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indiadamjones

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  • Flight Simulators
    DCS Free-to-play
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    Cincinnati, Ohio
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    Zen Study, Visual Art, Music, Kung Fu Vehicles
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    Web Guru

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  1. Headrest Great shots! The headrest looks unreal!
  2. Dedicated to gyro! Great work gyro! We miss you! Thanks to everyone who continues to make this possible! Quite an update! I'll mention that I couldn't possibly feel one iota more proud of gryo! Phenomenal coding navigation, and LeatherNeck has gained a serious innovator! Getting a spotlight on the abilities of individuals from the hoggit pool represents a foundational initiative and one that I take pleasure in seeing fulfilled! Certainly disappointed to say goodbye to such a team player and gentlemen! :pilotfly:
  3. Agree, but that example seems a bit lackluster to me. Couldn't agree more. Explosions need some pyroclastic flows. I kind of like the madmax explosions myself, but I'm sure if we just survey the pilots we can see a clear winner. You have every video game ever created to choose from. ...go! ED developers are top notch, they just have to pay workers to do it, so consider that they have priorities to the current flight modules already in the queue.
  4. Bort Numbers Here are my notes for Bort animations in blog format. Morkova_55 very nice technique for projecting the numbers. I used something more rudimentary, but I like your technique. https://www.megabotix.com/dcs/dcs-world-bort-number-animations-3ds/
  5. Thank you Thanks as always for all the time, effort, and tenacity required to develop a working A-4! I can't speak for everyone, but I'm learning a lot about software and working in teams. Excited to see just how quickly some elements have been progressing, and yet...still a long road ahead of us. Looking forward to the update, while I wrestle with bone rigging.:book:
  6. Noticed that as the F-86 flies in during an F3 flyby view, it shows tiny little gear down, which disappear as it gets closer. Over'n'out!:thumbup::pilotfly:
  7. Ditto I get the 75% load then switch to left monitor thing mention earlier. 1152x864 --- 1920x1080 --- 1152x864 GUI centering properly in everything except F10 view, which as the others stated: shifted to the origin of the left monitor, but hover in the center monitor to click. Still, nice to have the regular GUI's and ME working in center only. Getting closer guys! Thanks as always. dcs.log.old.txt
  8. Can I control the self-illumination texture with a map? Seems like 3ds will only export the self-illumination material as a single color value, despite 3ds having option to link a map in the self-illumination color options. Looking at F-86 cockpit gauge illumination they have four colors of illumination. Just wondering can anyone confirm, is it possible to have multiple color values on a self-illuminated material? TY!
  9. Where I got to, DCS doesn't support 4 on player aircraft I concluded that DCS cannot support 4 exhaust plumes on player aircraft. It works on AI though. In the end, I setup the helper points so that the player aircraft plumes are symmetrical, but I would love confirmation of my conclusion! I don't expect this to be a priority code revision, but if anyone knows anything...gratitude!
  10. Not quite there yet. I'm not quite there yet, but I would look at the Wunderluft model and the Basic Guide pdf, and check out the lights section here http://forums.eagle.ru/showthread.php?t=116901 I think the answer to your question is special ED materials. We can at least narrow it down. Also, I think maybe tackle one issue at a time or a pair of related issues. Once I get further along, I may be able to help answer, but you definitely need ED plugin for 3ds max to make the materials work in export, and I think you will need custom device lua script to make them function. Sorry I can't be more specific yet, but take a look at the guide and you may find some answers.
  11. Thanks Skatezilla Interesting, that's what Blaze said also. I gave it the old solid try, and my results suggest that using INVERS_00# reverts back to the engine_nozzles attribute in the airplane.lua This really leans toward AFTERBURN_00# being the proper helper point name. You can probably detect my effort to avoid saying anything definitive. Thanks for the tip, just wanted to let you know the results on my end. I think 4 engine player aircraft, weren't meant to be! Although, I do wonder about hiding a custom smoker generator somehow. Still, my amateur strengths do not include lua scripting, so I'll likely be moving on to another unrelated task.
  12. AFTERBURN_001, 002, 003, 004 Point helpers on the model with name AFTERBURN_001, AFTERBURN_002, etc, etc. work to override the lua position settings. However, thus far, player aircraft appear limited to only two contrails! This sucks, but for now the best we can do I guess. So, you can have the inner engines as 001, and 002. The outer engines will be 003 and 004. Now the AI aircraft looks good. Player aircraft missing two contrails, but at least is symmetrical. Please if you know a way to get around this, I'm working on a 4 engine mod. Thanks!
  13. This reply from 2013 Found this scouring the forums. Looks like a clue, but it's pretty old. http://forums.eagle.ru/showpost.php?p=1852803&postcount=27
  14. Make Cool I don't think you need opacity...diffuse set to 100%. Alpha on the texture handles transparency, hit 'make cool' one time on ED Model Tool. Check in the model viewer. I was having issues because I wasn't correctly saving my .tga file alpha layer, but looks like we can use .dds On the ED-specific materials, you can look at the attributes of each material to tell which 3ds attributes affect what. For glass, use diffuse only, and I think you can adjust three other properties as well, so have fun! You can likely make umpteen different layers of scratches on your canopy, but you would need a spec map to gain mastery over it. That's a different story for a different thread. For Glass: specPower=SPECULAR_LEVEL(); specFactor=GLOSSINESS(); reflectionValue=REFLECTION_AMOUNT(); So, you can see no opacity for Glass.
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