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-   -   Operation Snowfox - Persian Gulf PvE Playground (https://forums.eagle.ru/showthread.php?t=247216)

Mohamengina 08-20-2019 09:39 PM

Thanks for your work on this mission.

One suggestion I have would be to make support jets scramble from airports rather than spawn in the air.

Would be cool to see them get ready and takeoff.

Surrexen 08-20-2019 10:51 PM

Quote:

Originally Posted by Mohamengina (Post 4015028)
Thanks for your work on this mission.

One suggestion I have would be to make support jets scramble from airports rather than spawn in the air.

Would be cool to see them get ready and takeoff.

Originally it was like that, except I saw too many instances where the AI would drive off the taxiway and get stuck and not take off when flying from Khasab. Also waiting for the AI to take off in front of you at Khasab is also super annoying. That is why it is the way it is. Red aircraft take off from the ground, blue aircraft start in the air. Compromises.

Surrexen 08-20-2019 11:07 PM

Caucasus is now live: https://forums.eagle.ru/showthread.php?p=4015091

Surrexen 08-21-2019 03:02 PM

Version 106 is up to fix the datalink. Be advised if you are in the F-14B and selecting a host for the data link you need to choose Overlord as the host.

Changelog v106
- Fixed datalink

Mohamengina 08-22-2019 05:07 AM

Quote:

Originally Posted by Surrexen (Post 4015078)
Originally it was like that, except I saw too many instances where the AI would drive off the taxiway and get stuck and not take off when flying from Khasab. Also waiting for the AI to take off in front of you at Khasab is also super annoying. That is why it is the way it is. Red aircraft take off from the ground, blue aircraft start in the air. Compromises.

Understood. Thanks for the response.

Surrexen 08-23-2019 12:51 PM

Version 107 is up.

Changelog v107
- Snowfox Options menu, Skip Mission will allow you to put the selected mission back into the pool of available missions, and start a new one
- Due to requests, Khasab CAP flight of F-16's will no longer start by default to save on resources
- Snowfox Options menu, Snowfox CAP options will allow you to switch on the Khasab CAP flight of F-16's. Once you switch it on, it's on and cannot be switched off again
- Various other fixes

NightstalkerNOR 08-23-2019 05:42 PM

Hey Surrexen.

I really enjoy your mission. It seems to be neverending, varied, dynamic and unpredictable.

(Small discretion: I've just completed a novel about flying the A10 in the first Gulf war. They explain situations and conditions, for instance multiple missions in one patrol, aerial refueling to extend the patrol time when weapons are still on board, and so on. I have not yet been able to find a mission file to replicate all of these factors, other than yours. It feels realistic and challenging! Perfect fun to fly!)

When spawning anti-ship aircraft, they keep crashing in the mountains around Kasab if I don't send them towards the target right away. I believe this is an issue "easy" to work around, possibly by sending them right away, I don't know.

Also, Is there a way to activate the carrier group air-defence? I have been attacked after landing on the carrier, and they circle around the ship until I've been taken out. This is not a big issue, and not a gamebreaker at all!
But maybe a CAP out of the carrier group would be cool, just tasked with protecting the CG should there be any incoming threats, and the player is flying some other tasking or vulnereable when inbound to the carrier?

NightstalkerNOR 08-23-2019 07:55 PM

Would it also be possible to add in precise coordinates for the hornet JDAM/JSOW?

Surrexen 08-24-2019 12:05 AM

Quote:

Originally Posted by NightstalkerNOR (Post 4017499)
Hey Surrexen.

I really enjoy your mission. It seems to be neverending, varied, dynamic and unpredictable.

(Small discretion: I've just completed a novel about flying the A10 in the first Gulf war. They explain situations and conditions, for instance multiple missions in one patrol, aerial refueling to extend the patrol time when weapons are still on board, and so on. I have not yet been able to find a mission file to replicate all of these factors, other than yours. It feels realistic and challenging! Perfect fun to fly!)

When spawning anti-ship aircraft, they keep crashing in the mountains around Kasab if I don't send them towards the target right away. I believe this is an issue "easy" to work around, possibly by sending them right away, I don't know.

Also, Is there a way to activate the carrier group air-defence? I have been attacked after landing on the carrier, and they circle around the ship until I've been taken out. This is not a big issue, and not a gamebreaker at all!
But maybe a CAP out of the carrier group would be cool, just tasked with protecting the CG should there be any incoming threats, and the player is flying some other tasking or vulnereable when inbound to the carrier?

Do you remember which sector you had called anti-ship for when they crashed? I will investigate it. I wanted to keep them orbiting until a player was ready, incase they wanted to provide escort etc. I actually tried yesterday to put in a carrier defence pair of Tomcats but I had some performance issues on my 6 year old potato-computer. I will see what I can come up with. I will probably have to add it as another option under the CAP options menu to add a seperate squadron. Anyway I'll test the idea out next week.

NightstalkerNOR 08-24-2019 11:05 AM

Excellent. Looking forward to the results!

Regarding the Anti-ship flights, it's an irregular thing, so cannot say which sector it works and which they don't. My guess is it's a problem with the formation flying script for DCS where number 2 stops mid air to stay in place, and starts shifting weirdly, and ends up in the mountainside somewhere. (I hope I'm not the only one having this strange UFO behaviour...) Maybe a solution would be to increase the holding pattern altitude around Kasab?


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