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Apache600 03-31-2018 03:49 AM

Apache600's Community Missions
Hello everyone!
This thread will act as a one stop shop for all the Single and Multiplayer missions I release.

The top post here will be a sort of "Table of Contents", and contain small blurbs for each of the released missions. In that text description there will be a link that takes you to a post dedicated to that particular mission; in that you’ll will find more details, as well as the download link.

This thread will grow as more missions continue to be added.

Thank you, and have fun!

- Apache600

-- Krasnodar Variable Ground Attack --
Link: https://forums.eagle.ru/showpost.php...56&postcount=2
Download: https://www.digitalcombatsimulator.c...files/3246863/
Version: 1.5
Map: Caucasus
Platforms: ALL
Notes: An all-one style ground attack. Helo specific missions too. Good for Singleplayer and Multiplayer. Difficulty is player selected, and can range for easy to very hard.

-- Las Vegas Variable Attack --
Link: https://forums.eagle.ru/showpost.php...62&postcount=3
Download: https://www.digitalcombatsimulator.c...files/3246885/
Version: 1.7
Platforms: ALL
Notes: An all-one style ground and air attack. Helo specific missions too. Good for Singleplayer and Multiplayer. Difficulty is player selected, and can range for easy to very hard.

-- Normandy Variable --
Link: https://forums.eagle.ru/showpost.php...4&postcount=59
Download: https://www.digitalcombatsimulator.c...files/3308042/
Version: 1.0
Map: Normandy
Platforms: ALL
Notes: An all-one style ground and air attack. Helo specific missions too. Good for Singleplayer and Multiplayer. Difficulty is player selected, and can range for easy to very hard.

-- Normandy Duel --
Link: https://forums.eagle.ru/showpost.php...69&postcount=4
Download: https://www.digitalcombatsimulator.c...files/3246893/
Version: 1.1
Map: Normandy, (WWII assets also required)
Platforms: P-51, Spitfire, Bf-109, Fw-190
Notes: A WWII mission where Blue and Red forces face off against each other. A point system exists to determine the winner. Objectives completed, or piloted aircraft lost, will reduce the points down to zero.

-- Under the Fuzz --
Link: https://forums.eagle.ru/showpost.php...74&postcount=5
Download: https://www.digitalcombatsimulator.c...files/3247244/
Version: 1.6
Platforms: ALL Fixed Wing
Notes: A low level run through the desert for a single pass on the target area. The number of targets scale to the number of players that join. You must stay low to avoid radar detection.

-- Generation Gap --
Link: https://forums.eagle.ru/showpost.php...37&postcount=6
Download: https://www.digitalcombatsimulator.c...files/3253080/
Version: 1.4
Map: Normandy, (WWII Assets also required)
Platforms: AJS-37, AV-8B, F-5, F-14, F-18, MiG-21, M-2000, P-51, Mi-8, UH-1, Ka-50, SA-342L,M (must have 1 of these)
Notes: A fantasy mission involving modern day aircraft and helicopters in a WWII battlefield.

-- Prison Break --
Link: https://forums.eagle.ru/showpost.php...9&postcount=22
Download: https://www.digitalcombatsimulator.c...files/3300529/
Version: 1.4
Platforms: A-10A, A-10C, AJS-37, AV-8B, F-5, F-14, F-15, F-18, M-2000, MiG-21, MiG-29, Su-25T, Su-27 Ka-50, AND (must have 1 of these) --> Combined Arms, UH-1, or Mi-8.
Notes: A mission requiring coordinated effort among players in order to be successful.

-- Every Viggen has its Day --
Link: https://forums.eagle.ru/showpost.php...3&postcount=24
Download: https://www.digitalcombatsimulator.c...files/3302376/
Version: 1
Map: Caucasus
Platforms: AJS-37
Notes: A simple mission for the Viggen that allows you to test your navigation skills, as well as practice all the weapon systems.

-- Into the Darkness --
Link: https://forums.eagle.ru/showpost.php...9&postcount=27
Download: https://www.digitalcombatsimulator.c...files/3304480/
Version: 1.2
Map: Caucasus
Platforms: A-10A, A-10C, AJS-37, F-5, F-14, F-15, F-18, M-2000, Su-25T AND (must have 1 of these) --> AV-8B, Ka-50, or UH-1.
Notes: A night mission in which you must save important documents from a recently overrun outpost.

