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    DCS 2.5.6.50979 Open Beta

    DCS 2.5.6.50979 Open Beta
    https://www.digitalcombatsimulator.c...a/2.5.6.50979/

    DCS World
    Crash on Server Stop - fixed.

    DCS C-101 Aviojet by AvioDev
    Mirror toggles now correctly on/off with keyboard or joystick button when the option is set to OFF in the game UI. Previously it was only working correctly when using clickable cockpit.
    Added default key combination for Trigger Safety Catch UNLOCK, Trigger Safety Catch LOCK, Stores Release Guard OPEN and Stores Release Guard CLOSE of front cockpit for both C-101EB and C-101CC.
    Fixed C-101EB-Nevada-takeoff mission. There should be no AI mid-air collision.

    DCS F/A-18C Hornet by ED
    Possible fix for crash in CLC.
    Laser Maverick does not see Laser spot on a building - fixed.

    DCS Yak-52 by ED
    Fixed reverted trim descriptions for Yak-52 in localization (RU).

    DCS F-5E Tiger II by ED
    RWR buttons not properly lit - fixed.

    DCS F-14B by Heatblur Simulations
    Complete lighting overhaul and readjustment:
    Fixed annunciator lights not being visible.
    Fixed green dot showing in HUD.
    Tweaked flood light intensity.
    Tweaked value of remaining daylight required to spawn with cockpit lights on - will be generally later in the day now.
    Fixed vertical panels not changing light intensity in sync with other panels.
    Changed red flood lights to dim per default when spawning at dusk or night.
    HSD, ECMD and TID brightness start with lower values when spawning at dusk or night.
    Fixed Lantirn panel lights appearing without the Lantirn stick being visible.
    Fixed exterior lighting bugs.
    Tweaked canopy glass cockpit and exterior.
    Fixed Jester infinite input loop during TWS-A.
    Added possibility to load 10 Mk20 Rockeyes. Note: MAK-79 is still WIP and not visible atm.
    Finished Kneel Switch solenoid behavior.
    Minor tweaks to flaps overspeed/overG and flaps jamming.
    Tweaked asymmetric flap roll.
    Adjusted fine trim single step intensity (trim should be more precise now).

    Known issue: ACM Panel SW Cool, Gun rate, Missile Prep and Missile Mode lights do not change intensity with ACM panel lighting intensity setting - WIP.

    DCS AJS37 by Heatblur Simulations
    Fixes to internal and external lights - tweaked all lighting levels and emissive materials for new DCS lighting system.
    Turned down hud brightness knob at night-start.
    Probable fix to out-of-memory problem in ELINT analysis.
    Fix to proximity fuse for Rb05.
    Fixed weapon selector knobs not being readable at lower texture settings.



    DCS Mirage 2000c by RAZBAM
    Cockpit lighting material change for indicator lights

    DCS AV-8B by RAZBAM
    TDC lag bug fix
    Gunpod ammo causing gunsight to "jump" bug fix
    MPCD video brightness and contrast control enabled.
    HUD video brightness and contrast control enabled.
    Cockpit interior lights fixed.
    Cockpit lighting material change for indicator lights


    Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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      DCS 2.5.6.52196 Open Beta

      DCS 2.5.6.52196 Open Beta 2020-07-15

      https://www.digitalcombatsimulator.c...a/2.5.6.52196/


      Added support of DCS NS 430 Navigation System modules for C-101CC and C-101EB by AvioDev.

      Introduced Historical mode filter in the ME.
      The historical mode is designed to facilitate the creation of historical mission scenarios. If the author of the mission wants to use equipment only for a given year, he can click on the small button with a clock piktogramm in the bottom line of the Mission Editor, after which all lists of equipment and aircraft are filtered out for a given year. The lists will show only those aircraft or equipment that were in service with the selected country in a given year. This mode can be turned on and off in the process of creating a mission if you need to select objects outside a given year.

      DCS World
      Aircraft carriers. Planes don't takeoff until the previously taken-off group of helicopters land at the airfield - fixed.
      AI flight no longer maintains AAR formation while flight members are refueling - fixed.
      AI aircraft AAR in turn receive fuel at a slower rate - fixed.
      AI aircraft: When attempting to maintain formation AI is capable of noticeably breaking the laws of physics - fixed.
      S3B AI eject before reaching runway after tanker mission - fixed.
      Ground AI. Task 'Hold' ignored by HMMWV - fixed.
      AI AV-8B: Spawning inside of other aircraft on deck - fixed.
      AI AV-8B: landing outside of the deck - fixed.
      Aircraft Carriers: Helicopters block aircraft landing in some cases - fixed.
      If AI helicopter spawn on a ship in cold, later startup and takeoff then land back on ship, then it will land at the center of the ship model - fixed.
      If AI helicopter spawn in air, then land on ship it will disappear at 100m behind the ship - fixed.
      AI E-2D goes outside deck boundaries during taxi to parking - fixed.
      Protection from incoming NaN at game initialization added (crash on mission start fixed).
      Tall targets (with high antennas for example) will be targeted at the base now, instead of the geometrical center of the model box.
      ME. Added Copy and Paste of Trigger Zones.
      AI F/A-18 turned external lights off during catapult launch - fixed.
      FARP: ground units sinking into the FARP surface - fixed.
      MP. Dedicated server late activation ships do not activate - fixed.
      AI MiG-25: Since MiG don't have gun fitted and short range AA missiles his attack attempts from short range are useless - fixed.
      ME. Triggers. Added condition: Unit Type in Zone - Aircraft/Helicopter/Ground/Naval.
      Ka-50. Reduced beacon rotary speed.
      ME. Copy and Paste an aircraft group can lose Uncontrolled option - fixed.
      AI aircraft. Sometimes occurs a midair collision during recovery to deck.
      In some cases AI aircraft do not take off until the AV-8B group lands or deactivates - fixed.
      Dedicated Server. Added Su-25T and TF-51D into server install.
      F10 map. Optimised font rendering, increased frame rate a bit.
      F10 map. Eliminated grey squares on map at low graphic preset.
      EWR 55G6 radar model from certain angles goes grey to white on the mast - fixed.
      MP. Crash in MP after using the radio command Engage ground targets - fixed.
      Fixed error occurs when you are trying to take off from an airport where there is no radio on the airfield by default. Mesquite in Nevada for example.
      VR. Super carrier crew figures only render in one eye in VR and the encyclopedia - fixed.
      DCS affinity to zero CPU core fixed.
      Fixed Transport.dll crash when bridge destroyed with vehicles on.



      DCS F-14B by Heatblur
      NEW - Added Jester Audio option via headphones.
      Set RWR, walkman, radar altimeter tone and sidewinder tone to go via headphones.
      Fixed CMS rearming not working.
      Fixed broken shading on nacelle NACA intakes.
      Initial implementation of PD ground clutter contacts.
      Prioritize AWACS and carrier over other datalink hosts for Jester menu.
      Changed nose strut keybinds to avoid flicking switch to off when key is released.
      Tweaks to canopy glass cockpit and exterior.
      Fixed LANTIRN panel lights appearing without LANTIRN stick visible.
      Specify module shortName in entry.lua as F-14 (defaulted to F14 when unspecified).


      DCS AJS37 by Heatblur
      Added warning in DCS.log if Easy Avionics or Easy Flightmodel is activated.
      Tweaked engine behavior at medium altitude.
      Updated all Wrath of thunder missions, now initializes properly due to change in Mission Start trigger.
      SnabbURKoppling Autopilot Quick Disconnect implemented.
      Corrected typo in a keyboard mapping.
      Fix for crash when pressing IFF IDENT
      Updated Mjolnir Response Mini-campaign.
      Fixed Mission 2 ship AI Added mission-skip functionality (available via F10 option in comms menu).
      Fixed mission 5 end crash.
      Fix for crash when using Walkman.
      Fix for possibility to launch Rb05 in incompatible J/A mode.
      Fixed pull up warning in CCIP
      Corrected high-drag bomb accuracy and added compensation for spread.
      Corrected rocket accuracy.
      Reimplemented atmospheric model for avionics.
      Fix to inaccurate ELINT-analysis.
      Updated AI afterburner.
      Reduced opacity of Viggen glass.

      DCS MiG-21bis by Magnitude 3
      Increased afterburner IR coefficient to 2.4
      Cockpit instruments calibration in accordance to cockpit 3d and texture improvements
      Deleted redundant input in keyboard inputs list
      Minor code optimizations

      DCS Mirage 2000c by RAZBAM
      Corrected some cockpit sounds to properly go through headset source

      DCS AV-8B by RAZBAM
      Added engine igniter sound
      CAUTION, CAUTION auditory tone sounded sometimes even after cautions had been acknowledged
      Added air start logic
      Added engine windmilling
      USS Tarawa: Modified Parking and taxi zones (Work in Progress).
      Corrected speedbrake switch control logic and behavior for OUT, NORM, IN controls to allow partial extension/retraction
      Corrected LIDS and Speedbrake should be out already in cold start
      Added loss of electrical or hydraulic power to speedbrake to cause air loads due to airspeed to close speedbrake
      Fixed speed brake advisory to not show when landing gear up and speedbrake retracted OR landing gear down and speedbrake correctly at 25 degrees
      Fixed fuel shutoff handle moving when it was supposed to be locked
      Fixed momentary switch behavior for APU switch
      Fixed momentary switch behavior for Compass/Lights Test switch
      USS Tarawa: Modified Parking and taxi zones (Work in Progress)



      DCS MiG-19P by RAZBAM
      Weathered cockpit liveries are default now for English and Chinese cockpits
      Factory Fresh cockpit livery removed for now
      The resolution of several cockpit UV maps was increased to allow for more detailed textures
      New cockpit mesh and textures for several objects, including the cockpit gun-camera, the canopy locking mechanism cover and pipes.
      Added the channel selector for the SRO-2 Khrom IFF
      Small tweaks to cockpit night lighting
      ASP-5 control axis not working fixed.
      Brightness knob not working fixed.
      Corrected animation of gun arm buttons
      Added and improved gear lever and gear lever lock keybindings
      Added helmet visor command and animation (you need to assign a key)
      Added pilot wave animation when wheel chocks removed
      Increase nose up pitch moment effect with flaps
      Increase trim down required for level flight as airspeed increases above Mach 0.9
      Improved behavior of transonic effect on vertical speed indicator

      DCS JF-17 by Deka Ironwork Simulations
      Fixed DGFT radar scan pattern (vertical scan)
      Fixed datalink receiving message from F-16 issue
      Adjusted datalink message broadcast rate
      Improved C701 and WMD7 camera track stability
      Updated checklist page
      Adjusted FM (Cm0, fuel flow etc)
      Corrected ISA max rate limit
      Enriched transonic pitching moment
      Notice: the path for DPLAYER and Customized Warning sound sdef/audio files has been changed.
      DPLAYER: \Sounds\sdef\Cockpit\DPlayer\
      CE: \Sounds\sdef\Cockpit\Warning\CE\
      Don’t forget to change the audio file path in sdef files
      Adjusted the layout of special options
      Updated RU locales
      Added click operation for g-suit tube connection
      Added click operation for seat height adjust

      ChinaAssetPack by Deka Ironwork Simulations
      Added 250kg bombs (Mk82, GBU-12, Type-200) to inner station
      Fixed J-11A strobe light effect
      Fixed JF-17 eject canopy texture issue
      Added 071 Transport Dock
      allows two helicopters to take-off (AI, players) at the same time
      includes 6 liveries
      Fixed navy units model bugs
      Renamed navy units: Type_052B, Type_052C, Type_054A, Type_071, Type_093 (Livery folders are also updated to match new unit names)

      DCS SA-342 Gazelle by Polychop Simulations
      Fixed cockpit lighting intensity
      Fixed navigation lights color
      Fixed beacon light color
      Animated and adjusted landing light

      DCS C-101 Aviojet by AvioDev
      New cockpit textures
      NS-430 is now available for both C-101 EB and C-101 CC
      Changed USAF Aggressor pilot name
      Deleted obsolete files
      Added default key combination for Range Selector for C-101CC
      Added new training missions (EN and ES):
      C-101EB Basic Visual Flight
      C-101CC Ground Attack with Guns and Rockets
      C-101CC Ground Attack with Bombs
      C-101CC Air Combat with Cannon and Missiles
      Reduced C-101CC FD vertical bar sensitivity in NAV Capture mode

      DCS L-39 Albatros by ED
      L-39ZA cockpit. Stick dont move, animations pilot right hand, artefact on gunsight - fixed.
      L-39C cockpit. Fixed lightning of some panels being available without electric power.

      DCS UH-1H Huey by ED
      Door gunners not engaging armed towers - fixed.
      Door-gunners shoot through the buildings - fixed.
      UN-PILOT Campaign, Mission 14 - fixed.
      UN-PILOT Campaign, minor changes in briefing Mission 09.

      DCS F/A-18C Hornet by ED
      Refuel never confirms and rearm cannot continue - fixed (https://forums.eagle.ru/showthread.php?t=277649)
      AG radar MAP mode - issue with incorrect designation target position - fixed
      Walleye switching stations will prevent WPDSG being used (https://forums.eagle.ru/showthread.php?t=278324) - fixed
      Only Available Fuze Options Should be Displayed - fixed
      AGM-65F Ground stabilise before reaching designated point when uncaged (https://forums.eagle.ru/showthread.php?t=277970) - fixed
      GBU - laser code can't be assigned for several stations per time - fixed
      Rudder deflection angle indication arrow too close to figures - fixed
      CAGE Switch when FLIR selected changes HUD cage when not in any master mode - fixed
      AGM-65E Auto uncage works for first maverick, subsequent ones require manual caging and un-caging (https://forums.eagle.ru/showthread.php?t=278002) - fixed
      Inside 3000m Gun sight occluded but remain occluded when selecting missile (https://forums.eagle.ru/showthread.php?t=270486) - fixed
      Hornet Changing laser Code - GBU QTY becomes negative (https://forums.eagle.ru/showthread.php?t=279086) - fixed
      Repair causes issues (Radar Altimeter warning, SAI frozen, ADI frozen) - fixed
      AutoStart Fails in Cold Weather Conditions - fixed
      AIM-9 Shoot cue missing (https://forums.eagle.ru/showthread.php?t=277981) - fixed
      EXPAND does show TUC info in bottom right corner - fixed
      EXPAND should cancel DCNTR - fixed
      Timer in DDI does not go past 5959 (https://forums.eagle.ru/showthread.php?t=269481) - fixed
      After the launch of the AGM-84E rocket, you must enable the display of information from AWW13 (button 6 DDI disable SLAM) - fixed
      EXPAND doesn't zoom map - fixed
      Only Available Fuze Options Should be Displayed - fixed
      MFD image in some sun light exposure positions is corrupted - fixed.
      Cockpit 3D model DDI and RWR materials were adjusted - improved.
      Brightness level of displays not working correctly - fixed
      Left/Right MDI and AMPCD day/night mode is initialized now according to Sun angle at the mission start
      Adjusted MDI brightness control levels
      Implemented repetitive AMPCD GAIN/CONT/SYM rockers function (CONT has no function yet).
      Added AUTO X brightness/contrast display for AMPCD when values are changed. It is disabled for contrast until it is implemented.
      Implemented automatic brightness adjustment for AMPCD for all display formats in night mode, and in day mode when the digital map is displayed.

