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Posts
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What bothers me, that civilian tanker ships have perfect lighting right now, no raytracing, just light renders for much longer distance. And with super carrier, it pops right in front of your nose on approach.
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Please fix this issue, it’s clearly still there
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When at night - lights of the other ships (for example on Gulf map) are visible from many many miles away. Supercarrier deck, albeit illuminated is pitch black, and only visible within 1 mile from the ship. Should this be increased? At least is there any parameter in lua that can be tweaked? PS: this is in VR
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VSN F/A-18D Hornet with F/A-18C Cockpit
Mnemonic replied to josh-109's topic in Flyable/Drivable Mods for DCS World
Any possibility to make it multicrew? -
DCS now have good support of hand tracking, for example with Quest3. With hands tracked close to perfect it is now fully usable to interact with your hands in VR to do simple inputs into UFC, or work with MFDs on a pretty common VR headsets (Quest3 and Quest2). Unfortunately F-15E module doesn't support this, buttons can be clicked with the mouse, but virtual hands just go through the buttons without activating. This feature works great on ED modules (F/A-18, Ah-64), and I would love to see it implemented in F-15E as well. Please Razbam, this will be so cool! Can you fix this? Here is a demo how the hand tracking and interaction should work with DCS F/A-18:
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Mnemonic changed their profile photo
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Using Jester with a human present in the backseat
Mnemonic replied to C4PT41N_COLD's topic in DCS: F-14A & B
That would be very cool to have this option- 1 reply
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Barthek's CAUCASUS REDONE 2022
Mnemonic replied to Barthek's topic in Texture/Map Mods for DCS World
One (small) issue, just figured, for this mod to work properly ground textures should be on "High", when on "Low" ground works incorrectly, with some textures taken from the mod, and some default. Would be cool to also include in the mod ability to use "Low" setting, for higher performance in VR or for lower end machines. Mod looks great btw! Thanks a lot Bartek! -
I can concur, repeater HUD implementation has to be fixed for VR, it's eye straining and incorrect when used in VR headset. It doesn't work like on the videos posted here, it's rendered at the wrong stereoscopic depth, and reacts to the head movements. I hope devs can check this issue, would be pretty sweet to have it fixed.
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frodrigues2016 started following Mnemonic
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Bug: Can not jettison empty Zuni pods...
Mnemonic replied to Callsign JoNay's topic in Bugs and Problems
Bug is still there -
Eric Maddox started following Mnemonic
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Хотелка - для отсутсвующих сегментов карты, вместо черной подложки по умолчанию - использовать подложку с текстурой (или цветом) бумажной или картонной вкладки, не белый а такой вот желтоватый цвет состаренной бумаги. Сомневаюсь что карточки с топографическими картами будут заготовлены для двух масштабов для всех возможных сегментов всех закоулков карт в ДКС (Кавказ, Сирия, Невада, Марианские острова, Персидский Залив, а в будущем еще много чего другого). А исправление просто черного цвета на светло-бумажный сразу сделает кабину опрятнее и устройство применимее. Таким образом те сегменты которые частично содержат карту будут не так странно смотреться (с черными зонами). А те части где карты совсем нет - будет хотя бы виден начерченый маршрут, а то сейчас получается что маршрут чертится но черным по черному, и такая карта перестает нести любую полезную или даже эстетическую роль.
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Rocker buttons are good substitute, or, as an option use modifier (paddle lever on the stick) + the “last” button in the row as an additional button. don’t see it as much of a trouble, we’ll see how the general flow will be
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Petrovych's aim sight isn't in my screen center
Mnemonic replied to CCCP_gd's topic in DCS: Mi-24P Hind
I have found exact issue in the lua for the Raduga aiming sight and also did the fix for Petrovich UI, here is a thread, links for the fixes included: