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-   -   Community A-4E (https://forums.eagle.ru/showthread.php?t=173162)

gospadin 08-28-2016 04:31 PM

Community A-4E

As you can probably tell by the post title, there has been an evolution in the development of the community-built A-4E mod for DCS. After considering our options, we (the core development team) are making several changes to our internal development model and team structure.

Ultimately, our guiding principle is unaffected: To create a free-of-charge, community-developed aircraft mod for DCS.

While most of our changes are behind the scenes, two items will be visible to the wider DCS player base:

First, we’ve focused our efforts and communication among a smaller group, consisting of active contributors over the last 9 months. We are not trying to downplay the role of those who made small contributions early on, as they helped us get where we are today. We simply need more focus to finish, and being unable to count on people’s commitment was causing significant frustration among our active contributors.

(Updated) As of 28 February 2017, our Community A-4E Core Team is:
  • Farlander [Farlander, /u/FarlanderMiG]: 3D modeling
  • Gos [gospadin, /u/gospadinperoda]: livery & code lead, research & coordination
  • Jones [indiadamjones, /u/indiadamjones]: HoggitDev founder, 3D modeling, borts & lighting
  • kryb [archimaede, /u/kryb]: 3D modeling & animation lead
  • Merker6 [Merker, /u/Merker6]: cockpit and miscellaneous 3D modeling
  • plusnine [plusnine, /u/callmepartario]: texture & weathering lead

The above members are listed alphabetically, with ED forum name and reddit usernames in brackets.

Second, while we still participate on the original “Hoggit Dev” discord channel, that channel is no longer our primary hub for day-to-day work tasking. We’re simply unable to absorb the “help” of a large distributed community without the inevitable inconsistencies causing technical issues. We’re still community developed, we’re just being developed by a smaller community.

To that end, we’re going to refer to this effort as simply the “Community A-4E” for now, until such time as we come up with a name that better represents this specific group. There’s still a handful of other modeling efforts interacting on the Hoggit Dev discord (some of them have made their own forum posts, some have not), and we’ll certainly continue participating, but we don’t want there to be any misunderstandings related to asset access or expectations of future contributions.

Once again, thanks to everyone who helped get us this far. We specifically want to (alphabetically) recognize previous and peripheral contributors:
  • DrMarianus [DrMarianus, /u/DrMarianus]: 2016 team member
  • gyrovague [gyrovague, /u/gyrovague]: coding lead for most of 2016
  • LevelPulse: early communication and research
  • SilentEagle [/u/nolan778]: guru of all things DCS, and author of our first SFM engine table
  • uboats [uboats]: mercenary coding (including our initial navigation system)

Your efforts are appreciated, and we hope to include the usernames of all those who participated (whether writing a single line of code or modeling a single weapon) in a special spot once development is complete.

If anyone has any questions, please feel free to contact any of the core team directly, or simply reply in this thread.

Thank you,

Community A-4E Core Team

PS: Our August update will be out within 1-2 days as updates to this thread. We thought it made sense to not bury the above information in a monthly update post.

gospadin 08-28-2016 04:32 PM

Answers to Frequently Asked Questions:
  • This mod will be free of charge, and you'll need to download it manually
  • This mod is built with a Simple Flight Model (SFM) and Simple Systems Model (SSM). We have no SDK access, and we are not an official 3rd party developer. As a team, we have no current plans to become one. Individuals on this team may have their own future plans, and that is up to them to discuss or reveal as they choose.
  • The cockpit will be fully clickable, and we intend to model every system we can, within the SSM limitation.
  • We are modeling a late A-4E with the avionics hump. We have no plans to offer an A-4A/B/C/F or non-humped E.
  • The base download will include a number of USMC and USN liveries. Plusnine will have a number of fictional A-4 liveries (mostly from other A-4 variants) ready-to-go as an additional download, from a mix of countries.
  • We're modeling a number of period-accurate weapons to pair with the model. Those that require advanced guidance (e.g. Shrikes) or new engine capabilities (e.g. mines for anti-submarine warfare) will be visually accurate but with simplified/dumb behavior. Mission designers will need to create special triggers to have mines "work" in missions.
  • Yes, we can spawn, land and takeoff from the in-game US carriers.
  • Some of us are working on our own planes besides the A-4. Those efforts are separate and unrelated to the A-4E.


Merker 08-28-2016 04:50 PM

Hello all!

I've recently joined the forums the forums (today) so you'll probably see me around. As stated in this and other updates, I do the modelling for the cockpit along with Kryb, as well as other assorted objects. Looking forward to talking with you all.


FraserNZL 08-28-2016 05:07 PM

Thanks for the update team. Wish you the best of luck for your current and future developmentso with DCS

LevelPulse 08-28-2016 08:26 PM

Best of luck, was a pleasure to see the A-4 develop in the past couple of months!

AG-51_Razor 08-29-2016 02:40 AM

I am so glad to see that you all are still committed to completing this project! You guys are AWESOME!!!

Rangi 08-29-2016 02:47 AM

Thanks for the update keep up the good work.

gospadin 08-29-2016 02:52 AM


Originally Posted by LevelPulse (Post 2887541)
Best of luck, was a pleasure to see the A-4 develop in the past couple of months!

Thank you again for your help getting started in the early days.


indiadamjones 08-29-2016 01:50 PM

Thank you
Thanks as always for all the time, effort, and tenacity required to develop a working A-4! I can't speak for everyone, but I'm learning a lot about software and working in teams. Excited to see just how quickly some elements have been progressing, and yet...still a long road ahead of us. Looking forward to the update, while I wrestle with bone rigging.:book:

Gladman 08-29-2016 01:53 PM

Very excited about this project. Really looking forward to it.

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