      Launch bar switch flickers when controlled by VR gloves - fixed
      Turn rate indicator of Standby AI should be able to move to the edge of the window - fixed
      Unable to select fuzing option on stores page for cluster weapons - fixed.
      Updated afterburner effect.

      DCS F-16C Viper by ED
      F-16 Chaff Flare audio not working from cold start - fixed
      Crash when using higher numbered steerpoints for manual waypoint - fixed
      HUD To bright at night - Auto / night switch has no effect - fixed
      PNEU label is not displayed - fixed
      Corrected LAU-129 drag with adapter.
      Corrected drag index for AIM-120 on wing pylons.
      Corrupted Kneeboard fonts - fixed.

      DCS P-47D by ED
      Added more oxygen containers.
      Parking brake handle update.
      Forced end switches on rad flaps on initialization.
      Switch on position lights by default.
      Matched descriptor to model.
      Added spin tweak.
      Guns pos corrected.
      Cooling: radiator's thermostat.
      FM adjusted for stall and spin with proper MOIs. Prop is tuned to increased power.
      Engine tweak.
      Prop AD data tuned for 2000/30".
      Canopy gap fix, attitude indicator wings illuminated fix.

      DCS P-51D Mustang by ED
      Added wheel brakes failures.

      DCS Fw 190 A8 by ED
      Fixed missing flaps damage, increased severity of the effect.

      DCS Black Shark by ED
      Cockpit lamp illumination changed to an additive method.
      IT-23 and ABRIS doesn't update information on F2 view when DCS launched in 2-monitor configuration - fixed.
      Kh-25ML missile not tracking laser - fixed.

      DCS Mi-8MTV2 by ED
      Corrupted Kneeboard fonts - fixed.

      DCS A-10C Warthog by ED
      Decreased MFD brightness at night. Except for 'HUD only' mode.

      DCS Flaming Cliffs by ED
      Broken shadows in the cockpit - fixed.
      In cockpit mirrors. Optimized rendering, increase framerate.

      DCS Supercarrier by ED
      Deck crew ignores player after helicopter takeoff in some cases - fixed.
      Uncontrolled aircraft on six pack are ignored by landing aircraft - fixed. Note: collision fixed, but mission designers must ensure Six pack and routes for taxi are clear.
      Helicopters block aircraft landing in some case (Helicopters land earlier and remain standing on the deck,after that the planes cannot land.) - fixed
      Foul deck if moved back to spectator after blocking deck - fixed
      AI AV-8B Spawn on same spots as other AI on SC - fixed
      E2D goes beyond the deck of an aircraft carrier when turning - fixed
      Assertion when server changes mission with Supercarrier to another mission - fixed
      Radio dialogue case 3 available in MP (branch 2.5.6) without SC module - fixed
      Improved textures of aircraft carriers.
      Corrected island position.

      DCS WWII Asset Pack by ED
      Added model 15cm shell.
      Added model 75mm shell.
      Fixed bofors 40mm erratic behaviour.
      DCS Combined Arms by ED
      Fixed infantry stick together from 14 to 2 If set task “Embarking”.
      Added MLRS 9А52 “Smerch” with HE missile.
      Added 9N235 submunitions for 9M55K missile (Smerch MLRS).
      Added M77 DPICM submunitions for M26 (missile M270 MLRS).
      Disconnecting client kicks host from CA unit - fixed.


      Campaigns
      A-10C The Enemy Within 3 by Baltic Dragon
      Mission 2: removed the safeguard as mission now works as intended (AI movement is fixed)
      Mission 5: fixed issue with damaged Mi-8 taking off and departing the AO
      Mission 8: fixed typos in the briefing
      Mission 10: fixed issue with Falcons not hitting targets with GBUs
      Mission 12: fixed issue with Georgian APCs at the end moving too early
      Mission 13: moved enemy AAA from the roof of the factory complex to prevent them from falling inside the building.
      Mission 19: fixed issue with CLA trucks not moving out from the compound.

      UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven
      Mission 6: Enemy Ka-50 set to weapons hold
      Mission 8: Sinking ship issue fixed, Russian Frigate changed to AI unit, Time of day adjusted


      Known Issues

      USS Tarawa: Deck invisible collision issues
      Last edited 07-15-2020, 04:42 PM.


      Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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        DCS 2.5.6.52437 Open Beta

        DCS 2.5.6.52437 Open Beta

        https://www.digitalcombatsimulator.c...a/2.5.6.52437/

        Introduced new campaign: F/A-18C The Serpent's Head 2 by Badger 633

        DCS World
        ME. Added a missing airplane A-20G, Ju-88A4 images in Loadout editor.
        AI aircraft dropping guided bombs are horribly inaccurate - fixed.
        GUI. Added special options of NS430 Nav System for C-101.
        Fixed crash when helicopter landing on deck with Follow task.
        DCS hangs after destroying objects - fixed.
        MP. Cargo operations. Two clients on a server, take different cargos one by one. At the moment the second client hooks cargo one of the client crashes - fixed.

        DCS C-101 Aviojet by AvioDev
        Added over-G effect to damage model. Wings will break now under heavy G load
        Fixed Air Combat training mission
        Air Combat training lesson #5 appears now in training missions list of EN localization
        Added Sea Eagle training mission (EN and ES)
        Reworked cockpit textures: Reduced instruments and panels wear. IFF console for now. The rest of the cockpit is still WIP.
        Fixed animation of C-101CC V/TWU-740 radio frequency selectors. This fix also affects frequency setting when the rotaries pass the 0 digit.
        Fixed animation of C-101CC sight depression rotaries.
        Systems damage repair is partially fixed.
        Implemented extrapolation of all warning flags and gauges animation. All gauges are now animated smoothly, even when the simulation time is slowed down.
        Added smooth animation of trim position indicators when electric power is set on/off.
        Fixed instantaneous HSI/RMI compass card jump to the new heading once the electric power is available again.
        Adjusted speed of min/max reached g pointers when g-meter is reset.
        Fixed animation of anemometer speed bug. Now it's animation follows strictly the knob rotation.
        Fixed assignment of cockpit clickable commands related to trim and canopy control functions. All clickable commands are now handled by the correct destination seat, disregarding the seat currently occupied.

        DCS F-14 Tomcat by Heatblur Simulations
        Fixed broken normals on NACA vents on engine nacelles.
        Fixed the boxy halo around the afterburners visible at night.
        Increased strength of landing (taxi) light.
        Corrected countermeasure resistance for AIM-54 missiles.

        DCS P-47D Thunderbolt
        Updated Flight manuals EN, RU.

        DCS F/A-18C Hornet
        Updated Flight Manual RU.

        DCS Black Shark
        Signal flares when used shoot forward and not to side - fixed.

        DCS A-10C Warthog
        VR hand controllers backwards when used on stick and throttle - fixed.

        Autopilot fix.

        DCS Supercarrier
        Nimitz class. Updated geometry and texture of lights. IFLOLS lights attached to model.

        Arleigh Burke. Updated geometry and textures.

        Campaigns
        Memory of the Hero Campaign by Stone Sky

        Mission 4 - Cruiser Moscow destroys the first target before you take off - fixed.
        UH-1H Worlds Apart - Spring 2025 Campaign by Low Level Heaven

        Mission 4 - Fixed path finding issues.
        Last edited 07-22-2020, 05:13 PM. Reason: added heatblur notes


        Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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          DCS 2.5.6.53756 Open Beta

          DCS 2.5.6.53756 Open Beta 2020-08-18

          https://www.digitalcombatsimulator.c...a/2.5.6.53756/


          Introduced the new DCS: Syria Map by Ugra Media.

          Introduced two new campaigns:
          DCS: F/A-18C Raven One Сampaign by Baltic Dragon
          DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky


          DCS World
          R-27 missiles family. Reduced the value of the induced drag, increased lift. Lift to drag ratio now is more accurate and provides better performance against maneuvering targets, compared to AIM-7 performance level.
          R-77 missile. Reduced the value of the induced drag, reduced transonic zero-lift drag, increased the lift. Missile will better save energy, slightly increased range at low altitude.
          AIM-7 missile. Adjusted autopilot to fix guidance inaccuracy.
          DCS Scripting Engine. Shooting start/end events lack information on weapons - fixed.
          DCS Scripting Engine. Most weapon class functions fail on torpedoes - fixed.
          SA-6 Kub. Search-track radar still emits after the alarm state set to green - fixed.
          Runway still damaged after repair for bombs craters just off the edge of the runway - fixed.
          Dedicated Server. "Engage Air Weapons" has reduced functionality on dedicated (norender) server - fixed.
          MP. [LCtrl + F10] command allows the player to get position on map even in 'Map only' mode - fixed.
          The Schnellboot will evade a collision in a torpedo attack.
          ME. Neutral static objects are not in the targets list, but can be selected by clicking on the object on the map - fixed.
          Aircraft AI. Lead aircraft in tight turns can create physics problems for wingmen - fixed.
          MiG-25. When a plane loses a wing, missiles stay in the air - fixed.
          Air tankers with unsuitable refueling connectors for the player's AC will not react to the player's requests.
          Projected runway lights turn off as soon as the nose wheel is down - fixed.
          Implementing compressibility for pitot tube for Mach > 1 and turning it on for all planes.
          Tail wheel tuned for all taildraggers.
          GDR (East Germany) added as a country.
          MP. Now when server creation, the first (not last) mission in the list will be selected.
          Ships start a mission in motion even if they have set speed 0 in the mission - fixed.
          ME. AI aircraft. Added checkbox “AI off” for ground start.
          ME. It's possible to set a task for aircraft AIs to attack friendlies - fixed.
          ME. Improved auto naming of groups.
          When choosing a missile on the F10 map and switching to the F6 view to this missile, another missile is shown - fixed.
          MP. Cargo not synced correctly hangs in the sky after release, and can obstruct other helicopters in drop zones - fixed.
          Sling loaded Cargo phantom not destroyed by destroy() function - fixed.
          AI not using high drag MK 82 Snakeye below 1000ft - fixed.
          Helicopter wingmen fall through the deck when landing on the ship - fixed.
          Briefing window. Moving and scaling of large illustrations is adjusted.
          F10 map units coordinates are out of panel - fixed.
          ME. In advanced trigger options, if add an item by CLONE, then the content of the newly cloned item will not be saved - fixed.
          ME. Added View menu item with ability to switch between Imperial and Metric units.
          Added removing of precompiled shaders from previous version of dcs on Update.
          Ground AI. The vehicles do not turn smoothly, but along a broken line - fixed.

          DCS F-14B by Heatblur Simulations
          NEW - Added 11 Quickstart missions for the Syria map.
          Included Supercarrier versions for Syria Quickstart missions.
          Added Quickstart Free Flight mission for the Channel map.
          Fixed scripting error in Time Trial missions.
          Updated AIM-54 countermeasure resistance probabilities.
          Fixed MLC Auto not using actual antenna elevation above horizon.
          Fixed keybindings not incrementing panel and gauge lights appropriately.
          Fixed RIO annunciator light intensities.
          Increased intensity of slime lights (= formation lights).
          Corrected roughness of intake ramps.
          Fixed broken normals on intake areas.
          Fixed unwelded vertices on engine nacelle.
          Fixed mismatch intake ramp color on default livery.
          Fixed incorrectly assigned textures on exterior gear doors and right wing.
          Fixed missing fuselage in cockpit view.
          Re-added normal map on TCS pod.
          Rudders will now detach with heavy damage.
          Increased size of fuel tank hitboxes to more closely match real life sizes.
          Adjusted damage model to be less “tanky” with direct missile hits.
          Improved aerodynamic damage effects.

          DCS AV-8B by RAZBAM
          Sound missing for AI aircraft once airborne bug fix.

          DCS MiG-19P by RAZBAM
          Fixed several typos in Russian cockpit.
          Fixed the frontal glass canopy mesh so it does not look like it is raining inside it.
          Small cockpit textures corrections.

          China Asset Pack by Deka Ironwork Simulations
          Added WingLoong-1 UAV AI for China, Pakistan, Egypt, Kazakhstan, Saudi Arabia, Serbia, United Arab Emirates, Algeria.
          Added AKD-10 missile for WingLoong-1, more weapons will be added later
          Fixed HQ-7 LN no radar warning issue.

          DCS JF-17 by Deka Ironwork Simulations
          Re-made 6 training missions (more will come later)
          Added new ground crew voiceover
          Added abs axis binding for:
          UFCP and HUD Brt knobs
          ACP COM1/2, TCN/ILS and MSL Vol knobs
          Сockpit illumination and AAR light knobs
          Note: dcs provides only 10 customized axis commands
          Fixed: SMS page: max bomb quantity for selection (determined by load setting)
          If more than 4 bombs mounted (i.e. 6), additional quantity 6 at OSB R5
          If less or equal than 4 bombs, only show quantity 1, 2, 4 as before
          Fixed: player must turn off all power supply to (un)install AAR probe.
          Fixed: player must open canopy to update DTC.
          Fixed thrust and wheel brakes axis command id (need to rebind your joystick!!!)
          Fixed UFCP_1 fallback viewport name
          Added g-suit tube operation in auto start/stop script
          Known issues:
          ED just changed AG radar render code, we need time to figure out how to make our AG radar EXP modes work again.

