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    DCS World roadmap update

    Dear Community, dear Friends,

    We hope you are well and that you and your families are safe and not too distressed in these tough times. We also hope you enjoyed last month’s “Stay at Home” event. It was a new and refreshing adventure we trust was well received by the community as we registered a very large number of users who took advantage of the free to fly opportunities, despite the rather short 2-day time limits for each module.

    In the light of the ongoing difficulties we are all facing, we have decided to go the extra mile and will be announcing a similar but enhanced event in the very near future. We really hope it will meet with your approval and enthusiasm.

    Thank you again for all your comments I received following my previous post on Reddit/Hoggit.

    Your remarks were extremely helpful, insightful and encouraging too.

    Today I would like to share some information pertaining to the DCS: Supercarrier early access release date, the F/A-18C Hornet and F-16C Viper roadmaps and our updated pipeline.

    DCS: Supercarrier

    We have been working hard towards the announced release date of April 15th. Sadly, we were unable to work through all the issues in order to ensure a satisfactory Early Access release.

    The main “no-go” for me and I am sure for you too, is Multiplayer behavior which still suffers from certain non-game breaker bugs which were confirmed on Saturday, April 11th. Today we have a new plan and will be working overtime to bring you this long-awaited product. I actively follow the threads, in particular “April 15th 2020” and I understand how disappointed you are, but I am confident you will agree that Multiplayer needs a bit more love.

    DCS: F/A-18C Hornet

    Since my previous post we delivered 4 FLIR pointing modes which were a substantial task to develop. We have prepared a bug fix update for this week and we are working to deliver the following features by the end of April:
    • Completion of the Litening Targeting Pod
    • Dynamic launch zones and AUTO LOFT mode for JDAM
    • AG radar: Real Beam Ground Map (MAP)
    • SLAM air-to-surface missile


    During the spring and summer, we plan to work on a range of Flight Model enhancements that include Automatic Carrier Landing System (ACLS), autopilot modes, and about 30 related features and issues.

    DCS: F-16C Viper

    For the last two months, we have mainly focused on bug fixing and small improvements. A new developer joined us recently and is working hard on the AGM-65D Maverick air-to-surface missile, which we hope he will be delivering by the end of April.

    We will be increasing our efforts on the navigation system starting in May. Improvements will include the update of the steerpoint system permitting in-game mission planning and cursor zero (CZ) will also be added.

    Our general roadmap hasn’t changed substantially since February 20th:
    • Ka-50 cockpit update was delivered.
    • Fw 190 A-8 Anton was released out of Early Access.
    • New Damage Model is progressing well and will be presented to you in the near future.
    • Enhanced Aircraft AI was added to active phase of development together with FLIR.
    • A-10C II moved to active phase of development.
    • Lighting and terrain improvements were pushed back a bit to.
    • Enhanced Asset Pack, Supercarrier and helicopter Multi-crew now have deadlines.
    • Hornet received its final list of features to be delivered this year, but this is a topic of a future update.


    Current projects in active development phase:


    DCS Core:
    • [ Near Term ] 2.5.6 preparation for the stable release (FPS improvement)
    • [ Near Term ] Damage Modeling for WWII Aircraft
    • [ Long Term ] Weapon improvement (missile dynamics, new AI units), final AIM-120B dynamics to be released very soon AIM-120C to follow
    • [ Mid to Long Term ] Voice Chat
    • [ Long Term ] Dynamic Campaign
    • [ Long Term ] Enhanced Aircraft Artificial Intelligence


    DCS Graphic Engine:
    • [ Near Term ] Special effects update
    • [ Long Term ] Multi-threading
    • [ Long Term ] Vulkan API integration
    • [ Long Term ] New FLIR engine


    Modules:
    • [ April 2020 ] WWII Asset Pack update
    • [ April-May 2020 ] Supercarrier EA
    • [ May 2020 ] Huey Multi-crew
    • [ Q2 2020 ] P-47D Thunderbolt EA
    • [ Q2-3 2020 ] The Channel EA
    • [ Mid Term ] Mariana Islands
    • [ Dec 2020 ] F/A-18C Hornet out of EA
    • [ Mid to Long Term ] F-16C Viper
    • [ Mid Term ] Modern Air Combat
    • [ Mid Term ] A-10C Warthog II
    • [ Mid Term ] Mi-24P Hind


    Near Term - we have the final list of tasks to be done before we share it in DCS World and expect delivery in less than 6 months.

