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-   -   Operation Snowfox - Persian Gulf PvE Playground (https://forums.eagle.ru/showthread.php?t=247216)

Scotch75 08-26-2019 04:26 AM

G'day Surrexen,

Well done on the mission mate, a good mix of randomness and objectives. I noticed the CVN group did not engage inbound bandits with AD missiles. I was outnumbered - "Migs all over the place"... lol.... so tried to drag a couple to the edge of the MEZ to distract them, but no AD response from the frigates. Is this by design?

Cheers!
Scotch


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Surrexen 08-26-2019 05:27 AM

Quote:

Originally Posted by Scotch75 (Post 4019509)
G'day Surrexen,

Well done on the mission mate, a good mix of randomness and objectives. I noticed the CVN group did not engage inbound bandits with AD missiles. I was outnumbered - "Migs all over the place"... lol.... so tried to drag a couple to the edge of the MEZ to distract them, but no AD response from the frigates. Is this by design?

Cheers!
Scotch


Sent from my SM-G950F using Tapatalk

G'day

Yes the Carrier Group is set to weapons hold otherwise they spam cruise missiles everywhere and ruin the fun.

That said, there is a major update on the way that will add the option to have fleet defence planes launching from the Stennis (amongst a lot of other changes). I've been battling getting this working for a while but I think I've finally got it. Just got to play test it a bit and roll the same changes out for Operation Clear Field. Update should be out before the weekend.

Scotch75 08-26-2019 06:31 AM

Quote:

Originally Posted by Surrexen (Post 4019532)
G'day



Yes the Carrier Group is set to weapons hold otherwise they spam cruise missiles everywhere and ruin the fun.



That said, there is a major update on the way that will add the option to have fleet defence planes launching from the Stennis (amongst a lot of other changes). I've been battling getting this working for a while but I think I've finally got it. Just got to play test it a bit and roll the same changes out for Operation Clear Field. Update should be out before the weekend.

Excellent, thanks mate, sounds brilliant... eagerly awaiting.


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Surrexen 08-27-2019 04:59 AM

Version 108 is up, and I think it's juicy.

Changelog v108
- Latest Moose version added
- Jask sector now has it's own CAP made up of Iranian planes
- Carrier deck decorative aircraft adjusted to allow for AI Tomcats/Hornets to launch hot from parking
- Khasab Vipers will now start from the ground instead of in the air
- Options under Snowfox Options -> Snowfox CAP options to allow for Khasab Vipers to spawn, and an option to choose for Fleet Defence Tomcats or Hornets (you can only choose one type of fleet defence at this point)
- Anti-Ship Viggens initial waypoint and initial orbit altitudes have been raised to avoid the Khasab mountains

Note: If you enable the Fleet Defence planes, the carrier deck will be a busy place at times, but I'm liking how it's turning out so far. If performance becomes an issue (it was fine for me), I'd say either stick with using Hornets instead of Tomcats, or don't enable the Fleet Planes.

I'll be making the same changes to Operation Clear Field over the next day or two.

Ziptie 08-28-2019 04:47 AM

Quote:

Originally Posted by Surrexen (Post 4020375)
Version 108 is up, and I think it's juicy.

Changelog v108
- Latest Moose version added
- Jask sector now has it's own CAP made up of Iranian planes
- Carrier deck decorative aircraft adjusted to allow for AI Tomcats/Hornets to launch hot from parking
- Khasab Vipers will now start from the ground instead of in the air
- Options under Snowfox Options -> Snowfox CAP options to allow for Khasab Vipers to spawn, and an option to choose for Fleet Defence Tomcats or Hornets (you can only choose one type of fleet defence at this point)
- Anti-Ship Viggens initial waypoint and initial orbit altitudes have been raised to avoid the Khasab mountains

Note: If you enable the Fleet Defence planes, the carrier deck will be a busy place at times, but I'm liking how it's turning out so far. If performance becomes an issue (it was fine for me), I'd say either stick with using Hornets instead of Tomcats, or don't enable the Fleet Planes.

I'll be making the same changes to Operation Clear Field over the next day or two.

Definitely a very enjoyable PvE mission, thank you Surrexen ! Flew for nearly 6 hours today on this one before finally getting shot down. Got taken out by a F-5E sadly, in my F/A-18C Hornet and only got the "merge" call.... Didn't get an AWACS update, but was getting plenty of calls from the AWACS up until that point. Guessing those F-5E bandits deployed from Siri or the other one close to that and didn't pop up on the AWACS radar until it was too late. Noticed them on the SA page about the same time, so must have been low the whole time from take off. Went defensive and looked to my 9 o'clock when rolling left just in time to see the missle coming right at me. Using VR, so it literally made me jump and then boom.... All over with no chance to eject. Had CAP deploy multiple times and a few of those, they really came in handy (the F-15C CAP in particular). Sent up the Tomcat and Hornet fleet defense on a few different occasions, and also sent up the F-16C support once or twice. Knocked out multiple ground targets with combinations of mav's, gbu's, jdams and several a/a splashes with 120's, 9x's, and guns. Lost track of how many landings on the Stennis and re-arms, but it was more than 5. Different loadouts each time and really really enjoyed it.

Didn't notice any big or lasting hits on performance. Question: when the fleet defense launches, am I supposed to be seeing them do so from the deck of the Stennis? If so, never saw any action there, just got the radio call that they were on station and then the radio call when I sent the "push" command. Either way, very good work. Only wish I could have somehow saved the progress as next time it's start all over, but guessing the only way to do that would be to put the mission on a server so it would last for a certain amount of time.


