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M460

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  1. Noticed the ZSU-23-4 "Shilka" doesn't show a radar HUD having one.
  2. I noticed the Testing 9A331 "Tor" (SA-15) and 2C6M "Tunguska" (SA-19) do not have infrared or night vision implemeted. While the 9A35M3 "Strela-10M3" (SA-13) does have it implemented even in driver and isometric view. Am I missing something here?
  3. The radar interface (Plan Position Indicator) screen collapses as shown above. I use a two monitor setup and tried the available Monitors options with no fix for this. Anyone else having this issue?
  4. +1 It's sad to put the insurgent faction on the blue side all the time and not be able to blow the up w/o scoring a friendly kill. time for some combined OPS. Bring that 3rd coalition for the win!!
  5. So what is the role of the gunner on the Mi-24/P with a fixed cannon?
  6. Same happens on the MI-8 impossible to play transport.
  7. This was my first F-14 Sim!
  8. Ping would just be the time it takes to communicate from one station to another, latency would carry additional holdups result from handshakes, encryption, signal and even hardware... But its how bad The engine handles out of time packets. In general information is not being streamed properly so, up becomes down because that was 2 seconds ago...
  9. LAN Connection > Hot WiFI Card > Take a good look at the Second Hop MAX. Now what would result of this.
  10. That is fundamentaly wrong. You can have a 300ms ping connection with 06ms latency. (No Lag) You can have a 60ms ping connection with 120ms latency. (Mucho Lag) You will find that latency is mostly produced on the connection between your PC and your Modem. They are not the same.
  11. I'd put my money on latency over ping to be the issue.
  12. I'll say it again. We all should first, account for our connection to the server. Only then we can clear out for game logic performance. pingplotter test to the server will tell you if your connection is the problem(I will demonstrate how to make an on demand warping connection, and how to solve it for those unaware). Feedback on bugs and glitches is a must and I encourage people take their time to point stuff out, don't take me wrong.
  13. The amount of Changes, rollbacks, Nerfs and all else on this Testing phase would be quite impressive if this would't reflect the inability of some players to adapt to more challenging environments. All this Lag experts and Balance Authorities are making Ciribob work overtime, cause you know there can be two kind of opinionated players. The ones that require Gerber for breakfast, and those who would eat the nails out of their own coffin I'd rather have what ever chow is given by the @SERVER ADMINS instead of the soup ya'll trying to cook.
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