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    DCS World development ideas...

    I have some ideas, and I would like to share, Development of DCS World.


    * Car headlights light up at night,
    * Trees break with bombs and aircraft impacts,
    * Warheads with destructive power according to the number of explosives and warhead sizes,
    * size of explosions according to the size of the warhead
    * Bombs leave craters on the ground differently depending on the size of the warhead,
    * Destroyed tracks have a hole in the asphalt and hole in the ground.
    * Land vehicles are destroyed in different ways by projectiles 30 mm, bombs of fragments, bombs of warheads, etc.
    * Destroyed vehicles and aircraft have their carcass spread on the ground according to the impact of destruction and firing position,
    for example, the front of the vehicle has one type of destruction, the other side, and behind it another.
    * Improve ATC control according to standard aircraft traffic on an aerodrome, such as Falcon Allied Force 4.0.
    * Institute the radio command for emergency landing at ATC, releasing the landing strips "hawg 61-sierra declaring emergency"
    * Introduce radio command to trigger pilot rescue ejected in hostile terrain, for AWACS, ATC, JTAC or SAR with specific frequency.



    * Modify the trajectory of the ballistic projectile to form a negative arc due to the deceleration of the initial point of thrust.

    * Create a virtual world where combat starts online and extends for months, with several missions in the combat theater until the conquest of the territory or the defeat, after the end, another campaign begins and according to the number of hits
    of users, if many, creates more campaigns to support the user demand allowed for each campaign. Each time the user connects online in DCS World, it automatically downloads the campaign mission update that
    is being simulated after having chosen the "team" of weapons and country employment to simulate and defend. Users can follow the news of the fight and the theater up via Smartphone with an APP, email and youtube with news of facts
    can only act when on the World DCs platform.
    * The flight may have an appointment or immediately start the mission, rethink this fact.
    * The User can be a spectator of the War, and everything can be watched by Youtube in Real mode with a robot management of cameras for better angles and results.

    * Have a module option for each time you log in to the DCS World platform, the airfields with your movement will be updated, with aircraft that have taken off and landed, moving vehicles, such as tank truck, etc...
    * Weather conditions will also be updated, so when connected, you will enter the dynamic world online module by downloading the access day update, or specific date that the DCS provider establishes. It could be
    another DCS World module for dynamic campaign combat. Your flights can be made in this dynamic world, where missions/ campaigns and offline flights may have the weather conditions changed robotically for up to 5 days/ Online will be
    time and movement in the aerodromes on a daily basis. You can choose the dynamic world, or use the default Mission Editor in DCS World or campaigns and missions.

    * For Online Campaign, details of terrain with explosion holes, vehicles destroyed after combat, aircraft dropped, aerodromes destroyed, areas burned, will have map changes that apply these events in a permanetes manner until the end of the campaign. In other words, the wrecked vehicle will be there on the battlefield until the campaign is over.

    * For dynamic online campaign, study a method of application for the death or defection of the user, who will have only one life. You can also download the day of the campaign you worked to fly again and train offline.

    * There are burned or burning areas in forests or cities and aerdromos where there has been conflict or fires caused by weapons.

    *When the user ejected into hostile territory or killed in combat, they will have a new life in the Dynamic Campaign that can be stipulated after one day, after one hour, after 30 minutes or the time it will take to reach an allied point. This will directly affect the "time-line of the war making it more real.

    * Dynamic campaign exists in the simulated Free Falcon 6.0 and Falcon Allied Force 4.0, in addition to the original Falcon 4.0 of Micropose, so it's not a novelty.

    * Improve the interphase of creating missions with Script templates to create complex missions.

    * Put in the emergency landing fire trucks waiting at the headwaters of the runways and going to the aircraft after landing.

    * Fuel bleeding is not present on some aircraft such as the A10C Warthog.

    * Put the user's face image on the main character, "Put your face on game!" The photo will have to be profiled and facing to suit the dynamic graphics shaping and introducing the character to the virtual world DCS World.

    *More Option: Improve immersion too by facilitating the movement of Track face, inside the cockpit, with a face recognition software through a Web Cam, has to be functional and easy to handle.

    * High and low tide according to the moon and storms in the open sea.

    * Place a print option button on the controls settings page.
    Last edited 08-13-2020, 03:50 AM.

    #2
    you seem to be new here .. I hope ED team will tackle your requests only after they have finished ironing out the 3000 reported bugs and both the Hornet and the Viper are out of early access
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      #3
      I'd only want to add the missing two things to that list, as we are already at it:


      * End the hunger in the world

      and

      * Peace on earth


      I mean, I would totally pre-purchase this, even as beta!
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        #4
        Shopuld they do it with a Magic Wand or just apply wishfull thinking even harder?

