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Flappie

ED Beta Testers
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  1. Some shaders break IC which means some files were altered: 2024-04-25 18:08:07.743 WARNING SECURITYCONTROL (15248): IC fail: /shaders/enlight/cirrus.fx @ bazar/shaders 2024-04-25 18:08:07.834 WARNING SECURITYCONTROL (15248): IC fail: /shaders/particlesystem2/lightning.fx @ bazar/shaders ... 2024-04-25 18:08:08.530 WARNING SECURITYCONTROL (15248): IC fail: config/effects/clouds.lua ... 2024-04-25 18:08:09.092 WARNING SECURITYCONTROL (15248): IC fail: config/effects/particlesystem2/lightning.lua ... 2024-04-25 18:10:25.753 WARNING SECURITYCONTROL (25928): IC fail: /textures/grass_n_4 @ bazar/textures/buildings_sum.zip Try a DCS cleanup and repair (don't forget the cleanup step, and choose the "slow" repair mode).
  2. Where does this image come from? The other document states the gyro is uncaged right after missile release ( OP 2309 (3rd) page 2-2AIM-9B ), which contradicts the "Gyro optics uncage" happening at 0.8 seconds before missile launch. I'm asking because if the gyro uncaged at -0.8, that would mean the pilot is able to uncage without releasing the missile.
  3. I believe you won't get the cleanup part, just the repair.
  4. Thanks to your video, I'm now sure we're seeing the same thing. We simply interpret it differently. In your video, you place the edge of the rectangle next to the yellow line, but the anchor is not placed at the tip of the rectangle, it's the white square inside the rectangle, as seen here: draw.miz
  5. You chose wisely. I'll answer in the new thread.
  6. I've seen this behaviour before for one user. I need to find the thread. EDIT: here. The user solved this issue by... buying a new PC.
  7. From your first log: 2024-04-25 23:35:03.960 INFO WORLDGENERAL (Main): loaded from mission Scripts/World/birds.lua 2024-04-25 23:35:04.042 INFO LUA (Main): Lua: States: 705, CPU load: 4.0%, Mem: 472.9 MB 2024-04-25 23:35:04.371 ERROR ED_SOUND (21692): can't load wave: "effects\aircrafts\engines\mi8reductor" 2024-04-25 23:35:04.422 WARNING BACKENDCOMMON (22740): Need to reprocess [DDS] image '/textures/AH-64D_inside_D_Normal.dds' 2024-04-25 23:35:04.910 WARNING BACKENDCOMMON (6860): Need to reprocess [DDS] image '/textures/ah64_pilot_seat_all_Normal.dds' 2024-04-25 23:35:05.496 INFO TACVIEW.DLL (Main): Recording flight data in [E:\Jim\Documents\Tacview\Tacview-20240425-183505-DCS-AH64-IA-Sinai-Weapons_Practice.zip.acmi] 2024-04-25 23:35:05.497 WARNING BACKENDCOMMON (13636): Need to reprocess [DDS] image '/textures/AH-64D_inside_D_Normal.dds' 2024-04-25 23:35:05.499 INFO TACVIEW.DLL (Main): Export rights granted by the host: PlayerPlane=[1] PlayerSensors=[1] OtherObjects=[1] 2024-04-25 23:35:06.153 WARNING BACKENDCOMMON (13716): Need to reprocess [DDS] image '/textures/ah64_pilot_seat_all_Normal.dds' 2024-04-25 23:35:06.208 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2024-04-25 23:37:03.319 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2024-04-25 23:37:03.438 ERROR DX11BACKEND (17852): Can't map structured buffer. 