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-   -   Operation Snowfox - Persian Gulf PvE Playground (https://forums.eagle.ru/showthread.php?t=247216)

Surrexen 08-08-2019 11:33 PM

Operation Snowfox - Persian Gulf PvE Playground
 
Operation Snowfox is an open-world PvE playground for the Persian Gulf map. The mission will randomly choose targets throughout the map. You can fly any role you like, and if you are on your own, you can use the radio menu to request support flights of AI planes to assist you. Most modules have been included. You will be flying against Iranian forces, who are supported by the Russians. The mission utilizes Moose functions and custom scripts which have been included in the mission file.

Check the mission briefing for AWACS/Carrier Group/Refuelling frequencies etc.

Notes on requesting support flights:
- CAP/CAS/SEAD and Pinpoint Strikes are available to call in, you can choose the sector they will fly to
- Only one flight of each type can be active at any given time, so choose carefully
- AI flights will start near Khasab airfield and will await a "Push" command via radio when you are ready for them to proceed with an attack
- Pinpoint Strikes will only target specific structures in their target area, if the current target is not a building they will not target anything
- Anti-Shipping Strikes will be added later

Other radio options
- Check Current Objective will remind you what the current target is
- Target Report will give you coordinates and distance to the target, and if the target is a group it will tell you how many units are remaining in the group

You can find the mission here: https://www.digitalcombatsimulator.c...files/3305955/

If you would like to donate: https://www.paypal.me/Surrexen

I'd love to hear feedback on any bugs encountered, or suggestions you might have.

feefifofum 08-09-2019 05:01 AM

Thanks for sharing! Added to my queue for the next time I'm puttering around.

Surrexen 08-09-2019 10:48 AM

No worries, can't wait to see what you think of it!

Surrexen 08-10-2019 12:37 AM

Forgot to mention, I am working to release a Caucasus map version using the same setup. Might be week or two before it's ready to rock, it's about 75% done at this point. It will be loosely based on the Russo-Georgian war of 2008 to give you an idea of the operational area.

sirrah 08-10-2019 09:02 AM

Looking at this review:
Quote:

Freakshow85

08/09/2019 15:46:59

Man... I love this mission. Just had to come back and say thanks for sharing, it's great! I've only played it solo so far but it's still been lots of fun. I haven't encountered any issues so far. Out of all the missions I've downloaded from here (hundreds), I have two favorites.

This one (Operation Snowfox) and Operation Alexander. These are right up my alley when I don't feel like hopping online and playing the exact same old same old stuff that's been running on servers for years.
This looks promising! I'll try and give it a go later today

Thanks in advance for your effort :thumbup:


Edit:
Just gave it a first look/try
Although my pc is struggling to get proper frame rates (I'll probably have to decrease my settings slightly for this one), my first impression is very positive!
Spawns seem to be working fine and the AI communication audio is a nice touch.

Few questions/suggestions (feel free to ignore ;)):
- Can I add a wingman in the ME? Or will this break the mission logic somehow?
- Maybe add extra slots for cold and dark startup
- Maybe nerf enemy AI just a little (my fighter and sead reinforcements got shot down 9 out of 10)

Surrexen 08-10-2019 12:23 PM

Quote:

Originally Posted by sirrah (Post 4004476)
One question: can I add a wingman in the ME? Or will this break the mission logic somehow?

If you edit one of the client slots, or add new ones it won't (shouldn't) break anything.

Originally the mission was going to be cold starts, but it got annoying really fast during testing. Feel free to change to cold starts, but all updates I push out will be hot ramp starts for now.

Enemy AI, the plane templates are all set to random skill at the moment, after all the testing I've done with this I'm planning to leave it as is for the time being. The difficulty you are probably running into is that once you or the AI cross the border into Iranian airspace, the enemy will be dynamically vectored to you or the AI via the Moose air to air dispatcher. In a nutshell, if you go into Iranian airspace, expect resistance. A good tactic is to send SEAD into an area first, and escort them, or send escorts with them. Another thing to note is that if you draw a mission in the Havadarya/Bandar Abbas sectors ... you are going to really have to work for a mission success as those zones have their real-world SAM sites in place, plus the Naval Base has a couple of ships that will also give serious trouble. What can I say, It's Iran ... it's not going to be a cakewalk ;)

I have already found a minor placement issue with one of the AAA emplacements at the Harmood Minan Dam (Minab sector) which is fixed but I will wait to see if I notice anything else wrong before uploading a new version etc.

