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DimSim

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  • Birthday 01/01/1970

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  1. Reading the manual and Chuck's guide, I see there are steerpoints reserved for geographic lines. I wonder if they are ever used to assist with runway headings, or if they are always just used for things like borders and boundaries?
  2. Thank you for the responses. I'll mark as solved. Right mouse drag and Left Shift + Mouse wheel both allow an accelerated movement. For some reason I was only trying Left mouse drag, which can be used for all the other knobs like light and volume controls. I guess it's because that knob also has a pressed state. The key/button binding still seems strange as it remains a 3 step increment, so doesn't seem to suit keys or rotary encoders well.
  3. I'm finding the course knob frustrating to use... If I use mouse wheel, the knob always increments or decrements in single units, so turning 180 degrees or so takes a lot of scrolling and time. If I bind a button to CW, CCW knob rotation, the knob increments in 3 units, so fine tuning is not possible! What I'd expect, and I believe is implemented in other jets, is the knob scroll to accelerate with rapid mouse wheel scrolling and return to single units when scrolling slowly. (Watching someone else on YouTube from a year or more ago, it looked liked this behavior was happening for them.) The heading knob behaves the same way, but I have not been using it so far. Can I configure nice mouse scrolling behavior within DCS F-16?
  4. I'm new to the F16, coming most recently from the AV-8B Harrier. I see the F16 has a classic EHSI down low, and a HSD page on the MFDs. My questions, which are not entirely related to each other, are: Is there any way to display the TACAN position and/or bearing on the HSD? Is there a way to display a course line at steering point on the HSD? It seems strange to have a more modern HSD without those useful bits of info, forcing head down at times. If not present, is this coming in the future or not part of this jet model / block?
  5. Where I'm from, one might say they were reclaiming their backyard that had become overgrown with plants and weeds, nothing more implied. I'd guess same language intent here.
  6. Thanks for the replies. I'm having no trouble with LSS/LST from other laser sources. All issues relate to self-lasing. Reading the OP's post again, his behavior matches mine: 1) Selecting MAV from stores or EHSD cancels TPOD lasing and TPOD HOTAS mode. It also restarts the 30sec count down each time. 2) Selecting TPOD from MFD button or SSS double click de-selects MAV as active weapon. So there is no way to both self lase and uncage fire the MAV. (Unrelated I think, my original issue from earlier post turned out to be that I needed to DESG before MAV can seek laser. Just designating the waypoint near target is fine, and then move the TDC to not be locked was the missing step for that issue. Chuck's guide misses this step and the official manual is almost devoid of information about weapons.) EDIT: It appears all the missions I'm having trouble with arm the player craft with AGM-65E, not the E2/L variant. I'm guessing this is the cause and those missions need to be updated to support self lase?
  7. Having no luck with self lasing LMAVs today. I realize the MAV screen and TPOD screen can't both be visible at the same time. However every time I prepare a target on TPOD and select MAV from stores the laser turns off, TPOD HOTAS mode is canceled and MAV starts a fresh count down from STBY. Once MAV is RDY, the cycle starts again as switching to TPOD deselects MAV weapon! It is impossible to follow the instructions from the video above as the behavior is different in the game. While the TPOD and MAV pages have always conflicted, I don't recall the MAV weapon being deselected like this. Perhaps this is the bug Ramsey mentions?
  8. Similar to the video above, but over on the mainland (Instant action - F15 take off free flight), I'm seeing 45-50fps down low but 120fps (capped 120) a few thousand feet up. I currently have a powerful system that generally performs well.
  9. To help trouble shoot, turn on the control indicators, Ctrl + Enter by default and see what inputs are apparently being sent to the aircraft. Open control configuration and check the axis bindings. Some people have reported that after the last update some devices added new axes that were previously unmapped.