        Or maybe you have the flow chart for the complicated equations and programing stuff...

        Comment


          #5
          As long as we’re wishing, how about a Function that allows the sim to function in VR today, as good as it did yesterday before you turned it off.
          Now we’re talking crazy.....
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            #6
            Originally posted by Flagrum View Post
            I'd only want to add the missing two things to that list, as we are already at it:


            * End the hunger in the world

            and

            * Peace on earth


            I mean, I would totally pre-purchase this, even as beta!
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              #7
              Dynamic sample campaign:

              https://www.youtube.com/embed/zxRgfBXn6Mg
              Last edited 10-21-2020, 04:21 AM.

              Comment


                #8
                Originally posted by cnshark View Post
                More...
                * Enter the radio menu to ask the winger how many weapons

                Comment


                  #9
                  Please have a listen to this recent interview with ED to be up to date.
                  One of the things they talked about was updating the damage model on maps.


                  Comment


                    #10
                    Originally posted by cnshark View Post
                    I have some ideas, and I would like to share, Development of DCS World.


                    * Modify the trajectory of the ballistic projectile to form a negative arc due to the deceleration of the initial point of thrust.
                    Huh??
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                      #11
                      Originally posted by Rudel_chw View Post
                      you seem to be new here .. I hope ED team will tackle your requests only after they have finished ironing out the 3000 reported bugs and both the Hornet and the Viper are out of early access
                      so two weeks then

                      Comment


                        #12
                        Originally posted by cnshark View Post
                        I have some ideas, and I would like to share, Development of DCS World.
                        *More*

                        Put the radio menu option of "I authorize leadership to the Wing" and pass the lead to the wing if you have trouble continuing the mission.

                        Continuing to think and plan new improvements, I love it...

                        I would like to have the permission to use Flaming Cliffs 2 and DCS Warthog 2011 to make videos, but I was told that there are many people doing this and do not need me. Don't have the original key Eagle Dynamics, Eagles dynamics should offer its old products freely to sharpen users' willingness to purchase new enhanced development products.

                        Enter in the radio menu the option of situation information of the wings, example " what is their status?" "hawg 91-sierra , all clear" or "hawg 61-sierra, damaged". Also the option of information from the wing of the amount of fuel and armaments available.


                        By Translation, Google Translation.
                        Last edited 10-03-2020, 02:39 PM.

                        Comment


                          #13
                          Originally posted by cnshark View Post
                          * Car headlights light up at night
                          They actually already do, at least for civilian traffic. Though I noticed that sometimes headlights will shine completely through bridges - not illuminating them at all, but instead the ground below.

                          Originally posted by cnshark View Post
                          * Trees break with bombs and aircraft impacts
                          On the Caucasus map I've noticed a few times where bombs will cause a tree to 'collapse' (they collapse vertically then disappear - like what happens if you destroy a wall or fence.)

                          Originally posted by cnshark View Post
                          * Warheads with destructive power according to the number of explosives and warhead sizes
                          This is mostly there, it's just at the mercy of DCS' damage model.

                          Originally posted by cnshark View Post
                          * size of explosions according to the size of the warhead
                          This again is mostly there, however for small calibre impacts, the effects are pretty oversized, same with the tracers (not sure what to say about the tracers personally, they seem very Star Wars).

                          Originally posted by cnshark View Post
                          * Bombs leave craters on the ground differently depending on the size of the warhead
                          They do.

                          Originally posted by cnshark View Post
                          * Destroyed tracks have a hole in the asphalt and hole in the ground.
                          As in deformable terrain? While it would be great, and an improvement over the current flat textures, it mandates a major overhaul to the terrain engine and every single map. It is most likely not feasible.

                          Originally posted by cnshark View Post
                          * Land vehicles are destroyed in different ways by projectiles 30 mm, bombs of fragments, bombs of warheads, etc.
                          This is at the mercy of DCS' damage model, I did do this post, but again if it were to be considered (and that's a big if), it's a big ask, and mandates a major overhaul to every unit that isn't in the air, which is a lot of them.

                          Bear in mind too that most of our vehicles are falling behind current free assets in terms of graphics, but even the newer vehicles would have to be overhauled.

