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-   -   Operation Snowfox - Persian Gulf PvE Playground (https://forums.eagle.ru/showthread.php?t=247216)

NightstalkerNOR 09-12-2019 12:49 PM

Quote:

Originally Posted by Surrexen (Post 4034665)
I have no idea how to do that yet haha. I know in theory it can be done though. Currently I'm finalising plans on paper for Syria ... for whenever the map comes out! It's a good question though because I think that would be very useful.

Today I actually flew a CAS mission on Snowfox to learn the A-10C (I don't normally fly CAS). I took out the SA-15 at Tunb Island on route to Bandar Lengeh and had SEAD support take care of the SA-11, whilst a fighter screen kept me in the clear. Managed to wipe out the targets and complete a mission. Didn't think I had it in me!

Anyway I will add the request to the list for later and will investigate. Can't promise anything at this stage.

Very good. Thanks for taking it into consideration. :) "Annoying" when I've spent an hour or so taking out several SAM sites, and then I have to go AFK...starting over again. (not a problem related to your mission - offcourse.)

sirrah 09-14-2019 12:34 PM

Maybe reported already, maybe done on purpose, but it seems that every time one of the allies shoots an AGM-88 I hear a "MAGNUM" sound file with a highly annoying, way to loud, 1980's like, music soundbite :huh:

Ziptie 09-14-2019 12:43 PM

Quote:

Originally Posted by sirrah (Post 4036666)
Maybe reported already, maybe done on purpose, but it seems that every time one of the allies shoots an AGM-88 I hear a "MAGNUM" sound file with a highly annoying, way to loud, 1980's like, music soundbite :huh:

You can turn that off via the F10 menu for now, creator added sounds and that was one of them. Had a singular source to get it from and unfortunately wasn’t as clean as the others.


Cheers,

Don

Surrexen 09-15-2019 11:16 AM

I have tried a few different methods of removing the background music for the magnum sound to no avail. Another user has sent me sounds for magnum launches but they are taken from another simulation that shall not be named and as a result I cannot use them without causing grief and mass hysteria.

Unless an adequate substitute can be found, then I may just take out the magnum sound in the next build.

Meanwhile, thank you daarseth for having my back it's appreciated!

sirrah 09-15-2019 12:48 PM

Quote:

Originally Posted by Surrexen (Post 4037397)
I have tried a few different methods of removing the background music for the magnum sound to no avail. Another user has sent me sounds for magnum launches but they are taken from another simulation that shall not be named and as a result I cannot use them without causing grief and mass hysteria.

Unless an adequate substitute can be found, then I may just take out the magnum sound in the next build.

Meanwhile, thank you daarseth for having my back it's appreciated!

Annoying background music or not, I'm having great fun with this mission Surrexen. I just landed after a 2,5 hour straight mission, including AAR, TPOD A/G fun, A/A combat and several landing/rearming moments. All in 1 mission! :pilotfly:

Thank you for your work! :thumbup:

Ziptie 09-15-2019 05:29 PM

Just got done dropping 32 gbu-12’s and 22 jdams (all on target) along with 4 air to air splashed. I also thank you for your work Surrexen :thumbup:

Surrexen 09-16-2019 02:44 AM

Quote:

Originally Posted by NightstalkerNOR (Post 4034724)
Very good. Thanks for taking it into consideration. :) "Annoying" when I've spent an hour or so taking out several SAM sites, and then I have to go AFK...starting over again. (not a problem related to your mission - offcourse.)

Ok so here is the deal. Persistence is very possible, but it would require people to de-sanitize 'lfs' and 'io' which is part of MissionScripting.lua in their installations. This allows for the exporting of data from the mission into a file that can then be loaded at mission start. I imagine some people may already do this to get things like TacView to load? Anyway ... it is very possible to add it in. I figure if people are comfortable with this then I can implement it for a future version.

The downside to this is that if you want to start the mission again 'from scratch' you would need to delete the exported data before starting up the mission.

How do people feel about this? Feedback is definitely required for this one.

Scotch75 09-16-2019 03:07 AM

Quote:

Originally Posted by Surrexen (Post 4038028)
Ok so here is the deal. Persistence is very possible, but it would require people to de-sanitize 'lfs' and 'io' which is part of MissionScripting.lua in their installations. This allows for the exporting of data from the mission into a file that can then be loaded at mission start. I imagine some people may already do this to get things like TacView to load? Anyway ... it is very possible to add it in. I figure if people are comfortable with this then I can implement it for a future version.



The downside to this is that if you want to start the mission again 'from scratch' you would need to delete the exported data before starting up the mission.



How do people feel about this? Feedback is definitely required for this one.

Hey Surrexen,

I think this would be a great addition, and most people would be happy to edit the MissionScripting.lua, as anyone who has played the DCE campaigns knows how to do this regularly. This file will have to be edited each time after an update/repair, and is quite easy to do with notepad++. You would probably need to spell out how to delete exported mission data, unless you can provide a "batch file" to automatically do this upon command from the user. Again, the DCE campaigns use this method to skip missions and/or restart campaigns.

Cheers!


Sent from my SM-G950F using Tapatalk

Ziptie 09-16-2019 04:20 PM

Quote:

Originally Posted by Scotch75 (Post 4038039)
Hey Surrexen,

I think this would be a great addition, and most people would be happy to edit the MissionScripting.lua, as anyone who has played the DCE campaigns knows how to do this regularly. This file will have to be edited each time after an update/repair, and is quite easy to do with notepad++. You would probably need to spell out how to delete exported mission data, unless you can provide a "batch file" to automatically do this upon command from the user. Again, the DCE campaigns use this method to skip missions and/or restart campaigns.

Cheers!


Sent from my SM-G950F using Tapatalk

I've never done any of that, but if there are clear instructions on how to do that - or a short YouTube video out there on how to do it that is accurate, I'd be happy to learn and progress thru a dynamic campaign. That would be a first, aside from the ones that are in MP servers (DDCS). Just would need to make sure that the instructions are accurate and clear, for non computer "wiz's" like myself and hopefully many others. I'm probably a minority on this one.


Cheers,

Don

Surrexen 09-17-2019 08:52 AM

So ... after smooshing my head over the keyboard all day messing with this persistent units thing and nearly going postal at my cat because of it, I've come up with a heavily heavily modified version of Pikey's simple group saving mechanism.

Pikey's code removes all units from the map and spawns replacements based on a list of what was still alive in the saved file. Problem with that was it was not putting the replacement units in with the correct headings/orientation so things looked not how I wanted them. I spent a lot of time facing things to the exact degrees so you know ...

My version does nearly the opposite, it pulls a list of all the mission specific units then matches that against the list of saved units. If it finds a match, then the unit still existed and nothing is done. Otherwise if a match is not found it removes the unit from the map.

Anyway, it's working for ground units at this stage. Pikey had run into issues with his code and ships. I too am having issues with ships. I had issues with ships before when writing other functions. I will see if I can work that out next, but perhaps the persistence will end up being ground units only, no ships and perhaps no static objects.

Edit: Oh yeah, thanks Pikey wherever you are. If it wasn't for the SGS script you gave us I wouldn't have had a clue where to start on this.


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