2024-04-25 23:37:03.438 ERROR DX11BACKEND (17852): Failed assert `0` at Projects\render\dx11backend_win8\Source\DX11StructuredBuffer.cpp:100 2024-04-25 23:37:03.442 ERROR DX11BACKEND (17852): DX device removed. Reason: 0x887A0007 2024-04-25 23:37:03.445 ERROR DX11BACKEND (17852): Can't map structured buffer. 2024-04-25 23:37:03.445 ERROR DX11BACKEND (17852): Failed assert `0` at Projects\render\dx11backend_win8\Source\DX11StructuredBuffer.cpp:100 2024-04-25 23:37:03.448 ERROR DX11BACKEND (17852): DX device removed. Reason: 0x887A0007 2024-04-25 23:37:03.483 ERROR DX11BACKEND (17852): Can't map structured buffer. 2024-04-25 23:37:03.483 ERROR DX11BACKEND (17852): Failed assert `0` at Projects\render\dx11backend_win8\Source\DX11StructuredBuffer.cpp:100 2024-04-25 23:37:03.487 ERROR DX11BACKEND (17852): DX device removed. Reason: 0x887A0007 2024-04-25 23:37:03.568 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED 2024-04-25 23:37:03.570 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2024-04-25 23:37:03.572 ERROR DX11BACKEND (17852): Can't map structured buffer. 2024-04-25 23:37:03.572 ERROR DX11BACKEND (17852): Failed assert `0` at Projects\render\dx11backend_win8\Source\DX11StructuredBuffer.cpp:100 2024-04-25 23:37:03.575 INFO LUA (Main): Lua: States: 705, CPU load: 0.8%, Mem: 477.3 MB 2024-04-25 23:37:03.575 ERROR DX11BACKEND (17852): DX device removed. Reason: 0x887A0007 2024-04-25 23:37:03.577 ERROR DX11BACKEND (17852): Can't map structured buffer. 2024-04-25 23:37:03.577 ERROR DX11BACKEND (17852): Failed assert `0` at Projects\render\dx11backend_win8\Source\DX11StructuredBuffer.cpp:100 2024-04-25 23:37:03.581 ERROR DX11BACKEND (17852): DX device removed. Reason: 0x887A0007 2024-04-25 23:37:03.583 ERROR DX11BACKEND (17852): Can't map structured buffer. 2024-04-25 23:37:03.583 ERROR DX11BACKEND (17852): Failed assert `0` at Projects\render\dx11backend_win8\Source\DX11StructuredBuffer.cpp:100 2024-04-25 23:37:03.586 ERROR DX11BACKEND (17852): DX device removed. Reason: 0x887A0007 2024-04-25 23:37:03.589 ERROR DX11BACKEND (17852): Can't map structured buffer. 2024-04-25 23:37:03.589 ERROR DX11BACKEND (17852): Failed assert `0` at Projects\render\dx11backend_win8\Source\DX11StructuredBuffer.cpp:100 2024-04-25 23:37:03.593 ERROR DX11BACKEND (17852): DX device removed. Reason: 0x887A0007 2024-04-25 23:37:03.595 ERROR DX11BACKEND (17852): Can't map structured buffer. 2024-04-25 23:37:03.595 ERROR DX11BACKEND (17852): Failed assert `0` at Projects\render\dx11backend_win8\Source\DX11StructuredBuffer.cpp:100 2024-04-25 23:37:03.599 ERROR DX11BACKEND (17852): DX device removed. Reason: 0x887A0007 2024-04-25 23:37:03.601 ERROR DX11BACKEND (17852): Can't map structured buffer. Your GPU struggles to handle textures. I think it can be caused by a corrupted game file issue or a GPU issue. Try a DCS cleanup and repair. Choose the "slow" way.
