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Captain_Bruna

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About Captain_Bruna

  • Birthday 01/09/1982

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  • Flight Simulators
    DCS World / Star Citizen / MFS2020
  • Location
    United States
  • Interests
    My Family/ PC Gaming / Baseball / Shooting

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  1. Can confirm. I was building a Testing Mission and I set the condition to, "Part of Group in zone = X Group", "or", "Part of Group in zone = X Group". Every time I would go into the mission to test, the enemy aircraft would already be in the air even with late activation marked for the enemy group I was testing. The only work around I found so far was to change the "Part of Group in Zone", to "Part of Coalition in Zone". When I did that and tested it, it worked as it should, but it's not what I wanted it to do. I am glad the Devs are working on it. I hope they get it patched on the next update. It is not a game breaking situation, so I do not mind how long it takes. I will just have to come back later and build the mission I was working on because I need the "Part of Group in Zone" condition.
  2. @draconus Yeah I figured that would be the case. I agree it would be #1 on the wish list as I know I am probably not the first person to ask about this. It would help planning missions that involve the carriers so much more immersive if we could place them anywhere on the carrier for players. I already knew about the spawn and launch order control but had completely forgot about that so thank you for reminding me. I will find a way that fits our needs. Thank you for your reply and clarification on my question.
  3. I am heavy into creating missions and coming up with scenarios for me and my community to fly. I am creating a campaign and when placing aircraft on the Super Carrier, the planes always go to the catapult area no matter what. I know when you spawn into the aircraft they will show up near the elevators or in front of the catapult. But sometimes, when two people spawn into an aircraft at the same time, the planes connect and cause damage to the aircraft. Is there a way to put planes into a custom area like you do with static aircraft and when the player spawns into said aircraft, they will be in the custom spot where it was placed? @BIGNEWYIf this is not possible currently, could this maybe be a feature added in the future, or am I just missing something?
  4. @BIGNEWY The only way this works like it is suppose to is against static targets. I tried this both in regular and VR mode. Any targets I have set that are active threats will not show up no matter if they move or not, at least for me anyway. I can sometimes see them with the TGP set to TV mode, and if the target is set on a clear open field with no vegetation. I also tested this on the PG Map and I cannot see anything no matter what the TGP is set to unless they are static targets.
  5. Yeah I am using the AGM-65D. I figured it was a bug. I had thought it was something on my end at first. Thank you for the feedback.
  6. I have a question regarding the use of Mavericks and acquiring targets using the MFPD. I use the TGP while searching for targets and when I locate one and switch to my Maverick side MFPD, I cannot see the targets until I am very close and almost to the point where it is impossible to lock on and strike the target. I end up over shooting and missing the target completely. I use VR (HTC Vive Pro) and I use to be able to see targets clearly, but now I cannot even hardly see the targets. Has anyone else had this problem in VR or know what I can do to fix it?
  7. I usually set to auto like Wags explained in the video. I have also switched it between different ranges from 100 to 1500. Still does the same thing. TrackIR I hit targets fine, but in VR it seems a bit different even tho I am doing everything the same way.
  8. I agree. The Apache and VR are a great combination. The only problem I have had is after boresighting, and I fire my guns at a target, my rounds tend to hit way off. Are any of you having this problem or am I doing something wrong? I am boresighting the same way as I do when I use my TrackIR and my rounds hit fine on targets then.
  9. Yeah since I originally posted it, It seems to stay on but I have figured out how to fire my missiles and destroy targets even from the pilot seat. May just be a glitch where it is showing the limits, but not actually being limited. I had the same problem you did as well except mine was showing the BAL Limit even when my laser and nose of the aircraft was directly in front of me. I am sure everything will get patched and updated as time goes by, I am sure everyone expected there to be a few issues on initial release.
  10. Whenever I am sitting in the Gunners seat and acquire my target with the Hellfires, I keep getting a BAL Limit. What is this and what do I need to do to keep from getting it? I have tried tried going higher in altitude and even get closer to the target but I keep getting this. I end up getting shot down by targets that are further away. It prevents me from activating my the LFRD lasing option to where I cannot lase the target. Can anyone help with this?
  11. I am also having this issue. I am attempting to host a server for me and my friends to enjoy but it does not show up for them and when they try to connect through the IP, it says server offline. I never had this problem either as my friends could always connect to my hosted session. Now everything is different and we cannot fly missions together. A lot of people put several hours/days/weeks or even months building missions on the mission editor, we should be able to share the fun with friends and get true feedback or just simply enjoy the missions. Multiplayer hosted sessions need to be addressed and fixed. DCS is an amazing experience and I would hate to think people would leave DCS simply because of multiplayer connection issues. We also have the Apache coming, it would be a shame to think that we could not fully enjoy that chopper due to friends not being able to join sessions.
  12. ok I got it working the way I wanted to. Thank you for that. It jogged my memory. Is there a way to make these missions only show up for particular aircraft. For example, if I wanted to do chopper missions as a side mission, but only have those choppers be able to see it in the F-10 menu and activate the mission.
  13. Hey guys, Its has been awhile since I have messed around with the Mission Editor for the most part and need some help refreshing my memory on how to add a sub item to the F-10 menu. I have done it before, I just cannot for the life of me remember how I did it. So what I am wanting to do is this. I have added a radio item that says mission list after clicking "other", which shows up fine. But how do I make it to where I click on said missions list and show mission 1? Once I click on Mission 1, I want details for that mission to show up for me and my guys. Can anyone help me on figuring this out please? Any help would be great.
  14. Hello Eagle15, I hope you are well. I have a few questions for you regarding your request to join the squadron. 

     

    1) How did you hear about our squadron? Did you come across it on the forums or do you know some that is affiliated with us?

    2) Do you own any modules besides the default ones that come with DCS?

    3) Have you purchased any maps, or do you only own the default map?

    4) Are you using DCS World Open Beta or are you on the stand alone version?

    5) How long have you played DCS World?

     

    Please respond when you have time. The 82nd Black Lions Squadron is in the process of being reformed.

     

    Thank you,

    Captain Bruna

  15. Not sure. Unless someone copied it and put it there. The EWR is working now fine now. I think it may have just been something internal. I performed a repair on DCS and that fixed it.
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