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** F-14 Development Update: December 2018 **

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    Originally posted by freemind_fly View Post
    Thanks for the info! I have the MFG pedals. Don’t know what you mean by the lack of swing of those brands you mentioned. I already ordered the CAM5 if that says something to you.
    The under $200's are just too close together and don't have great just off center response and have way too much center detent. Ok for Jets and probably not bad for a trike. But for a Taildragger, Especially a high performance Taildragger, you need to have room to dance. MFG with CAM5 should work pretty good.

    Comment


      Hi Everyone,

      Just wanted to give you all a bit of a quick rundown on where we are and what we’re working on. This update will be rather short and sweet despite my previous desire to make it more meaty. This is mostly because there really isn’t that much to say and the exhaustion is setting in after a really long week.

      The past couple of weeks we’ve been focused on completing the items outlined in the OP, plus some additional items that the extra time has allowed us to squeeze in. Some of the items we’ve been working on include:
      • LANTIRN completion. Our LANTIRN integration will be very complete on day one of early access, instead of having large gaps in functionality. This system has been very complex and has taken us a lot of time to implement, but will make the F-14 a much more potent strike platform on day one.

      • JESTER improvements across the board - we’ve been adding new functionality to jester, such as injury and incapacitation states, improving various callout functionality and more. If we are able, we hope to add some initial JESTER functionality for controlling LANTIRN before EA, but this may not be possible.
      • Completion of the RIO cockpit integration. We’re now integrating the last of the RIO cockpit components together in our main development branch. This is one of the last steps before we’re “done” and build our first release candidate.
      • Buuuugfiixeeees! Opening the Tomcat up to more content creators and drawing in a few more testers has yielded some great feedback and swelled our internal issue tracker. SMEs continue to weigh in on every aspect of the aircraft which continuously helps us refine our systems and FM modeling.
      • Manuals, training missions, etc. It’s still unclear of how much content we will launch with; but we’re trying to squeeze in as much as possible on day 1.


      All of the above is pretty ambiguous, and not really new - but at this stage of product development, focus and effort is a little all over the place. Add some sound for that thing, fix that thing, animate that, implement that - while continuing work on existing functionality and the core pillars of the product. Most importantly, next week we will set our sights on a specific release window internally. Once we are confident and the date is set in stone, we will share and fuel up the hypetrain (because we totally need that, am I right!? )

      More than anything, we’re looking forward to stopping your suffering and finally releasing. This will give us a chance to breathe (and live!) a little while we set out on our EA to Release roadmap.

      In summary; we’re at the height of our release push now and we’re working literally night and day. Release candidate 1 is just around the corner. We know it’s been a long wait- so thanks for sticking with us.

      Hope that sheds some light on where we stand, even if it’s (unfortunately) nothing concrete just yet.

      Nick
      Nicholas Dackard

      Founder & Lead Artist
      Heatblur Simulations

      https://www.facebook.com/heatblur/

      Comment


        Good to hear thanks a lot for the update! Appreciate the time and effort to detail.
        Asus ROG Strix Z370-E | Core i7 8700k @5.0Ghz-Corsair H100i v2 | 32GB DDR4 Corsair Vengence LPX 3000 | 1TB Seagate 7200 rpm | OCZ Trion 150 960GB | 256GB Samsung 830 | 1TB Samsung 850 EVO | Asus Strix OC 1080Ti | Samsung Odyssey

        Comment


          It's finally happening! The end is nigh!

          Comment


            Originally posted by Cobra847 View Post
            fuel up the hypetrain (because we totally need that, am I right!? )
            I dont think you are, the hypetrain is at overspeed, the rails are melting!

            nice nimble update

            Comment


              That's very good news! I am very pleased!
              **************************************
              DCS World needs the Panavia Tornado! Really!
              **************************************

              Comment


                Does this mean that RC1 would be public or how is that gonna work?

                Comment


                  Originally posted by Cobra847 View Post
                  Hi Everyone,

                  Just wanted to give you all a bit of a quick rundown on where we are and what we’re working on. This update will be rather short and sweet despite my previous desire to make it more meaty. This is mostly because there really isn’t that much to say and the exhaustion is setting in after a really long week.

                  The past couple of weeks we’ve been focused on completing the items outlined in the OP, plus some additional items that the extra time has allowed us to squeeze in. Some of the items we’ve been working on include:
                  • LANTIRN completion. Our LANTIRN integration will be very complete on day one of early access, instead of having large gaps in functionality. This system has been very complex and has taken us a lot of time to implement, but will make the F-14 a much more potent strike platform on day one.

                  • JESTER improvements across the board - we’ve been adding new functionality to jester, such as injury and incapacitation states, improving various callout functionality and more. If we are able, we hope to add some initial JESTER functionality for controlling LANTIRN before EA, but this may not be possible.
                  • Completion of the RIO cockpit integration. We’re now integrating the last of the RIO cockpit components together in our main development branch. This is one of the last steps before we’re “done” and build our first release candidate.
                  • Buuuugfiixeeees! Opening the Tomcat up to more content creators and drawing in a few more testers has yielded some great feedback and swelled our internal issue tracker. SMEs continue to weigh in on every aspect of the aircraft which continuously helps us refine our systems and FM modeling.
                  • Manuals, training missions, etc. It’s still unclear of how much content we will launch with; but we’re trying to squeeze in as much as possible on day 1.


