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JEFX

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Everything posted by JEFX

  1. AI wingmen are useless in DCS... not only they call 'ejecting' all the time as you said, they saturate the radio constantly with their Godly detection range ...
  2. Personally I like to set the default to START IN FLIGHT so that CAP (especially ennemy) start in the air. I then change the friendly start to Runway, Warm and Cold with a variety in order to make things more random... Of course, I start my own flight from scratch (COLD) and in this way, the picture looks much more alive when airborne... Anybody can answer my question about balance of forces in PACIFIC REPARTREE ?? an experience with it? By the way anyone know how to reach those who make them? I could give them a suggestion? THanks
  3. OK, just a bit more info. I have been doing some experiments (watching the F10 MAP at Time X 10 just to check...). I tried the same thing with the other naval campaign around Cyprus, Operation Blackball. The same thing happens at around T + 35 minutes, the Kuznetzov and the Moscow start sending volleys of anti-ship missiles towards our carrier and fleet, but now the balance of forces is much better and we (AI ships) manage to kill all the incoming missiles with ship defense (SM-2s)! Strangely, I let the mission run for 2 hours (accelerated) and the enemy does'nt send any more volley? This campaign is much more playable because of that... But I still feel that the other one (Pacific Repartee) would have the potential to be a REAL naval campaign, which would be great with our Hornet and Supercarrier (please, whoever made it, could you balance the red naval forces better please?)
  4. Hi all, I dont know if it is the same for all of you but since DCS-Liberation 5.0, we have a couple of very nice Mariana's scenarios to play with.. there is one I found particularly promising: PACIFIC REPARTEE It is a naval only battle (no real ground forces) and a lot! of naval forces. The ideal (perhaps) situation for a great FA-18-Supercarrier campaign.. But... It is unplayable (for me at least)... At a certain point in the mission (around 00:45'') the enemy carriers (there are many) and main destroyers start shooting swarms of anti-ship missiles (P-700 Granit , etc.) that are MUCH more effective than our Harpoons... they manage to severely damage or destroy our ONLY carrier (which is our only base of operation here!)... I even tried launching at the start of mission 1 a very strong 30+ F-18 offensive against the closest 2 aircraft carriers (Liaoning-Kuznetzov...) but our Harpoons get exterminated as well... I tried many strategies, even tried to give the enemy half of our initial budget... but to no avail, it seems unplayable... Anybody succeeded in playing it with pleasure? any hints?
  5. Actually, my point is not only about the Hornet cockpit, but rather I am criticizing the fact that in DCS, AWACS calls use TRUE north when this is clearly not the case in the real world (with proof from real fighter pilots)... I know that we can customize the instruments in the Hornet cockpit to show True headings (HSI data page).. In usual latitudes of our theaters, we should get AWACS calls in Magnetic and all instruments in the cockpit should be the same (now there are some discrepancies, some things in true some in magnetic...)
