ruxtmp
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They have given updates but all I can determine from that is sometime in the future (month, years?) we will get a ready room, airboss station, and flight directors. Could care less about the first two but flight directors would be nice and functioning comms with radio changes would be nice. Including hearing AI make radio calls.
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I am not sure how bad the R77 is but if it uses the same code I would say its not very good either to those using it. I just stopped flying missions with air to air. With the generally poor AI and poor ATA missile performance it is just less frustrating to fly single player ATG attack missions. SAM missiles do not seem to suffer from the same tracking issues from what I can see.
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Military Assets for DCS by Currenthill
ruxtmp replied to currenthill's topic in Static/AI Mods for DCS World
Any chance at all for some additional Iranian assets, especially ships? Thank you for all the wonderful already created assets they are amazing. -
All air to air missiles seem to have a terrible Pk in single player for me. Does not matter if it is player or AI launched at best any air to air missile is a 50% chance of hit or less. Online against human targets that are somewhat aware the Pk goes down to about 20%
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Expectation on Air to Air missiles of the MiG-29A?
ruxtmp replied to pepin1234's topic in DCS: MiG-29A Fulcrum
Yes at least 90% of the time especially in MP. -
Expectation on Air to Air missiles of the MiG-29A?
ruxtmp replied to pepin1234's topic in DCS: MiG-29A Fulcrum
The Aim-120 has numerous issues. All it takes to defeat is a barrel roll or split S, Chaff optional but ensures a miss. Also at further ranges just an easy 90 degree turn to put the missile in the notch defeats it too. -
Military Assets for DCS by Currenthill
ruxtmp replied to currenthill's topic in Static/AI Mods for DCS World
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Strategic industrial and military targets asset
ruxtmp replied to tripod3's topic in Static/AI Mods for DCS World
2.9 broke a lot of mods. We will have to wait to see if the authors can find what changed and hopefully repair the mods -
The time it’s taking to get this module finished is beyond frustrating. I don’t anticipate anything being added or done after they roll out the ready room which still has no timeframe. The Harrier module was what put me off of early access on 3rd party modules but the super carrier has stopped any early access purchases for me. Hopefully we will see some progress in 2024 for this module.
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Random failures would be great but should be added like the current failures. Also it should be logged as a failure in the mission log otherwise it will cause confusion to no end. These random failures would account for equipment degradation due to all but the ECM adjustments. But every piece of equipment including the planes is considered brand new off the production line in the game. It could be interesting if certain parameters could be tracked as part of a campaign and this modified the probability of failures occurring. I think if ECM was implemented in somewhat close to reality then that too could be added as a probability of success, but ECM is to simplistic at this time.
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Not sure why they would add it then remove it. Does the real missile not have the capability to re-engage a target inside its seeker FOV? Seems like a pretty basic thing to have but Im not a missile engineer.