-- Crack the Channel --
Link: https://forums.eagle.ru/showpost.php...4&postcount=36
Download: https://www.digitalcombatsimulator.c...files/3305550/
Version: 1.2
Map: Persian Gulf
Platforms: A-10C, AJS-37, AV-8B, F-5, F-14, F-15, F-18, J-11, M-2000, MiG-21, MiG-29, Su-25T, Su-27, Su-33 Ka-50, UH-1, Mi-8
Notes: A coalition of nations come together to defeat a powerful terrorist threat in the Persian Gulf islands.

-- Capture the Flag - Caucasus --
Link: https://forums.eagle.ru/showpost.php...2&postcount=49
Download: https://www.digitalcombatsimulator.c...files/3305980/
Version: 1.1
Map: Caucasus
Platforms: All Fixed Wing
Notes: It's Capture the Flag. Land at their airport to capture it, then return it safely to yours.

-- Cornered and Alone --
Link: https://forums.eagle.ru/showpost.php...2&postcount=51
Download: https://www.digitalcombatsimulator.c...files/3306378/
Version: 1.1
Map: Persian Gulf
Platforms: A-10C, AV-8B, F-14B, F/A-18C, M-2000's, Su-25T, Su-33, Mi-8, UH-1, Ka-50, SA-342L,M, Mini, Mistal
Notes: Black Hawk went down at night in enemy territory. Work together to rescue the downed crew.

Apache600 03-31-2018 03:50 AM

Krasnodar Variable Ground Attack


Download Link: https://www.digitalcombatsimulator.c...files/3246863/

The creation of this mission stems from my desire of having a simple "all-in-one" style ground attack mission that has the ability to offer variation. It can also be flown as either a single or multi player mission.
Every flyable aircraft and helicopter in DCS is available to be flown here. Each aircraft has three available slots, Each helicopter has four (except for the Gazelle, see v0.8604 patch notes for more details).

The basis of this mission is such that you start on the ramp in the Krasnodar area. And depending on the direction you fly, you activate different levels of difficulty. Each individual level/area then has 4 different missions inside of it that it randomly selects from. They each contain 30+ ground units, ranging from lightly unarmed vehicles to tanks, and a few hardened structures.

The levels/area's of difficulty are: Easy, Medium, Hard, Very Hard. Each of these containing its own 4 random missions.

There are 4 Strike missions. These missions are basically a "get-in & get-out" style strike.

Lastly, there are also 5 Helicopter missions. Fixed wing aircraft can fly them as well, but for four of them (The Medevac, Crash Site, Roof Top Rescue, and Sling Load Saviour missions) either an Mi-8, Huey, or SA-342 is required (Ka-50 can sling load, but not pick up troops, so it can do the Sling Load mission too). For the Crash Site and Roof Top missions, I'd recommend it be at least 2 players.

You can activate a mission in 1 of 2 ways. The first way, like previous stated, is you simply fly towards one of the area's of difficulty, and it will randomly select one of four missions inside that area. The second way is through the F10 radio options menu. You can select any mission, from any difficulty area, this way. This is also how you select the Strike and Helicopter Missions. <--- This is the only way to select the Strike and Helicopter Missions.
Custom sound files (108 of them, hence the file size), done by myself, give in-game briefings for each and every possible mission. There are also 24 Briefing Pages, and 8 of those are also accessible through the Kneeboard.

Update Log:
Added 3 F-16’s.
Added 3 JF-17’s.
F-14’s now have INS reference alignment stored.
Added 3 I-16’s.
Added 3 Fw-190 A8’s.
Added 3 F-16 placeholders.
Added 3 JF-17 placeholders.
Moved F-18’s from Kras. Center to Krymsk.
Moved Su-27’s from Kras. Center to Krymsk.
Moved J-11’s from Kras. Center to Krymsk.
Switched Spitfires to 2 clip and 2 straight wing models.
Slight adjustments to all FARPS.
Added 4 F-14B’s.
Added 3 MiG-19’s.
Added 4 Yak-52’s. (both 2 and 3 blade versions)
Added 2 CEII’s.
Overhauled Airport Diagram and Target Information briefing pages.
Removed AJS-37 only flight plan, now the flight plan is like all other platforms.
Added 3 MOI (Mod of Interest) aircraft. Editors can easily swap out those platforms.
P-51 group split to include both 25 and 30 models.
Spitfire group split to include both Standard and Clipped wing variants.
Moved a number of aircraft starting locations from Krasnodar Center to Krymsk
- (due to parking space capacity).
Removed all Hawk client aircraft.
Added 6 F-18 aircraft (3 at Krasnodar Center, and another 3 at Krymsk.
3 of these are in a group called POI (Planes of Interest)
POI aircraft are intended to to shift to any new aircraft that any editor may want.
Added 3 J-11 aircraft.
Moved Su-33's to Krymsk.
Replaced 2 SA-342 helo's with the Minigun module.
Moved ground units in some missions so they were further from the coast/water.
Fixed Helo Roof Top Rescue mission trigger zones and altitudes.

