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Dzsekeb

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  1. I've made mod that does something similar. It only works in singleplayer, but it saves and restores mission time and date, so you have time progression between sessions, and it picks a semi randomized weather preset, including temperature and wind, each time you start the mission, based on a table of probabilities depending on month the mission is set in. You can find it here You can probably tweak it to have fully random date and time along with weather if you wish.
  2. Pretense v1.7.2 - 23 Feb 2024 Fixed occasional script error when saving zone groups
  3. Foothold Caucasus v1.4.9 and Syria v1.0.11 - 23 Feb 2024 Temporary fix to restore old Group.getByName behaviour
  4. Pretense v1.7.1 - 23 Feb 2024 Target smoke CMD now only available on revealed zones Fixed tanker speed defined in knots instead of m/s leading to high orbit speeds Temporary fix to restore old Group.getByName behaviour
  5. The mod needs to be added to the server too for it to work. If the server doesn't have it, it doesn't know about the animations on the model and the script running in the mission on the server can't access the state of the animation.
  6. You can place whatever slots you want whereever you need them.
  7. Its definitely difficult to get it tweaked to your preferences, theres a lot of randomness to everything, and the results of the changes will most of the time not be obvious in the short term. Also dcs crash logs dont help me, they're usually caused by issues within dcs not the mission. Yes as you rank up you gain acces to suport flights and eventually can relocate the carriers. You can find details in the manual. You can call in cap from the carrier once you reach a certain rank, but you will eventually need to resupply the carrier. Details in the manual.
  8. Use the Other->Naval Command-> name of carrier -> Information option from the radio menu to get the actual frequencies and channels. The ones from the mission editor are just the defaults dcs adds when you place something, the actual ones in use are set from scripts at runtime.
  9. Pretense v1.7 - 11 Feb 2024 Recon can now be performed independently from a mission using the new Recon menu (see section 1.9 of the manual) Artillery accuracy improved against zones that have their information revealed Sabotage CMD option now has a 100% chance of success against zones that have their information revealed JTAC now reveals information of zone its deployed to Increased cost of JTAC CMD Strike support can now only be called in on zones that have their information revealed Added cruise missile strike support option for compatible naval groups Assault convoys now have a small chance of deploying ambush and manpads squads somewhere along their route (valid for both coalitions) Naval groups now have persistence on a member level, if main ship is destroyed, interaction with naval group will be disabled for the rest of the campaign Note: Cruise missiles will only be available for campaigns started on v1.7 or newer
  10. No, the client unit only exist when a player spawns in. If they spawn at the wrong zone they get deleted. If they're allowed to spawn there they don't get deleted.
  11. It just deletes the unit of the plater in SP, this has no effect in MP so theres code to also kick the player from the slot (which in turn has no effect on SP). Search for getuserflag in the code. It should be the only place it's used.
  12. Foothold Caucasus v1.4.8 and Syria v1.0.10 - 04 Feb 2024 Fixed JTAC not retargeting in some cases when target is dead Removed the need for slotblock.lua in MP
  13. Pretense v1.6.5 - 04 Feb 2024 Fixed error on restoring strike targets Block slots from within the mission, removing the need for slotblock.lua
  14. Pretense v1.6.4 - 03 Feb 2024 Reduced max supply of carriers Added resource cost to taking off from zones similar to carriers (configurable) Caucausus: added spawnzones to Zugdidi to avoid units spawning inside map objects Fixed naval command menu duplicating for players with rank 0 Syria (both): moved El Taebah convoys farther from intersection to decrease chances of getting stuck on spawn Strike targets revealed by recon missions and spies now persist between restarts Fixed JTAC not retargeting automatically on destruction of target
  15. Pretense v1.6.3 - 31 Jan 2024 Fixed script error on Hercules cargo drop collision Fixed carrier stop command not being applied when reaching a goto waypoint Fixed Nova flight on Caucasus not spawning on LHA Fixed missing waypoints from kneeboards
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