Jump to content

Spades_Neil

Members
  • Posts

    177
  • Joined

  • Last visited

Everything posted by Spades_Neil

  1. I've been out of the DCS modding scene for ages, and was wanting to get back into it with an ambitious mod where I add in fictional countries and their armies, or maybe edit existing countries to fill in the current gaps in their roster. For example, China didn't have access to the Kuznetsov or Su-33 last I checked, although there is a Chinese Su-33 skin. While maybe not the most accurate to give China these things, it is lots of fun to give them these toys anyway. I previously edited China's roster to give them the carrier, the Su-33, and unlocked that one Chinese skin for them. I've also in the past added skins to the game without having to overwrite existing skins, which was a huge improvement over the old Flaming Cliffs 2 days when you had to overwrite skins. However, I'm reading that there's been changes to how much you can access the LUA files, and things like the 50 Factions Mod no longer work. So without getting into all the drama, is it still possible to mod the countries for DCS? Or am I out of luck?
  2. I must be from the universe where this was a problem because one of the biggest cheating issues I used to encounter online was people using impossible weapon loadouts. I plainly understand why access to this would have been removed. That said I think it should be possible for the server host to check these files and make sure they match what the server has, and if they don't, then disallow the person from joining. I could have sworn such functionality existed for some servers, though they required external plugins at the time. I just hope the ability to add and edit countries and selectable paintjobs is still intact.
  3. Added the AdA mod! I gotta run off to work but I'll be back later.
  4. I apologize if this has already been reported. I tried searching for it, but couldn't find it on the forum. As a developer myself, you'd be amazed how many bugs go unfixed even though everyone knows they exist, but no one arsed to report them. Anyway, when you lock AI planes, they instantly flick on their ECM. All player aircraft need a warm-up time before their ECM becomes active. Then when their ECM becomes active, the lock is instantly broken and the AI instantly flicks their ECM back off. This makes it impossible to lock AI-controlled targets outside of the ECM burn range in Russian jets. This obviously isn't an intended functionality, or human players could flicker their ECM on and off at will as well. I imagine it can't be a very difficult fix, and I'd like to see this small but irritating annoyance that has been with us for years to be fixed in the next patch. :smilewink: If it turns out it isn't actually so simple to fix, I'm curious as to why.
  5. The in-game tutorial specifically says both the AIM-7 and AIM-120 are both capable of home-on-jam.
  6. I bet it'd work nicely with the Su-25T's cockpit and avionics, since obviously a fully fledged module does not exist for this aircraft.
  7. http://virtualcockpits.web.fc2.com/mod/mod.html JADF mods! Are there any Su-24M mods out there? Surely it'd work with the same avionics as the Su-25T.
  8. I'm trying to not suck with the F-15C because, let's face it, the damn plane is OP with them SPAMRAAM-120C's. :music_whistling: But on a more serious note, obviously the 120's are active radar guided... What about the AIM-7? Normally that is semi-active radar guided, so what happens when you fire on a jamming target using Home-on-Jam? Does it track the target independently, or do I need to keep the jamming target locked?
  9. https://forums.eagle.ru/showthread.php?t=182337 might also help, except instead of detecting with RADAR, you're using VISUAL. However what I am TRYING to do is also a little different in that I am attempting to make it so radar will pick up any enemy to trigger a flag. I still haven't figured that out. :(
  10. ED y u remove dis Okay I know the Su-33 never actually carried that gargantuan thing that we saw used in Lock On 1.1, but still, I really really want it back... or any other missile would be fine too. :( There's no way for Flaming Cliffs 3 players to effectively combat ships otherwise. (Also R-77s and TWS2 would be nice as well. :D)
  11. How can I discover why a mission is crashing? In this case, there is no scripting involved. The mission just consistently crashes while a second group of aircraft is trying to take off from the Kuznetsov.
  12. Aaaaaa I am so close yet so far away! I'm stumped. Bumping in the hopes that someone knows what is going wrong. MG.miz
  13. There does not appear to be an option for it in the editor, but I was hoping it might be possible with LUA. My goal is to prevent a ship from launching any missiles, but I still want it to utilize its guns.
  14. :( I even gave it a supplier from a near by airfield.
  15. Now that would make sense, because I can't see a damn thing in the sun. :D Apparently though that is not true to how the plane is set up in real life, supposedly. I am attempting to find out what its purpose in real life might be--and why you'd sacrifice that datalink display for a second HUD. That is, unless, the MiG-29 outright doesn't have that capability in real life, and its inclusion in Flaming Cliffs 2 and earlier was a complete error by the developers.
  16. Now that I know new planes can be added to DCS, where can I find more? So far I have stumbled on mods for the F-35, the Harrier, and the S-37... I also know that the PAK FA is in the works, as well as the MiG-35. In the past we also had fictional planes modded into the game such as the WF-33 Leviathan, although they overwrote existing planes, which is no longer necessary. I know for instance there exists a mod for the B-2 Spirit (even though it's unflyable), and F-22 Raptor. Will the community be so kind as to provide me with what's out there? I'll make a list as I go. Currently I have none of the original downloads for anything I have listed above, because I obtained them through friends. Just to clarify, when I say "community addon", I mean something that is available without purchase. I will also not be including mods that have been surpassed by an official module, such as the dozen F-5E addons I can find. Released Community Aircraft Addons F-16A Flyable w/ Cockpit by hellaspilot F-4E Flyable w/ Cockpit by hellaspilot PAK FA (T-50) by Cubanace (Still WIP) Su-30M Flyable Mod w/ Su-25T cockpit by sukhoi25 Russian Planes Flyable Mod VSN AdA Mod, see this link for details VSN Flyable Aircraft Mods, see this link for details Yet-to-be released Community Aircraft Addons A-4E by the Community A-4E Team MiG-35 by Cubanace
  17. http://www.dropbox.com/s/voppomseyhjc2nv/Screenshot%202017-02-17%2016.13.57.png :( Wiki is giving me a 502 error right now so I cannot investigate.
  18. Contrary to your beliefs, I do always use the search function before making a thread. https://forums.eagle.ru/search.php?searchid=14484318 Here is what that page looks like. You know the one thread that mentions a HUD repeater, which I didn't even know what it was until now? It's in German. I don't speak German. I appreciate the information, but I'd also appreciate it if you were a little more understanding that perhaps not everyone who posts is an idiot. I also don't speak Latin, either. I'm afraid I don't understand. If it's a two-seater plane, it makes sense to have a display for the rear seat, but the MiG-29S is not a two-seater as far as I am aware. Certainly not the variant in FC3.
  19. Okay I mean the second one isn't really a hud per-say, but why doesn't the MiG-29 have a radar display like the Su-27 and Su-33 anymore? I swear it used to in the old games, now it just has a redundant second screen that I don't understand the point of in place of where the radar should be... and it's exactly the same as what's on the HUD already. :huh:
  20. This did not play out the way I had planned in my head.
  21. Got some more inspirational material if you'd like to try making these too. :) What do you need approval for, btw?
  22. So, I am curious to know, what is the difference between these two missiles aside from the painfully obvious lack of range with the R-60? What makes the R-60 preferable over the R-73 and vise-versa? The MiG-29 can equip both!
  23. I know it's already possible through scripting (I'm still trying to figure out how), but it'd save me such a headache if you could slap in an easy little "On Detect" trigger for the mission editor. Examples: Unit Detects Unit Unit Detects Group Unit Detects Coalition This would make it possible for easy making of missions where radar detection triggers an event.
×
×
  • Create New...