    Mid Term - we have a firm list of tasks and we trust that it might be delivered in less than 9 months.

    Long Term - we have an initial list of tasks but still a lot to add and do not have exact expectations. Some Long term tasks can be delivered partially in iterations, some need to be fully completed.

    Projects that are in the passive development phase (waiting for a 3D model delivery, developers allocation, reference gathering stage or one of the current active project to be finished first):

    DCS Core:
    • Damage Modeling for modern aircraft
    • Airfield ATC


    DCS Graphic Engine:
    • Terrain lighting
    • Terrain improvement
    • Clouds. This task is planned to be started again in May 2020.
    • Weather update
    • Full Air-to-Ground Radar


    Modules:
    • Yak-52 Release
    • Ka-50 Black Shark 3
    • Mosquito FB MK.VI


    ED has 4 items in Early Access:
    1. F-16C Viper
    2. F/A-18C Hornet
    3. Yak-52
    4. WWII Asset Pack


    We plan to deliver all products out of Early Access this year however, the F-16C Viper is likely to be in Q1 2021, but we’ll keep you updated.

    Thank you for taking the time to read this and I look forward to all your comments.

    Thank you all for your passion and support.

    Yours truly,

    Kate Perederko
    Chief Operating Officer
    Eagle Dynamics

    #2
    DCS World roadmap update

    Thanks for sharing the informations with us.
    Hoping the delay would not last too much.
    Disappointed of course but also if I don’t do multiplayer (90% single player guy 10% multi) I understand also if I would have preferred a single player only release now. But we’ll wait as usual.
    Impressed by the first part of ag radar of the hornet coming near term and the litening finished by april.
    Last edited 04-15-2020, 09:17 AM.
    Vincent "Virus" DThe
    PC: 9900K/RTX2080Ti, 32GB RAM.
    Joystick bases: Winwing SuperLibra, FSSB R3 Warthog
    Joystick grips: Winwing F18, TM F-16
    Throttles: Winwing Super Taurus
    Hardware: MFG Crosswind Rudder, 4 Thrustmaster Cougar MFD, Logitech G13
    VR:Valve Index

    Comment


      #3
      well since 2.5.6 i cant play anymore frames in vr are just tht bad
      sigpicGrumpyFinn

      Comment


        #4
        Much appreciated, Kate. Thank you guys for your hard work; take your time, I think most of us have plenty of amazing modules to learn. Looking forward to the Supercarrier when it's ready.


        Much love <3

        Comment


          #5
          Originally posted by finn1978 View Post
          well since 2.5.6 i cant play anymore frames in vr are just tht bad


          Me too....
          But if that a game breaker for you you should be using the release version which it is not perfect but doesn’t have these issues.
          I am fine having both versions installed and use one or the other depending on the task
          Vincent "Virus" DThe
          PC: 9900K/RTX2080Ti, 32GB RAM.
          Joystick bases: Winwing SuperLibra, FSSB R3 Warthog
          Joystick grips: Winwing F18, TM F-16
          Throttles: Winwing Super Taurus
          Hardware: MFG Crosswind Rudder, 4 Thrustmaster Cougar MFD, Logitech G13
          VR:Valve Index

          Comment


            #6
            Thank you Kate. I know it is very difficult to release such news. (especially if I look at the community here - not all of course)

            I just wonder about the overtime and you plan today. Do you work overtime to deliver it this week? That would be astonishing, but not necessary. We could wait some days longer for sure.
            But if you work overtime until the SuperCarrier is released somewhere end of May, I would say it is better to add more delay and let the developers be fully refreshed and not working overtime for such a long time.
            Last edited 04-15-2020, 09:26 AM.
            Ryzen 2700X, 32GByte RAM, GeForce 1080Ti, TrackIR

            Comment


              #7
              Thanks for this post, I hope all the ED team be fine.