          DCS SA-342 by Polychop Simulations
          Linked brightness of gun and mistral sight to weapons panel brightness rotator dial
          Added support for NS430 Module implementation

          DCS C-101 Aviojet by AvioDev
          Video ON/STB/OFF switch in clickable cockpit is now conforming to DCS standards
          Fixed EB FD glideslope commands. It now commands correctly to follow ILS GS, independently of the speed of the aircraft
          Fixed voice-over of Sea Eagle missile training mission
          Fixed Sea Eagle missile training mission. Modified wingman task to be able to launch two missiles
          Enabled engine fire in failures list
          All failures repair works now. See extensive list below
          Fixed damage and failures repair issues:
          Now all EB engine-related failures are applied to C-101 (it was not the case previously)
          All failures related to engine are now correctly repaired. Engine start is now possible after repair
          Added repair of the following previously implemented avionics failures and unrecoverable states: landing lights burnout, landing gear lock override safety wire, cockpit depressurization, reset of landing gear emergency extension handles, gear/flaps stuck state due to overspeed, canopy fracturing (C-101CC only)
          Landing gear lever is forced now to extend position at repair
          Improved ITT indication (both needle and digits) when electrical power is cycled on/off
          Adjusted engine N1 and N2 pointers movement speed when electrical power is switched on/off
          Adjusted movement speed of voltmeter needle
          Fixed brightness of rear cockpit AOA indexer
          Fixed C-101EB takeoff mission. F-18 does not crash now
          Added SCAR Light Test Button functionality
          Fixed ERR light on SCAR Display Unit. It now blinks correctly and on both cockpits
          Added RAAF Roulettes livery
          Added “PITOT HEAT” caution light function
          Added pitot heat failure in Mission Editor
          Pitot heat korry light is now off when Mission Editor “pitot heat fail” occurs
          Added “pitot heat fail” repair
          Fixed logic of “pitot/static port blocked” failures in Mission Editor. Now those follow the same logic as the one of “pitot/static port blocked by ice” systems failure, i.e., it uses last known values of pressures, etc.
          Implemented pitot heat equation. Now it affects only the ability to reengage pitot heat on ground after about 17-15 minutes (depending on TAT) since enabled. To reengage pitot heat, wait for a couple of minutes until it cools down. Such electrical condition is very rare though
          Updated cockpit textures, including lighting
          Adjusted effect of alpha and beta on the computed indicated airspeed
          Fixed cockpit lighting of external model
          Added input_profiles_repairer.exe and corresponding readme.txt. This exe allows to recover old C-101 input mapping saved previously to Open Beta update 2.5.6.52196. Already correct profiles are kept untouched. Disregard the repairer output file
          Adjusted g-suit effectiveness factor (a wrong scale was being used)
          Modified "crash" button tooltip, added its activation condition for clarity
          Updated brightness control for the following lights:
          All cockpits: emergency pitch trim light, markers lights, ENG IGN light, CAWS panel lights, IFF test light, IFF reply light
          EB: ARN-127 freq digits, ARC-134 freq digits, ARC-164 freq digits, HSI digits
          CC: MPR light, telebriefing light, HSI/ADI digits
          Korry buttons and other signal lights without integrated brightness control change now their brightness with instrument and consoles lights dimmers
          Implemented landing gear red status lights (gear in transit)
          Fixed ILS frequency typo in Persian Gulf instant action hard landing mission
          Gear handle light brightness depends now on the instrument knob (dimmer) position
          Fuel lights are set to off (white bars) when fuel measurement CB is pulled
          CC HSI annunciator lights brightness is changed now with instrument knob (dimmer)
          Adjusted initial instrument/consoles knobs (dimmers) settings

          DCS P-47D Thunderbolt by ED
          Cylinder temperature fixed
          Gas temperature for turbine is constant regardless of magneto off or fuel cut-off - fixed.
          Aftercooler update.
          Changed position and cover's texture of the guns. Fixed collision model.
          Oil system update
          fixed missing FFB shake;
          added landing light driven shake
          reduced propellor disbalance effect magnitude

          DCS Spitfire LF Mk.IX by ED
          fixed interconnected left and central wheels damage

          DCS FW 190 A-8 by ED
          tuned the adjustable iron sight.

          DCS FW 190 D-9 by ED
          replaced sagged valve springs in the engine.

          DCS Bf 109 K-4 by ED
          added net sync for gun sight
          tune up of hydro hoses damages
          adjusted negative g oil cut out

          DCS P-51D Mustang by ED
          Oil pressure fixed.

          DCS A-10C Warthog by ED
          Adjusted minimum value and curve for HUD-only and exported displays views brightness after bug: MFD's are dark on view Alt+F1'.
          CDU display brightness adjustment don't work - fixed.

          DCS F-18C Hornet by ED
          Added Doppler Beam Sharpened (DBS) EXP -1/2/3 modes
          Radar locks air target in AG mode, but HUD target box stays in default or last known position - Fixed
          ICLS is not stabilized. If ship rolls on waves ICLS bar swings together with deck - fixed
          TACAN Data not showing on SA page top left - Fixed
          Launch bar switch is down for player spawned on catapult - Fixed
          JDAM indication is crossed out on the HUD when the JDAM is not aligned - Fixed
          F-18C separate RWR indication is barely visible - Fixed
          RWR screen is now rendered to a texture
          RWR brightness is initialized according to the night/day condition (Sun angle at mission start)
          Adjusted RWR symbology material alpha, as well as the visual appearance of the font (thickness)
          Gun smoke is far too dense - Fixed
          Forced "Unrestricted SATNAV" option doesn't work - Fixed
          Laser CODE on SMS main page with Guns selected creating a conflict - Fixed
          GBU-31(V)3/B Fuze Error - Fixed
          AMRAAM midcourse guidance stops when the L&S is swapped with DT2 in LTWS - Fixed
          Designation in NAV or AG modes stops AIR Attack Radar range and elevation changes - Fixed
          Standby ADI turn rate indicator (adjusted turn rate needle) - Fixed
          AIM-120 Quantity on HUD Incorrect with Mixed Types Onboard - Fixed
          autostart macros fixed with INS STD HDG Alignment - Fixed
          INS GND alignment never finishes if GPS is not available - Fixed
          INS alignment status display in HSI indicates 0.5 OK but INS alignment is not ready - Fixed
          Aided INS (AINS) position mode - Fixed
          Missing MPCD Display Controls
          Contrast control was added to AMPCD.
          Also contrast control was implemented for L/R MDIs.
          Added yardstick to FLIR page
          Added coordinate display for FLIR page
          Added north arrow to FLIR
          INS align display horizontal bar aligned - Fixed
          Hot start IFA not aligned properly - Fixed
          Hot start should have INS selector knob in IFA - Fixed
          FCS page glitch (Appear only on first page activation) - Fixed
          POS/ADC Caution Message is Missing - Fixed
          INS DEGD Caution Message is Missing
          Fuel overwrites WP name - Fixed
          Comm 1 switches from AM to FM on its own - Fixed
          Engine sound update (wip)
          Major external sound update
          Air-to-Air Target Range on Air-to-Ground HUD - Fixed
          AG radar. Infantry can be detected - Fixed
          AG radar. FRZ and SIL don't function properly - Fixed
          Maverick slaving after step- Fixed
          AG radar. EXP render issues - Fixed
          Toggle HUD Time Off with Landing Gear Down - Fixed

          DCS F-16C Viper by ED
          TGP Litening:
          Added HOTAS Commands
          Added Cursor Zero (CZ) Mode
          Added Steerpoint Indication
          Added HSD Steerpoint
          Added Laser Range Indication
          Added Laser Code Indication
          Added Camera Pointing Azimuth
          Added Camera Pointing Azimuth
          Added DCLT option
          Added Time to Steerpoint Indication
          Added AA mode
          Added North Arrow
          Added Coordinate Display
          Added NAV Mode Slave
          Added Meter Stick Value
          Added Gray Scale
          HUD CCRP indication doesn't sync with on TGP selected target - Fixed
          LASER guided bombs Time to impact on HUD & TGP - Fixed
          TGP Slew changes Waypoint locations IN HSD - Fixed
          TGP can show -10ft of altitude - Fixed
          TGP CCRP selection drops empty waypoint coordinates to (X = 0, Z = 0))
          HUD AOA Bracket top and bottom to wide - Fixed
          Adjusted dim lights logic
          CMDS "CHAFF FLARE" message after takeoff - Fixed
          FLIR crazy brightness parameters at night - Fixed
          HSI Very dimmed at night - Fixed
          Master light switch is not illuminated - Fixed
          Countermeasures released below aircraft - Fixed
          Add NOT SOI label to formats that can be assigned SOI: FCR/TGP Pages
          Add Weapon Time To Impact (TTI)
          Add Time to Steerpoint Needed



          DCS F-86F Sabre by ED
          F-86F Direction indicator knob animation corrected.

          DCS Flaming Cliffs by ED
          Su-25T Cockpit. Restored coloured glass. Corrected glass material. Added scratch texture on the canopy. Added rain drops on glass.
          MiG-29 Cockpit. Restored countermeasures counter. Corrected the speed indicator. Added scratch texture on the canopy. Added some textures.
          Su-25 Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Corrected mirrors animation.
          A-10A Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Eliminated gaps on the back side of the cockpit.
          MiG-29. The engine nozzle will open if the throttle is pulled back independently from the airspeed.
          Su-25T. The TV screen is transparent in HUD only view - fixed.

          DCS Mi-8MTV2 by ED
          Eliminated gaps on some details of the cockpit.

          DCS UH-1H Huey by ED
          Fix of left side gunner sound.

          DCS L-39 Albatros by ED
          Gear indicator lamps don't work after a cold start - fixed.

          DCS Supercarrier by ED
          Super carrier figures only render in one eye in VR and the encyclopedia - fixed.

          DCS: The Channel Map by ED
          When the AI takes off from runway 3 of High Halden, they fail to see any units on the runway and crash into them - fixed.

          DCS WWII and Assets Pack
          Schnellboot sometimes incorrectly attacks the target - fixed
          Bofors 40mm erratic behaviour - tuned
          Flak 41 ignore buildings/scenery and continue to fire without LOS - fixed
          Tail wheel behavior tuned for all taildraggers

          Voice chat
          Users can create their own rooms
          Crew intercom rooms autocreated now
          Mission makers can create additional coalition rooms via scripts system


          Campaigns
          UH-1H Argo Campaign by 373vFS Greg:
          Mission 1: Adjusted landing trigger conditions.
          Mission 3: UH-60 Follow conditions adjusted.
          Mission 4: Mission time/ Weather conditions adjusted.
          Mission 6: Mortar group trigger conditions adjusted.
          Mission 15: Apache start position adjusted/ Apaches shooting conditions adjusted.

          The Museum Relic Campaign by Apache600:
          Updated skins of F-86F and MiG-15bis
          Mission 13 (F-86) P-51 takes off into back of CH-47 Chinook : Fixed.
          Mission 6 (F-86) Typo in Situation Briefing: Fixed
          Mission 8.3 (Both) Wingman doesn't follow player : Fixed
          Mission 15 (F-86) Triggers for enemy escort and IL-76 tripping out of order: Fixed

          F-15C The Georgian War campaign by Baltic Dragon:
          M11: Adjusted AI pathing to prevent issues causing some flights to crash before the player is aware of them.

          F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:
          Mission 01: AI aircraft actions adjusted, now guns only, earlier loss of immunity, triggers more forgiving.
          Mission 03: Fail state adjusted for unusual pilot routes, certain targets made more vulnerable, label enforcement removed.
          Mission 05: Fuel correction made to easy A2A option; info added to brief regarding min SAM standoff distance.
          Mission 06: Minor voice correction. Mission 07: Removed chocks note. Mission 08: Unusual responses JTAC corrected.
          Mission 09: Aerial photo in brief corrected. Mission 10 Simple A2A version: Correction to an important vehicle late activation.

          Bf 109 K-4 Jagdflieger Campaign, F-86F Hunters over the Yalu Campaign, P-51D The Blue Nosed Bastards of Bodney Campaign, Spitfire IX The Big Show Campaign by Reflected Simulations:
          Fine tuned triggers
          Introduced interactive triggers
          Added better user guidance
          Campaign progression logic revised

          UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven
          Fixed path finding issues in Mission 7 and 8
          Last edited 08-19-2020, 04:44 PM.


          Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

          Comment


            DCS 2.5.6.54046 Open Beta

            https://www.digitalcombatsimulator.c...a/2.5.6.54046/

            DCS World
            Shader compilation error on big display resolution - fixed.

            Added some single missions for Syria map: A-10C, Mi-8, Su-27.

            ME. Added a new country Lebanon.

            ME. Combined Joint Task Forces Red, Combined Joint Task Forces Blue, United Nations Peacekeepers - added as new countries


            DCS C-101 Aviojet by AvioDev
            Improved cockpit textures

            Fixed the following textures: standby horizon, RMI indexes and brightness of V/UHF, VHF and NAV transfer push-buttons of C-101CC rear cockpit

            NS 430 is now available for rear cockpit, both for C-101EB and C-101CC. Added setup option to Mission Editor

            Reduced brightness of C-101EB Flight Director buttons

            Added transfer over the network of IFR hood and NS 430 presence and position

            Updated EN and ES localizations

            Formation lights switch is operative again

            Removed power up/cool down times of formation lights. They get now desired brightness instantly

            Fixed wing tip formation lights flickering


            DCS SA-342 by Polychop Simulations
            Adjusted gunsight / mistral sight glass opacity and reflectiveness.


            DCS MiG-19P by RAZBAM
            ARK-5 Frequency tuning handle issues fixed.

            Damage not transferring to FM physics correctly in some cases.

            Increase allowed roll rate tolerance for aileron damage effect from 90 to 120 degrees per second.


            DCS MiG-21bis by Magnitude 3
            Introduced structural damage on g-overloads.

