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feefifofum
feefifofum
3rd Party Developer
Last Activity: Today, 01:58 AM
Joined: 01-03-2015
Location: USA
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  • I had something handy that was 90% of the way there from another recent thread, so here you go! Replace "ArtilleryUnitName" with whatever the name of the individual artillery gun in your mission's name is.
    Run that code in a DO SCRIPT container at mission start. When the gun fires for...
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  • Hi Rich, how comfortable are you with writing code?

    While I don't think there would be an easy way to calculate ToF without some major legwork, a simple event handler will be able to detect the shot from that specific unit. As a workaround, if unit positions in the mission are fixed, you...
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    Last edited by feefifofum; Yesterday, 10:39 PM.

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  • feefifofum
    replied to Blowing up buildings
    Paste that text into a DO SCRIPT container, and replace the object and flag IDs with the desired value.

    You can also create a .lua file using Notepad++ with that text, and use DO SCRIPT FILE instead.

    Here's an example using a building at Sukhumi...
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  • feefifofum
    replied to DCE Campaign
    The default directory structure for user campaigns is:

    c:\users\YOURUSERNAME\Saved Games\dcs.OPENBETA (if using OB)\Missions\Campaigns\en\AIRCRAFTNAME\CAMPAIGNNAME


    i.e.

    c:\users\Bob\Saved Games\dcs\Missions\Campaigns\en\F-16C_50\Falcon over PG
    ...
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    Last edited by feefifofum; 10-17-2020, 06:36 PM.

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  • feefifofum
    replied to DCS FRENCHPACK V3.5
    Hey, I've put the complete mod list which causes the conflict in the previous page. I'll explore the issue when time permits, appreciate the attention.
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  • feefifofum
    replied to DCS FRENCHPACK V3.5
    Ditto here; new entry.lua did not correct the issue.
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  • feefifofum
    replied to DCS FRENCHPACK V3.5
    Hey dim, the only other thing that produced this error on my end was the Cuestas' Rafale mod.
    I believe this is the version that caused the issue, but I've since trimmed it from my own packs so I'm not 100% sure.

    I should have time to test with the new entry.lua in a couple hours,...
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  • feefifofum
    replied to Blowing up buildings
    Use the handy new right click tool to retrieve the object ID, then write a simple event handler to detect when it is destroyed.
    Code:
    StaticHandler = {}
    function StaticHandler:onEvent(event)
    	if event.id == world.event.S_EVENT_DEAD and event.initiator:getName() == 72455195 then
    ...
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    Last edited by feefifofum; 10-20-2020, 02:08 AM.

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  • feefifofum
    replied to DCS FRENCHPACK V3.5
    It is quite an expansive list...I will admit I have a problem ...currently, without issue we are using a combination of the following aircraft and objects:

    Aircraft
    ========
    Spoiler:
    Community A-4E
    B-29
    Civil Aircraft Mod 0.86
    F-2
    MB-339PAN
    Military
    ...
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  • feefifofum
    replied to DCS FRENCHPACK V3.5
    Hi Dimitrov,
    There seems to be an issue with FrenchPack v3.5.1 and the SuperCarrier module. My group was previously using v3, combined with Ze Dims' Static Pack 0.4, without issue.

    I noticed you included the Static Pack objects in the updated French Pack, and I removed both the old...
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  • I'd recommend waiting a month. Looks like anything decent is marked up to 3x its value at the moment, likely due to the fact the DCS A-10C-II just released last week. I expect things will return to normal, at least with regard to HOTAS prices, pretty soon.
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  • Ahhhh yep there it is. All should be well when the current beta patch pushes to stable.
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  • Hi cfrag. That trigger logic should work, as you describe it. Keep in mind that aircraft must be fully destroyed (burnt-out husk, no intact fuselage at all) in order to activate a DEAD condition. This can be particularly tricky with jets that are parked, as they will often require multiple direct hits....
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  • Hmm..odd these particular jets are acting up again so soon after their flight plans were just adjusted, but it certainly sounds like a consistent problem.

    I'll do some testing with my current master version, to make sure an older file wasn't accidentally included in this patch, and if the...
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  • Hi N22YF,
    Thanks for the report. These guys seem to be having a hard time lately, I had to adjust their flight path a couple weeks ago as well.

    Can you confirm whether or not you were using time acceleration at the time when the crash occured?

    If you attempted a second...
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  • Are your modules available to install via the module manager? Make sure you are signed in to your account.
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