Jump to content

Mnemonic

Members
  • Posts

    3785
  • Joined

  • Last visited

  • Days Won

    12

2 Followers

About Mnemonic

  • Birthday 10/31/1984

Personal Information

  • Flight Simulators
    DCS, MSFS
  • Interests
    Aviation, Art, VR, Programming

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. What bothers me, that civilian tanker ships have perfect lighting right now, no raytracing, just light renders for much longer distance. And with super carrier, it pops right in front of your nose on approach.
  2. Please fix this issue, it’s clearly still there
  3. When at night - lights of the other ships (for example on Gulf map) are visible from many many miles away. Supercarrier deck, albeit illuminated is pitch black, and only visible within 1 mile from the ship. Should this be increased? At least is there any parameter in lua that can be tweaked? PS: this is in VR
  4. DCS now have good support of hand tracking, for example with Quest3. With hands tracked close to perfect it is now fully usable to interact with your hands in VR to do simple inputs into UFC, or work with MFDs on a pretty common VR headsets (Quest3 and Quest2). Unfortunately F-15E module doesn't support this, buttons can be clicked with the mouse, but virtual hands just go through the buttons without activating. This feature works great on ED modules (F/A-18, Ah-64), and I would love to see it implemented in F-15E as well. Please Razbam, this will be so cool! Can you fix this? Here is a demo how the hand tracking and interaction should work with DCS F/A-18:
  5. That would be very cool to have this option
  6. One (small) issue, just figured, for this mod to work properly ground textures should be on "High", when on "Low" ground works incorrectly, with some textures taken from the mod, and some default. Would be cool to also include in the mod ability to use "Low" setting, for higher performance in VR or for lower end machines. Mod looks great btw! Thanks a lot Bartek!
  7. I can concur, repeater HUD implementation has to be fixed for VR, it's eye straining and incorrect when used in VR headset. It doesn't work like on the videos posted here, it's rendered at the wrong stereoscopic depth, and reacts to the head movements. I hope devs can check this issue, would be pretty sweet to have it fixed.
  8. There is no "Mosquito" under units on DCS website, Home > User Files Would be useful to have it there, as any other DCS module
  9. Хотелка - для отсутсвующих сегментов карты, вместо черной подложки по умолчанию - использовать подложку с текстурой (или цветом) бумажной или картонной вкладки, не белый а такой вот желтоватый цвет состаренной бумаги. Сомневаюсь что карточки с топографическими картами будут заготовлены для двух масштабов для всех возможных сегментов всех закоулков карт в ДКС (Кавказ, Сирия, Невада, Марианские острова, Персидский Залив, а в будущем еще много чего другого). А исправление просто черного цвета на светло-бумажный сразу сделает кабину опрятнее и устройство применимее. Таким образом те сегменты которые частично содержат карту будут не так странно смотреться (с черными зонами). А те части где карты совсем нет - будет хотя бы виден начерченый маршрут, а то сейчас получается что маршрут чертится но черным по черному, и такая карта перестает нести любую полезную или даже эстетическую роль.
  10. После посадки АИ вертолета, вышедшие на перекур бойцы резко меняют форму на НАТОвскую
  11. Rocker buttons are good substitute, or, as an option use modifier (paddle lever on the stick) + the “last” button in the row as an additional button. don’t see it as much of a trouble, we’ll see how the general flow will be
  12. I have found exact issue in the lua for the Raduga aiming sight and also did the fix for Petrovich UI, here is a thread, links for the fixes included:
×
×
  • Create New...