            Introduced pitch stability changes in case of manual ARU operation.

            Enabled navigation data loading for all existing terrains.

            Added navigation data for Syria.

            Updated navigation data for The Channel.

            Added instant action missions for Syria

            Tuned SAU recovery and automatic landing operations.

            Fixed IR missiles from locking on to the sun under the horizon.

            Fixed ASP reticle from being centered on a radar locked target.

            Adjusted Radar code for FPS increase...see note:

            NOTE: The radar FPS fix is still WIP and asks for user feedback.


            DCS JF-17 by Deka Ironwork Simulations
            Fixed: AG radar EXP/DBS mode render (Thank ED)

            Fixed: AG radar DBS1/2 image refresh

            Fixed: RWR database cleared after repair

            Fixed: WMD7 bypass BIT in cold start

            Added HNS initial implementation

            Adjust INS FAST/GC drift

            Adjust MFCD/HUD/UFCP brightness when born at night

            Removed wmd7 ir pointer (for debug purpose)

            Removed “mimic” echo (white dots) in AG radar MAP mode


            DCS F-14B by Heatblur Simulations
            NEW: Added fire and smoke animations for engine fire and compressor stalls (WIP).

            Fixes to Cage the Bear Campaign - thank you Kaba!

            Several fixes to Quickstart missions.

            Fixed ARC-159 mode keybindings (guard,manual,preset,inc,dec).

            Jester will set AN/ARC-182 to AM now when starting cold.

            Fixed AOA Indexer Brightness step up/down keybindings.


            DCS AJS-37 by Heatblur Simulations
            NEW: Added 5 Quickstart missions for Syria and 2 Quickstart missions for the Channel Map

            Fix to AI logic in Mjolnir Response Mission 2

            Fixed RB-24J



            DCS F-18C Hornet by ED
            Added new rendering for EXP 1/2/3 mode.

            WWII models that have no AG radar signature - Fixed

            Modern ground vehicles models that have no AG radar signature - Fixed

            Static objects AG radar signature issues - Fixed

            All static buildings have no AG radar signature - Fixed

            A/G radar - DBS: FRZ picture disappear if you will move outside scan area - Fixed


            DCS F-16C Viper by ED
            Added Israeli and Turkish skins.


            DCS: P-47D Thunderbolt by ED
            Updated flight manual (fixed typos, minor further updates).


            DCS L-39 by ED
            Failures, assigned in Mission Editor, don't work - fixed.


            DCS Flaming Cliffs by ED
            Su-33. Ramp start is possible only with power off - fixed.

            DCS A-10C Warthog by ED
            Restored assigned engine failures in old missions.


            DCS Mi-8MTV2 by ED
            Spring Tension campaign. Mission 18: two helicopters spawn on one place - fixed.


            DCS I-16 by OctopusG
            Fixed broken controls animation in the cockpit.


            DCS Syria map by Ugra Media
            Fixed:

            known bugs in airfields taxiing

            known bugs in airfields parking

            known bugs in airfields lighting

            bugs in collisions and lighting in stadiums

            bug when forest rendering range setting now works improperly

            Improved:

            airfields lighting at parkings

            "collision shells" of objects, including helipads in hospitals

            lighting of city blocks and unique objects

            scenes around unique objects

            surface textures, fixed joints and artifacts around roads

            scenes of airfields in the takeoff and landing courses

            "collision shells" of trees

            map wallpaper


            Campaigns
            A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag:

            TAC14 - Adjusted Helicopter Altitudes.

            TAC15 - Minor text dialogue change.

            TAC16 - Corrected Flight Examiner takeoff time.


            F/A-18C Raven One campaign by Baltic Dragon

            Mission 01: Prevented USS Vincent Aiello from shooting at Iranian patrol boat. Added information about the campaign guide to the briefing. Fixed rare issue where SPACE BAR command for radio check would not work (replaced with F-10 menu instead).

            Mission 03: Adjusted part with enemy MANPAD shooting at player's wingman.

            Mission 05: Prevented a rare occurrence where UAE M-2000 would slam into player when refueling.

            Mission 06: Updated kneeboard (added Marshal frequency).

            Mission 07: Updated speed of recovery helo.

            Mission 08: Updated starting location of Raven 12 - she is no longer blocked by static aircraft.

            Mission 10: Fixed issue where campaign would not progres if player didn't refuel.

            Mission 13: Fixed faulty trigger detecting when player lands.



            Thank you


            Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

            Comment


              DCS 2.5.6.55363 Open Beta

              DCS 2.5.6.55363 Open Beta 2020-09-23

              https://www.digitalcombatsimulator.c...a/2.5.6.55363/

              Dear Customers,

              Today we release the Open Beta with several high priority issues for the Hornet AIM-9 family which were discovered yesterday. However, I decided to release this OB because it delivers significant changes made by our partners to the aircraft that are very important for you and we prepared new features for Hornet and Viper.

              The issues will be fixed and updated during the coming week.

              Sincerely,
              Kate Perederko
              Chief Operating Officer

              DCS World
              AIM-120 missile. The probability of countermeasure spoofing returned to the old value.
              Replay system. User tracks in some condition replay with very low FPS - fixed.
              Infantry not engaging each other - fixed.
              AI aircraft using high drag MK 82 Snakeye not below 1000ft - fixed.
              Crash to desktop on wingman actions - fixed.
              Ground AI vehicles no longer move on their own to use weapons - fixed.
              Piston engine fire effect is fixed.
              Enabled all aircraft types to rearm from friendly FARP objects.
              Decreased range opens fire Soldier with M1 Garand from 1200 to 500 meters.
              F-14 AI will operate on the ground parkings with folded wings.
              Web RTC. Updated GUI.
              AI Ju-88 and A-20 ignore reaction to threat settings - fixed.
              ME. Metric and imperial sometimes displayed incorrectly - fixed.
              Third Reich pilot model. Remove Swastika from Iron Cross.
              Increased g-tolerance of pilot.
              Effects. The Speed smoke and fire was improved.
              Sound. Added a more robust workaround for broken drivers.
              Mouse input. Added ability to assign commands to extra mouse buttons.
              Modern SAMs (S-300, Patriot, Tor, SM etc.) have to engage aircraft weapons like ARM, tactical and cruise missiles. Restored ability.
              Starting WP for ships has a speed of 0 km\h by default.
              Western RWR:
              Added symbol for new Kuznetsov (2017) - SW
              Changed indications of SAM search RADARs



              DCS MiG-21bis by Magnitude 3
              Tuned ARU to measure speed and altitude more accurately.
              Tuned AA missile range and tracking features for the R-3S/R, R-13M/M1, and R-60.
              Tuned RS-2US and R-55 missiles ranges and tracking features to a limited extent, according to little available credible data.
              Fixed AA missile IR sensors from targeting the sun below the horizon and behind obstacles.
              Increased the front leg spring force to improve shimmy dampening.
              Adjusted Syria instant action missions.

              DCS AJS-37 by Heatblur Simulations
              Added Roadbase mission for Syria Map.
              Added more Quickstart missions for Syria Map.
              Reduced opacity of HUD and Canopy glass.
              Increased night illumination of ADI.
              Tweaked wheel brake effectiveness.
              Fixed RB-05 Flare visibility.
              Updated RB-24J to sync with ED AIM-9P.
              Fixed RB-05 Cover appearing after missile is fired, instead of before.

              DCS F-14B by Heatblur Simulations
              NEW! Added ability to hide HUD Camera: click the HUD camera in the cockpit to remove it. (F-14 pilots could carry hex wrenches to remove the HUD camera, especially for landing.)
              Fixed ARC-159 keybinds (and reverted preset/guard being switched).
              Fixed "stab in, else out" and "stab out, else in" keybinds for the radar control panel.
              Fixed Syria Instant Action mission issues.
              Synced AIM-7 data to latest ED AIM-7 changes.
              Tweaked AIM-54 PN coefficients for smoother transitions and a slightly better effect at long range (to try and counter the disadvantages of the current terminal guidance compromise).
              Added preliminary/ rudimentary TCS trim support (just works visually for now and remains WIP).
              Fixed AIM-54 Logic regarding TCS Target tracking.
              Taught JESTER to turn on AWG-9/AIM-54 cooling as appropriate during poststart procedure. (Fixes cooling light not going off unless it was cycled to off and on again.)
              Fixed Cmptr/Target designator sometimes jumping slightly on HUD when designating a Ground Point.
              Added textures to intake covers for static F-14.
              Fixed broken shading near airbrake on top rear fuselage.
              Fixed broken shading, AO and RoughMets on spine GPS antenna.
              Tweaked intensity of landing light slightly.
              Fixed lack of night illumination on RIO TID rollers.
              Partial fix to lack of night illumination on Weapon selection roller. (Known bug: illumination shows only “turn” at the moment.)
              Fixed lack of night illumination on AWG-9 Range Gauge.
              Flipped green/amber lights on RIO Advisory panel.
              Fixed Ejection seat arming lever remaining after RIO Ejects.
              Fixed possible cause for CTD during compressor stalls.

              DCS AV-8B NA by RAZBAM
              Added vertical tail damage parts and fragments.
              Fixed damage model issue where parts would not fragment off.
              Fixed damage model issue where weapons would sometimes remain on destroyed wings.
              Added INS course set keybinds.
              Added DMT now slaved to AIM-9 seeker.
              Fixed erratic control functionality with altimeter adjustments.
              Fixed erratic control functionality with CRS knob adjustments.
              Fixed Comm channel selector not sequencing correctly.
              Fixed TPOD still in power-up mode when starting initial conditions to in-air or engines on.
              Fixed inverted HUD reject logic.
              Fixed AGM-122 Sidearm seeker not aligning with RWR source signal.
              Removed incorrect HUD limitations for AGM-122 Sidearm ready-for-release
              Fixed AIM-9 incorrectly firing when cycling from AG to AA then back to AG.
              Added ADI cage toggle keybind.
              Added ADI pitch adjust keybind.
              Added GBU-32 JDAM.
              Added GBU-54 Laser JDAM.
              Replaced USAF AGM-65G with USN AGM-65F.
              Fixed rudder trim in-cockpit switch not operating.
              Fixed rudder trim indication in cockpit and in controls indicator.
              Fixed SSS Left should now sequentially cycle between EHSD centered, EHSD decentered, and ECM pages.
              Fixed ECM page not returning to the original MPCD format.
              Fixed EHSD course over ground incorrect in Mag heading mode.
              Fixed EHSD decenter display overlay getting mis-placed.
              Fixed EHSD moving map on MPCD too bright.
              Fixed EHSD resulting in symbology misplaced when zoom set to AUTO
              Fixed Course Error not showing in the EHSD
              Fixed font for EHSD to be correct size.
              Fixed inverted default rocket range profile values.
              Fixed Left MPCD brightness control not operating correctly.
              Fixed Right MPCD brightness control not operating correctly.
              Fixed RWR still partially functioning when turned off.
              Fixed RWR minimum volume too loud.
              Fixed missing RWR power/volume knob adjustment increments
              Added RWR Declutter option: When selecting LIM only contacts that are locked, guiding weapons or that are inside the LETHAL ring will appear.
              Fixed pull-up cue not occuring when selected.
              Fixed dual rack bombs not releasing in the correct order.
              Fixed top-right rocker switch on left MPCD bleeding into bezel.
              Fixed scaling of HUD repeater on MPCD to be correct size.
              Fixed engine efficiency table error at very high altitudes that was resulting in higher than expected thrust loss.
              Fixed SAAHS paddle disable incorrectly resetting stick trim position and not resetting rudder trim and will now correctly restore rudder trim when released.
              Fixed Speedbrake logic based on SME information to extend as long as OUT is pressed and will fully retract when IN is pressed (Allows for partial extension but will always fully retract).
              Fixed aircraft diverting in some cases prior to maneuvering tone envelope.
              Fixed infinite coefficient values in some conditions of large body angular rates (out of control).
              Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.
              Modified TPOD axis dead-zone to be slightly reduced.
              Added missing white indication on Emergency Battery Handle.
              Added Emergency Gear rotation and pull in Cockpit Model.
              Added emergency gear deployment logic
              Added emergency gear battery logic
              Updated gear handle logic.
              Gear handle light logic corrections
              Added gear DN LOCK OVRD button logic
              Added keybinds for gear DN LOCK OVRD
              Added keybind for Gear Emergency Deployment.
              Added keybind for Gear Emergency Battery Activate.
              Corrected flat black background on some MPCD pages
              Corrected HUD pitch ladder behavior
              Corrected HUD flight path marker behavior
              Updated TTT/TOT function to continuously calculate Command Speed (CS).
              Added Weapons Release Tone.
              Fixed missing seat height adjustment control. Seat model animation work-in-progress
              Added ejection seat ground safety handle arming logic. Ejection will not happen unless the seat is armed.

              DCS M-2000C by RAZBAM
              Added vertical tail damage parts and fragments
              Added support for more RWR codes
              Added ability to modify RWR codes dynamical via cockpit/scripts/SERVAL.lua
              Added RWR code documentation at doc/M-2000C RWR Threat Codes.pdf
              Fixed damage model issue where parts would not fragment off
              Fixed damage model issue where weapons would sometimes remain on destroyed wings
              Fixed S/P lights turning on where a PCA button is empty
              Fixed GBUs not appearing on the PCA when loading S530Ds on the wings
              Fixed gear handle should now blink when test light button is on the 1 position
              Modified autopilot roll logic improved based on updated documentation and SME input
              Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.