  6. Hi all friends of DCS, After many years of (loving) relation with DCS, and more recently with the Hornet, I feel like it is time our DEVs take action and solve this problem please!!!! If you look at it just from a logical point of view... or even better : from an aviator's perspective.. the discrepancies between TRUE north indications and calls and MAGNETIC indications in DCS dont make any sense... I have raised this flag several times in the last few years, wrote many posts, but still nothing has changed... How is it possible that, in the US NAVY's Hornet, when asked for BOGEY DOPE, our AWACS (E-3 or E-2) responds with vectors in TRUE north??? in Nevada that can be off as much as 14 degrees... This is NOT REALISTIC in any way... In aviation, (at least in the West) when ATC or other agencies are asked to give us vectors, they always respond in MAGNETIC... This is even worse when one considers the various instruments and systems of our (fantastic) Hornet... HUD heading, HSI heading, RADAR and SA BULLS indications, etc... there is no coherence between all these and many of them are in TRUE heading... and some are in Magnetic... Just to make 100% sure (even though I was totally confident in myself) I sent an email to Vincent 'Jell-O' Aiello, founder of the Fighter Pilot Podcast and former F/A-18C pilot... I asked him if there were anything in the Hornet cockpit that would show in TRUE degrees and if the AWACS were calling BRAAS in TRUE or MAGNETIC... he answered this: Yes, to the best of my recollection everything in the Hornet was magnetic. BRAA would be in MAG! Now I find that this has been going on for too many years now... I know that the TRUE/MAG thing can be different in Russia, or in other parts (Eastern?) of the world, but we are talking here about US Navy's F/A-18C Hornets, from USA's (super) carriers, talking to USA's AWACS (dont mistake me, I am not from the US, I am from Canada...) they should all speak to each other in MAGNETIC heading... Otherwise, building a mental picture of your posit, where you are going, where is the enemy, where are the bogeys, etc... becomes totally not intuitive... you always have to mentally subtract or add 6, 11 or even 14 degrees to your picture. I REALLY would like if our DEVS could look into that problem and FIX IT PLEASE!!! In the Hornet Cockpit, EVERYTHING SHOULD BE IN MAGNETIC HEADING! When we call the AWACS, EVERYTHING SHOULD BE IN MAGNETIC HEADING! (ED, can you please acknowledge?, all my previous messages about this went unanswered...) thanks JEFX
  7. OK I will pick this up in a new thread, because I have fresh info...
  8. On the F10 map, one can see that the bandit is 347 degrees for 28 NM, the small difference is because I have used active pause to take my pictures and the bandit had moved a litlle (again in True, since all maps are in True, including the F10 map). I find it impossible to build a strong SA picture when one DDI is giving a TRUE BRA and another one a MAGNETIC BRA.. Furthermore, on the radar page alone, on the top line, there is my heading (magnetic of course) and on the left, the position of the bandit relative to the Bullseye in... TRUE... just side by side... that doesn't make any sense no? or am I missing something??? thanks ED, keep the great work, the Hornet is fantastic! but please, do solve this strange behavior that is against all rules of normal (western at least) aviation.. JEFX
  9. Here is an example of the problem... I have a target at my twelve O'clock that is datalinked to me by the AWACS behind me. On my RADAR page on the left one can see that it is marked BRA 346 degrees for 29 NM, which is in TRUE north (compare with the screenshot of the F10 map just in the next post) and which is the BRA that the AWACS just told me on the radio when I asked for BOGEY DOPE (I still cannot understand why AWACS would give its BRAs in TRUE, but that is another matter...). But on the SA page on the right DDI, the same Bandit is marked BRA 335 degrees for 29 NM !!! with 11 degrees substracted (therefore exactly the Magnetic bearing)...
  10. YES! I am a pilot (despite a modest Private Pilot with a modest Cessna) and it is the norm...
  11. This is still confusing... Just made an experiment in the Hornet (latest open beta as of now, 2.7.7.15038) and I have put one bandit in front of me and an AWACS somewhere orbiting afar. I made a waypoint the BULLS (AA waypoint) in the HSI and my HSI/DATA/AC is still in MAG (by default). If I ask the AWACS a BOGEY DOPE he will give a BRA in TRUE degrees (and YES, it makes a big difference in Nevada, with a 12E degrees!) If I ask a PICTURE, he will give a BULS call in TRUE as well (as one can see looking at the F10 map in game). The AA radar is picking up the target and when locked it gives me a BRA in TRUE but... the SA page has the target's HAFU with datalink by the AWACS and it gives a BRA in MAG !!!!!! I see the BRA in MAG on one display and the BRA in True on the other (with a clear difference of 12 degrees...) this is becoming a bit confusing and I cannot believe that in the heat of battle, a fighter pilot would have to calculate the Magnetic Declination for some instruments and not the others... Again I quote Vincent 'Jell-O' Aiello to whom I wrote about the Hornet (see above) and he said about the various displays in the cockpit: 'everything is magnetic!'... Anybody from ED can shed some light on this please? thanks!
