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Asset

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  • Flight Simulators
    A-10C, Ka-50, Mi-8, Huey
  1. What I find extreeemly annoying (and bends my brain when trying to fly and adjust comms at the same time): The dials for radio frequency on the UHF are inverted. Scrolling the mouse wheel up actually decreases the number.
  2. Will there be a stream with commentary available? For all those of us who are still learning to survive in a PVP environment...
  3. wow, that got quite a discussion going. Thx everyone for contributing.
  4. I all, I am confused about the fuze settings in free fall bombs. The manual does not say a lot about the meaning of the settings and it certainly does not say when to use what. Mfuze: You have a choice of nose, tail, and nose+tail. What does that mean? The fuze is basically what causes the explosives within te bomb to explode, right? So I assume there are two fuzes inside a bomb, nose and tail, but which option to use? Do all bombs have two fuzes? A nose fuze makes perfect sense to me, 'cause that's what the bomb will touch the ground with. What is a tail fuze good for? And why not simply always go with nose+tail, just to make double sure the bomb explodes? Unless it is not "nose OR tail" but "nose AND tail"... Efuze: Do all bombs have an efuze? I saw several people dropping bombs without setting the efuze. Will it still explode? If it does, why is there an INST setting? I thought INST means it will explode as soon as it hits the target (in contrast to DLY1/2). I guess DLY means it will not explode right away but a little later. But what do I need that for? Also, what does VT do? Thanx, Asset
  5. ^^ what he said! :thumbup: Wofür hat man denn nen Co-Piloten? In echt könnte man sich auch die Arbeitslast teilen wenn einer fliegt und der andere auf die Karte schaut. Oder der Pilot hovered während der Gunner nach Zielen sucht. Finde die "Autopilotfunktion" beim Huey (aka "Dave") super sinnvoll. Bei der Mi8 frage ich mich immer, wieso "Sergeiy" nicht mal kurz das Steuer übernehmen kann während ich die Toilette besuche.
  6. This. I rather spend my precious processing power on real pixels than some virtual ones that help a bit but cost exceptional. If you want resolution nothing beats real resolution.
  7. +1 SEAD, ich komme! :pilotfly:
  8. I am surprised how you guys jump the bashing train. He's just a dude (literally) making a video while running a little hot. I could not care less. If you know what's in the M2K just don't listen to him. If you are unhappy with his comments make a video yourselves showing how great you find the Mirage.
  9. Well, this is a Rift user speaking here. Let me be clear: the immersion is amazing. It cannot be described, this feelinf of actually sitting in a plane, with plane all around you. It raised my helo flying skills to a new dimension as you can judge its movement so much better. However, I am also in a squadron that takes flying seriously and I do have the feeling that I am hindered in my performance by the current VR sets. Resolution is low, I have to use the zoom constantly, I have trouble reading the course of the HSI or my wingmens' altitude off the TAD or the currently selected radio preset. So I am experimenting going back to TrackIR and use a second touch screen monitor for displaying gauges and MFCDs/CDU. And VR is very power hungry. I have 4GHz i7 and a GTX1060. 130fps in 2D, 45 in VR, hmmm. My advice would be to ask yourself what you want to get out of your flying. Roam around and have a bit of fun: go VR. When doing it a bit more serious going the non-VR route seems a good route as well. It's pretty difficult to take notes with a VR set on. If you fly planes VR does less for you then with helos. I don't know your monitor specs, but if they are 120Hz compatible you could try 3D glasses like NVidia 3d Vision 2. Maybe this can be a good compromise and only set you back $200.
  10. Trying to revive this old thread as I have several questions regarding this technology. I have a CV1 and the immersion is perfect. But resolution and performance with the new 2.1 sucks. When I fly in my squadron we take it seriously and I feel like I have trouble performing in finding enemies or reading gauges/pushing buttons. I basically can only do it using zoom. Also the image looks like its two images not perfectly aligned, making moving objects blurry. I usually have 45 frames in the Rift in DCS 1.5. The new 2.1 killed my frames, now down to 25-28 on the ground at Nellis, where in 2D I have >100fps. However I do not want to miss 3D, as it is so much better, especially for helos, my secret love. Also with the Rift you cannot see the outside world. What is great for immersion is not so great in a real scenario with my squadron, as I have to check several papers (kneeboard res still a bit low sometimes) So now to my questions: - is the depth perception with Nvidia as good as with the CV1? - The fps with Nvidia 3d will always be half of what I have in 2d? - Do I need a special monitor? What are the requirements? Why does it have to be a 144Hz monitor? If my PC setup is only capable of 100fps in 2d I will get 50fps in 3d, so why would I need a 144Hz monitor? -I would like to do a two monitor setup, with my 23' touchscreen as the cockpit, running SDA software for most buttons, MFDs, CDU,... . This screen is not 144Hz, so will this setup be possible? Headtracking: I have a TrackIR5 which I use with the track clip that you have to attach to a baseball hat. I do not own the click that gets attached to the side of a headset. I wind the tracking not to be as precise I which. I feels shaky. Even when I up the smoothness I always feel like I cannot aim my view precisely. And I am limited in how far up I can look, because it loses track. Can anyone who has tried both tracking clips give an opinion on which is better. Thank you
  11. EGI needs 4 minutes to align, if you do it properly. But then I don't know if that impacts precision of JDAMs.
  12. Not if modeled correctly. Hovering requires full power. For that the engines get cooled with water and it only lasts so long. The Harrier cannot hover for more than 90 seconds.
  13. The idea would be not to do it on you own, so not 8 trips by only one pilot. And a FARP would be something that lasts till the endt of the round, so potentially saving time for following attacks and other players.
  14. As a player who predominantly flies choppers, I find it quite tedious to get to some places across the mountains. It takes 25minutes just to fly there which will get quite boring after you have done this 4 times, since the map is not progressing. Proposal: How about introducing a mobile FARP? I mean, that's what they are meant for, to be quickly established at forward positions. Just make it in a way that it takes a bit of effort, like 4 crates in total to set one up. You have to place four crates to set up a FARP in a one location to create it and the FARP does not count as a objective so it is not captureable. Once all units are destroyed the FARP will just disappear. And limit the numbers to just one ore two.
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