              DCS MiG-19P by RAZBAM
              Fixed sudden zoom out that would occur sometimes when in external aircraft view
              Fixed pilot hand going through canopy glass when closing the helmet visor
              Modified aileron damage tolerance at high speed from 120 deg/sec to greater than 150 deg/sec sustained for more than 0.5 sec
              Fixed damage model issue where parts would not fragment off
              Fixed damage model issue where weapons would sometimes remain on destroyed wings

              DCS JF-17 by Deka Ironwork Simulations
              Added HOTAS T5 TDC re-center for CM-802AKG when releasing the key (NOTE: need to rebind the T5 up/down/left/right keys on device and keyboard if you bound it before!! Axis should not be affected.)
              Added canopy glass fog effect (defog button also functional)
              Added special option to select cockpit model between visual quality and performance (big fps drop when warning light test on, etc)
              Added weapon quantity limitation when set manually in SMS Load page
              Added UTC for Syria and Channel maps
              Added 07-09 missions to free campaign (full campaign plans to have 12-14 missions)
              Added 4 quickstart missions for Syria map
              Added 1 multiplayer mission
              Fixed WMD7 BIT skip issue in cold start
              Fixed HUD TDC axis control
              Updated radar antenna scan speed for INTC/DGFT/AG

              ChinaAssetPack by Deka Ironwork Simulations
              093: Temp fixed torpedo explosion issue
              093: Torpedo launch angle (gyro angle) now is slaved to periscope azimuth (controlled by player), therefore need to do all calculations manually by player
              SD-10: use aa_missile_amraam scheme (A walkaround solution of TWS launch warning for F-16/F-1. More detailed explanation: https://forums.eagle.ru/showpost.php...4&postcount=19

              DCS C-101 Aviojet by AvioDev
              Fixed GPS position. (Already committed in previous revision but was not added to changelog)
              Improved WARNING, FIRE, ANTISKID OFF, ANTISKID FAIL and CAUTION lights brightness
              Improved FD buttons brightness of C-101EB forward cockpit
              Improved AOA indexer light brightness
              Fixed brightness of priority transfer korry dots. Both for C-101EB and C-101CC.
              Adjusted the following lights brightness: Fuel available indicators, fuel transfer pressure indicator, fuel FUS quantity selector, boost pump korry, fuel shutoff valve korry, engine anti-ice korry, engine computer korry, battery L and battery R korries
              Fixed the following lights brightness, they are now dimmed with consoles lights knob: aileron servo-actuator cutout korry, emergency fuel valve korry
              Labels of priority transfer korries (UHF, VHF and NAV) are now always on when electrically energized. Both for C-101EB and C-101CC
              Batteries temperature red lights will be off now when there is no electrical power available (this issue had been introduced recently after textures rework)
              Minor: Removed looped cell links in aircraft setup
              Fixed parachute texture
              Added Syria map quickstart and single missions (EN and ES localizations)
              Fixed handling of frequency set in V/TWU-740 radio of C-101CC, as there was an issue with the 0.05 digits selector.

              DCS P-47D Thunderbolt by ED
              Added 2 additional modifications: P-47D-30 (early) and P-47D-40
              Added new bombs and rockets for using on the aircraft
              Added external fuel tanks and the M10 smoke tank.
              Updated bombs delivery procedure.
              Updated damage visualisation
              Flight manual EN, RU.
              Log book not recording P-47 stats - fixed.
              known issue - AI controlled aircraft have problems when aiming M8 rockets

              DCS P-51D Mustang by ED
              Starter sound can be heard even without spinning propeller - fixed.

              DCS UH-1H Huey by ED
              Co-pilot not firing miniguns at targets - fixed.

              DCS Ka-50 Black Shark by ED
              Cockpit. Corrected OPER and OFF text on L-140 panel.

              DCS MiG-15bis by ED
              Tracer not seen on 23mm cannon - fixed.

              DCS A-10C Warthog by ED
              HUD goes to A-A mode without any Electrical power - fixed.

              DCS F-16 Viper by ED
              Added AGM-65D/G/H/K.
              W.I.P (Add to the next OB):
              BSGT option.
              Uncage.
              LOS with successful handoff on HUD.
              It is possible to lock on with two missiles prior to launching the first missile.
              TMS-right re-command handoff
              ASL on HUD for BORE mode
              Added AGM-88C (HAS Mode).
              AGM-88 Threats table
              Optimize F-16 livery files -fixed
              SYM Rocker No Longer Working - fixed
              Some liveries lack textures - fixed
              Scan Broke for Boresight & Vertical Scan - fixed
              Radar: Loss of track from SAM to TWS - fixed
              Helmet mounted device change:
              Added option in the ME aircraft property tab
              Added ground crew comm
              G Tolerance - Open Beta vs Dev Trunk - fixed
              Litening Phase II: Current coordinate display is not looks like in design doc and original source - fixed
              F-16CM TGP Will Not Power On After Takeoff - fixed
              Updated F-16 Guide with newly added features as required. Changes are noted on the Latest Changes page.
              HMD Boresight ellipse displayed all time -fixed

              DCS F-18 Hornet by ED
              Added AGR Mode
              Added FTT Mode (Without tracking moving target. Moving target - w.i.p)
              Added Mark Point option
              Incorrect HOTAS Command for Castle Switch aft - fixed
              ZTOD on UFC Error - fixed
              Radio volume ISSUE - fixed
              Broken fuel transfer from external tanks - fixed
              SA page SAM threat rings draw order - fixed
              Master mode buttons A/A and A/G are pressed at mission start - fixed
              MK-82 Auto mode dropping long - fixed
              Threat circles on SA page only show if threat Icon is visible - fixed
              AGM-65 IR Display and SLAM display very dark - fixed
              Hot start should have INS selector knob in IFA - fixed
              EXP render issues - fixed
              HUD Sidewinder count does not update until zero missiles remaining - fixed
              Firing AIM-7F causes switch to other AIM-7 type - fixed
              AIM-9 HUD Count does not change until all missiles expended - fixed
              SELECTIVE JETTISON in STORES mode not working correctly for some stores. - fixed
              AIM-9 seeker and TD lock onto different targets - fixed
              Strange behavior when switching between A/G radar EXP modes and A/A radar - fixed
              With stick hidden NWS/Undesignate click spot remains and creates problems for some users - fixed
              AG radar EXP2-3 beam jump on first pass - fixed
              AG radar heading figures overlap on switch from Map to EXP1-2-3 - fixed
              Check UFC and radio button pushes change AM / FM status - fixed
              Unlimited weapons - does not respect salvo / ripple after replenishment - fixed
              AGM-65 A/G RDY not indicated on HUD in certain condition - fixed
              GACQ and VACQ Scan patterns broken - fixed
              COMM was turned off, new channel applied right after COMM powered up - fixed
              Radio volume does not turn off radio when at minimum - fixed
              AGM-88C disappear after launch - fixed
              Radar elevation coverage is incorrect - fixed
              TWS antenna slew messing with RWS - fixed
              Refueling Floodlight isn’t bright enough - fixed
              TGT steering is not selected after HUD, FLIR or A/G radar cursor designation - fixed
              HSI/SA page A/G designation diamond missing for FLIR and HUD designations - fixed
              Added Winwing HOTAS Hornet Files
              Incorrect coordinates format in Litening output in current build (decimal, but need to be precise classic one) - fixed
              INS Alignment: Moving aircraft should require manual waypoint 0 update. - fixed
              Helmet mounted device change:
              Added option in the ME aircraft property tab
              Added ground crew comm
              Added HMD EW Symbols
              AIM-9L & AIM9-M losing lock with control input - fixed
              IFA Alignment has strange effect on velocity vector and CCIP CCRP fall lines - fixed

              DCS Supercarrier by ED
              Added CVN-75.
              Arleigh Burke. Added liveries.

              DCS Combined Arms by ED
              Fixed delay before deleting an assigned target in F10 view.
              Fixed incorrect fire solution for controlled FLAK.
              Running infantry not firing - fixed.
              Fixed incorrect movement of units with type "on road" when rounding the road.
              Added auto-turning on the stabilizer during auto tracking (ctrl+F10) for gun 2S6 Tunguska.
              Fixed armor Armed Speedboat (20mm HE shells can't damage).
              Infantry ignoring WP in mission - fixed.
              MLRS cannot turn to use weapons - fixed.
              Improved visibility range for infantry


              Campaigns
              F/A-18C Raven One campaign by Baltic Dragon
              General:
              Added "mission complete" message to each of the missions
              Updated E2-C and Iranian AH-1 skins, they should be displayed correctly now
              Added new skin for UH-60s (Golden Angels)
              Added briefings for all missions in PDF format to DOCS folder
              Updated Raven One Guide
              Missions:
              Mission 01: Prevented USS Vincent Aiello from shooting at Iranian patrol boat. Added information about the campaign guide to the briefing. Fixed rare issue where SPACE BAR command for radio check would not work (replaced with F-10 menu instead).
              Mission 02: Updated kneeboard page with codewords. Updated designer's notes (Smoke has to take off first).
              Mission 03: Adjusted part with enemy MANPAD shooting at player's wingman. Updated victory condition to correctly award points for destroying weapons stash / truck.
              Mission 05: Added explanation about enabling Guard channel to Designer's Notes. Prevented a rare occurrence where UAE M-2000 would slam into player when refueling. Iranian aircraft skins should now show properly.
              Mission 06: Updated kneeboard (added Marshal frequency).
              Mission 07: Updated speed and position of recovery helo.
              Mission 08: Updated starting location of Raven 12 - she is no longer blocked by static aircraft.
              Mission 10: Removed helo sitting on the deck at mission start. Fixed issue where campaign would not progres if player didn't refuel.
              Mission 12: Adjusted player's loadout. Fixed rare issue where despite mission success the result would be 50 points.
              Mission 13: Updated kneeboard and waypoint number (Topaz 1). Fixed faulty trigger detecting when player lands.
              Mission 14: Fixed problem with campaign pushing back to M13 after completing M14.

              A-10C BFT Campaign by Maple Flag:
              Missions BFT02, BFT03, BFT11: Updated AI vehicle paths to avoid collisions.

              Known issues:
              AIM-9L & AIM-9M Tone loss
              AIM-9X 'jittering' with radar lock
              Last edited 09-23-2020, 04:18 PM.


              Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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                DCS 2.5.6.55743 Open Beta 2020-09-30

                https://www.digitalcombatsimulator.c...a/2.5.6.55743/

                Introduced new module: DCS: A-10C II Tank Killer by ED
                Introduced new campaign: DCS: Fw 190 A-8 Horrido! by Reflected Simulations


                DCS World
                AI radar unit crash if unit on is used when it is burning - fixed.

                ChinaAssetPack by Deka Ironwork Simulations
                BRM-1 applies APKWS scheme
                Added one more warning board static object

                DCS JF-17 by Deka Ironwork Simulations
                Fixed HUD/MFCD missing dMax and TDC dlz indicators
                Fixed duplicated input entry names
                Supported BRM1 with APKWS scheme

                DCS F-5E Tiger II by ED
                Added Instant action missions on Syria map.

                DCS F/A-18C Hornet by ED
                AIM-9L/M Tone loss - fixed
                AIM-9X jitter - fixed
                NVG appears without color - fixed.
                No fighter-fighter data link in MP for clients - fixed

                DCS Flaming Cliffs by ED
                Mouse TDC axis doesn't work - fixed.

                Campaigns
                DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
                Mission 1. The landing zone at the airfield was increased. On Elbrus, the landing site is marked with signal smoke.
                Missions 2-5. The flight rating system and return to previous missions have been reworked.
                Mission 3. The briefing has been supplemented with a landing places scheme on the deck of the aircraft carrier "Admiral Kuznetsov".
                Mission 5, specifies in more detail the parking lot at the Krasnodar-Pashkovsky airfield.
                Arctic missions. The engine icing trigger system has been improved.
                Mission 11. Added additional information in the briefing - aiming angle.
                Mission 13. Details the location for the second landing in the briefing.
                The system of radio messages and dialogues between the crew has been updated in all missions.

                DCS: F/A-18C Raven One Сampaign by Baltic Dragon
                Mission 02. Fixed problem with wingman not performing AAR correctly. Updated AAR logic making it possible to continue the mission without connecting
                Mission 07. Removed recovery helo blocking approach. Fixed problem with Psycho not dropping bombs during training
                Mission 12. Updated behaviour of AI Tomcats and Fulcrums.

                F-5E Aggressors BFM Campaign by Maple Flag
                Added Random AI and Rookie AI versions of the campaign.

                Blue Nosed Bastards of Bodney, The Big Show, Hunters over the Yalu campaigns by Reflected Simulations
                Updated flak and AAA.


                Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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                  DCS 2.5.6.55847 Open Beta

                  https://www.digitalcombatsimulator.c...a/2.5.6.55847/

                  DCS 2.5.6.55847 Open Beta 2020-10-02


                  DCS World
                  MP. Protocol version changed. All participants are required to update.

                  DCS A-10C II Tank Killer by ED
                  A-10C II can not takeoff without the old A-10C module installed - fixed.
                  A-10C. Double geometry switches on the lighting panel - fixed.
                  Flight Manual EN Updated.

                  DCS F/A-18C Hornet by ED
                  No Datalink contacts when started from cold start - fixed.

                  Campaigns
                  F/A-18C Serpents Head 2 campaign by Badger 633
                  Mission 2 : Soldiers not entering vehicle fixed
                  Mission 5 : Trigger made more forgiving ( Normal and EZ A2A)
                  Mission 10 : Turning carrier fixed. ( Normal and EZ A2A)


                  Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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                    DCS 2.5.6.55960 Open Beta 2020-10-07

                    DCS World
                    MP. Fixed a crash in ground units path-finding.

                    DCS P-47D Thunderbolt by ED
                    Updated EN and RU manual . Caution note for external tanks usage is rewritten.

                    DCS JF-17 by Deka Ironwork Simulations
                    Added external fog and MFCD screen animations for player and AI
                    Added 2 training missions
                    Should fix slew axis reverse on C701 when zoomed in
                    Fixed T5 differences in axis and buttons

                    ChinaAssetPack by Deka Ironwork Simulations
                    Fixed zbd-04, hq7 collision models

                    DCS F/A-18C Hornet by ED
                    Fixed translation in Caucasus - Weapon Practice mission (RU).

                    DCS A-10C II Tank Killer by ED
                    Updated Syria A-G mission.
                    Removed empty page in A-10C II Flight manual.


