ED Forums

ED Forums (https://forums.eagle.ru/index.php)
-   Missions and Campaigns (https://forums.eagle.ru/forumdisplay.php?f=165)
-   -   Operation Snowfox - Persian Gulf PvE Playground (https://forums.eagle.ru/showthread.php?t=247216)

Surrexen 01-19-2020 06:10 AM

Just figured I'd drop a note to say where things are at as I'm working on a bunch of things at once.

Operation Snowfox

1. Has been increased to 130 missions
2. Has been given a radio option to smoke the current objective, to avoid the potential for smoke spamming on skip mission etc, the smoke is on a 5 minute cooldown
3. Persistency script changed to not explode statics, just cleanly remove them
4. An Anti-Shipping strike has been added to Sector Seerik via radio to go along with one of the new missions

Operation Clear Field

1. Has been increased to 125 missions
2. Has been given a radio option to smoke the current objective, to avoid the potential for smoke spamming on skip mission etc, the smoke is on a 5 minute cooldown
3. Persistency script changed to not explode statics, just cleanly remove them
4. Targets at the Gudauta airfield relocated just North of the airfield perimeter to try to avoid blowing up the runway by accident and screwing up the AI. Because of this the Tu-160 has been swapped for an Mi-24V Helicopter. The group name has been left the same so progress will not be affected.
5. The Black Sea Fleet has had the cruiser swapped over to the Moskva instead of whatever the other one was as it was the Moskva that resides in the Black Sea and I care about details like that.
6. EWR radar at Sukhumi airfield has been relocated just outside the airfield perimeter for the same reason as the targets at Gudauta airfield have been moved
7. A Pinpoint Strike has been added to Sector Zugdidi via radio to go along with some of the new missions

Operation Black Spire

1. Has been given a radio option to smoke the current objective, to avoid the potential for smoke spamming on skip mission etc, the smoke is on a 5 minute cooldown
2. Persistency script changed to not explode statics, just cleanly remove them
3. I think I will relocate the targets from Sector Caliente Charlie and remove that sector from the board, as I don't really like how that plays out, all the others seem fine

Operation Secret Squirrel and Jupiter

1. Have been given a radio option to smoke the current objective, to avoid the potential for smoke spamming on skip mission etc, the smoke is on a 5 minute cooldown
2. Persistency script changed to not explode statics, just cleanly remove them
3. Briefings for Secret Squirrel Blue Coalition Enguri Dam Flak Battery targets have been corrected
4. Various script fixes and improvements

I will hopefully have all this stuff ready to push out the door before next weekend

Surrexen 01-21-2020 05:10 AM

v122 is up

Changelog v122
1. Has been increased to 130 missions
2. Has been given a radio option to smoke the current objective, to avoid the potential for smoke spamming on skip mission etc, the smoke is on a 5 minute cooldown
3. Persistency script changed to not explode statics, just cleanly remove them
4. An Anti-Shipping strike has been added to Sector Seerik via radio to go along with one of the new missions

Fercyful 01-21-2020 09:23 PM

Thanks a lot for the update!

Please did the SCUD entered the possible target list? Thanks!

Surrexen 01-21-2020 09:31 PM

Quote:

Originally Posted by Fercyful (Post 4183004)
Thanks a lot for the update!

Please did the SCUD entered the possible target list? Thanks!

Yes there are 4 new missions where Scud Launchers are the targets :thumbup:

Fercyful 01-22-2020 10:06 PM

Quote:

Originally Posted by Surrexen (Post 4183015)
Yes there are 4 new missions where Scud Launchers are the targets :thumbup:

The perfection ! :thumbup: Start the hunting here :joystick:

Already addicted to these missions. Thanks!

Habu_69 01-27-2020 03:40 PM

Quote:

Originally Posted by Surrexen (Post 4175805)
The current big question for everyone is this ... who is planning on getting the Supercarrier module, and who is not ... I originally intended to replace the Stennis fleet with a Supercarrier fleet when the time comes ... but I am aware this would not be ideal for some people. Also didn't really want to have to put 2 fleets in the same mission, nor do I want to have 2 seperate versions of Snowfox (and Clear Field) where one version is Supercarrier and the other version is not.


After witnessing extremely slow completion of F/A-18C and F-16C I vowed NOT to purchase any other DCS uncompleted modules. AND YET I have pre-ordered the Super Carrier.

Habu_69 01-27-2020 03:43 PM

Anyone wish to share tips on how to successfully complete these missions in SP?

solidGad 01-27-2020 05:53 PM

Quote:

Originally Posted by Habu_69 (Post 4189274)
Anyone wish to share tips on how to successfully complete these missions in SP?

Go to the assigned sector and blow up the target.

It can be tough though as you need to dispatch air to air assets to help. It's never enough. It's a hard mission to play if you are a ground pounder, but it's good fun.

I usually call for air to air, air to ground and SEAD every mission, even if i don't need it. Purely to fill the sky with allied planes so I can sneak in and do the mission.

Surrexen 01-27-2020 09:30 PM

Quote:

Originally Posted by Habu_69 (Post 4189274)
Anyone wish to share tips on how to successfully complete these missions in SP?

Assuming that you have persistence up and running, then patience is the key. At the very beginning when all the SAM sites are up, it is very hard to break them down. You need to keep chipping away until you eliminate them. Remember each time you blow up a ground unit, you have made progress. And most importantly, use the support requests!

