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GiveMeHanzo

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  1. TBH, they might as well remake the entire netcode for DCS to fix all those desync issues. I bet the currerent netcode is from FC2 era.
  2. Omg, its still not fixed, almost 2022 now lol.
  3. This is kinda annoying, is this realistic or no? I never had this issue before the radar nerf, but it could be the old radar can see much farther, so all the full triangle has track file.
  4. Thanks! That solved it for me. Omg, my F18 hotas two positional switch for launch bar is bind to the front strut for F14, and since I had the sync hotas setting enabled, it always kneel as soon as I spawn, and reset to off position immediately, and I didnt realize that happend
  5. The NWS thing only happend once or twice, so I have no idea how it happend. Im using a honet stick, so its pretty hard to mis click it. The input overlay also shows no issue with my input. Thanks for the help, I'm given up at this point, I will just fly F14 from carriers now, its more fun anyway.
  6. No other mod, except the F22A, which shouldn't has anything to do with F14.
  7. Here is the mission file, its just a simple takeoff with fully loaded F-14B. I also made some recording, and after rewatch, I notice that sometimes, NWS auto disenaged itself when I start the takeoff, which I didn't know, so at around 100kts I pressed NSW button which reengage it and caused my plane flip over lol. I tried be as gentle as possible on my rudder, since over correcting usually make it even worse. After hours of practice today, I can only get around 50% chance to takeoff. Are there anything I didnt configure correct for takeoff? I have no problem takeoff with F16, F18,JF17 and even spitfire. F14B Takeoff full load.miz
  8. Thanks, that might be the issue, since my throttle is Wingwing Orion, which is similar to warhog, I will definally do some more testing.
  9. I practiced in single player with no other planes, also no wind. I also checked my rudder which is not spiking(I even used a powerd usb hub, so the pot sensor has enough voltage) This feel like a RNG to me, since F14 almost always drift on takeoff, sometimes slowly and can be corrected, but sometimes very rapidly.
  10. I just spend an hour practice F-14 takeoff, it still has the random drifting at around 80kts. It dosent happen every time, but when it happens, its nearly impossible to be corrected. Its like a magic force suddenly pushing my plane to left or right, and my rudder and stick correction either does nothing or suddenly make it spin to the other direction and lost control. I also tried on different map, and its happening on other maps aswell. I have a rudder paddle, and I tried different curves, and nothing seems to help, it also happends with both clean config and fully loaded. Could this caused by the recent FM change? It just feel so odd that I'm having such a hard time to takeoff on a runway, it feel so much harder than carrier landing or air refueling lol. Other module like hornet and viper doesn't drift nearly as hard, and can be easily corrected.
  11. Oh, lol I probably need to fact check when I watch another Grim Reaper's tutorial
  12. Today I was playing on a server and spawn in a hanger in Anderson AFB, I find myself unable to taxi, due to the wing already contact the hanger wall, although I can sweep the wing back and taxi, maybe it would be a good idea to spawn F14 with wing swept. Also Im having a really hard time to takeoff on the runway on Anderson AFB aswell. For some reason, it keep drifting hard to one side, and I cannot correct it back with both stick and rudder. I never experienced this issue on other runway, and I can also land on it without issue. Only when takeoff. I did disengage NWS before takeoff, and I also tried anti skid on and off, nothing seems to help. I tried about 6 times, and only managed to takeoff once without spining off the runway.
  13. I had simlair issues like OP, my hornet radar have difficulities TWS locking AI mig29s, it only able to pick them up at around 40nm, and the lock keep dropping, which made most of my aim120 launched at 30nm lose track and went into space. I even set the scan zone to 20degree, and its still cannot get reliable TWS lock, I also tried HI mode, which also dosent help. I played the exact same mission on F16C and F15, both had little to no issue locking all 4 migs from above 50nm, and they all can guide my aim120c to pitbull without dropping locks.
  14. F16 always handled like a brick for me, and I feel like the F18 can out rate F16. After watching other peoples video, I decided to remove the pylons from F16, and did a tacview test. I tried to maintain a 380kts turn at sea level with 50% fuel. It seems like I can maintain about 2 degrees more sutained turn rate without pylons, which is pretty significant, it can also regain energy much quicker at low airspeed. I tried a dogfight against ACE ai JF17, which was very hard to beat, since it used to have better radius and rate. Without pylons, I was able to match the 1 circle after merge, and easily out rate it, and killed it with in 90sec. F16 feels like a different plane without pylon, which is is strange, since other plane like F18 dont really benefit nearly as much without pylons. I attatched the tacview files of the turn rate test, my testing method might not be very accurate, but the difference is so big, that it cannot be margin of error. Tacview-20210703-165725-DCS.zip.acmi Tacview-20210703-170045-DCS.zip.acmi
  15. Yes, I was having a really hard time dogfight against Ace level AI JF17, until I removed the pylons, suddenly I was able to match it in one circle and beat it in 2 circles...From Tacview testing, I found that removing pylons add about 2 degrees sutained turn rate on F16C, which is a huge boost, it also recover energy much quicker. F18C dosent seem to have this much of drag with pylons...
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