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metzger

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About metzger

  • Birthday 05/15/1984

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  1. There should have been one holding pattern somewhere close before each of the entry points. Approach will let you know active runway and send you towards the correct entry point and holding, then will switch you to tower and tower will either ask you to hold or clear you for initial point and land. Since this seems VFR, Alpha and Bravo are just visual references for where the initial is. now is a bit weird, Mission 1 I have been asked to go entry point bravo but hold on holding pattern outside tower airspace. Then I have been instructed to exit holding but without instruction for which initial point and which runway. Neither there is ATIS to tell you winds and active runway. So I exited east assuming active is 28 as this is the one I departed, just to get clear to land runway 10 The ATC procedures are a bit messed up, but I suppose it is more or less the same for every mission so it is not game breaking, just not as immersive as it could have been.
  2. I can confirm the same in NTTR. Can make a track later if needed.
  3. I stand corrected from my earlier comment. Reverb G2 native res and I can see some huge ugly black dots, not good.
  4. Reberb G2 in native resolution, DLSS quality + sharpness .5 Spotting feels good to me. Dots are not too big neither visible from very far
  5. If it can be done with really decent brevity on the other popular and free Viper sim as well as other popular civil sims from 15 years ago, why not in DCS too
  6. Even if you are not flying evasively, they should not be able to snipe you out with the first burst. Try manually aiming at a stationarry hellicopter size object from 3km, now try to aim at it when it moves with 200km and your gun weights a ton and you cant move it very precicely really. The manually operated ZU-23 can only shoot bursts roughly towards your direction, but not have the perfect lead and aim on the first burst. TOW ATGMs are also overpowered and can take you out from 4-5km. BMP2 is equal or more dangerous than SA-13 in DCS.
  7. AI can't do any proper landing sadly. They just go for some always the same predefined initial point and circle there for one by one to go for strait in without any ATC comms. ATC is literally non existent now, some recorded voices which does not help at all for controlling. I hope in the new ATC system AI will speak(and we could hear it) to the controllers and be able to execute proper and different approaches, holding patterns as directed by ATC.
  8. 4080 all day. 7900xtx seems to fail miserably in VR and it also seems to have overheating problems. 4080 is overall better card for almost the same money. 7900xtx can only compare to 4080 in a few AAA crap and that only assuming it will not overheat.. I just jumperd from 1080ti to 4080 and the improvement is about 300-350%.
  9. If I remember correctly jtac in dcs was implemented for the A-10C so they had to prioritize the f*ckin gun :) But jokes aside, some improvements for the AI jtac would be very welcome. lat long coordinates will certainly help too :) Sent from my SM-G985F using Tapatalk
  10. I have the same issue occasionally, so far only with Ah-64 and if I switch to steam, load the mission then back to OpenXR it works again.
  11. I am currently still running on HP G2 1080TI and 8700K, on standby for new GPU since 2080 release I always say I will wait a bit... Now I can't stand it anymore and I am thinking which way to go: 1. Upgrade only GPU to 3090 - the most cost effective option 2. Go brand new PC but get 2nd hand 3090 - still cost effective as selling the old PC will pay most of the price for new one without GPU 3. Go all-in with 4090 Might also consider 4080. How much bottleneck is the 8700K CPU ? will a get enough of an improvement if I choose option 1 ? I feel really bad to spent 2000eur for a GPU, just doesn't seem justifiable. I don't see any other need for this beast other than DCS and VR, not having any issues with any other game even with my current setup. I can't really understand the demand, either it is artificial or something I am missing but it does not make sense.
  12. We will need SLI of 4090TI to render this in more than 5 frames per second I suppose
  13. AI needs a lot of improvement. However rejoin usually works for me, at least with F-16. You have to note that you can't just disengage from every situation, if enemy is close and firing missiles at your wingmen he has to defend and react accordingly.
  14. Lower speed = Higher AoA to maintain level = Higher Drag
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