  10. @Ramsay Thanks for your fast and detailed response. I'm not entirely sure what you meant by "You need to create a waypoint/target designation near the desired grid square, if you've already designated a TOO/waypoint you may find the ODU grid selection limited to squares near that point until you either create/designate a new waypoint/target point or erase/zero your existing target point i.e. T1" Perhaps you mean that I need to already have a nearby waypoint selected OR waypoint designated first, then create the new point? I guess it does make sense that currently selected or designated point would be used as reference for a new one rather than the aircraft's current location, to assist building a route, otherwise a pilot may need to overfly a target just to enter coordinates! In my case, the mission had 3 waypoints over a city, very close to the location I needed, however I did not have any of those 3 waypoints selected, instead I was orbiting another waypoint further out. I was using Target points instead of waypoints and repeated the process twice but did not zero or delete the first one.
  11. Just finished the AV-8B Kerman Campaign and really enjoyed it. It is clear a lot of effort and care was put into this campaign. Here's some feedback... Appreciated many of the design choices... Really really liked the ability to successfully fail a mission. That is, complete the mission and move on, while actually failing the objective/s. Liked the option for more cockpit chatter, even if not realistic. Liked the option for short landings instead of vertical, and nice to be off the Tarawa for a change. Impressed by the documentation, much of which was useful. Liked the relatively short travel times and reasonable mission times, and even the region chosen. I never found flying to objectives boring and made minimal use of accelerated time. Liked the choice of asking my wingman to attack mission objectives, particularly if I failed or was out of ammo. Liked no forced A2A refueling. As a fan of Baltic Dragon's campaigns, this was very similar in both content and quality. So I'd recommend this to BD fans. Wingman AI was a big hit and miss, literally. Sometimes the wingman would circle endlessly with bombs remaining, as if unable to line up the shot within parameters. Other-times it seemed a timeout would occur and pretend the AI did something useful. I don't recall the mission number, if this is a bug or omission. As a casual player, campaigns to me, are a bit like interactive movies. I appreciate it when I, the player, can participate more or less depending on my skill, preferences and available time.
  12. Playing a campaign mission, I'm asked to enter UTM coords for a precision attack. Have done this many times. However, sometimes the grid reference is not present or available on the ODU. In this case, I needed EU but the 9 values included only EN, EO, EP, EQ. Looking at the F10 map, and flying over where the target was, I was flying directly over EU at that time, but still the ODU did not offer the necessary grid reference. The manual says that repeatedly pressing the UTM button will display the 9 grid references at and around your current location. I've encountered this before, but just assumed I was just too far from the target location while orbiting, and in the past the grid choice did eventually turn up. This time I could not get it to display and I was clearly over the target. Switching SOI to Map, I could move the target or waypoint near the correct location, but could not enter precise coordinates for precision bombing. Any idea what's going on here? Could this be a bug?
  13. I too am trying to figure out reliable instructions for LMAV and on screen indicators. I *think* the important points are 1) Wait 30 - 90? seconds when selecting LMAV weapon for it to get ready. 2) Uncage LMAV. If you switch to lMAV screen, which is just a blank screen with code and X symbol, I think it can say RDY, otherwise you can't tell if it's ready or not as it's not shown on the weapon page like IRMAV. When uncaged, the X on the top of HUD should start scanning left to right, otherwise you can't tell if it's uncaged. Perhaps someone else can share reliable steps and on screen indicators?
  14. I encountered a rare bug on the weekend. This has only happened once ever. Steps: 1) Long press Waypoint Increment button 2) Select Waypoint (From left side panel) 3) Type (waypoint number) 3 into UFC, press Enter (Same for any waypoint 1-9) Actual result: 4) HUD and Map show Waypoint W3 (As desired and expected) 5) Press Waypoint Inc button (short). Switched to Target Points, set target point T0. (Pressing Waypoint Inc again sets T1, then cycles back to T0) Expected result: 4) HUD and Map show Waypoint W3 (As desired and expected) 5) Press Waypoint Inc button (short). Expect to advance to Waypoint W4, or next waypoint. During the mission I did press TOO, 1 Ent to add one target point manually. While RTB, I had fenced out completely, no target designation, long press waypoint inc showed waypoints highlighted. But every time I pressed Waypoint Inc, it switched to Target points. Edit: This behavior continued until the end of that flight. The only way to set a specific waypoint was via the UFC. DCS v2.9.2.49940
  15. Thanks. That's generally the case, where it's hidden when the active point itself is out of range. However, sometimes it seems to be gone when the active point is well within range. I'm mainly trying to find a way to intentionally hide it.
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