strikers_blade
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About strikers_blade
- Birthday April 13
Personal Information
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Flight Simulators
DCS World 2.5
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Location
Ohio, USA
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Interests
Airsoft, PC Games (Milsim)
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Occupation
Field Service Engineer for a Swiss Company (but I am based in the US)
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Pretense - Dynamic Campaign
strikers_blade replied to Dzsekeb's topic in User Created Missions General
Thank you sir, that was it. -
Pretense - Dynamic Campaign
strikers_blade replied to Dzsekeb's topic in User Created Missions General
Hey guys, Probably a dumb question but one of our members was editing the mission to see if the Hercules would work on the mission and while it doesn't crash the game, the cargo door is not being detected when it is time to load some cargo. Anything we are missing here? p.s. I searched the forums without luck so far. -
In my quest to use less triggers as possible in the ME (so it is easier to copy/paste missions throughout the different maps), I started working on eliminating the "do script file" action by the assert(loadfile("C:/Scripts/xxx.lua"))() via the doscript action and it works pretty good. Instead of using a dozen DOSCRIPT FILE, I just use one DOSCRIPT and include all the .lua in the same trigger. Now, I was reading through the forums/google yesterday and noticed that some people are saying you should use temporarily. Is there a reason why? I am assuming using it would mean your .lua files are not incorporated inside the .miz so a smaller mission file and some protection to your own mission "copyrights". Is there something I am missing here? Going along the same topic, could/should I do the same things for the other missions I want to load through the menu RADIO (example, I have a radio button allowing me to load the night version of the same mission). note: It is for a dedicated server.
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Where can we get more information regarding the ME updates and upgrades? I noticed in today's open beta update that we can now have a password for a coalition but could not find anything in my WEB GUI regarding the coalition password. I found the password protection inside the ME itself for the units and roles but that is about it, nothing else protecting the whole coalition on the server.
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necroposting...almost. I also have issues with the way the grids are taken. For instance, MOOSE script uses that kind of coordinates; { [1]={["y"]=242140.57142858,["x"]=-6478.8571428583,}, [2]={["y"]=242188.57142858,["x"]=-6522.0000000011,}, [3]={["y"]=244124.2857143,["x"]=-4344.0000000011,}, [4]={["y"]=244068.2857143,["x"]=-4296.5714285726,}, [5]={["y"]=242140.57142858,["x"]=-6480.0000000011,} }, }, How was that converted to a regular X and Z format from DCS ?
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Very simple in fact: Be able to build a standard FARP with refuel, re-arm and CARGO capabilities. As of now, the code allow a FOB to be built and it gives you the cargo feature (CTLD in the menu RADIO - Thanks to Ciribob/Moose) , not the re-arm and refuel features though. So you would think having the other vehicles like the M939, HEMTT, etc would get the job done but it doesn't . So I thought about being able to cargo a "FARP" unit but apparently, it is not that simple because of the frequencies and other FARP related features. This is where I am now...digging for more information
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@cfrag , Another question for you; Can the FARP be scripted? Not just the vehicles but also the helipad itself? Last time I read about this, it could not be done but that was discussions dating 2-3 years ago and since DCS updated, perhaps you found new "options? CTLD can build FOB but not FARP as far as I know.
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Another newbie question from me; I am trying to transfer the ME triggers into script. One of those trigger is the trigger.action.setUserFlag and also it's trigger.misc.getUserFlag counterpart. So for a flag I make true in ME (example flag 700), I would get something like trigger.action.setUserFlag (700, true ) in the .lua file. To be able to read it now, I would just use trigger.misc.getUserFlag(700) to read the same flag. So to put this into context, here is a little example; function easy_mission() trigger.action.setUserFlag (700, true ) end So here is the question; What is the proper way to retrieve the flag #700 information? I looked at MIST, MOOSE, CTLD and all other major source and none of them are as simple as just doing a trigger.misc.getUserFlag(700). Can I just do a IF trigger.misc.getUserFlag(700) == true, then XYZ end or do I absolutely need to handle it more like a local mission1 = trigger.misc.getUserFlag(700) IF mission1 == 1, then XYZ end
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I am not totally sure you are trying to replicate my issue; So I basically want the SAM to go LIVE, the incoming jets to get "locked" and the SA page to see the radiating zone of the SAM but at NO TIME, the launcher to shoot their missiles Is it your objective too? (the radars alone won't do anything without a launcher) If so, @Nick_17 wrote a little something for it (Thanks Nick btw ) SAMControl.miz