  12. SOLVED! I had to uninstall not only WMR for SVR but Windows Mixed Reality as well from Windows 10... Then, I started from scratch the installation of my G2 running WMR Portal and then I added WMR for SVR and everything worked fine!!!
  13. Thanks Bearfoot... but I did already reset the environment and it was already on best visual quality... But the problem is not the tilted view anymore.. by uninstalling and reinstalling WMR for SVR I got a very nice horizon... No, what I see in my headset is the default view of the mountains in the far horizon of SteamVR or the 'room' of WMR portal, and when I launch DCS I see that it is displayed ion the main (square) window and in WMR window on my flat screen, but it blacks out in the G2 (and Alyx is working correctly)????
  14. Anybody has had this kind of problem? I have played DCS with my G2 for months now and it was fine. Today, I found the horizon was strangely VERY tilted (lower on the right side), both in the main DCS menu window and ingame as well... I tried all I could and nothing worked until I tried something I read on the forum : I uninstalled WMR for SVR and reinstalled it. I launched DCS and the main menu appeared and LO not tilted anymore, yes! BUT... The minute I launched any kind of 3d rendering (a mission, an instant action, anything), the G2 becomes black... Even when I quit DCS, my G2 doesnt return to the WMR portal 'room', it stays black... I tried with MSFS2020 and it is the same thing... I tried quitting WMR and starting it again, and yes I could see the 'room' in my G2 and launched ALYX no problem and it played fine... I returned to DCS and I could get to the INSTANT ACTION menu, I could choose a mission and when the progress bar gets to around 80%, it blacks out in the G2 again... Any help will be welcome, thanks! JEFX
  15. Hello G8R I just had the same problem recdently (VERY tilted suddenly), and I uninstalled WMR for SteamVR and rebooted and reinstalled it and LO, no more tilted horizon! Give it a try. JEFX
  16. Hello I am using a HP REVERB G2 and when DCS is waiting for a couple minutes (lets say I am tweaking some parameters in Liberation campaign), it always automatically quits to desktop... very annoying. This doesnt not happen in Alyx or MSFS2020 for example, any idea? thanks JEFX
  17. oups pressed enter too early... continued: SteamVR global settings: 90 hz Motion Smoothing ON Resolution per eye 100% (3160x3092) SteamVR DCS specific settings: Motion smoothing: force always on Custom resolution multiplyer : 80% (as per your suggestion in your guide) override world scale 115% (I always felt the cockpit looked like toy aircraft, too small...) DCS latest openbeta 2.7.2 settings Pixel density 1.0 MSAA x 2 A lot of HIGH settings, I can post later what do you think?
  18. HURRAY!!!! I have been disapointed since the beginning with VR because I thought I could never look on the side and not see double... NOW IT IS GREAT, that did it: force motion reprojection (I had no idea that this control panel existed (OpenVRSettingsUX.exe !!!!) Thanks so much!!!!!!! now for the performance (which stays pretty solid at 45 now and I have MSAA x2) SteamVR Global Video settings : resolution per eye: 100% (3160X3092) SteamVR
  19. Thanks for your help speed... I just went back to your guide and I realize that when I looked at it at first there were so many concepts and terms that were new to me that I skipped many things... But for now I do have a small interrogation... I looked really well and in my usual \Program Files (x86)\Steam\steamapps\common I dont have a MixedRealityVRDriver folder... oups, while I was typing this, I did a search and my computer found it on another drive in F:\steamapps\GAMES\SteamLibrary etc... will give it a try, thanks!
