Jump to content

Polychop Simulations

3rd Party Developers
  • Posts

    249
  • Joined

  • Last visited

  • Days Won

    4

About Polychop Simulations

  • Birthday 11/03/1984

Personal Information

  • Location
    Germany / The Netherlands
  • Occupation
    3rd party developer
  • Website
    http://www.polychop-sims.com

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thanks for the report, we'll check it out.
  2. Press Rshift+P, it toggles between displaying the co-pilot model, co-pilot and pilot model and no pilots at all.
  3. Hi there, thanks for reporting. This is a known issue. Especially the NADIR needs a total overhaul to be truly multicrew compatible and that will happen at some point but is a rather large project. In the mean time what you can do is press and hold the nadir buttons slightly longer. We've just started a complete multicrew overhaul involving all systems and devices, again a very complex and time consuming project that will need some development time.
  4. What you see on the rails are not missiles, they are tubes that contain the missiles. The rubber protectors at the tips open up when launching the missile. Granted this has not yet been animated on the new mistral tube models. You can see the rocket motors from the rear on full tubes.
  5. @f4l0If there is anything we can do to mitigate this, please let me know.
  6. Make sure they are not bound for the co-pilot position either.
  7. Ugh good question, I should have phrased that better. It's for the M134 minigun.
  8. **DCS: SA-342 Gazelle February 2024 update** *Facelift* The upcoming update for the SA-342 Gazelle will introduce new features, fixes, quality of life improvements as well as a facelift to the external models and textures. We're gradually replacing the original liveries that stem from the release back in 2016 with highly detailed renditions that make full use of physically based rendering techniques (PBR), many of which are included in this update. The SA-342 Gazelle minigun variant not only received an update on the M134 and gunner models, it now features the first iteration of our gunner AI capable of making short work of any soft target it can get within its sights. *Community Contributors* Over the past few months Polychop Simulations has been working closely together with a number of very dedicated and exceptionally skilled community members who have shown an interest in contributing to the module by putting in their time, effort and expertise resulting in what is essentially a graphical overhaul for the SA-342 Gazelle as well as an extensive set of kneeboard pages and documentation on the all new French liveries that can be found in the module's Doc folder, or more continently, attached to this post. *Input system overhaul* With the upcoming update of the Gazelle we have overhauled the inputs system. This means that it is likely that you will have to rebind all of your controls for the Gazelle module. The inputs for the Gazelle are now split into separate categories for the three positions - Pilot, Copilot and Gunner (the latter for the Minigun variant only). The inputs system works differently depending on whether you are flying with other players in your aircraft ("multicrew"). When in "multicrew" mode, each player will only have access to the inputs according to their position. However, when flying the Gazelle in a singleplayer mission, or flying on a multiplayer server but without other players in the aircraft, the player will have access to multiple input categories depending on the position they are in. In short, this allows a single player Pilot to also use the Copilot inputs, and vice versa. The priority (in the event of two inputs being bound to the same switch) is determined by the currently occupied position. For example, if you have the 'Fire Laser' input from the Copilot bound to "Button 1", and the "Force Trim" from the Pilot inputs also bound to "Button 1", then pressing "Button 1" will action different behaviours depending on whether you are sitting in the Pilot or Copilot seat. However if you bind them to different buttons, you can use both from either seat. The available inputs are as follows: - Pilot position - access to Pilot and Copilot inputs (Pilot priority) - Copilot position - access to Copilot and Pilot inputs (Copilot priority) - Gunner position - access to Gunner and Pilot inputs (Gunner priority) Please note that we expect further disruption to the inputs system as we continue to bring improvements and add various missing inputs to the Gazelle. We thank you for your patience and understanding. *The future* While we have come to a point at which it is now all hands on deck for the OH-58D Kiowa Warrior module's final stretch, Polychop is determined to keep updating the SA-342 Gazelle module on all levels including but not limited to major features such as an English (Empirial units) cockpit, a George like AI pilot/gunner and the transition to the new rotor blur system seen in more recent rotary wing modules. We'd like to be transparent on the fact that the aforementioned final stretch of the OH-58D Kiowa Warrior module development will have a certain impact on the development of new features for the SA-342 Gazelle for the next few updates. https://youtu.be/mjk64Y3mXdE DCS: SA-342 Gazelle by Polychop Simulations Exterior model art updates Added: New PBR material for glass surfaces. Added: 