're trying to maintain an era, or keep things somewhat equal, or for whatever reason. The mission maker could decide if it's air start, hot start, cold start, etc, for each Dynamic Spawn Point created, just like you can now with plane specific spawns. Not quite sure how loadouts would work with an air start. Ground starts could either have a way to set loadout in the mission editor, or leave it bare for the user to load. Ideas? Comments?
  14. -10 When the target is AI, there is no "cheaty" way. No one is harmed, because there is no foul. George has a better memory than you, and remembers who he's killed, pick whatever excuse you like, I kinda like it this way. Until the graphics are Mk.1 Eyeball quality, there needs to be assists. The MPD's are not even as high of a resolution as real life, as confirmed by SME's, so you can't rely on them to be clear enough to help you decide. Remember it's a game, not all of us are trying to milsim.
  15. Posted an issue in your UN Pilot UH-60L Campaign (Huey Campaign Conversion), mission 6 has a broken trigger or something.

  16. Ever thought of doing something like this for Metro Las Vegas on the NTTR map??
  17. Still interested in fixing bugs on this? I'd fix it myself if I knew how.
  18. So most games ignore the identifier? Honestly, it doesn't matter who applied the identifier. I actually saved my entire Saved Games folder, and all of the games that utilized that folder on my OLD pc did not require redoing everything like DCS did. DCS is the only game in that folder that saw my devices as new items that needed remapped, or rename the files one by one in the input/joystick folder for each module, etc.
  19. No, actually it IS DCS that is the problem. Because if you unplug your <any brand here> stick or throttle or rudders or collective, and simply move it to another USB port, DCS assigns a NEW arbitrary number to the device. So instead of: VPC Stick WarBRD-D.diff.lua You get: VPC Stick WarBRD-D {F4D26320-975F-11ee-8010-444553540000}.diff.lua I GUESS this means you could have a couple of the same devices attached and DCS can tell them apart? But this does nothing to ease the situation for folks like me who copied their entire DCS config folder over to the new computer only to find that DCS assigned new numbers to the same hardware, and none of mappings/curves/settings carried over (with the exception of KEYBOARD and MOUSE, which DON'T get numbers assigned to them), or like you who remove the devices from the computer from time to time, and perpetrated the heinous crime of not putting it in the EXACT SAME USB port as last time! I had to spend quite a bit of time RENAMING all of the OLD files with the NEW numbers. (Someone on the DCS discord told me about a mass file renamer which I finally got working saving me about half the time)... How is it that other games just see the same hardware in a new USB slot AS THE SAME HARDWARE, but DCS is like "New Port, WHO'S THIS?"
  20. Yeah, that ain't happening for me, the module is too fun otherwise.
  21. I ran this as multiplayer with a human CPG, we had some fun, but lost our Apache. Need another Apache and some humans in the column with Combined Arms!
  22. Heads up @AstonMartinDBS @daniellegraham @masterthehero @Grodin @Mike789 @Fleshpiston Testing tonight
  23. Did you post it? I can't find it in user files.
  24. In the huey, you can hand off controls to your copilot with a couple different modes, level flight, attitude hold, and orbit. Can we have those in the Apache when I have AI up front? With the exception of attitude, replace that with radar altitude hold.
×
×
  • Create New...