                          And damage modelling is not the only aspect (by far) where vehicles are lacking, but I don't think we'll see it any time soon unless we see a full fidelity ground vehicle (which I'd personally love, even if it were a T-62, BMP-1/2 or hell, even a BRDM)

                          Originally posted by cnshark View Post
                          * Destroyed vehicles and aircraft have their carcass spread on the ground according to the impact of destruction and firing position,
                          for example, the front of the vehicle has one type of destruction, the other side, and behind it another.
                          This again ties into the above. However it would be nice to see aircraft crashes be a little more than a black texture with a small bit of debris in most cases. For me there's maybe not enough fire and debris when crashing. However this is minor, and is probably subject to PC hardware constraints.

                          Originally posted by cnshark View Post
                          * Improve ATC control according to standard aircraft traffic on an aerodrome, such as Falcon Allied Force 4.0.
                          It's in progress, but so far not many details.

                          Originally posted by cnshark View Post
                          * Institute the radio command for emergency landing at ATC, releasing the landing strips "hawg 61-sierra declaring emergency"
                          Not saying for definite (because I don't know), but it could well be apart of the ATC improvements that are known to be in progress.

                          Originally posted by cnshark View Post
                          * Introduce radio command to trigger pilot rescue ejected in hostile terrain, for AWACS, ATC, JTAC or SAR with specific frequency.
                          You can already sorta do this (at least approximate it) with current triggers. The issue is we can't actually rescue downed pilots. For me it's more a problem over water, seeing as we don't have rescue hoists/winches (even though the Mi-8MTV2 has one over the left-side door), there aren't any life rafts either, and pilots just splash into the water and die.

                          Originally posted by cnshark View Post
                          * Modify the trajectory of the ballistic projectile to form a negative arc due to the deceleration of the initial point of thrust.
                          Pretty sure it already does this, though I imagine there's some degree of simplification.

                          Not sure what you mean by deceleration of the initial point of thrust - it's not much more than just the parabolic trajectory equation but factoring air resistance.

                          Originally posted by cnshark View Post
                          * Create a virtual world where combat starts online and extends for months, with several missions in the combat theater until the conquest of the territory or the defeat, after the end, another campaign begins and according to the number of hits
                          of users, if many, creates more campaigns to support the user demand allowed for each campaign. Each time the user connects online in DCS World, it automatically downloads the campaign mission update that
                          is being simulated after having chosen the "team" of weapons and country employment to simulate and defend. Users can follow the news of the fight and the theater up via Smartphone with an APP, email and youtube with news of facts
                          can only act when on the World DCs platform.
                          All I have to say is probably not going to happen, especially automated creation of campaigns, AI is in need of some improvement in general (which is being worked on especially in some areas like IADS for instance) and I think automatically creating campaigns beyond what DCS already does is probably not something that is going to be considered, though we might see some changes with the dynamic campaign engine that's in progress.

                          What I will say is that you can make missions like this already, you just need to do the work. You might be limited a little when it comes to logistics and a few other things - but mileage may vary depending on what you're trying to do.

                          As for the news, email or whatever, this is up to the mission designer. I can see emails potentially being a thing if that's what you'd go for (doesn't sound like something I'd personally be interested in, when there's discord and the forums but hey). YouTube is up to content creators (though my main question is why? if it's just going to be a progress report and not the mission as it was recorded (like for instance the stuff you see Ralfidude put up). Maybe there could be a newspaper image (created by the mission designer) in a similar fashion to what you get with Cold Waters.

                          Originally posted by cnshark View Post
                          * The flight may have an appointment or immediately start the mission, rethink this fact.
                          I'm not sure what you mean, can you rephrase it or give me an example and what you'd want DCS to do?

                          Originally posted by cnshark View Post
                          * The User can be a spectator of the War, and everything can be watched by Youtube in Real mode with a robot management of cameras for better angles and results.
                          There are already spectator slots present in DCS, for recording there's nothing stopping you, so long as the participants are okay with it.

                          As for automated view ports, do you mean like an event camera? Whereby the camera will focus on an event (weapons launch/fire, impacts/near impacts and for a few seconds and then move onto the next) as they happen and then cycle? (I'm pretty sure SF2 did a similar thing).

                          As for YouTube, it's up to content creators. I don't think DCS is going to automatically record videos and upload them to YouTube automatically videos any time soon, or maybe ever.

                          Originally posted by cnshark View Post
                          * Have a module option for each time you log in to the DCS World platform, the airfields with your movement will be updated, with aircraft that have taken off and landed, moving vehicles, such as tank truck, etc...
                          Do you mean like persistent aircraft and scenarios? Because it sounds to me like this is covered by the addition of a save function (which is sought out after).