https://i.imgur.com/zXysPBN.png https://i.imgur.com/nuxtlVj.png https://i.imgur.com/b5fwJAE.png

https://i.imgur.com/mtK7Z2S.png https://i.imgur.com/6VoIfSZ.png https://i.imgur.com/h57xv6L.png

Apache600 03-31-2018 04:24 AM

Las Vegas Variable Attack


Download Link: https://www.digitalcombatsimulator.c...files/3246885/

This is an all-in-one style Air-Ground, Air-Air attack mission for the NTTR map, and supports every flyable platform in DCS. All Fixed wing aircraft start at Nellis, while all the helicopters start at a FARP on the eastern edge of the city, east of McCarran Intl Airport.
In order to activate a mission, you MUST select it through the F10 radio menu option.

Once completed with a mission, you will have the option of selecting a new mission. You must first complete the mission assigned before moving on to a new one.

All Helo Missions (except for Break-Thru) require at least one helicopter that can pick up troops. That would only be the Mi-8, or the UH-1 at this time.
None of the aircraft (except for helo's that are "ground starts") have ordinance already loaded. So don't forget! To load weapons, you may have to press Left ALT and ' (period key for the MiG-21) -Those are for default key bindings- This is because I've noticed that trying to do the re-arm option through the radio menu doesn't seem to work all the time.

CTLD only meant for Helo "Break-thru" mission.
Only Mi-8's and Huey's can do rescue mission pickups right now.

Mission List:
- Unattended Depots: 3 Missions
- City Missions: 5 Easy Missions, 5 Medium Missions, 3 Hard Missions
- Country Missions: 4 Easy Missions, 4 Medium Missions, 4 Hard Missions (for Tonopah mission, only fixed wing set off triggers)
- Strike Missions: The Beatty Bomber, A Primm Pounding, Laughlin Bridges, FedEx Express (only fixed wing set off triggers)
- Helo Missions: Break-Thru, Hoover Dam Hoist, Boulder Bastille, VIP Pickup, Mountain Rescue
- Air-Air Missions: Helo Intercept, WWII and Korean Menace, Vietnam Vengeance, Modern Mayhem, Transport and Bomber Pick-Off, Large CAP Groups

Mission Still Under Construction:
- Helo Missions: Stratosphere Sling

Ground Mission Difficulty definitions:
Unattended Depots: No enemy return fire.
Easy - Intended to be completed by a single player. Air defense includes small arms and vehicle mounted machine guns.
Medium - Can be completed by a more competent single player, but really intended for 2+ players. Air defense includes AAA vehicles (guns) some with radar capability. And a possible short range IR SAM unit.
Hard - Intended for a small group, or team, of players. Air defense includes multiple SAM's, both IR and Radar.

Air Mission Difficulty definitions: (These missions are mainly built for 1-2 players, except for the "Large Cap Group's" air missions. Those are more suited for larger groups of player's flying together.)
Easy - Either a few non-retaliatory aircraft, or a single fighter with guns only.
Medium - One or more retaliatory aircraft. Short range missiles possible.
Hard - Multiple retaliatory aircraft with possibility of both short and long range missiles.

AWAC's is available at 251Mhz (Chan 7 for aircraft that need it, Chan F for Viggen) AWAC is set to Immortal and Invisible.
Easy Comm is enabled at this time for those aircraft that are out of Freq range for AWAC's.