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                      DCS 2.5.6.57264 Open Beta 2020-11-04




                      DCS World
                      • The new Damage Model WWII code with all last fixes is uploaded to build to start Open Public tests on the ED servers shortly. The information about how to connect to test servers will be placed on the forum soon.
                      • Terrain: improved background preload for less stutters
                      • Terrain surface textures: improved details at altitude for HIGH terrain texture option
                      • Terrain: improved loading resources and memory management
                      • Terrain: fixed excessively curved paths
                      • Terrain: fixed leak after destroying scene object
                      • Terrain: fixed civil traffic disappearing
                      • Terrain: fixed grass disappearing
                      • Trees: improved far LOD rendering
                      • Trees: fixed mirroring far LOD (may break user MOD)
                      • DCS crash when Land Rover 101 died - fixed
                      • Big formation task aircraft placement doesn't work as intended - fixed
                      • Behaviour of the AI gunners on bombers improved
                      • AI Pilot Bailout Procedures were improved
                      • Behavior with WGr-21 improved: fire to targets in formation only, dropped the rockets (or launchers) when engaging the dogfight
                      • WWII bomber formation keeps mission set altitude during threat of AAA
                      • AI Emergency Procedures - ditching on water is added
                      • WWII torpedoes have better destruction force against ships now
                      • Mission Editor: Added ability to Show/Hide all units of coalition (found in map options)
                      • Corrected Historical Mode database
                      • AI F-14s don't use TWS with AIM-54 missiles - fixed
                      • MP. Dedicated Server. Client stopped on black screen when server restarted mission - fixed
                      • AI MLRS do not rearm and continue to fire - fixed
                      • AI Tornado GR.4 unable to mid-air refuel - fixed
                      • ME. Fix displayname tasks: 'WW2 big formation' –> 'Big formation' 'WW2 Carpet bombing' –> 'Carpet bombing'
                      • GUI. Name of the mission file will be taken from mission description if omitted in description .lua
                      • MP. Servers are complaining of strange behaviour when RegMapStorage has no more IDs starts to log - got experimental solutions
                      • Sound. Support mono USB headsets
                      • Sound. Update for new sound feature Origin Sphere (wip) - P-51, Spitfire, Bf 109, Yak-52, Fw 190, and others
                      • Sound. Added global origin-sphere around spatial sources
                      • JDAM. Fixed satellite seeker error
                      • JDAM. CEP for JDAM is equals 5 meters now
                      • JDAM. Possible fix for MP sync of satellite guided weapons
                      • JDAM. New features. Added onboard algorithm for finding optimal impact parameters and flightpath. Improved terminal guidance accuracy. Added zero AoA command for the last second of flight to reduce the probability of slap and to improve penetration (as on the real bombs)
                      • JDAM. Improved pathfinding algorithm (+-2 degree accuracy for desired vertical angle). Improved guidance (autopilot accounts for additional path curvature due to AoA and eliminates it now). Additional autopilot adjustment
                      • JDAM. Fixed g-load "freeze" bug
                      • JDAM. GBU-38/54 supersonic lift correction
                      • JDAM GBU-54. Fixed guidance law switching if laser spot disappears. Set laser spot lock distance to 4.5km, seeker FOV 35 degree
                      • JDAM. Stiffer restrictions on miss for JDAM. JDAM launch distance tables corrected
                      • Added new AGM-65L model
                      • JDAM. A JDAM bomb without GPS navigation flies only by INS without SatNav correction. So it will have CEP about 5 times more
                      • AGM-84A/D Harpoon. Increase seeker search range from 28 to 45km
                      • AGM-84H terminal stage parameters update
                      • CBU-87/97/103/105. Reduced the influence of the wind
                      • SEAD task. AIs will try not to enter the lethal zone of SAMs and will not attack SAMs with guns
                      • AI unable to drop multiple JDAMs on a single attack run - fixed
                      • AIs optic sensors will take into account the blindness by sun
                      • AI. Reduced the probability of AI planes falling into the water during air combat
                      • AI. Air combat improvement when the wingman has BVR missile and opportunity to shoot
                      • AI. Fixed a bug leading to incorrect placement of AI aircraft on the surface when activated during a mission
                      • AI goes to ground collision when used Mk-82 AIR "Ballute" - fixed
                      • AI. Two runways blocked by unit one clear's but other which is blocked allows clearance - fixed
                      • AI aircraft stuck on some runways before takeoff - fixed
                      • AI. Corrected the helicopter group landing
                      • AI. Mi-8 jitters during taxi to takeoff - fixed
                      • AI. Improved Supercarrier compatibility of Heatblure F-14. Wing config during ship taxi fixed
                      • AI WWII. AI pilots will go bail-out faster. Added dead AI pilot lean head animation
                      • Aerobatics task. Added Horizontal Eight
                      • AI Mi-24. The argument for opening the optics doors is not transmitted in MP - fixed
                      • AI will not go to takeoff with significant damages
                      • AI with damage after landing will not remain on the runway
                      • AI. Aircraft wreckage destroyed on the ground will be removed in 3 minutes
                      • Radio. WWII. Restored radiocommand “Cover Me”
                      • AI behaves incorrectly during a follow task in some cases - fixed
                      • Update of Russian Localization (GUI mission list)
                      • AI aircraft goes to collision during taxiing to the runway in some cases - fixed
                      • AI. Carrier based aircraft unable to find the parking spot in ME if landing at an airbase - fixed
                      • MP. Dedicated Server. Neutral units appear as RED on client - fixed
                      • ME. Unable to move the first unit of a group, without moving the entire group - fixed. Moving the first unit is possible with Left Ctrl
                      • ME. Loading Static template with higher unit/groupIds makes new Ids larger - fixed
                      • ME. After saving the mission aircraft start up heading changes to heading to the first waypoint - fixed
                      • Mission generator. The player will be able to rearm and refuel at his airbase in the generated mission
                      • MP. Multiplayer: Airfield doesn't turn runway light after changing night-day-night - fixed
                      • ME. Added ability to set engagement range for SAMs in percent of full range. Advances Actions -- Set Option -- Interception range
                      • ME. The mission editor will generate an error while loading a mission if a unit has a linkUnit assigned to it and the object type does not exist - fixed
                      • SSE. When using the scripting function coalition.addGroup the groupId value passed within the table is ignored and a value is automatically assigned - fixed
                      • MP. Select Role window. Added filters and search box for slots
                      • AI. Crash on wcPlane::Select_Flight_Task - fixed
                      • AI. After taking damage and a decision to crash landing, the plane became immune to further damage and could fly without wings - fixed
                      • AI. Strange oscillation behaviour of planes in Syria when trying to get to a set altitude - fixed
                      • Updated DE, CN, RU, FR localization
                      DCS AJS-37 Viggen by Heatblur Simulations
                      • Fix to HUD shutting of in sidewinder fast select mode.
                      • Added invisible FARP object. Single parking spot. (I'll write up a guide on the new FARP mechanics)
                      • Added Caukasus short-field training instant action mission.
                      • Fix to CTD related to saved-games folder in non-latin script.


                      DCS AV-8B NA by RAZBAM
                      • GBU-54 are now loaded on DITERs
                      • Removed all TERs with 3 bombs from Stations 3 and 5
                      • Improved JDAM Relative targeting procedure. Now it is possible to do multiple JDAM relative releases
                      • Improved: High Drag bombs can now be released as Low Drag
                      • Improved: Ghost Velocity Vector on HUD will now flash when at limits of HUD display area
                      • Improved: Long Winc does not disable JDAM Relative Targeting (TOO mode). To disable you must undesignate
                      • Added flight control system joystick switch abstraction keybinds
                      • Fixed: FPM erratic behavior in NAV or AG mode when total velocity close to zero
                      • Fixed: TPOD/JDAM CTD when releasing the bombs
                      • Fixed: TPOD erratic behavior when using JDAMs
                      • Fixed GBU-32 not tracking
                      • Fixed Waypoint Icon not visible if designated and NWS is pressed
                      • Fixed Com channel selector keybind incorrect behavior
                      • Fixed LAR rings not showing on EHSD for GBU-54
                      • Fixed EHSD ground track digits still use TRUE when EHSI is set to MAGNETIC
                      • Fixed: No markpoint menu option in AG mode
                      • Fixed: DMT roll stabilization when in A/A mode
                      • Fixed: AGM-65F internal handling inconsistency
                      • Fixed: HUD Velocity Vectors going invisible at some limits of HUD display area
                      • Fixed: Release tone to sound after each release
                      • Fixed: NSW not changing IRMAV FOV when missile is uncaged
                      • Fixed: AAR zone circle out of position when EHSD is decentered
                      • Fixed: Various issues with the caged velocity vector
                      • Updated: AUTO release mode. New procedure is in the Forums
                      • Updated: TPOD Functionality for G4 integration with aircraft systems:
                        • TDC button (PB14) has been deleted. TDC modes are now only two: AC TDC and HTS
                        • HTS TDC now updates System Designation
                        • Super Wide FOV (SWFV) mode has been enabled (PB10)
                        • LSS/LST Mode has been improved. To enable LSS/LST you must long press PB19 (INR)
                        • Zoom factor has been incremented from 10x to 16x. Zoom factor increases/decreases by 0.3X
                        • Zoom factor now changes when long pressing PB3 or PB4
                        • New laser modes have been added
                        • Tracking has been modified: AR (Area Track) only locks a ground position. PT (Point Track) can lock a moving target. MT (Moving Target) works the same as PT
                        • When the TPOD is the SOI, NWS slaves the sensor to the aircraft system designation

                      DCS M-2000C by RAZBAM
                      • Fixed: Missing wheels
                      • Fixed: left/right wheel brake combined axis command not working
                      • Fixed: throttle deadzone at high throttle
                      • Fixed: Various issues with the caged velocity vector

                      DCS C-101 Aviojet by AvioDev
                      • Fixed and improved startup training missions (EN, ES and CN)
                      • Fixed basic visual flight training mission (EN and ES)
                      • Fixed radios and navaids lesson 1 (EN, ES and CN)
                      • Fixed IFR Flight training mission (EN, ES and CN)
                      • Fixed Guns and Rockets training mission
                      • Changed direction of engine y moment (pitch moment)
                      • Fixed Bombs training missions, EN and ES
                      • Fixed Sea Eagle training missions, EN and ES
                      • Fixed Air Combat training mission, both EN and ES. Fixed typo in EN version of that mission name too
                      • C-101 mach number indicator scale reaches now 1.0
                      • Cockpit lighting knobs do not deploy the gear anymore when flying multicrew
                      • Updated fuel selector switches sync in multicrew, now the cockpit switch is moved, instead of directly setting the variable for Flight Model
                      • Now Flight Model takes into account rear cockpit fuel transfer switches positions (manual or forward cockpit priority)
                      • Added lighting to OFF labels in forward cockpit fuel panel
                      • Fixed sound error message at engine shutdown
                      • Improved aircraft stabilization at mission air start, since stabilizer position initialization was slightly off after latest flight model changes (WIP)
                      • Added Georgia fictional liveries
                      • Fixed trim system in multicrew (it doesn’t desynchronize now over time)
                      • Removed trim tone when acting on the trim if the aircraft is controlled from another seat in multicrew
                      • Electric load of batteries is now balanced according to their current capacities
                      • 'Sight Sun Filter' and 'Smoke On Ground' properties set in Mission Editor show now correctly to clients in multiplayer
                      • Improved synchronization of flight controls position in multicrew (when the client doesn’t have control, won’t be able to move the stick)

                      DCS SA-342 Gazelle by Polychop Simulations
                      • Fixed RWR symbology
                      • Fixed TV targeting symbology
                      • Fixed laser rangefinder symbology

                      DCS JF-17 by Deka Ironwork Simulations
                      • Added external fog and MFCD screen animations for player and AI
                      • Added 2 training missions
                      • Added more keyboard/device bindings
                      • Should fix slew axis reverse on C701 when zoomed in
                      • Fixed TOT desired speed
                      • Fixed T5 differences between axis and buttons
                      • Fixed inlet total pressure recovery coefficient at lower speeds
                      • Fixed gain/level value display in WMD7 page
                      • Fixed HUD brt/cont adjustment
                      • Fixed CM802AKG keeps tracking target even outside FOV, now will return to MITL mode, seeker returns to search mode
                      • Fixed wheel brake axis first half no effect issue (general rudder axis should give -1 ~ 1 input)
                      • Removed blank angle for AG radar (because no SAR feature)
                      • Adjusted actuator rate or Elevator and ailerons
                      • Adjusted WMD7 IR WH/BH effect (still WIP)
                      • Adjusted deadzone for antenna axis
                      • Revised landing gear drag & damage model
                      • If born on ground, force WOW to true during the first few seconds to avoid gear up due to improper external device switch position
                      • If hpt/spt is notching, hpt/spt position will be predicted and target box on HUD blinking