Cheers,

Don

Surrexen 08-28-2019 06:22 AM

Quote:

Originally Posted by daarseth (Post 4021314)
Definitely a very enjoyable PvE mission, thank you Surrexen ! Flew for nearly 6 hours today on this one before finally getting shot down. Got taken out by a F-5E sadly, in my F/A-18C Hornet and only got the "merge" call.... Didn't get an AWACS update, but was getting plenty of calls from the AWACS up until that point. Guessing those F-5E bandits deployed from Siri or the other one close to that and didn't pop up on the AWACS radar until it was too late. Noticed them on the SA page about the same time, so must have been low the whole time from take off. Went defensive and looked to my 9 o'clock when rolling left just in time to see the missle coming right at me. Using VR, so it literally made me jump and then boom.... All over with no chance to eject. Had CAP deploy multiple times and a few of those, they really came in handy (the F-15C CAP in particular). Sent up the Tomcat and Hornet fleet defense on a few different occasions, and also sent up the F-16C support once or twice. Knocked out multiple ground targets with combinations of mav's, gbu's, jdams and several a/a splashes with 120's, 9x's, and guns. Lost track of how many landings on the Stennis and re-arms, but it was more than 5. Different loadouts each time and really really enjoyed it.

Didn't notice any big or lasting hits on performance. Question: when the fleet defense launches, am I supposed to be seeing them do so from the deck of the Stennis? If so, never saw any action there, just got the radio call that they were on station and then the radio call when I sent the "push" command. Either way, very good work. Only wish I could have somehow saved the progress as next time it's start all over, but guessing the only way to do that would be to put the mission on a server so it would last for a certain amount of time.


Cheers,

Don


Sounds like a blast! Yes you will see the Fleet planes on the carrier deck, once you enable them they can take anywhere between 2.5-10 minutes before they start up. If you happen to be parked in front of Elevator 2 or 4 then that will delay them until you get out of the way. They generally spawn and move to catapults 2 and 3 for launch. I have found that the best place to re-arm is literally right in front of the island, that way you won't hinder any respawns etc (a replacement flight is spawned by the dispatcher when the first flight is coming back when fuel is getting low). Also the fleet planes and khasab vipers are set to silent so they don't spam the radio channel, they don't get push commands like the other call-ins do.

One thing I have just realised is I've set the engagement radius for the Khasab Vipers and Fleet planes a bit too short. I'll tweak that and get an update out for it. But it might not be today, probably tomorrow. I only found this out when I was getting chased by some MiG-21's and I was out of sticks. The resident Tomcat's didn't quite react quick enough to them on my tail as I entered the Carrier's airspace. Tomcat's engaged and splashed the Migs 'after' they had watched me get toasted. Thanks for nothing Tomcats!

Scotch75 08-28-2019 07:22 AM

Quote:

Originally Posted by Surrexen (Post 4021351)
Sounds like a blast! Yes you will see the Fleet planes on the carrier deck, once you enable them they can take anywhere between 2.5-10 minutes before they start up. If you happen to be parked in front of Elevator 2 or 4 then that will delay them until you get out of the way. They generally spawn and move to catapults 2 and 3 for launch. I have found that the best place to re-arm is literally right in front of the island, that way you won't hinder any respawns etc (a replacement flight is spawned by the dispatcher when the first flight is coming back when fuel is getting low). Also the fleet planes and khasab vipers are set to silent so they don't spam the radio channel, they don't get push commands like the other call-ins do.



One thing I have just realised is I've set the engagement radius for the Khasab Vipers and Fleet planes a bit too short. I'll tweak that and get an update out for it. But it might not be today, probably tomorrow. I only found this out when I was getting chased by some MiG-21's and I was out of sticks. The resident Tomcat's didn't quite react quick enough to them on my tail as I entered the Carrier's airspace. Tomcat's engaged and splashed the Migs 'after' they had watched me get toasted. Thanks for nothing Tomcats!

Lol.... same thing happened to me the other night before you put the fleet defenders in. I was winchester, bingo fuel, about to enter the marshal stack, and noticed tracers flying past me from a sneaky F5. I'm really enjoying the mission, it's great fun to fly with a lot happening in the battlespace, well done.

Cheers!


Sent from my SM-G950F using Tapatalk

Mith86Arg 08-28-2019 08:21 PM

Ty for your time buddy! rly like your ideas on this mission, i'm using moose with Task Dispatchers for task creation on the go, first approach was a similar system u got here, but i wasn't brave enough to write THAT many lines... Good Job there! i have an idea on how many weeks you've spent polishing this baby :) maybe u r one of those guys... "i never fly cuz im always editing / scripting" lol (if yes, then welcome to the club haha)

BTW!
from mission editor to mission editor..., do i have permission to use the sound files?

Surrexen 08-29-2019 01:38 AM

Version 109 is up

Changelog v109
- Carrier Fleet Defence Planes patrol zone tightened up around the boat
- Carrier Fleet Defence / Khasab Vipers engagement ranges adjusted
- Carrier Fleet Defence / Khasab Vipers damage threshold added
- Minab Dam, Igla Manpads positions adjusted slightly

Edit: Unless any major problems come up, I think that will be it for a while until the Syria map comes out.

Surrexen 08-31-2019 02:40 AM

Curiosity question ... Is there any interest in a Nevada map based mission?


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