Update Log:
Added 4 F-16’s.
Added 4 JF-17’s.
F-14’s now have INS reference alignment stored.
Added 4 I-16’s.
Added 4 Fw-190 A8’s.
Added 4 F-16 placeholders.
Added 4 JF-17 placeholders.
CEII’s can now complete the “FedEX express” mission.
Added 4 F-14B’s.
Added 4 MiG-19’s.
Added 4 Yak-52’s. (both 2 and 3 blade versions)
Added 2 CEII’s.
Added Helicopter mission: Mountain Rescue.
Fixed triggers for Boulder Bastille.
Fixed triggers for Modern Mayhem.
Delayed spawn of enemy air in all A2A missions so audio brief is uninterrupted.
Added “Auto-Complete” radio option for all missions.
- This allows you to quit a mission you no longer wish to do, or have already completed.
Overhauled Airport Diagram and Target Information briefing pages.
Added 3 MOI (Mod of Interest) aircraft. Editors can easily swap out those platforms.
P-51 group split to include both 25 and 30 models.
Spitfire group split to include both Standard and Clipped wing variants.
Removed all Hawk client aircraft.
Skipped public release due to internal testing.
12 F-18 aircraft added. 4 slots are dedicated to the F-18.
8 of these are in 2 seperate groups called POI (Planes of Interest).
POI aircraft are intended to to shift to any new aircraft that any editor may want.
3 J-11's added, and 1 SU-27 removed.
2 of the SA-342 helos (one M and one Mistal) replaced with Minigun versions.
Fixed trigger issues with Boulder Bastille and Hoover Dam Heist missions.
"Restart Mission" radio option removed, functionality seems to be broken.
"Restart Mission" radio option now functioning properly.

https://i.imgur.com/76nhxck.png https://i.imgur.com/8AQ8FIK.png https://i.imgur.com/l74IWZe.png

https://i.imgur.com/xemfmL2.png https://i.imgur.com/9sLyCIx.png https://i.imgur.com/YJB4FXE.png

Apache600 03-31-2018 05:05 AM

Normandy Duel


Download Link: https://www.digitalcombatsimulator.c...files/3246893/

The concept of this mission is relatively simple ... defeat the opposing force by bringing their score to zero. Of course this must be done before your score reaches that same point.
(Even if all the players in the server join one team, that team could still easily lose the battle by getting shot down to often by the AAA.)

Each team starts with 10 points.

Here's the breakdown of point deductions:

1pt - Whenever a player controlled aircraft is lost.*
2pts - Supply Fort is destroyed.
2pts - Train (all of it's cars) at Railyard is destroyed.
3pts - Aux. Airport aircraft are destroyed.
3pts - Tank Group is destroyed. (2 pts for the first two-thirds of the group destroyed, an additional 1 pt for the remaining.)
3pts - Resupply Fleet is sunk. (2 pts for the first two-thirds of the fleet sunk, an additional 1 pt for the remaining.)

* notes
1: The player aircraft must have moved faster than 3 kmh before it is registered as being alive.
2: If a player aircraft lands anywhere within 25 km's of their Main Base, the condition for having a point deducted is turned off. This has a few pro's and con's.
Pro: It allows you to land a perfectly good aircraft (or completely devastated one, yet still alive) at your main base, or the beach, or main street, or farmer Dan's field, ... really anywhere within 25km of your starting base, and switch to another slot without having been counted as killed. (The aircraft MUST first come to a complete stop)
Con: If the piloted aircraft comes to a complete stop at any of the places listed above, and is still alive, no matter the amount of damage received .... and is THAN either shot up, a 500kg bomb dropped on it, or maybe has flipped over and eventually burns out, it will NOT be counted as having been killed. This is because it first came to a stop, thus turning off the criteria for that specific condition.

Special Points:
Special Points can be earned different ways throughout the match, and can be spent on various abilities, which are: Carpet Bombing, Defensive Fighter Patrol, Cargo Re-supply, and Jet Unlock. Each ability can only be used once. And the “Jet Unlock” ability will have a deactivation option at the beginning of the match if the players opt for not having it available.
1) Carpet Bombing Raid - When called in, 2 groups of 4 bombers appear fr om beyond the main base, headed towards the enemy territory. They will ask you to sel ect a target for them. If you do not sel ect a target within approx. 5 minutes, they will turn and head for home. You can also command them to fly either a close or open formation.
2) Defensive Fighter Patrol - Two friendly fighters will appear from beyond the main base, headed towards the center of your territory. They will patrol back and forth within friendly territory searching for enemy aircraft. They will depart the area and head for home after 20 minutes of patrolling.
3) Cargo re-supply - Three Cargo aircraft will appear from over the channel, flying towards the coast. They will make landfall between the friendly and hostile territories, and then turn to fly towards their respective main base, wh ere they will land. For every Cargo Plane that lands, you will have 1 point added towards your score.
4) Jet Unlock - Unlocks the ability to spawn into a Korean era Jet Fighter (F-86 for Allies, MiG-15 for Axis) There are a few caveats. You only get one, and if lost, it will deduct a point fr om your score. There is no additional Jet-A fuel available. What’s in the internal fuel tanks is all you get. For both aircraft, external fuel tanks are not available. And for the F-86, Air-Air missiles are not available.