              Comment


                #8
                Originally posted by finn1978 View Post
                well since 2.5.6 i cant play anymore frames in vr are just tht bad
                We are working hard on improving frames, we hope the next OB will give some relief as well.

                Forum RulesED YouTube PageMy YouTube • My Discord - NineLine #0440
                **How to Report a Bug**

                Comment


                  #9
                  Originally posted by finn1978 View Post
                  well since 2.5.6 i cant play anymore frames in vr are just tht bad
                  I'd recommend going back to Stable (2.5.5) if FPS are an issue for you. They've clearly stated that they're working on performance in the Open Beta. For now, you'll either have to be patient, or roll back to Stable.

                  Comment


                    #10
                    Thanks Kate, clear and concise Comms I love it. Stay safe and healthy
                    I7-8700 @5GHZ, 32GB 3000MHZ RAM, 1080TI, Rift S, ODYSSEY +. SSD DRIVES, WIN10

                    Comment


                      #11
                      OK Kate
                      Modules: HAWK, Curtiss P-40F, WWII Assets Pack
                      Wishlist: OV-10 Bronco, A-29B Supertucano

                      Comment


                        #12
                        Thanks Kate, as always.

                        i7 9700k@ 5GHZ - 32 GB RAM - 1080TI

                        ~Moo

                        Comment


                          #13
                          Originally posted by NineLine View Post
                          We are working hard on improving frames, we hope the next OB will give some relief as well.
                          Great news ! And appreciated the way you ED communicate, even on delay.

                          Comment


                            #14
                            Thanks a lot Kate! This is exactly the kind of transparency I like to see!

                            I don't have any need for hard release dates as I know how difficult it can be to predict these as a developer. Getting (a quarterly) info on what is actively being worked on and in what time frame (near, mid, long term) we can expect certain features is all I want to know.

                            Having to wait a bit longer for the supercarrier to get some more fixes is absolutly fine. It's a game afterall and life doesn't depend on it. Stay safe and healthy everyone!


                            PS: Having the devs working overhours because some people on the forums here can't get a grip of themselves is pretty sad
                            Last edited 04-15-2020, 12:58 PM.
                            Intel i7-4790K @ 4x4GHz + 16 GB DDR3 + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

                            DCS Panavia Tornado (IDS) really needs to be a thing!

                            Comment


                              #15
                              I would reater preffer a Single Player release today and a Multiplayer release in the Future, but now we have to wait

                              Comment


                                #16
                                Originally posted by VirusAM View Post
                                Thanks for sharing the informations with us.
                                Hoping the delay would not last too much.
                                Disappointed of course but also if I don’t do multiplayer (90% single player guy 10% multi) I understand also if I would have preferred a single player only release now. But we’ll wait as usual.
                                Impressed by the first part of ag radar of the hornet coming near term and the litening finished by april.
                                Thank you for the comments. The multiplayer community grows and we would like to cover all cases and deliver stable product for everyone.

                                We do not want to restrict the usage of the SC in multiplayer.

                                Hornet will be released this year.

                                Comment


                                  #17
                                  Originally posted by NineLine View Post
                                  We are working hard on improving frames, we hope the next OB will give some relief as well.

                                  Is there an ETA for the next OB?
                                  Good, fast, cheap. Choose any two.
                                  Come let's eat grandpa!
                                  Use punctuation, save lives!

                                  Comment


                                    #18
                                    I for one am glad ED for once decided to hold back something that is unplayable, than release it anyway - and go through weeks of everyone getting frustrated. We seen this too many times the last 12 months and i'd rather wait another 3 months and have it live up to the BETA and not putting out stuff that is barely in alpha status.

                                    It wasn't much of a suprise seen how the basic carrier has so many issues. Thx
                                    . . . . . . .
                                    Every module/ map except the dual winged joke.

                                    Comment


                                      #19
                                      Thanks for the update

                                      Comment


                                        #20
                                        thank you very much and good job!
                                        sigpic

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