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-   -   Operation Snowfox - Persian Gulf PvE Playground (https://forums.eagle.ru/showthread.php?t=247216)

Surrexen 01-04-2020 04:49 AM

Question for those of you that fly Harrier's ... what would be the preferred air to ground loadout when launching from the Tarawa?

Edit: Nevermind. Tarawa will be in the next Snowfox update along with 2x Harrier's launching from it. To get around some limitations/bugs with the Tarawa that people have mentioned, the 2 Harrier's will have to be runway starts from position 3 and 4. This will mean if there are 2 Harrier pilots planning on launching from the Tarawa at the same time you will need to coordinate between yourselves or potentially have a collision. Doing a rolling start from the Tarawa from runway position 3 and 4 appears to be perfectly do-able with a full load (something I learnt today in discord, thanks @mcflyjr!). Anyway, that's what is coming. I will see if I can jiggy it up so that the Tarawa has it's own missile defence zone similar to the Stennis.

Bananabrai 01-04-2020 12:47 PM

Hey ho,


Question: is it possible to weaken the CAP power of the enemy?
There are quite a lot of enemy fighters airborne and I wonder, if we can change that, persitently, by striking airfields.


If so, what elements do we need to destroy? Fuel & Ammo, runway, ... ?

Twwhitey 01-04-2020 03:10 PM

Quote:

Originally Posted by Bananabrai (Post 4161838)
Hey ho,


Question: is it possible to weaken the CAP power of the enemy?
There are quite a lot of enemy fighters airborne and I wonder, if we can change that, persitently, by striking airfields.


If so, what elements do we need to destroy? Fuel & Ammo, runway, ... ?

In my experience (as a solo player who wants to focus on A2G missions) that the enemy caps will eventually overwhelm you in time even when you enable the friendly carrier, airfields caps and bring fighter support to your area of activity.

I think the question was asked before and I dont think the airfields are destroyable nor persistent so I don’t think that’s a means of reducing enemy AirPower.

In my case I actually went in and edited the “airdefenses.lua” mission file (in the .miz mission file) to disable 4 of the 6 enemy airfield caps and increased the respawn rate of the 2 remaining cap airfields to like 30 minutes. It’s definitely helped... depending on which airfields caps you disable you can semi-tailor what air threats you’ll deal with but if you have a long transit to your target in say the A-10C you’ll be sweating some enemy threats and running for home eventually. The problem with these edits is you need to make them every time the mission is updated sooooooo

Would be GREAT :smilewink: if Surrexen could add user adjustable triggers/flags enabling/disabling the various enemy caps to dial up/down the volume of threats without the need to edit the files directly in a future iteration. Just a thought! :thumbup:

3mta3 01-04-2020 04:18 PM

If you change the flag for ground starts the enemy cap can be stopped by bombing airfields. They won’t taxi or takeoff into a bomb crater. I made trigger zones on all the runways I want to stop and then trigger an explosion with a radio command. Puts that airfield out of service. Also it helped to edit the weapon load outs of the enemy units that spawn. They are on the map in the upper right portion of the map I believe. Take away the radar missies and lower them from Random to average good.

All this really helps keep the enemy caps in control else like you say I’m constantly swarmed with enemy cap aircraft.

The other problem I fixed was having the user generated CAP flights return to different airports. Changed the landing waypoint. They ALL are trying to return to Kashab which is a restricted airport in that landings and takeoffs happen opposite directions. I’ve seen the AI jammed up trying to land orbiting with gear down, go around repeat for the entire time I’m in the mission. And you can’t spawn a new flight until they finally do land.

boo_n_817 01-04-2020 07:54 PM

Quote:

Originally Posted by Surrexen (Post 4161362)
I had considered making something like this myself but I didn't think I would get away with it as it would sound too Australian :music_whistling:. I don't suppose you could make a couple more like this but have the dialogue like this ...

1. "Target locked, Magnum"
2. "Locked onto radar signal, Magnum"

Also is it possible to reduce the fuzzy radio static sound a little to make it match more closely to the Rifle 1.ogg sound or Pickle 1.ogg sound? If that can be done it would be awesome :thumbup:

Meanwhile, Mariana Islands .... interesting possibilities.


Not hard to do. I'll get on it!

Surrexen 01-04-2020 10:32 PM

Quote:

Originally Posted by 3mta3 (Post 4162049)
If you change the flag for ground starts the enemy cap can be stopped by bombing airfields. They won’t taxi or takeoff into a bomb crater. I made trigger zones on all the runways I want to stop and then trigger an explosion with a radio command. Puts that airfield out of service. Also it helped to edit the weapon load outs of the enemy units that spawn. They are on the map in the upper right portion of the map I believe. Take away the radar missies and lower them from Random to average good.

All this really helps keep the enemy caps in control else like you say I’m constantly swarmed with enemy cap aircraft.

The other problem I fixed was having the user generated CAP flights return to different airports. Changed the landing waypoint. They ALL are trying to return to Kashab which is a restricted airport in that landings and takeoffs happen opposite directions. I’ve seen the AI jammed up trying to land orbiting with gear down, go around repeat for the entire time I’m in the mission. And you can’t spawn a new flight until they finally do land.


Bombing the airfields generally breaks the air dispatcher, causing the enemy planes not to take off, or not attack anything. It's a limitation of the AI.

Twwhitey 01-04-2020 10:50 PM

Quote:

Originally Posted by Surrexen (Post 4162393)
Bombing the airfields generally breaks the air dispatcher, causing the enemy planes not to take off, or not attack anything. It's a limitation of the AI.

But this is only the case for the current active session though right? i.e. damage inflicted to airfields is not persistent so next time you fire up the mission you’d need to re-bomb the airfields again right?

Surrexen 01-05-2020 12:47 AM

Quote:

Originally Posted by Twwhitey (Post 4162404)
But this is only the case for the current active session though right? i.e. damage inflicted to airfields is not persistent so next time you fire up the mission you’d need to re-bomb the airfields again right?

Yes that is correct. Damage to airfields is not persistent.

The thought that you guys intentionally want to risk breaking the air dispatcher is pretty much hurting my brain :megalol:

Surrexen 01-05-2020 11:11 AM

Whilst testing something else I found there might be an issue with the road outpost mission in Bandar Abbas (near the underground missile storage). I might have to swap it over to the unit version of a road outpost instead of a static ... still investigating. Anybody ever had that mission and had a problem?

Anyway, Tarawa is up and running and has it's own 30km radius missile defence zone thing going on. Also the JF-17's various missiles have been added into the code for weapon firing sounds so using the LD-10 will trigger 'magnum' and C-701's will trigger 'rifle' etc etc. Weapon firing code has been injected into Black Spire and Clear Field. Naming conventions for Snowfox and Clear Field have also been updated for the next version. Got some other things I want to check over before I commit all changes.

Not very often that I actually get to just fly in my mission but today had good fun testing the JF-17 to check the weapon firing sounds and had a blast with it taking on targets around Seerik (Tank and Artillery busting), Bandar Abbas (the above road outpost mission) and taking out the transport helo at Minab. Lost 1 JF-17 due to not paying attention to sneaky MiG's. Got payback later by manoeuvre killing a MiG-21 into the drink.

Edit: Also for the Mariana's ... I'm thinking Operation Sea Slug .... change my mind?

Super Wabbit 01-06-2020 12:52 AM

Quote:

Originally Posted by Surrexen (Post 4162731)
...

Edit: Also for the Mariana's ... I'm thinking Operation Sea Slug .... change my mind?

Nope. Operation Sea Slug is perfect.


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