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tomeye started following Angels of Caucasus [Helicopter Rescue Sandbox] - Single and Multiplayer , Weather mod v7 for DCS , DCS Patch notes discussion April 2024 and 4 others
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Can you share more details on that? There have been several threads on the forum about it and I was not aware it was reproduced.
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@BIGNEWY any chance the dev team is aware of the discussed issue?
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[Official] SimShaker for Aviators
tomeye replied to f4l0's topic in PC Hardware and Related Software
Yes it loads and works ok. The only issue is the error in SSA. -
[Official] SimShaker for Aviators
tomeye replied to f4l0's topic in PC Hardware and Related Software
Additionally the log in C:\Users\<user>\AppData\Local\SimShaker for Aviators\log.log contains the errors: |ERROR|SimShaker.UI.ProcessManager|System.InvalidOperationException: No process is associated with this object. at System.Diagnostics.Process.EnsureState(State state) |ERROR|SimShaker.Core.DataProvider.DCSDataProvider|System.NullReferenceException: Object reference not set to an instance of an object. at SimShaker.Core.DataProvider.DCSDataProvider.disconnect() I cleared all settings for both apps and now sound module (latest beta) starts with ssa (latest beta). I only get the error displayed. I can test with previous version of SSA in case something changed with latest update. -
[Official] SimShaker for Aviators
tomeye replied to f4l0's topic in PC Hardware and Related Software
I deleted the entry and selected again my usb sound card. After restarting the app I have the same entry and error -
[Official] SimShaker for Aviators
tomeye replied to f4l0's topic in PC Hardware and Related Software
<?xml version="1.0" encoding="utf-8"?> <!----> <App_Settings> <Enable_Log Value="False" /> <License Key="removed" /> <Nic Address="" /> <NicNum Value="0" /> <Activation_Method Value="1" /> <Prenumerata_ Value="" /> <Info_123 Value="" /> <Enable_ASIO_Audio Value="False" /> <Selected_Audio_Device Value="{0.0.0.00000000}.{aa462063-416c-4ac1-a536-0a4baf63eb38}" /> <Selected_Max_Audio_Channels Number="2" /> <Enable_Compressor Value="False" /> <Enable_Booster Value="True" /> <Compressor_Factor Value="0,8" /> <Boost Value="1,1" /> <Num Value="0" /> <Start_Minimized Value="True" /> <Hide_When_Minimized Value="False" /> <Check_For_Updates Value="True" /> <Enable_Couples Value="True" /> <Surround_ Value="True" /> <Channels_Mask Value="3" /> </App_Settings> -
[Official] SimShaker for Aviators
tomeye replied to f4l0's topic in PC Hardware and Related Software
I was running beta 2.40 but I moved to stable and it launches the sound module. I still get the error is SSA beta. System.NullReferenceException: Object reference not set to an instance of an object. -
[Official] SimShaker for Aviators
tomeye replied to f4l0's topic in PC Hardware and Related Software
Installed 2.7.5 and I get the below error The sound module does not start with the following error in evtx -
It happened again to me Not sure if it is related to some mods I had to enable because of multiplayer server I joined. It seems that GPU loses priority from DCS to something else and I am not sure what can be done to revert.
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I have the same problem with F10 especially the first time in a mission I use F10. Watching the GPU timing in OXR Toolkit it goes from 15-20ms to 60-80ms. It feels like unloading and reloading textures, objects, etc. but I could be wrong. I will try the above mentioned exclusions from AV.
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I have two profiles, one for the saved games folder and the second for the DCS installation folder. For the second you need to install mods but OVGME helps by making a backup of the files before overwritten. This way when you disable a mod it restores DCS to its default structure. On the live profile you need to setup a backup folder that keeps the original files for restoration. I hope this helps but this is also useful. https://wiki.hoggitworld.com/view/OVGME
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OVGmE or similar mod manager is what you need. You can easily enable or disable mods from DCS.
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@cfrag can you allow custom shaders/textures in the pure client? I use some mods to free VRAM.