                      ChinaAssetPack by Deka Ironwork Simulations
                      • Fixed zbd-04, hq-7 collision models
                      • Fixed C-802AK crashed into sea issue
                      • Fixed static warning board missing in game issue
                      • Adjusted BRM-1 engine for reasonable range
                      DCS F-18C Hornet by ED
                      • Added Azimuth / Elevation Radar Sublevel (FLIR Sublevel/AUTO IFF/MIDS - W.I.P)
                      • Added PRECISE and GRID Coordinate Entry
                      • Added Datalink Symbols on HMD
                      • Added HMD control page from SUPT
                      • Added IN LAR indication
                      • Added FTT mode for moving targets
                      • JDAM:
                        • Added input of terminal parameters. (DLZ for terminal data - W.I.P)
                      • DCS Hang / crash with jettison procedure - Fixed
                      • AACQ mode - Correction of the logic of work (W.I.P)
                      • Datalink in the Hornet only works in the day, not at night - Fixed
                      • HMD A/A indicators don't match HUD A/A Indicators (Added IN LAR/SHOOT indication, DT2 symbol) - Fixed
                      • Missing Course Line Option for TGT (HSI and SA Page) - Fixed
                      • Automatic IFF disabled in LTWS
                      • COMM window illuminates whenever transmissions are received on COMM 1 and COMM 2,respectively - Fixed
                      • Radio digits corrupt during cold start - Fixed
                      • AGM-65F resets after shooting all AGM-65E's - Fixed
                      • Laser mavs will not fire after IR mavs used - Fixed
                      • Added Angle of Attack (AoA) steady tone for certain conditions:
                        • FLAP AUTO AoA above 35 and below 7 degrees
                        • FLAP FULL AoA above 32 degrees
                        • FLAP HALF AoA above 35 degrees
                        • With stores AoA above 25 degrees
                      • AGM-84E - PP mode unable to set target elevation - Fixed
                      • PRF should not be pilot selectable in ACM modes - Fixed
                      • TDC over Azimuth hides the setting - Fixed
                      • STEP cursor fixed when using EXPAND
                      • RDDI will display the AGR page in A2G mode when the lightning is changed from NIGHT to DAY - Fixed
                      • Corrected guns and rockets HUD / STORES symbology
                      • EW symbols on SA always show upright - Fixed
                      • SURV still contributes to ROE ID criteria when SURV is deselected in SA SENSR subpage - Fixed
                      • Removed LOFT for HARM in TOO and SP modes (same way as F-16C)
                      • IN RANGE notification in HUD with no target data - Fixed
                      • Mark points become corrupted when using WPDSG - Fixed
                      • Fixed indication of JDAM and cannon on HUD
                      • AGM-65E Will not fire on a building if the MAV is SOI - Fixed
                      • Weapon volume for AIM-9X adjustment - Fixed
                      • FPAS descent distance - Fixed
                      • Paddle switch and Pinkie button animation switched - Fixed
                      • TAC Menu does not show the weapon option unless the stores page has been selected - Fixed
                      • Fixed indication of AGM-65E
                      • COMM control does not work while the radios are not powered - Fixed
                      • UFC Scratchpad Error input - Fixed
                      • ACM and SIL mode crossing - Fixed
                      • Reversed ground effect at high speed is fixed
                      • T UP is using heading and not track in HSI Aircraft symbol is aligned with the heading in HSI and SA - Fixed
                      • Mark point cannot be displayed in feet - Fixed
                      • If waypoints are cycled after using WPDSG, laser Maverick seeker will wander - Fixed
                      • A-G/A-A radar page shows true heading - Fixed
                      • TWS still functions on ground - Fixed
                      • AG radar. Functions on the ground at zero speed and WoW - Fixed
                      • STT acquisition always uses the current PRF in INTL - Fixed
                      • DDI#7 function during TDC designation - Fixed
                      • Harpoon HUD intersection indication - Fixed
                      • Loud "fluttering" sound inside the cockpit when speed > 200 KIAS - Fixed
                      • AACQ with TDC over different track than L&S - Fixed
                      • AACQ/FACQ command is always SCS right instead of SCS towards the radar page - Fixed
                      • Player's ladder at cold start moves - Fixed
                      • HUD TD Diamond not ground stabilized - Fixed

                      DCS F-16C Viper by ED
                      • Added HARM loading option on stations 4 and 6
                      • Added HQ-7 and Roland to HARM sensor database
                      • Waypoints are disappears after switching to A-G and back to NAV - Fixed
                      • Adjusted landing behavior in crosswind (adjusted side friction factor for crosswind landing and takeoff/nose gear absorber updated)
                      • Nosewheel steering gains - sensitivity adjusted
                      • AGM-65 D, G, and H, K Maverick non-consistent lock on - Fixed
                      • AGM-65G/D/H/K adding missing options:
                        • Boresight (BSGT) option
                        • Uncage (allow Maverick gyro to complete 30 seconds earlier)
                        • It is possible to lock on with two missiles prior to launching the first missile
                      • Generator stops and FCR alignment turns off after being idle for too long - Fixed
                      • NOT SOI for HSD - Fixed
                      • AGM-65 WPN Page symbology errors - Fixed
                      • Check Exterior lights COVERT modes - Fixed
                      • HARM HAS - redesigned logic - Fixed
                      • Switching Master Modes PWR OFF HARM's - Fixed
                      • Mavericks should already be powered on and warmed up on air start - Fixed
                      • Livery names are incorrectly formatted - Fixed
                      • EO submodes not remembered - Fixed
                      • Aerodynamic forces on gear posts inverted - Fixed
                      • Selected station number must be highlighted, not boxed - Fixed
                      • Fix for fuel flow indicator, hydraulic pressure indicators, oil pressure indicator, nozzle position indicator
                      • Updated DE Viper manual

                      DCS Supercarrier by ED
                      • Static crew men have collision - Fixed
                      • "See you at 10" stays after used - Fixed
                      • AI F-14 In user mission gets stuck in middle of deck then vanishes - Fixed
                      • Added more Variance in AI Carrier Approach Speed
                      • SU-33 and Kuznetzov abort take off - Fixed
                      • Lights are turned on on bridge and opened spaces below flight deck day time - Fixed
                      • All aircraft spawn from runway - Fixed
                      • Deck crew disappears on game PAUSE - Fixed

                      DCS A-10C II Tank Killer by ED
                      • Available for all countries in the Mission Editor
                      • Animation of opening of aircraft canopy has been improved
                      • Loadouts with triple SUU-25x8 aren't visible in simulation - Fixed
                      • "Hide stick" feature is added
                      • Aircraft skins are restored in all training missions
                      • Flashing for navigation lights - fixed
                      • Setting Chaff or flare above 255 and releasing crashes DCS - Fixed
                      • Flare count updated. Flares count increased up to 480
                      • Adjust Coolie Hat HOTAS functions: Coolie Hat Up: HUD as SOI; Coolie Hat Down: HMD SOI
                      • China Hat HOTAS changes. Regardless of what is Sensor of Interest (SOI), China Hat Aft Long always slaves the Targeting Pod to the current Steerpoint and not the Sensor Point of Interest (SPI). China Hat Forward Long slaves all sensors and weapons to SPI instead
                      • Sounds for the GAU8 gun are updated
                      • Updates to Thrustmaster Warthog HOTAS Profile (Profiles edited)
                      • HUD frame size and HUD projection - fixed (Original A-10C only, fix for A-10C II coming)
                      • A-10C II Canopy damage now visible in the external view and cockpit both
                      • UFC Panel Labels updated
                      • Radio Call placard matches ACFT Tail number now
                      • Nose gear strut compression improved
                      • NS 430 navigation system isn’t available for A-10C II further
                      • HMCS. Implemented blue line connecting mini-SPI and PPLI symbols: solid for flight members, and dashed for other flights
                      • Fixed Fuel Selector Knob position at start - it was not “lined up” correctly
                      • HUD CCRP mode was disabled for APKWS rockets
                      • HMCS brightness control was updated: both DAY and NIGHT modes have the range of 100% with 5% increments. Current brightness value is displayed for 3 seconds after last change
                      • HMCS SADL assigned target shape was changed to the red solid triangle
                      • Fixed sporadic crash in HMCS related to symbology occlusion by maximum range (the one set in the HMCS profile)
                      • Fixed slight roll of the entire HMCS symbology when VR headset is used - it directly affected horizon line, as well as spatial symbols positions
                      • Added ‘Default Gun Mode' and ‘HMD render eye’ options for A-10C II
                      • Improved HMCS Line-of-Sight computation when DTSAS is not available. Now radar altitude is taken into account, when available
                      • TGP boresight option was added to TGP OSB5, with the ability to set boresight elevation via scratchpad
                      • Tweaks to Russian HOTAS input translations for A-10C
                      • A-10C Shturmovik campaign. Mission 5. There is no task to return to targets if enemy fighters are not destroyed - fixed
                      • Joystick VKB Gunfighter. Renamed correctly in customized profiles
                      • Fixed CTD on Transport.dll

                      DCS P-47D Thunderbolt by ED
                      • Water injection system is added
                      • Engine improvements based on water injection system
                      • Air cooling model improved
                      • Fixed a bug with displaying some elements after destruction of wings
                      • Rudder plate at max deflection angles intersects with other elements - fixed
                      • Cowl flaps control rod model improved

                      DCS FW 190 A-8 by ED
                      • Smoke screen button assignment - fixed
                      • Oil temperature - fixed

                      DCS FW 190 D-9 by ED
                      • Corrections to the cooling model

                      DCS Spitfire LF Mk IX by ED
                      • When leaving aircraft to AI it’s tail sinks into the ground - fixed
                      • Added the burned model
                      • Some visual gaps between cockpit and the external model are closed

                      DCS Flaming Cliffs by ED
                      • MiG-29G. Cockpit indication doesn't work - fixed
                      • MiG-29. Large bounce after a heavy landing, no nose gear damage - fixed
                      • Su-25. Added single mission to Syria map
                      • SU-25T. SPPU-22-1 gunpad not doing any damage to light armor - added some armor piercing shells into the round rack
                      • Updated / added Instant Action missions

                      DCS Ka-50 Black Shark by ED
                      • The elevation of the Vikhr ATGM does not correlate with the sight - fixed

                      DCS WWII Assets pack by ED
                      • New units are added to the pack:
                        • M1 37mm AAA
                        • M45 quadmount AAA
                        • QF 3.7-inch AAA
                        • Daimler Armoured Car
                        • M4 High-Speed Tractor
                        • Light Tank Mk VII Tetrarch
                        • FuMG 401 Freya LZ radar
                      • MG shoots higher on sd234\2 Puma. Sight reticle has been changed
                      • A-20G behavior is changed to attack aircraft/bomber
                      • The AI A-20G seems to ignore CAS / Bombing / Carpet Bombing tasking - fixed
                      • AI Gunners on Bombers are too accurate A-20G and Ju-88 effective turret range reduced
                      • Evasion maneuvers for WWII bombers improved
                      • The following units have been made available free for all users:
                        • A-20G bomber
                        • Flak 18
                        • Bofors 40mm
                        • Panzer IV
                        • Sherman
                        • Sd.Kfz.251
                        • M2A1
                        • Blitz 3.6-6700A
                        • Bedford MWD

                      DCS Combined Arms by ED
                      • Paratroopers don't move after landing - fixed
                      • Improved AI movement along the route
                      • Fixed infantry stuck
                      • Units "on road" are directed to the next WP - fixed


                      DCS The Channel Map by ED
                      • Optimized surface details
                      • Fixed: unable to set temperature
                      • Improved TAD textures
                      • Made birds' ambient sounds less annoying
                      DCS Syria Map by Ugra Media
                      • Optimized surface details
                      • Eliminated AIs traffic jam on some airport runways during takeoff
                      Campaigns


                      The Border Campaign by Armen Murazyan:
                      • The work of the nondirectional radio beacon, which was lost after updates in the mission editor, has been restored

                      FW-190A-8 Horrido! campaign by Reflected Simulations:
                      • Temperatures adjusted
                      • New assets added

                      Spitfire IX The Big Show campaign and P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulations:
                      • Various bug fixes and improvements
                      • New assets added

                      UH-1H Argo Campaign by by 373vFS Greg:
                      • Mission 6: Fixed trigger zone bug that was not allowing the mission to continue after the first minutes

                      F/A-18C Raven One campaign by Baltic Dragon:
                      • Mission 3. Fixed foul deck conditions in M03A and 03B
                      • Mission 4. Updated kneeboard page and fixed wrong codeword for Sirri island
                      • Mission 7. Fixed again problems with Psycho dropping the smoke mark. Fixed typo in recovery coordinates in the briefing
                      • Mission 9. Fixed the triggers and problems with Raven 11 flight taking off too early and then things happening too quick (it was linked to two overlapping space bar calls). Added safeguards making it much more difficult for Tor to shoot down all the Mavericks. Changed the loadout, removing one tank for the player and adding one GBU-12 (double ugly config). Added safeguards, so whenever enemy sniper or his support are wounded / damaged, it would count as a kill. Maintained attack option for Dutch even if player chooses he will attack
                      • Mission 11. Updated triggers for Spades attack on Silkworms. Other minor corrections
                      • Mission 14. Removed debugging messages

                      A-10C The Enemy Within campaign by Baltic Dragon:
                      • Added campaign of A-10C II

                      L-39 Albatros: Kursant Campaign by ED
                      • Mission 08: The logic of the final message in the unsuccess has been improved

                      Thank your for your passion and support, we hope you all enjoy the new update.
                      Last edited 11-09-2020, 08:03 AM.


                      Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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                        Hot fix DCS 2.5.6.57530 Open Beta

                        Changed net protocol.

                        DCS World
                        • Crash during loading or immediately after loading a track - fixed.
                        • Crash in the webrtc_plugin.dll - fixed.
                        • Night time unit visibility, flickering white dots - fixed.
                        • Major RU localization update.
                        • MP. Su-25, Su-25T net phantom is not syncronized with pilot when server started paused - fixed.
                        • Damage - fixed crash when crewman state change is not created as neglectable.
                        • MP. Fixed multiplayer crash due to overflow of ammunition table.
                        DCS Supercarrier by ED
                        • Crew only in one eye in VR in F2 view - fixed.
                        DCS Flaming Cliffs by ED
                        • Adjusted Su-27 and Su-33 cockpit mirrors. Parts of the airframe are visible.
                        DCS F/A-18C Hornet by ED
                        • Bloom around hornet nav lights appears too large/bright at distance - Fixed
                        • Navigation lights very bright in day time - Fixed
                        DCS F-16C Viper by ED
                        • Added AGM-88 HARM section with HAS mode procedures.
                        • UFC Training mission static aircraft placement issue - Fixed
                        • Added Viper AIM-9LM Training mission
                        • Fixed typos and mission (Lesson 11) picture error
                        • Added Viper AIM-120C training lesson.
                        • Added Viper Lesson 13 - Air-Air TWS and LINK-16 Use
                        • Added Viper training lesson 14 - Air-to-Air ACM and HMCS use
                        DCS Campaigns


                        Memory of a Hero campaign by Stone Sky:
                        • In mission 13, the behavior of the AI ​​escort helicopter has been improved.
                        • In mission 16, the error of choosing the ending was fixed.


                        Mi-8MTV2 The Crew Part 1 campaign by Stone Sky:
                        • In mission 7, the problem with landing on the first site has been fixed.


                        P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulation:
                        • AI startup bug workaround
                        • Mission 13 progression fix
                        • improved D-day landings


                        Spitfire IX The Big Show campaign by Reflected Simulation:
                        • AI startup bug workaround
                        • fine tuned AI speeds and trigger conditions
                        Last edited 11-10-2020, 02:34 PM.


