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-   -   Operation Snowfox - Persian Gulf PvE Playground (https://forums.eagle.ru/showthread.php?t=247216)

Surrexen 08-18-2019 11:46 PM

Tankers and AWACS are out of fuel. I would suggest restarting the mission after about 4-5 hours to avoid things like this.

Thomas Loeffelmann 08-18-2019 11:58 PM

Quote:

Originally Posted by Surrexen (Post 4013133)
Tankers and AWACS are out of fuel. I would suggest restarting the mission after about 4-5 hours to avoid things like this.


Ok, but all mission does not finish in this time.

Surrexen 08-19-2019 12:03 AM

Quote:

Originally Posted by Thomas Loeffelmann (Post 4013139)
Ok, but all mission does not finish in this time.

No of course not. There are 100 missions in the current build. You are not supposed to finish all of them in one attempt. :thumbup:

Mohamengina 08-19-2019 07:09 AM

Looking forward to the caucus version. I really like the persian gulf version.

Surrexen 08-19-2019 08:56 AM

Quote:

Originally Posted by Mohamengina (Post 4013277)
Looking forward to the caucus version. I really like the persian gulf version.

It's getting close to completion, I've jammed in all the changes that I've been adding into Snowfox, just need to give it a solid test out post additions to make sure everything is behaving :pilotfly:

If everything checks out it should be out before the weekend.

chrisofsweden 08-19-2019 03:09 PM

Quote:

Originally Posted by Surrexen (Post 4013133)
Tankers and AWACS are out of fuel. I would suggest restarting the mission after about 4-5 hours to avoid things like this.

Or one can quite simply include some extra scripting to respawn tanker and awacs once they land. Just a friendly suggestion. :thumbup: Mission looks good, I'm having a go at it some day now! :pilotfly:

Mohamengina 08-20-2019 12:18 AM

Quote:

Originally Posted by Surrexen (Post 4013338)
It's getting close to completion, I've jammed in all the changes that I've been adding into Snowfox, just need to give it a solid test out post additions to make sure everything is behaving :pilotfly:

If everything checks out it should be out before the weekend.


Awesome. Great work. I really like how it has something for everyone - me and my friends tend to fly different aircraft - some just flaming cliffs fighters and others full on sim based modules.

To make things more interesting, you could keep adding different missions over time as you update to different versions?

Surrexen 08-20-2019 12:43 AM

Quote:

Originally Posted by chrisofsweden (Post 4013637)
Or one can quite simply include some extra scripting to respawn tanker and awacs once they land. Just a friendly suggestion. :thumbup: Mission looks good, I'm having a go at it some day now! :pilotfly:

One step ahead of you there, already working on it :thumbup:

chrisofsweden 08-20-2019 08:07 AM

Quote:

Originally Posted by Surrexen (Post 4014121)
One step ahead of you there, already working on it :thumbup:

Awesome! :thumbup:

Surrexen 08-20-2019 02:13 PM

Snowfoxers! Version 105 is now up.

Changelog v105
- AWACS/Texaco/Shell will now orbit for 4 hours and then return to base. Once they do that they will utilize technology stolen from Area 51 and will respawn. Magic!
- Carrier Group has had extra waypoints added to allow for longer mission running times
- Bullseye reference added to mission briefing, and since we DCS pilots don't look at briefings, the Operation Snowfox Bullseye reference is at Shahid Bahonar Port near Havadarya
- Various adjustments to Iranian/Russian units just for consistency
- F/A-18C radio frequencies dialed in as follows: Comm 1 - Ch1: AWACS Ch2: Stennis Ch3: Texaco Ch4: Shell Comm 2 - Ch1: Stennis Ch2: AWACS Ch3: Texaco Ch4: Shell
- F-14B radio frequencies dialed in as follows: VHF - Ch1: AWACS Ch2: Stennis Ch3: Texaco Ch4: Shell

Disclaimer: If you run this mission on servers for longer than 5-6 hours and run into weird issues (such as planes exploding when the server has been running
the mission longer than 10 hours straight, it's probably aliens causing it. I never get to test this for more than an hour or two at a time and it was never originally designed to push
those kind of limits. I had about 4 hours in mind at the drawing board.


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