                          Originally posted by cnshark View Post
                          * Weather conditions will also be updated, so when connected, you will enter the dynamic world online module by downloading the access day update, or specific date that the DCS provider establishes. It could be
                          another DCS World module for dynamic campaign combat. Your flights can be made in this dynamic world, where missions/ campaigns and offline flights may have the weather conditions changed robotically for up to 5 days/ Online will be
                          time and movement in the aerodromes on a daily basis. You can choose the dynamic world, or use the default Mission Editor in DCS World or campaigns and missions.
                          As far as weather development is concerned, real-time weather could be option, though not sure how useful it is, particularly when some missions take place at a time and date that isn't today and now. It would be better IMO if improvements to weather gave us more controls (which it likely will given current information), and maybe for instance initial weather and forecasted weather, and have the weather dynamically change from one state to the other over a set interval.

                          Originally posted by cnshark View Post
                          * For Online Campaign, details of terrain with explosion holes, vehicles destroyed after combat, aircraft dropped, aerodromes destroyed, areas burned, will have map changes that apply these events in a permanetes manner until the end of the campaign. In other words, the wrecked vehicle will be there on the battlefield until the campaign is over.
                          I'm pretty sure you can already do this, you just need it triggered and it's up to the campaign designer to do this.

                          Originally posted by cnshark View Post
                          * For dynamic online campaign, study a method of application for the death or defection of the user, who will have only one life. You can also download the day of the campaign you worked to fly again and train offline.
                          You can already do this.

                          Originally posted by cnshark View Post
                          * There are burned or burning areas in forests or cities and aerdromos where there has been conflict or fires caused by weapons.
                          Again, already possible, the trees don't burn as such, but you can put large fire/smoke effects and have them triggered by weapons and crashes, it does have some limitations but you can sorta get there. In subsequent missions you can use a scenery destruct zone to simulate a forest that has been razed.

                          Originally posted by cnshark View Post
                          *When the user ejected into hostile territory or killed in combat, they will have a new life in the Dynamic Campaign that can be stipulated after one day, after one hour, after 30 minutes or the time it will take to reach an allied point. This will directly affect the "time-line of the war making it more real.
                          You can already do sorta do this, and a dynamic campaign engine is WIP at this time. One thing you can't do though is spawn a pilot.

                          Originally posted by cnshark View Post
                          * Dynamic campaign exists in the simulated Free Falcon 6.0 and Falcon Allied Force 4.0, in addition to the original Falcon 4.0 of Micropose, so it's not a novelty.
                          It is in progress...

                          Originally posted by cnshark View Post
                          * Improve the interphase of creating missions with Script templates to create complex missions.
                          Pretty sure you already can do this with the current system (which is pretty intuitive IMO), you may run into limitations, but this is dependent on what you do with it. Here would be a good place to look for something in particular.

                          Originally posted by cnshark View Post
                          * Put in the emergency landing fire trucks waiting at the headwaters of the runways and going to the aircraft after landing.
                          You already can and have fire trucks drive around, but extinguishing fires isn't implemented and there isn't a foam/water spray effect.

                          Originally posted by cnshark View Post
                          * Fuel bleeding is not present on some aircraft such as the A10C Warthog.
                          It is present on all aircraft that actually have fuel dumping available. The A-10 is such an aircraft that doesn't have the ability to dump fuel (apart from using it). There maybe an emergency vent port, but it doesn't seem to be for dumping fuel (it's more a pressure relief valve as far as I can find out, for instance if the fuel expands in hot weather, I'm pretty much certain DCS doesn't simulate this).

                          Originally posted by cnshark View Post
                          * Put the user's face image on the main character, "Put your face on game!" The photo will have to be profiled and facing to suit the dynamic graphics shaping and introducing the character to the virtual world DCS World.
                          I fail to see the point if most pilots in DCS (with some exceptions) are fully covered with helmets, visors and masks.

                          As far as building personnel based on a scan of yourself, I'm pretty sure the answer is no, it's not as simple as maybe you think it is.

                          Originally posted by cnshark View Post
                          *More Option: Improve immersion too by facilitating the movement of Track face, inside the cockpit, with a face recognition software through a Web Cam, has to be functional and easy to handle.
                          In general pilots are animated to look where the player is looking, it's done a bit better in some modules (like the Tomcat) than in others. I noticed that the F-16C and F/A-18C seem to have some random scripted head movements sometimes when the head position is static (like it would be in the F2 view).

