Jump to content

Marsvinet

Members
  • Posts

    268
  • Joined

  • Last visited

1 Follower

About Marsvinet

  • Birthday 11/15/1996

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Everybody needs to know that the second somebody books some time off for a release, a developers computer catches fire, delaying said release by at least two weeks™!
  2. Hopefully it includes working winches on the helicopters. The LPG-150 on the Mi-8 has been teasing me for far too long!
  3. I am a sucker for the blunt nose in air force liveries. But even then, the long snout of the E is still attractive.
  4. Now that is a certified "Hnnngh" post, with a taste of "WANT".
  5. A temporary half-assed solution would be to use my friends excellent livery: https://www.digitalcombatsimulator.com/en/files/3317484/
  6. Correct, Harrier is not FBW. It has a stabilization/dampening system to help you fly it, but no full-on fly by wire setup. As for Mark's question, it has a Q-feel system to provide feedback to the pilot since all surfaces are hydraulically controlled, meaning no natural feedback is felt. I can't remember exactly what the Q-feel involves, but at least one part involves springs fitted to the flight stick between the stick and the hydraulic actuators, which is why the pilot isn't supposed to jerk the stick around before there is sufficient hydraulic pressure, to avoid damaging the spring setup. I know the AV-8B NATOPS has more information on it, but look for it at your own risk.
  7. From my limited testing, it appears we got new sounds for the rotors and the shake/rattle when around ETL with this patch
  8. I personally think it should be in the rearm menu, simply because it is much more user friendly. The radio menu system is adaptable, but a pain in the behind to use.
  9. Yeah, that was for the scripted rescue winch, but the rope length for the slingloads was still unchangeable
  10. No, there is no functionality like that as far as I know. It would be really useful and I haven't seen any requests for it either.
  11. I am assuming that it is a work in progress, especially since it wasn't even present in the changelog. So right now it does end up funky with the mix of old and new sounds. Though one cool aspect added is that you can hear the igniters crackling during engine startup now.
  12. I have played around with it, but at the same time as flying at high density altitude and physical altitude, so nothing really conclusive. But with the "remaning service life" set around the middle of the bar, I could not manage to hover IGE with 1600kg internal cargo at the Kerman AFB. I was also trying to simulate the even earlier TV2-117 engines, so I'd just say, play around with it until it feels fun.
  13. What I recall, and @AeriaGloria can verify, is that the OFP2 is newer and weighs more, but also has a more potent engine to balance out the added weight. Before the last update, the simulated OFP2 did not have that extra powerful engine and therefore had quite crappy ballistics, which lead to different range tables. Now it should behave closer to the KOM, but will still differ, so use the KOM tables, but you might have to dial it in to fit the OFP2 ballistics better.
  14. Yup, I'm really hoping for a built in weight simulation, instead of using my own janky scripts to simulate troops disembarking. Combine that with animated troops exiting and all cargo modules would be golden.
×
×
  • Create New...