  20. @eaglecash867 Can you tell me how to turn reprojection on in Steam VR for WMR, this what I use actually for the G2 but I dont seem to find where to turn it on? I thought that I read that one needed the OpenXR developper tool in order to set reprojection on... @speed-of-heat thanks, I am not at home now, but if you dont mind I will take a snapshot of my settings. Which ones do you need in order to make up your idea? you say current settings in windows??? I will try and put them together.. thanks so much
  21. Thanks for your help! But it doesnt seem to work... @eaglecash867 1) I changed the SteamVR settings. If I understand correctly, I have to set the general VIDEO setting ('resolution per eye') and I did set it at 100% then I need to dig into the 'application-specific' settings, where originally I had 100% as well but I just tried 60% as you said and it doesnt change the doubling effect By the way, did I do this correctly, is that what you mean by SteamVr SS ? because I dont see that setting specifically like this anywhere??? 2) I did download OpenXR developper tools and did set the Motion Reprojection force ON.... But it doesnt seem to do anything (and my frame rate still fluctuates between 45 and 60 at all times, that makes me think I am not getting what you were talkin about?? @speed-of-heat Thanks, I did try to follow all your recommendations on your very good guide (posted by BIGNEWY!) but perhaps some of the things still elude me... When you say lower your settings, can you tell me exactly in what order the settings should be dialed in? (I am surprised that I have to 'lower' my settings when I just bought a very very costly 3090... ??? thanks again!!
  22. Hi all passionate VR users. I am relatively new to VR (with a new REVERB G2) and I would like your advice. I am a bit desperate... THE PROBLEM: When I look in front (flying), everything looks very crisp and clear, and even when I look to the back as well, but when I look to the sides, everything seems double, like if my eyes were crooked... If I pause the game, the image is perfect though, it happens only when unpaused... It is most evident when flying low, (for example, over an urban area with buildings), looking to the sides, all buildings are doubled... WHAT I DID: I tried everything I read here and I listened to all Youtube videos about G2 and optimization, etc... I deleted the shaders and had them reconstruct themselves, I tried all sorts of configuration of SteamVR settings, multipliers, Pixel density, etc... I ended up going for general video setting 100% (or 150% where the little white tick mark is)-100% (App specific) in SteamVR and PD 1,0 with good graphics settings and it all looks pretty good on my system... I need glasses but I have bought some prescription lens adapters from WIDMOvr and it works great... MY SYSTEM: Win10, i9 9900K, 32G RAM, RTX3090, REVERB G2 I know that this is a pretty good system, it should'nt be such a problem... actually, I get around 30 fps in VR with pretty high GFx settings (no MSAA). But no matter what I tried, I have this problem always (It is a bit apparent in MSFS2020 as well but much less so!) Any help would be very appreciated, thanks JEFX
  23. I know that I already posted these ideas over to DISCORD but I figured I wanted to revitalize this thread, so here are my thoughts on how to tweak some parameters for immersion and variety of weather and lighting in Liberation missions: A COUPLE OF IDEAS TO DIVERSIFY THE AMBIANCE I have been thinking about something that seemed really important (to me at least): how to make all those missions feel diverse and immersive, visually… I must say that the weather and the lighting is certainly one of the most important aspect of immersion (for me)… (By the way, I am a private pilot in RL and I realized once that it is really funny how we search for the best time of day and best weather for our taste in our simulators and how much those are two variables in real life flight which cannot be chosen at all…). Anyhow, since we CAN change these in DCS, I found (thanks to Mustang) that we can change the time of day, date or weather when we get into a (Liberation) mission and it doesn’t change anything in the end result since Liberation engine only records kills… so why not use this for better immersion. I was a bit sick of repeated 08:00 and 12:00 noon flights over deserted terrain… I want to share here with my fellow Liberation simmers my findings (I have been fiddling with dates and times a bit)… I wanted to have a real Nordic kind of feeling, a campaign where Russians fight us in the mountains, at sea or down in the snowy valleys… I also wanted to find the best times for sunrise, sunset, full moons, etc… in order to