3D model detail additions Added: Reworked damaged and destroyed 3D models Fixed: General PBR material improvements Fixed: 3D model shape and smoothing Overhauled and replaced all external textures and liveries in full PBR Added livery: FR ALAT HRI 1981 Added livery: FR ALAT HRI Daguet 1990 Added livery: FR ALAT HRI KFOR 1999 Added livery: FR ALAT Sable 1990 Added livery: FR ALAT Sable 2003 Added livery: FR ALAT CE Daguet 1990 Added livery: FR ALAT CE OPEX Added livery: FR ALAT CE Barkhane 2014 Added livery: FR ALAT CE EALAT Added livery: CYP Air Force Sand Added livery: SRB Air Force Green Added livery: SYR Air Force Sand Teal Added livery: US Marines Grey Added livery: YUG Green / Brown Added livery: UK Army Air Corps BATUS Added livery: UK Army Air Corps BATUS Orange Added livery: UK Army Air Corps Green / Black Added livery: UK Army Air Corps Green / Black UN Added livery: UK Army Air Corps Green / Grey Added livery: UK Desert Army Air Corps - Operation Granby Added livery: UK Royal Marines Green / Black Added livery: UK Royal Marines Green / Grey Fixed: Athos / GOA sight now only updates when not stowed (fps gain) Fixed: Athos / GOA sight symbology disappearing when changing zoom levels Added: Opacity added to Athos / GOA symbology Fixed: Magnetic variation not displaying correctly Added: Document explaining the new French liveries in the module’s Doc folder Added: Kneeboard pages Added: Minigun tracer ratio selection (Fewer tracers for NVG operations) Fixed: M134 fire logic Updated: M134 weapon model Updated: M134 gunner model Updated: M134 sight now collimated Added: First iteration of AI M134 gunner (limited to player controlled Gazelle) Known issues: External weapon sounds not matching correct type of weapon
  9. Seems like you are using a mod. Try it without mods and see if it's the English cockpit causing your issue.
  10. It's because all our weapons are gradually being replaced by ED's equivalents. It will show that message in the log when there are duplicates (our own and ED's). We will get rid of our own weapon declarations. This error does not effect the user in any way.
  11. We're getting there. As it's not completely done yet and especially ALV (line of sight mode) still has some quirks, it wasn't mentioned in the change logs. Still working on it and it has a very high priority for us.
  12. Dear DCS community, The Polychop Simulations team wishes you a merry Christmas and a happy New Year! With the year coming to an end it seems like a good time to reflect on the past and look at the future. Let’s address the big elephant in the room first. While this year has not been the year of the OH-58D Kiowa Warrior release, we’re thrilled to finally see a light at the end of the tunnel. In fact, we’re approaching the end of the tunnel fast. While the development of the module hasn’t been exactly a smooth ride, the progress made in the past year has been immense. As the new coders took over the project from our parting engineer, they saw the need to either rewrite or refactor most of the code that drives the module to ensure the desired internal quality threshold in systems and the flight model as well as make it more efficient, dynamic and future proof. Artwork has been touched up and finalized. On top of that new features have been added which include but are not limited to Level 2 Manned-Unmanned System (L2MUMS), an overhauled Control Display Subsystem, Optical Display Assembly, Pilot Display Unit and the Improved Data Modem. Last but not least, the module has been sent to Eagle Dynamics and passed the flight model tests. All this would not have been possible without the continued efforts put in by our subject matter experts and testers who have stuck with us for many years now. We’re confident it will soon™ be time to lift the veil and break the radio silence surrounding the development of the OH-58D Kiowa Module. The past year has not been all about the OH-58D Kiowa Warrior though. While the original plan was to work on an overhaul of the SA-342 Gazelle after the release of the OH-58D Kiowa Warrior module, a decision based on the original planned development timeline, the newly formed team revised that plan and started to develop the SA-342 Gazelle overhaul in tandem instead. With the first few updates for the SA-342 released in 2023 we’re off to a good start but we’re not even close to being done. The SA-342 Gazelle will see intermittent updates, including but not limited to the flight model, A.I. gunners, a graphical facelift and English cockpit. We’d like to express our sincere gratitude to a number of contributors from the community who have dedicated their time and spared no efforts in providing the most excellent liveries that are now part of the module.
  13. Best practice for now is to use the laser range finder to determine whether you are in range for the HOT missiles and just place the crosshairs over the target. The ranging reference marks are mil lines which should allow you to estimate the range of a target without the use of a laser range finder.
  14. Hi there. I could write a lot about this but nothing I say will explain it as well as this wiki article: https://en.m.wikipedia.org/wiki/Transverse_flow_effect Transverse flow, and anticipating the effect is key in countering it
  15. That could very well be the case. But truth be told.. the current team doesn't know for sure
×
×
  • Create New...