Super Wabbit 01-27-2020 10:17 PM

Quote:

Originally Posted by Habu_69 (Post 4189274)
Anyone wish to share tips on how to successfully complete these missions in SP?

TL/DR:
Quote:

Originally Posted by Surrexen (Post 4189574)
Assuming that you have persistence up and running, then patience is the key. At the very beginning when all the SAM sites are up, it is very hard to break them down. You need to keep chipping away until you eliminate them. Remember each time you blow up a ground unit, you have made progress. And most importantly, use the support requests!

I've played through Snow Fox and Clear Field and currently working through Black Spire. This mission is really best served using a multi-role fighter like the Hornet or Viper. I think the Hornet is probably the best at it right now with its ability to carry so many A/A missiles in addition to GBU-38 and GBU-31 (those are the primary A/G weapons I use when I'm by myself). However, the viper and it's CBU-97's are great to clean up large clusters of ground targets. In single player mode, an A-10 would be very very difficult. F-14 could probably be okay, though taking out SA-10 SAMs will be difficult because the targeting pod is so low res (assuming your using the mod that allows you to use the TPOD from the pilot's seat until Heatblur add TPOD support to Jester).

Here are some tips I've learned:

Tip #1: Take out the major SAM sites first. Ignore the missions until you've destroyed or crippled all the major SAM sites: SA-10, SA-2, SA-3, SA-15 Tor, SA-8 9K33 Osa etc. For the fixed SAM sites, such as SA-10, SA-2, and SA-3, you only need to destroy the tracking radars to make the entire site a non-threat. They do not regenerate (don't get any ideas Surrexen). I've had great success using an F-18 and carrying no more than 2 GBU-38's to attack SA-10's, SA-15 and SA-8's (I only carry 2 so that I can fly higher). SA-3's won't shoot JSOWs, so use those. SA-2's will fire on JSOW's but a standard site can be defeated by firing 4 JSOW's at once.

Tip #2: Now that you've got breathing room, engage nearby fighters prior to your ground attack. The spawn times for the enemy fighters can be a bit fast (it's a range) for single player. Be sure you not only take out any fighters over your objective, but any others in adjacent sectors. General rule of thumb is that if they are within 50nm, they're gonna come for you. Sometimes you can lure these enemy fighters out from the cover a SAM site to make it easier to engage them.

Tip #3: If you call in air to air support, join up with them and make sure they are out front. Like solidGad mentioned, call in air to air support and SEAD support. SEAD aircraft are typically F-16's or F-18's so they will carry A/A missiles and will try to defend themselves. That gives you 4 friendly fighters to join you over the objective.

Tip #4: Consider sending fighter support to an area adjacent to your objective to act as a fighter screen based what you see on your Hornet SA page or Viper HSD with data link. This means that you will more than likely have to engage and clean out on enemy fighter group in your objective but you will then be screened from other sectors by the friendly AI flight. For example, if your objective is in the Bandar Abbas area, that's covered by 3 overlapping fighter patrol areas, send your fighter support to Havadarya instead of Bandar Abbas. This will cover your West flank and even provide some support over the objective. You can even get creative by sending the fighters to a sector to the West of your objective and have the SEAD flight go East of your objective to give you cover from two sides.

Tip #5: Consider carrying less A/G weapons in favor of as many A/A missiles as possible. In single player, especially if you aren't calling in support, you'll need as many missiles as you can carry. Honestly, F-18 does this the best right now. If a mission only calls to destroy 2 tanks, well, put two GBU-28's a single pylon, then load up 8 more AIM-120's and 2 AIM-9X. Also consider making two or more trips to complete an objective. Whether that's because you can't carry enough A/G ordnance or you had to run away in the middle of the attack.

Tip #6: Don't be afraid to run away. Pressing a bad situation that gets you shot down can cost you more time compared to breaking off an attack and engaging enemy fighters, or simply running away and re-positioning to get a better attack.

Tip #7: If a particular mission is causing a lot of headache, just skip it. There's no penalty for that and it will eventually come up again. Sometimes, with the slight randomness of the spawn times and patrol routes, your luck is just against you for a particular session. I've flown missions that I could not catch a break and other times, missions in the same area were no trouble at all.

Tip #8: Don't ignore AWACs calles, especially when they say HOT. Keep an eye on your SA page and consider centering the view on your aircraft so nothing sneaks up behind you.

Pseudo Tip: JSOW Spam. I've not tried this just yet. But an F-18 can carry 8 JSOW. I don't think that's enough to take out an SA-10 but every thing else should be overwhelmed. If you're lucky enough to get a mission that calls for destroying a SAM site, you won't need the TPOD to find the target, you could simply enter in the precise coordinates, get up to 40,000 feet and let them all fly then run away. You should be able to 40+ miles of range and that's enough distance to be able to stay away from SAMs and enemy fighters.

I've been playing these missions almost nightly since Surrexen first created them. So far they are some of the best times I've had in DCS so far. The replay-ability is very high and there is enough randomness that nothing feels like it's on rails. Simply adding one human wingman goes a long way and opens up a lot more options on how to complete a mission.


All times are GMT. The time now is 06:12 AM.

Powered by vBulletin®.
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.