ebabil Posted September 12, 2020 Share Posted September 12, 2020 Same visibility settings have different effects on Black Sea and Syria maps. In Syria, trees are not shown unless you are not very close to them. And the way they pop up kills the immersion. FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5 Link to comment Share on other sites More sharing options...
theGozr Posted September 13, 2020 Share Posted September 13, 2020 @ebabil what is your setting ? Fly it like you stole it.. Link to comment Share on other sites More sharing options...
ndecaro Posted October 15, 2020 Share Posted October 15, 2020 +1 The tree visibility is horrible on this map and needs to be addressed. Link to comment Share on other sites More sharing options...
bennyboy9800 Posted October 21, 2020 Share Posted October 21, 2020 +1 Intel i7 9700k CPU Nvidia GTX 1080Ti 16GB RAM Samsung 256GB SSD Thrustmaster T16000m HOTAS Link to comment Share on other sites More sharing options...
Aarnoman Posted February 6, 2021 Share Posted February 6, 2021 +1. Would be nice to see an official response if this is planned to be addressed in the future and whether lack of impact of tree visibility slider is intentional or a bug. Link to comment Share on other sites More sharing options...
Aarnoman Posted February 6, 2021 Share Posted February 6, 2021 (edited) See these examples taken with settings of ViewDistance: Extreme, Tree Visibility 100%. As is easily observable the boundary where trees spawn in is still very clearly discernible. At these settings, trees should render past 15nm like they do on other maps such as Caucasus and Persian Gulf. I recognise this was likely done as a measure to improve performance, but on maximum settings render distance should be large enough for the circle of trees spawning in to not be noticable. Alternatively, the ground texture should resemble the forest covered areas better so the trees spawning in is not as noticable and distracting. This is the main issue why I am not recommending this map to my friends and other users at this stage, as trees spawning in is very visually distracting and immersion breaking currently. Edited February 6, 2021 by Aarnoman Link to comment Share on other sites More sharing options...
pimp Posted April 17, 2021 Share Posted April 17, 2021 In @MAESTR0 latest videos I see the trees render in perfectly, but in 2.7, seems like this is still an issue. 1 i9 9900k @5.1GHz NZXT Kraken |Asus ROG Strix Z390 E-Gaming | Samsung NVMe m.2 970 Evo 1TB | LPX 64GB DDR4 3200MHz EVGA RTX 3090 FTW3 Ultra | Reverb G1 | HOTAS Warthog | Saitek Flight Pedals Link to comment Share on other sites More sharing options...
trigen Posted June 17, 2021 Share Posted June 17, 2021 View ranges in general are horrible but these tree's growing even when you are directly on top of them is quite annoying. 1080 ti, i7700k 5ghz, 16gb 3600 cl14 ddr4 oc Link to comment Share on other sites More sharing options...
Recommended Posts