Edit: Also performance is an interesting one? Are you using VR? I don't have VR only TrackIR so I have no idea how it runs in VR.

sirrah 08-10-2019 02:05 PM

Quote:

Originally Posted by Surrexen (Post 4004617)
If you edit one of the client slots, or add new ones it won't (shouldn't) break anything.

Originally the mission was going to be cold starts, but it got annoying really fast during testing. Feel free to change to cold starts, but all updates I push out will be hot ramp starts for now.

Enemy AI, the plane templates are all set to random skill at the moment, after all the testing I've done with this I'm planning to leave it as is for the time being. The difficulty you are probably running into is that once you or the AI cross the border into Iranian airspace, the enemy will be dynamically vectored to you or the AI via the Moose air to air dispatcher. In a nutshell, if you go into Iranian airspace, expect resistance. A good tactic is to send SEAD into an area first, and escort them, or send escorts with them. Another thing to note is that if you draw a mission in the Havadarya/Bandar Abbas sectors ... you are going to really have to work for a mission success as those zones have their real-world SAM sites in place, plus the Naval Base has a couple of ships that will also give serious trouble. What can I say, It's Iran ... it's not going to be a cakewalk ;)

I have already found a minor placement issue with one of the AAA emplacements at the Harmood Minan Dam (Minab sector) which is fixed but I will wait to see if I notice anything else wrong before uploading a new version etc.

Edit: Also performance is an interesting one? Are you using VR? I don't have VR only TrackIR so I have no idea how it runs in VR.

Yes, I'm only playing DCS in VR (are there still people who play DCS on 2D screens? :music_whistling::P)
As a reference, the settings I was using, worked out for me in the various "Through the Inferno" missions. Which, as far as I can see, is kind of similar with your mission (and yes, that should be taken as a compliment). For your mission though, I have to lower my settings quite a bit to get decent fps. Maybe someone with a little more ME experience then me, may have some tips and tricks for performance optimization?

Shadow.D. 08-10-2019 06:54 PM

2 Attachment(s)
Hey man, looking forward to getting stuck into this, great to see people using MOOSE.


The one thing i have done before playing, is to add the MOOSE airboss system for the Stennis. Not sure if you didn't include airboss for a reason, but it all seems to work fine. So thought i'd just post it here, if you dont mind. I've just added the airboss as a seperate .lua for now as its pulled out of one of my missions. So i'll post both... File size for mission is slightly bigger due to Airboss sounds.


Cheers for the mission, like i said looking forward to playing it and even more so learning some more ways ppl are using MOOSE.

Surrexen 08-10-2019 11:54 PM

Quote:

Originally Posted by Shadow.D. (Post 4004918)
Hey man, looking forward to getting stuck into this, great to see people using MOOSE.


The one thing i have done before playing, is to add the MOOSE airboss system for the Stennis. Not sure if you didn't include airboss for a reason, but it all seems to work fine. So thought i'd just post it here, if you dont mind. I've just added the airboss as a seperate .lua for now as its pulled out of one of my missions. So i'll post both... File size for mission is slightly bigger due to Airboss sounds.


Cheers for the mission, like i said looking forward to playing it and even more so learning some more ways ppl are using MOOSE.

I hadn't even looked into it as I was waiting to see what happens with ED's carrier module. But i'll go take a look :) How did the mission run for you?

ataribaby 08-11-2019 03:06 PM

Very nice mission. Even fun in SP, flew F14 interception.

There is problem with Airboss version. First time you select slot and spawn in cockpit Airboss is not correctly initialized. F10 Airboss menu is empty. To fix this I had to reselect different slot and back.


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