get a better immersion and variety… First thing, I am sure you all know, there is no winter textures in any other theater than Caucasus, period… And to get them you need to set the date at an appropriate wintery month, which means the sunset and sunrise will be at different times than, say, June 1st default… Here is a list of factors that could be tweaked at mission start (in DCS), that don’t affect Liberation engine at all, and that can provide some variety and immersion: -Date : change the date for example, for February 1st in Caucasus (I know you all know that) and you get white fields and mountains… Date will affect the phases of the moon as well (I found that the phases of the moon correspond pretty well with universal tools on the internet, real moon phases, so you can choose the year you want in combination with the month and date to get moon phases that you like… full moon, pitch black no moon, etc…). -Start Time : whatever you have in the Liberation software, you can change before starting the real mission in DCS and it wont affect Liberation in any way… therefore, a suitable time with a sunrise, or a mission time that has a sunset an hour later than mission start can be very nice! -New DCS clouds : of course, you can choose whatever you like, that will alter dramatically the gameplay of a mission (and together with the sunrise or time of day, it will make a combination of lighting effects that can be really beautiful!). Oh, and not mentioning that you can correct some horrible weather that Liberation is always throwing at us (with overcast and rain all the way down to the deck…) -New DCS clouds’ height! : this is another factor that is VERY important for ambiance… a BROKEN layer of clouds near the ground will block the sunrays but a high layer (BKN130 for example) will have the sunset shine underneath… -Localized precipitation: since DCS’s new clouds we have localized precipitation! If you choose the preset OVERCAST + RAIN 1, you will get some areas where it rains under the clouds and some other areas where it is clear…. -Temperature… if you set the temperature slider to +10 degrees C. you will get some rain for sure… if you set it to +5 (only in the Caucasus), you will get rain with a little bit of snow… (at least in February). If you set it to 0 degrees C. you will get more snow with a bit of rain, and if you set it to minus 5 degrees C. or lower, you will get only snow!!! Those subtilties can change your environment… -Wind speed and direction (at ground level): if you set a wintery date (in Caucasus only) with a below zero temperature and a clouds preset to OVERCAST+RAIN 1 for example, adding some wind will make the snowflake travel horizontally across your canopy rather than falling down vertically… any combination of the above will lead to different results… Here is an example of some settings that I used to make an immersive wintery campaign (Sorry I am a northerner… from Montréal… I love snow and mountains…): after a lot of experimenting I found the following timings (they don’t concord exactly with RL data but I believe DCS doesn’t take into account DL Savings for example…) : In the CAUCASUS, at GROUND LEVEL, on FEBRUARY 1st , 1999 -the legal sunrise (Dusk) is at about 08:00 -actual sunrise is at about 08:45 -actual sunset is about 18:15 -Legal sunset (Dawn) 18:50 -Moon rise (full moon) 19:40 -Moon set 09:00 With this info, imagine the beautiful scenarios one can make with mission timings… As an example, on that precise day (Feb. 1st, 1999), I tried flying in a southerly direction at 27000’ at 08:30 with a BROKEN4 preset (@max height of 13780’) over the Black Sea, close to the mountainous coast.. I had the full moon sailing above the clouds on my right hand canopy bow, ready to set, and a very red sunrise under the clouds on my left side… so beautiful… Enjoy! JEFX
  24. Hi Mistermann, I have used LULU in the (very far) past to print some BMS manuals! I dont remember but it was quite expensive and the (very nice) glossy paper ended up not being so user friendly (the glue of the binding was drying and pages were ripping away, cannot really write on it), etc... I really think that Chucks guides are best viewed on a side iPad, they are the exact best format for this. Better, with a (free) program like PDF expert, you can import the PDF in it and write comments in it with a Apple Pen, make bookmarks, etc... The lighting remains optimal, etc. (the only drawback for any kind of doc now is the more recent VR situation (which I am beginning to really love!)... a several hundred pages PDF is not ideal in the kneeboard (it doesnt work), one has to break it up in several chunks.. (my humble opinion)
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