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                          DCS 2.5.6.57949 Open Beta
                          https://www.digitalcombatsimulator.c...a/2.5.6.57949/

                          DCS World
                          • Added the bomb speed indication into the object panel of the F10 map.
                          • Triggered action 'Load Mission' only functions will work not only for missions from Saved Games/DCS/Missions folder.
                          • Syria Map. Rearming and refuelling on Syria map doesn't work in MP - fixed.
                          • R-27T/ET missile. Decreased the delay of control after launch from 1.0 to 0.4 second.
                          • R-27R/ER missile. Decreased the delay of control after launch from 1.5 to 1.0 second.
                          • MP. Dedicated server crash in lua.dll when some client connected - probably fixed.
                          • Upgrade cockpit kneeboard. Mouse drag and resize. Added clickable buttons for navigation and making bookmarks. Each new bookmark - new color. Route UI buttons callbacks to track.
                          • Mig-29 AI will not use air break when the centre fuel tank is fitted.
                          • AI aircraft. Persian Gulf Al Dhafra AI stuck on 31L - fixed.
                          • AI aircraft. Large aircraft (E-3, KC-135) unable to taxi to the runway in Sukhumi - fixed.
                          • ME. Added Logbook option into Customize menu.
                          • Infantry ground collision with aircraft can do massive aircraft damage - fixed.
                          • AI B-17. Wingmen do not open bay doors, only lead aircraft - fixed.
                          • AI AV-8B. Fixed crash in the game if AV-8B landing point was assigned to Ticonderoga, Oliver Perry, Arleigh Burke.
                          • AI AV-8B. When assigned a landing on ships such as Ticonderoga, Oliver Perry, Arleigh Burke, the plane first flies to the airfield, and then returns to the ship - fixed.
                          • Sound. Support mono sound devices.
                          • Fixed crash on terrain preload.
                          • Reduced memory consumption during clipmap textures loading.
                          • Tuned terrain lights visibility.
                          The new Damage Model
                          • The new Damage Model is turned on by default for all WWII aircraft.
                          • Calculations based on internal structure added to WWII bombers.
                          • Not registered damage to landing gear is fixed.
                          DCS C-101 Aviojet by AvioDev
                          • Updated handling of fuel system and masses of C-101EB as described below:
                            • Updated maximum fuel mass in lua to be exactly the same as the one in the Flight Model. This mass is also used by AI.
                            • Updated Empty aircraft mass. Subtracted unusable fuel, and added the mass of two pilots (160 kg). This mass is also used by AI.
                            • Updated maximum aircraft mass according to the mentioned fixes in empty aircraft and fuel masses. This mass is also used by AI.
                            • Fixed center of gravity change when one of the pilots ejects.
                            • Refueling and defueling update now fuel masses correctly.
                            • Unlimited fuel flag is correctly accounted now in the fuel system.
                            • Fixed center of gravity computation at aircraft rebirth in the same mission.
                            • Smoke system weight is correctly accounted now in the center of gravity computation.
                          • Improved smoke system. White color is properly disabled now when colorant is turned on. This means no more low FPS when using colored smoke in multiplayer.
                          • Improvements in fuel system. Now fuel transfer switches are off at mission start, if the corresponding fuel tank has no fuel. They should be set manually after in-game refueling.
                          • Synchronized parking brake handle in multicrew.
                          • Fixed animation of clock needles.
                          DCS AV-8B NA by RAZBAM
                          • Removed all GBU-16 x 2 loads.
                          • GAU-12 gunpod engine based firing restrictions enabled.
                          • Fixed: cage/uncage behavior for rockets and AG gun. Now it toggles gunsight mode between CCIP (default) and DSL (manual).
                          • Fixed: DSL (1) release mode.
                          • Fixed: Missing switches sounds in the cockpit.
                          • Fixed: EHSD DESG behavior when using AUTO release mode.
                          • Fixed: AA Gunsight’s BFP. Now it accurately shows the bullet stream from the selected gunsight distance, 1200ft (365m) or 2400ft (731m), to 4800ft (1463m).
                          • Improvement: HUD updated to SVG. Note: FLIR video output is disabled for the MPCD HUD repeater.
                          • Added: Ottoman Courier Campaign by Baltic Dragon.
                          DCS JF-17 by Deka Ironwork Simulations
                          • Fixed: support unlimited ammo.
                          • Fixed: hand tremble during defog.
                          • Fixed: removed deadzone for HOTAS T6 slide axis.
                          • Fixed: too long defog time.
                          • Fixed: BRM1 “INRNG” notification.
                          • Adjusted: all MFCD/HUD TDC share same axis deadzone (set in special option).
                          • Added more key bindings.
                          • Added one training: anti-ship missile.
                          • Updated CN locales.
                          ChinaAssetPack by Deka Ironwork Simulations
                          • Adjusted: ship collision parts life.
                          • Adjusted: brm1 max range value for DLZ calc.
                          DCS A-10C II Tank Killer by ED
                          • HMCS TDC makes jumps after movement - fixed.
                          • A-10C II. HMCD overlaps HUD. Fixed dynamic symbols positions near edges of the display.
                          • TGP starts to drift after slaving to HMCS - fixed.
                          • Updated voice messages index - made A-10C II VMU messages audible.
                          • Corrected the Free flight mission on Caucasus to avoid message DTSAS OFF MAP.
                          • Added flashlight commands to joysticks profiles. Basic options like on/off and colors are working, but no control for brightness.
                          • Central payload drag position fixed.
                          • Default Laser Latch to ON.
                          • Drag numbers for weaponry and pylons were tuned
                          • 3D model. Added name change and texture remapping for the pilot.
                          • 3D model. Removed unnecessary arguments on the second LOD.
                          • 3D model. Helmet system hangs after pilot ejection - fixed.
                          • 3D model. Corrected pilot textures.
                          DCS F-18C Hornet by ED
                          • Added AG Mode for JHMCS.
                          • Completed HUD TD designation logic.
                          • Added GBU-32 and GBU-31V2 /V4.
                          • HUD TD Diamond not ground stabilized - Fixed.
                          • ASL blank in AUTO Mode - Fixed.
                          • REL indication missing in HUD designate - Fixed.
                          • Adjusted AIM-9 family missiles drag.
                          • Laser guided bombs crossed out in HUD but not DDI if laser code not set - Fixed.
                          • DL-13 Remains after rearm - Fixed.
                          • AGM-65F Sometimes wanders off target when MAV is made SOI - Fixed.
                          • Gear lights seem to have to much bloom on last LOD - Fixed.
                          • There is no reticle on HUD for Walleye.
                          • Updated Flight Manual in Chinese.
                          DCS F-16C Viper by ED
                          • Added pylons mass accounting to FM.
                          • Adjust payloads drag AIM-9.
                          • 3 Syria mission have snap views included creating problems for users - Fixed.
                          • Added CN localization for QS and Single missions.
                          • UFC Training mission static aircraft placement issue - Fixed
                          DCS F-5E Tiger II by ED
                          • Fixed Z fighting in main landing gears.
                          • Adjusted drag of AIM-9 payloads.
                          DCS L-39 Albatros by ED
                          • Fixed the animation of the pilot's hand in the rear cockpit.
                          DCS UH-1H Huey by ED
                          • Fix altimeter.
                          DCS P-47D Thunderbolt by ED
                          • Dive recovery flaps added to FM.
                          • Damage of structural elements from G-overload is tuned.

                          DCS AJS-37 by Heatblur Simulations
                          • Added Night Vision Goggles.

                          DCS F-14A/B by Heatblur Simulations
                          • NEW Added F-14A Model Tomcat (F-14A-135GR, Late USN, ALR-67 Equipped Variant). New Systems and Changes include:
                            • TF30 engine model, including:
                              • Mid Compression Bypass Circuit
                              • Mach Lever
                              • Expanded compressor stall model
                              • Hydromechanical fuel control
                              • New thrust model
                              • New engine spool dynamics
                              • New afterburner model
                              • Updated nozzle logic
                              • New audio
                            • Reshaped engine nacelles and added new nozzles
                            • New - A specific liveries:
                              • VF-21 Freelancers 200
                              • VF-111 Sundowners (200)
                              • VF-154 Black Knights 101
                              • VF-211 Fighting Checkmates 105
                          • NEW: Complete external sound overhaul (TF30 & F110). We’ve entirely overhauled the F-14’s exterior soundset, including the following changes:
                            • New rear aspect exhaust sounds
                            • New intake sounds
                            • New afterburner sounds
                            • New fly-by sounds
                            • New engine fan blade rattle sound (slow windmilling speeds)
                            • AB Zone lighting thump (internal)
                            • Fixed stall warning tone + new audio sample (internal)
                            • New compressor stall sounds
                            • Tuned engine start and idle sounds
                            • Adjusted all sdef files to improve directional sound and audible distance
                            • Complete overhaul of audio driver logic on code side
                            • Various other common sound fixes:
                              • Sounds now load quicker
                              • Tomcat is no longer unbearably loud at idle and at distance
                              • Reduced total number of sound samples being played in external view
                          • NEW Added simulated yaw string (A and B models) with corresponding wind simulation.
                          • NEW Fire Suppression System + keybinds.
                          • NEW Mid Compression Bypass Circuit Breaker keybind (F-14A only).
                          • NEW Afterburner Gate option + keybind.
                          • NEW Jester Features:
                            • JOKER callout
                            • BINGO fuel callout
                          • Fixed fuel shutoff handles not shutting down engines.
                          • Fixed engine stall/over temperature warning light logic.
                          • Added F-14A versions of Caucasus, PG and Syria Quickstart missions.
                          • Adjusted F-14B fuselage nacelle area for more roundness and visual fidelity.
                          • Adjusted afterburners to not show black streaks.
                          • Engine windmill speed now affected by relative wind direction.
                          • Adjusted F110 AB thrust below mach 0.7.
                          • Fixed crashes caused by visual effects during compressor stalls.
                          • Adjusted engine fire and compressor stall visual effects.
                          • Engine fire and compressor stall effects now synced over the network.
                          • Adjusted pitch damping and pitch with power effects per SME comments.
                          • Adjusted inlet aerodynamic performance per SME comments.
                          • Adjusted subsonic airframe drag per SME comments.
                          • Fixed TF-30 oil overheating.
                          • Misc potential crash fixes in engine code.
                          • Updated F-14B Syria Take-Off Instant Action mission.
                          • Painted air brake pistons white.
                          • Allow AIM-7MH to loft, except when fired in ACM or boresight modes.
                          • Added CVN-75 to the data link capable carriers.
                          • Flood antenna identifies as missile lock instead of STT to targets now, for consistency with other DCS modules.
                          • Enable sparrow flood antenna if STT is lost while sparrow is in flight.
                          • Update RWR threat library version.
                          • Fix RWR symbols for HQ-7.
                          • Fix ARC-159 (pilot radio) keybinds for OFF/MAIN/BOTH/ADF.
                          • Fixed VF-11 Red Rippers (1997)/description.lua to remove problematic Spec Map.
                          • Adjust AIM-54 chaff resistance after latest ED/DCS changes
                          • Add bindable input for pilot hydraulic hand pump.
                          • Use the DCS global gameplay option for hiding control stick.
                          • Fix typo in options dialog (butons-> buttons).
                          • Converted Bone Strike, Colorado River Time Trial, Debridging the River Ingur, Heatblurring the Lines, Kish Kat Attack, Protect the Viksburg, Rioni River Run, Seine River Endurance Run to F-14A compatible versions.
                          • Adjusted AIM-54 countermeasure resistance to revert to old ED System.
                          • Fixed TID STT strobe angle error when not flying level.
                          • Potentially fixed a case where TWS AIM-54 could erroneously track a target not receiving recent radar returns.
                          • Prevent RIO from using Pilot Controls from backseat.
                          • Fixed steering tee not displayed in weapon off mode.
                          • Fixed detached wing not disappearing in LoD1+.
                          • Fixed Pilots not disappearing in static aircraft in LoD1+.
                          • Fixed Pilots not disappearing after ejection in LoD1+.
                          • Shifted pilot stick neutral position slightly aft.
                          • Adjusted flap jamming logic - flap jamming is now more likely to occur.
                          • Added anhedral tilt to horizontal tailplanes.
                          • Fixed left horizontal tailplane being displaced along Z Axis.
                          • Fixed Fire Extinguisher Handles & made accessible to pilot only.
                          • Fixed TWS velocity vector sometimes getting stuck.
                          • Ensure missile loses tracking when switching between PD-STT and TWS post launch.
                          • Fixed AIM-54 RWR indications.
                          • Updated manual to include F-14A late specific sections.
                          Campaigns


                          DCS: F/A-18C Raven One Сampaign by Baltic Dragon
                          • Mission 03 & 03A. Fixed Smoke not engaging ground targets.
                          • Mission 05. Fixed instances where Prince would not end the exercise despite calling Joker.
                          • Improved Prince's behaviour - he should not fall into the sea anymore
                          • Mission 06. Updated taxi instructions. Updated mission man (#3 will now leave the formation rather than #4).
                          • Mission 10. Updated location of player's waypoint over target. Updated position of the guard helo.

                          The Enemy Within 3.0 Campaign by Baltic Dragon
                          • General. Fixed wrong wingman spawn locations in missions: 2, 3, 5, 6, 7, 8, 10, 16, 21. Minor spelling mistakes fixes.
                          • Mission 19. Updated Player's loadout.
                          Last edited 11-18-2020, 09:15 PM.


                          Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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                            DCS 2.5.6.58125 Open Beta

                            DCS World
                            • Crash F-14 in case some custom mods are installed - fixed.
                            • Crash fread_nolock viObjectShape::LocalBox - fixed.
                            • Crash when taking second place in a multi-seats aircraft - fixed.
                            • Updated CN and DE localization.
                            • Kneeboard fix for multimonitor configs.
                            Campaigns


                            FA-18C Aggressors BFM Campaign by Maple Flag:
                            • Changed Bandit ROE to Return Fire
                            • Added Random AI and Rookie AI versions of the campaign

                            A-10C AAT Campaign by Maple Flag:
                            • AFT04 Practice mission - fixed logic bug (wrong flag used) that prevents the mission from completing as expected.


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