How to earn Special Points:
You can earn 1 special point for each of the following:
- Destroy the Supply Fort AND train at the Railyard.
- Destroy the Aux. Airport aircraft.
- Destroy Tank Group.
- Sink Resupply Fleet.
- Make comm request at the Chippille airport. To do this, you must land at the airport, and initiate the open line request to HQ via the F10 radio menu. It takes 5 minutes to complete this request, and an aircraft fr om your coalition MUST remain within the airport boundaries the entire time. Leaving, or being destroyed, before the line completes will result in a broken transmission. And you will have to wait 10 minutes before another open line can be made. If successful with your transmission, you will also have to wait 10 minutes before being able to make another open line request. Be aware though, once you initiate the request, the enemy will also be alerted to this, and most likely coming at full speed to stop you.

This mission requires: (1) The Normandy Map, (2) WWII Assets Pack, and (3) one of the WWII aircraft.

Update log:
Added 6 I-16’s.
Added 6 Fw-190A’s.
Changed 3 P-51’s from 25 series to 30 series.
Added colored smoke at each of the land based ground targets.
Added fire and smoke to red and blue base airport, as well as Chippelle airport.

https://i.imgur.com/cFhDuqT.png https://i.imgur.com/estHBiN.png https://i.imgur.com/zP7F1Wf.png

https://i.imgur.com/lk02f4C.png https://i.imgur.com/j5PyQd7.png https://i.imgur.com/4VlMQMK.png

Apache600 03-31-2018 05:20 AM

Under the Fuzz


Download Link: https://www.digitalcombatsimulator.c...files/3247244/

This mission is a "one and done" style strike mission. Get into the target area, complete one pass on it, and get the heck out! The catch, you have pretty tight parameters for your ingress and egress to the target ... make sure you can fly low to the ground.
The number of ground targets at the strike zone change depending on how many players have taken to the air. So this mission can also be played Single Player.

Every fixed wing platform is available in this mission. There are no helicopters though. For aircraft that don't have a navigation system, the briefing images have suggested headings for every leg of the flight.
Every briefing page is also available as a kneeboard page, specifically for quick reference for the non-navigation system equipped aircraft.

The silly little squabble and “show of force” competitions between Russian and NATO forces, across this contested landscape, had done no one any good. It’s just burnt away valuable jet fuel, and added additional maintenance hours on our already tired airframes. But worse than any of that, was the rise of this new enemy right underneath our noses. With our focus on intimidating the other 1st world power, we had our guard down on our flanks. This once unknown little terrorist faction has now become a serious threat to the region, and to both the Russian and NATO forces in the area.
We need to set our differences aside, and come together to strike at this common foe. But because of our ignorance to their rise, they have become quite formidable, especially with their acquisition of a sophisticated SAM defense network.
Thankfully though, we have found a makeshift way through their radar network, and will be able to strike at their supply fleet. The enemy is operating their radar network on some older software, and we were able to find a way into it. Our plan is to upload a virus straight into their network, which will disable a portion of their search area. There are three caveats though.
1) Only the lowest search zones will be disabled. From the surface to only 150 meters / 500 feet AGL.
2) The virus will only effect their system for 10 minutes before the backup will take over.
3) If the enemy suspects anything, or you fly to high, they can manually turn on the backup system, thus circumnavigating the virus’s effects.

For further details pertaining to the mission, please refer to the briefing images.
When departing the area. Keep low and stay on the flight plan, that should help you remain clear of any SAM threats, but we can’t guarantee it.
Good luck everyone!