  8. HI. It seems the sim is unable to compile a crucial shader, which leads to the crash: 2024-04-26 01:56:37.432 INFO M2KC_FM (Main): M53P2 End of model preinit 2024-04-26 01:56:37.439 ERROR DX11BACKEND (7384): Shader "enlight/raycursor.fx:DIRECTX11=true;USE_DCS_DEFERRED=1;" failed to create. 2024-04-26 01:56:37.441 INFO EDCORE (7384): try to write dump information 2024-04-26 01:56:37.505 INFO EDCORE (7384): # -------------- 20240426-015638 -------------- 2024-04-26 01:56:37.539 INFO EDCORE (7384): DCS/2.9.4.53707 (x86_64; MT; Windows NT 10.0.19045) 2024-04-26 01:56:37.572 INFO EDCORE (7384): E:\Libraries\Other Games\DCS World OpenBeta\bin-mt\enlight.dll 2024-04-26 01:56:37.605 INFO EDCORE (7384): # C0000005 ACCESS_VIOLATION at 00007ffcbc7358eb 00:00000000 2024-04-26 01:56:37.638 INFO EDCORE (7384): SymInit: Symbol-SearchPath: '.', symOptions: 532, UserName: 'benre' 2024-04-26 01:56:37.672 INFO EDCORE (7384): OS-Version: 10.0.19045 () 0x300-0x1 2024-04-26 01:56:37.705 INFO EDCORE (7384): 0x00000000000658eb (enlight): enlight::RayCursor::build + 0x23B 2024-04-26 01:56:37.739 INFO EDCORE (7384): 0x00000000001f020a (CockpitBase): cockpit::ccMouseHandler::mouseButtonCommand_ + 0x2BA 2024-04-26 01:56:37.772 INFO EDCORE (7384): 0x00000000003613eb (CockpitBase): cockpit::MultiThreading::release_orphans + 0x53B 2024-04-26 01:56:37.805 INFO EDCORE (7384): 0x0000000000151232 (Visualizer): smSceneManager::DestroySceneManager + 0x8E2 2024-04-26 01:56:37.808 INFO EDCORE (7384): 0x00000000000277fd (SceneRenderer): DCSSceneRenderer::updateAuxViewport + 0x9CAD 2024-04-26 01:56:37.809 INFO EDCORE (7384): 0x00000000000542af (GraphicsCore): render::BaseRenderingPass::execute + 0x1F 2024-04-26 01:56:37.810 INFO EDCORE (7384): 0x0000000000054974 (GraphicsCore): render::BaseRenderingPass::execute + 0x6E4 2024-04-26 01:56:37.811 INFO EDCORE (7384): 0x0000000000058f7d (GraphicsCore): render::RenderGraph::render + 0xED 2024-04-26 01:56:37.811 INFO EDCORE (7384): 0x000000000001bbd2 (SceneRenderer): DCSSceneRenderer::renderBakedRenderGraph + 0x42 2024-04-26 01:56:37.812 INFO EDCORE (7384): 0x000000000016356a (Visualizer): smSceneManager::regLua + 0x137A 2024-04-26 01:56:37.813 INFO EDCORE (7384): 0x000000000014e974 (Visualizer): smCamera_Implement::getClipRegion + 0x19CB4 2024-04-26 01:56:37.814 INFO EDCORE (7384): 0x000000000013a08c (Visualizer): smCamera_Implement::getClipRegion + 0x53CC 2024-04-26 01:56:37.814 INFO EDCORE (7384): 0x0000000000151b72 (Visualizer): smSceneManager::DestroySceneManager + 0x1222 2024-04-26 01:56:37.815 INFO EDCORE (7384): 0x00000000000339c1 (edCore): ed::thread::_get_current_thread_id + 0x71 2024-04-26 01:56:37.816 INFO EDCORE (7384): 0x0000000000021bb2 (ucrtbase): _configthreadlocale + 0x92 2024-04-26 01:56:37.817 INFO EDCORE (7384): 0x0000000000017344 (KERNEL32): BaseThreadInitThunk + 0x14 2024-04-26 01:56:38.074 INFO EDCORE (7384): Minidump created. Purge your "fxo" and "metashaders2" subfolders (they are located in your "Saved Games/DCS..." folder). If this does not help, try a DCS cleanup and repair. Still no joy? Uninstall then reinstall your GPU driver.
  9. HI @Elphaba. Devs answered me. This is not a bug: add a flag name in the FLAG field so this flag gets updated anytime the player passes a waypoint (e.g. the flag will equal 5 when WP5 is passed). You've been heard nonetheless: devs will soon* allow you to hide helper gates by leaving the FLAG field empty. *no dates.
  10. It's OK, sometimes bugs are first reported internally, which means you won't find anything on the forums. I think @Nevyn may be onto something.
  11. These are two different things. I believe OP asked for a fixed size. I checked what you describe: from my point of view, there is no such thing as floating textboxes. Their position is fixed. The problem is that they are left-aligned: the anchor is at the bottom left of the rectangle (white square in the screenshot below). I think you are asking for a centered anchor. Is that it?
  12. I don't have your issue. Can you reproduce the error with my mission? If not, please attach your .miz. single-quote.miz
  13. This was reported two years ago.
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