Announcement

Collapse
No announcement yet.

User Profile

Collapse

Profile Sidebar

Collapse
NRG-Vampire
NRG-Vampire
Veteran
Last Activity: 10-21-2020, 09:25 AM
Joined: 11-30-2008
Location: Hungary
  •  
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • NRG-Vampire
    replied to 32 bit normal maps
    DCS does not use bumpmaps. Those are all normal-maps.
    Bumpmaps are greyish. Normalmaps are purple-ish or ocher-yellowish if it's inverted.
    See more | Go to post
    Last edited by NRG-Vampire; 10-17-2020, 11:57 AM.

    Leave a comment:


  • NRG-Vampire
    replied to 32 bit normal maps
    Nice job !
    Unfortunately DCS requires more and more resources so good optimization is key (omission of unnecessary/not visible texture details)

    I know few people will be whining (how DDS is the best/suitable for DCS) but some of my friends do a lot of "downgrade" of textures....
    See more | Go to post
    Last edited by NRG-Vampire; 10-17-2020, 11:49 AM.

    Leave a comment:


  • making those longer variants (from/based on the basic shorter LAU-68/131 3D models: re-vertexing, re-UVW-maping, re-texturing) takes/needs only a few minutes for an experienced 3D modeler

    however: i would be curious what are the advantages of those extended length launchers
    ...maybe:...
    See more | Go to post
    Last edited by NRG-Vampire; 09-25-2020, 06:34 PM.

    Leave a comment:

No activity results to display
Show More
Working...
X