Update Log:
Added 4 F-16’s.
Added 3 JF-17’s.
F-14’s now have INS reference alignment stored.
Added 2 I-16’s
Added 2 Fw-190 A8’s.
Added 3 JF-17 placeholders.
Added 4 F-16 placeholders.
Added additional slot to C-101CC’s.
Reduced all other squad sizes from 4 to 3 (except F-14B’s and F/A-18C’s)
Added 4 F-14B’s.
Added 4 MiG-19’s.
Added 4 MOI (Mod of Interest) aircraft.
- MOI aircraft are intended to to shift to any new aircraft that any editor may want.
Reminder text to upload virus if it hadn’t already been done.
Delayed AAA/SAM reaction time a few seconds when player aircraft are detected.
P-51 group split to include both 25 and 30 models.
Spitfire group split to include both Standard and Clipped wing variants.
Removed all Hawk client aircraft.
4 F-18's added.
4 J-11's added.
"Restart Mission" radio option removed, functionality seems to be broken.
"Restart Mission" radio option now functioning properly.

https://i.imgur.com/caf1Lit.png https://i.imgur.com/VRluy3U.png

https://i.imgur.com/LUhF8sj.png https://i.imgur.com/ly9QbIo.png

Apache600 04-03-2018 07:12 PM

Generation Gap


Download Link: https://www.digitalcombatsimulator.c...files/3253080/

A fantasy mission where the Allies have developed numerous secret advanced aircraft, decades ahead of their time, and are forced to employ them during daylight operations in France.

Requires: Normandy Map, WWII Assets, and
(one of the following): AJS-37, AV-8B, F-5, F-14, F-16, F-18, JF-17, MiG-21, M-2000, P-51, Mi-8, UH-1, Ka-50, or SA-342L,M.

It's July of 1944, and for the past year your squadron has been part of the most secret military project in history. Second maybe only to the Manhattan project. The Nazi's may think they're leaps and bounds ahead with the testing of their "new" jet propulsion technology ... but they're actually decades behind us and our research. Our jets and helicopters have been flying for months already, and the weapon systems they employ would probably be considered black magic to those who have never seen them before.

All of our flight testing so far has been relegated to night only operations. However that is all about to change. Today, we're green lighting daylight activity over France. The allies have been suffering unacceptable loses, and we need to help turn the tide. It is still paramount that you mask yourselves as much as possible. We do not want to give away any of our secrets, and certainly don't want to uncover the location of our bases.

Rain hell down on the enemy, but do so while stepping quietly!

List of flyable aircraft:
AJS-37, AV-8B, F-5, F-14B, F-16C, F/A-18C, JF-17, MiG-21, M-2000's, P-51's

List of flyable helicopters:
Mi-8, UH-1, Ka-50, SA-342L,M

Update Log:
Added 4 F-16's.
Added 4 JF-17's
F-14’s now have INS reference alignment stored.
Added 4 F-16 placeholders.
Added 4 JF-17 placeholders.
Added 1 SA-342Minigun.
Fixed Bomber proximity call out triggers.
Fixed Carrier Fleet Turn call out triggers.
Added 4 F-14B aircraft.
Added another Stennis aircraft carrier (placeholder for the Forrestal) for the F-14’s.
Added TACAN and ICLS to aircraft carriers.
Added 4 F-18 aircraft.
Replaced Vinson aircraft carrier with Stennis.

https://i.imgur.com/FWvHu65.jpg https://i.imgur.com/j8yad2O.jpg

https://i.imgur.com/b21DATd.jpg https://i.imgur.com/eIlqswc.jpg

Oldfox 04-11-2018 05:51 PM

Generation gap sounds like a lot of fun but crashes when I clic on a M2000 slot :/

Any idea?

Rudel_chw 04-11-2018 06:27 PM

Thanks a lot Apache, for sharing them. I enjoyed your Museum relic campaign .. do you have another one on the works? :)

Apache600 04-11-2018 10:08 PM

@Oldfox, I just ran the Generation Gap mission and loaded up the first Mirage2000 slot without any problems. Sorry, couldn't tell you what is going wrong. Have you run a repair recently?

@ Rudel chw. You're welcome, and glad to hear you enjoyed the campaign. Off the record ... yes ... there is another campaign in the works. The story to it is very long, and not done yet, so it's still quite a way's off. Also, I'm waiting for features on the aircraft I want to use in the campaign to flesh out more.

Rudel_chw 04-11-2018 11:17 PM


Originally Posted by Apache600 (Post 3449799)
... I'm waiting for features on the aircraft I want to use in the campaign to flesh out more.

mmm ... maybe it will feature the Harrier? .. it would be cool to have a proper Campaign for this bird :)

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