                  All of the above is pretty ambiguous, and not really new - but at this stage of product development, focus and effort is a little all over the place. Add some sound for that thing, fix that thing, animate that, implement that - while continuing work on existing functionality and the core pillars of the product. Most importantly, next week we will set our sights on a specific release window internally. Once we are confident and the date is set in stone, we will share and fuel up the hypetrain (because we totally need that, am I right!? )

                  More than anything, we’re looking forward to stopping your suffering and finally releasing. This will give us a chance to breathe (and live!) a little while we set out on our EA to Release roadmap.

                  In summary; we’re at the height of our release push now and we’re working literally night and day. Release candidate 1 is just around the corner. We know it’s been a long wait- so thanks for sticking with us.

                  Hope that sheds some light on where we stand, even if it’s (unfortunately) nothing concrete just yet.

                  Nick
                  Good news. Thanks for the heads up.
                  Shagrat

                  - Flying Sims since 1984 -
                  Win 10 | i5 10600K@4.1GHz | 32GB | GeForce RTX 2080S - Acer XB280HK 28" 4k | TrackIR5 | Simshaker & Jetseat | VIRPIL CM 50 Stick & Throttle | MFG Crosswind Rudder Pedals | TM Cougar MFDs | a hand made UFC | AHCP | 2x Elgato StreamDeck (Buttons galore)

                  Comment


                    Originally posted by Freeroamer View Post
                    Does this mean that RC1 would be public or how is that gonna work?
                    That's usually not the case I believe.

                    Comment


                      Originally posted by TomCatMucDe View Post
                      I dont think you are, the hypetrain is at overspeed, the rails are melting!

                      nice nimble update
                      With a release date, the train gets struck by a thunderbolt and is on his way back to the future!

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                      Comment


                        Originally posted by Sirius View Post
                        It's finally happening! The end is nigh!
                        Next week: "Yeah so the team agreed that we will release between february and end of winter"
                        Man I would love to see our faces

                        Comment


                          Oh bugger Im still crashing in other planes can you hold of just a bit longer please
                          sigpic

                          Comment


                            thanks for the update!

                            Comment


                              Guess that was the update then, kinda was looking for a new thread though

                              But it's always good to have some heads up...



                              Originally posted by Cobra847 View Post
                              Opening the Tomcat up to more content creators and drawing in a few more testers has yielded some great feedback and swelled our internal issue tracker.
                              I didn't get an invitation... something must have gone wrong

                              All in all, looks like we aren't that far away anymore. My guess would be Feb 13 - Mar 20 for the time frame...

                              Wouldn't hesitate to sign a NDA though to have some fun testing it a month in advance...

                              Originally posted by TomCatMucDe View Post
                              I dont think you are, the hypetrain is at overspeed, the rails are melting!
                              Which rails? This thing literally lifted off months ago already

                              Originally posted by Freeroamer View Post
                              Does this mean that RC1 would be public or how is that gonna work?
                              Nope, but I expect this to be like T - two weeks
                              We'll however begin to see a lot more footage from the CCs once they've gotten that one

                              Comment


                                Originally posted by Cobra847 View Post
                                • LANTIRN completion. Our LANTIRN integration will be very complete on day one of early access, instead of having large gaps in functionality. This system has been very complex and has taken us a lot of time to implement, but will make the F-14 a much more potent strike platform on day one.

                                • JESTER improvements across the board - we’ve been adding new functionality to jester, such as injury and incapacitation states, improving various callout functionality and more. If we are able, we hope to add some initial JESTER functionality for controlling LANTIRN before EA, but this may not be possible.

                                • Manuals, training missions, etc. It’s still unclear of how much content we will launch with; but we’re trying to squeeze in as much as possible on day 1.

                                These really could have waited to get us the F-14 sooner. Not trying to be an a**hole, just saying
                                sigpic

                                Comment


                                  Originally posted by Kayos View Post
                                  These really could have waited to get us the F-14 sooner. Not trying to be an a**hole, just saying
                                  My guess is different team members (with different roles as well, artists, coders, etc.) are working on the nonessentials (training missions) while they finish the RIO cockpit and whatever else they have to do before they release the f-14. So it's not like its being delayed, but because its not ready yet, they can implement other items they didn't think would be originally in the first release.

                                  Comment


                                    Thanks for the update. While I can't speak for the community, I'm sure we all appreciate it in one way or another.
                                    Sorry, no cool signature here.

                                    Comment


                                      Originally posted by ShadowFrost View Post
                                      My guess is different team members (with different roles as well, artists, coders, etc.) are working on the nonessentials (training missions) while they finish the RIO cockpit and whatever else they have to do before they release the f-14. So it's not like its being delayed, but because its not ready yet, they can implement other items they didn't think would be originally in the first release.
                                      Exactly.
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                                      Comment


                                        Thank you for the update and appreciate it.

                                        Comment


                                          Not much longer now, thanks for the update Cobra!
                                          V/R,
                                          Ohgr
                                          VCVW-11 "Vapor"

                                          USN AE 2001-2015
                                          Heatblur Tomcat Tester

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