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Cool-Hand

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  1. New hot fix patch Version 2.9.4.53707 Still having WEP usage causing Engine Degraded at random intervals. A new wrinkle, I have longer ones but this lasts 1 min and 1 second in WEP. I haven't experienced a failure that fast before. I'm not sure even abusing the engine to the extremes could cause a failure that fast... Hot Fix One 1 1sec min degraded engine.trk
  2. I've read that as well but it seems to be a bit of an internet myth. If you leave them linked at low altitude you won't get the benefit of full supercharger power and be using the Turbo add to the partial power to get to your manifold pressure desired setting. In that case there is a power loss being experienced by running the turbo and only partial supercharger since if you run both at max you can overboost the engine. Linking them both, you are only getting partial power from both if you aren't taking off or something. If you don't link them and max out the supercharger on the engine and then still are shy of the desired manifold pressure, you can add the Turbo to make up for extra power. Its the same principle as going higher and needing the Turbo to make up for supercharger loss of power with altitude being only a single stage supercharger. The Turbo is there to make up for the lack of variable speed supercharger and is also why it gets faster the higher it goes with no drop offs in performance until it's max altitude or maximum turbo speed is encountered. Worst case test it in DCS for yourself, only takes a few minutes.
  3. Been noticing a lot of the same on the Project Overlord 4YA server as well, when only a moderate player count.
  4. Yeah I get this as well in the P-47 after engaging WEP for any duration. During max continuous or cruise the RPM surges followed by an uncontrollable increase in oil temperature leading to a dead engine. The initial failure is usually listed 'Engine Degraded' at some variable time afterwards. Reminds me a lot of the old P-51 engine failure if you used WEP years ago.
  5. Use it if you need the manifold pressure. It definitely nets more airspeed or altitude if you need to zoom climb, that way the MP wont fall off a few thousand feet up with just the supercharger.
  6. Great landing, the new gear definitely looks much more realistic on touchdown
  7. Version 2.9.4.53549.... Still having the same Engine Degraded Failure randomly with WEP usage on the P-47D. One Track the engine degraded under 5 mins of Water Injection. The other track, the engine lasted the full 5 mins, then at 1 hour and 3 mins into the flight at max continuous the Engine Degraded with no excess temps or stresses. This mirrors the randomness of the pre patch behavior. Maybe these tracks will help. New Patch under 5 mins WEP Degraded.trk New Patch 1 hour 3 mins WEP Degraded.trk
  8. Well that's kinda the reason I started this thread and asked in the first place if we were getting any updates this next patch...I'm guessing sometime this spring there will be a patch since they merged OB and Stable. A monthly cycle for fixes and whatnot. The jury is still out on the the baseline question that I asked. I don't expect a list or anything just a yes or no if we are going to see any updates. Without the dooming and glooming. I was just trying to decide where to spend my limited time for simming. Hey, if its a "sideshow" like Skewgear says then well, I can wait and buy the Hellcat or whatever comes next on sale... when the sideshow fills out more. It's not a big deal, just the silence on the WWII is a bit deafening and there are some serious issues with some of the modules that could use some care before pushing out the new toys IMHO. Not even to mention the asset pack. I just would hate it to be such a long cycle on these things since I love the WWII side of DCS, I spend 99% of my time on DCS with warbirds, but I have no say in what ED does. Just an aside though, since IL2 was mentioned above, this would be the time I would think to flesh out the Western European stuff. IL2 has seemingly hit a wall with the current iteration and are developing a new game now which won't be ready for a long time. It would be easy to capture extra revenue, at least from a pure business marketing perspective, of bored Il2 players that are waiting for the new iteration. IL2 is fun gameplay wise on multiplayer but DCS is head and shoulders above it in systems,FM, graphics, etc. At least from the cheap seats, DCS is the only title in town with room to grow so to speak for the next year or two in WWII and could hopefully jump on that opportunity...if they chose to do so.
  9. Thanks for the tip and fix, now ED just needs to make it official!
  10. I'd like to not get in the weeds about beta testers, multiplayer servers, and general losing hope in ED. I was simply asking about the possibility of any WWII updates this spring update to address some of the current issues. Since skewgear mentioned the P47 landing gear issue being low priority and being able to raise the issue with ED, it apparently can be fixed by one digit on one line of code in the Lua file that RUNEofORM mentioned in multiple P47 landing gear threads. I'm certainly far from being a game developer in my day job but it seems like the 'small team' that @NineLine has mentioned could have fixed long ago on the way to their lunch break. If there is a active WWII team, what would 9 missles or twenty jets have to do with an unrelated dedicated team that is tasked with WWII? It would be nice not to have to perform a work around the average player isn't going to know about and also not have to mod files to break integrity check to play on Project Overlord server. It's a bit of a twist to say one module with one low priority problem vs dcs jets, for reference see any and all of the bug sections in the WWII modules. Heck the p47 alone has multiple long standing issues that need to be worked out. I bias towards mentioning it since I fly it the most. Universal things like working pitot heat would be nice to have so, high altitudes don't render airspeed indicators frozen on allied and axis warbirds, etc. I'd just like to know if any changes are going to had for the WWII community in the next patch since we have unified versions or wait another cycle.
  11. Just curious to hear if we can expect any fixes for stuff on the WWII side of dcs in the next update? Whatever the date its slated for, hopefully in the not so distant springtime future. Things such undercarriage updates for the update on the mossie, the p47 repair bug, wep usage, multiple texture and 3d model issues on the p47, etc among the myriad of issues that have been around for a lot of the warbirds. If nothing to share, it would be great to hear what work has been done towards really any of the bug sections on the WWII modules overall. Any news on the damage models, flight models et all on the AI aircraft? WWII asset pack? Thanks, it always seems newsletters are pretty light on the warbirds from ED. I know there are a couple 3rd party props coming soon, but really no theater appropriate adversaries for them...some updates to the current WWII lineup would definitely gin up more enthusiasm, at least in my opinion, to know stuff is happening and maybe get peak at what is happening.
  12. This...not to mention upgraded canopy reflections like the mustang has among others and a fix for the gear breaking on repair. Still my favorite module by a longshot online and offline, but it could definitely see some love for some of the issues
  13. I don't think pitot heat works on any of the warbirds currently. I get it on multiple aircraft and even when in clear air where icing isn't present. I don't think you did anything wrong, just the modelling has been lacking there for a long time.
  14. Engine Degraded 5 mins wep followed by max continuous then max contiuous 12 minutes degraded.trk
  15. Engine Degraded 5 mins wep followed by max continuous 17 minutes degraded.trk
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