                          But beyond animating the pilot body with your arms and hands in VR, I don't see it going any further.

                          Originally posted by cnshark View Post
                          * High and low tide according to the moon and storms in the open sea.
                          Storms hopefully will come with weather improvements.

                          Tides would be cool to see, though will probably require an upgrade to the terrain engine. One thing I will say is rivers, sometimes they look as if a flood is about to happen.

                          Originally posted by cnshark View Post
                          * Place a print option button on the controls settings page.
                          Could be an idea, though nothing is stopping you from screenshotting them and printing that.
                          Last edited 10-06-2020, 06:32 PM.
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                            #14
                            Originally posted by Northstar98 View Post
                            They actually already do....
                            Excellent responses ^^
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                              #15
                              Originally posted by Northstar98 View Post
                              Quote:
                              Originally Posted by cnshark View Post
                              " Put the user's face image on the main character, "Put your face on game!" The photo will have to be profiled and facing to suit the dynamic graphics shaping and introducing the character to the virtual world DCS World."




                              I fail to see the point if most pilots in DCS (with some exceptions) are fully covered with helmets, visors and masks.

                              As far as building personnel based on a scan of yourself, I'm pretty sure the answer is no, it's not as simple as maybe you think it is.

                              In my understanding, just one profile picture and one from the front, adjusting the size of the head on the chart by measurements in centimeters or millimeters so that the user can have the exact proportion of his image in the simulator, it would be very show..Thank you, tank you, thanks for your answers. Need more... I hope since 2007 for a real simulator like the DCS A10C and its aircraft, they emerged, and how I waited...

                              A.I. artificial intelligence already works with facial modeling and recognition
                              Last edited 10-21-2020, 04:24 AM.

                              Comment


                                #16
                                Originally posted by Flagrum View Post
                                I'd only want to add the missing two things to that list, as we are already at it:


                                * End the hunger in the world

                                and

                                * Peace on earth


                                I mean, I would totally pre-purchase this, even as beta!
                                The irony with the DCS developers is dangerous, they are happy with how the sim is currently, they are happy with the tiny and often not very useful steps forward, they do interviews that where they talk about big changes but I start to think that we will never even see them 10 years from now, so I advise you to take this seriously and invite you to sabotage ED by stopping buying.
                                My two cents about the turn this community is taking
                                https://forums.eagle.ru/showthread.php?t=284141

                                Comment


                                  #17
                                  I’d like them to improve the performance of the channel map as a priority, before adding more features. I bought it and have barely used it due to its very poor performance in VR.
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                                    #18
                                    Originally posted by cnshark View Post
                                    In my understanding, just one profile picture and one from the front, adjusting the size of the head on the chart by measurements in centimeters or millimeters so that the user can have the exact proportion of his image in the simulator, it would be very show.
                                    It's not so much gathering the data, but more the algorithms required to translate a picture + dimensions into textures and a 3D model.

                                    ED are using 3D scanning AFAIK for new pilot models and personnel, though from 3D scan to an implemented model, it's more work. Models need textures, rigging etc. You can probably use AI or some sort of algorithm to automate the process, but to my uneducated mind that sounds like a lot of work for the gain.

                                    And with pilots, in many cases pilots are more or less fully covered, facial features are difficult to discern, I'm not sure if the gain justifies the work required.

                                    Originally posted by cnshark View Post
                                    Thank you, tank you, thanks for your answers. Need more... I hope since 2007 for a real simulator like the DCS A10C and its aircraft, they emerged, and how I waited...
                                    You're welcome
                                    Modules I own: F-14A/B, F/A-18C, Supercarrier, F-16CM, AJS-37, F-5E-3, MiG-21bis, Ka-50, A-10C (+ A-10C II), UH-1H, Mi-8MTV2, P-47D, P-51D, FC3, MiG-15bis, Yak-52, CA, C-101, Hawk
                                    Terrains I own: Syria, The Channel, SoH

                                    System (RIP my old PC): Dell XPS 15 9570 w/ Intel i7-8750H, NVIDIA GTX 1050Ti Max-Q, 16GB DDR4, 500GB Samsung PM871 SSD (upgraded with 1TB Samsung 970 EVO Plus SSD)

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                                      #19
                                      Originally posted by cnshark View Post
                                      I have some ideas, and I would like to share, Development of DCS World.


                                      * Introduce radio command to trigger pilot rescue ejected in hostile terrain, for AWACS, ATC, JTAC or SAR with specific frequency.
                                      For aircraft wings, adjust radio frequency and alert rescue command.

                                      Comment

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