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    Mouse pointer and head movement in VR

    Hi
    Let me first say that I absolutely love DCS. Since version 2.5 and it's brilliant VR support I'm finally enjoying this platform to its full potential. Thank you!

    There is, however, one very annoying feature that I would like to highlight here.
    I'm talking about "mouse pointer being somehow connected to head tracking" (VR and trackIR).
    I've searched through tons of threads and different forums last night and found out that there are many many people complaining about this specific issue over and over again.

    I also understand, there are users whose opinion on this subject is different simply because they got used to it and some perhaps even prefer this way of control.
    So before we start another hot argument about which one is better. I would like to state that I am NOT proposing changes to the existing system but simply adding another option for many of us crying out loud for this feature for a very long time.

    Can you please please dedicate some of your valuable time to look into this?
    Simply disconnect the mouse pointer from head movement. It will make many lives much easier.
    Other flight sims use this kind of "mouse freedom" in VR and from my personal experience, I totally understand why.

    At the moment this is the biggest immersion breaker that makes me really pissed off.

    Kind regards
    Jay

    #2
    I'd like the same thing. I have to block my neck to not interfer with mouse.
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    Comment


      #3
      I've only had VR for a short time. I mapped mouse clicks to my hotas and somewhat center my mouse.



      I dont have to touch my mouse to hit switches in the cockpit. I just look at the switch I want in the center of my view.


      so mouse tied to head movement/not should be a selectable option.

      Comment


        #4
        Originally posted by Deft View Post
        I've only had VR for a short time. I mapped mouse clicks to my hotas and somewhat center my mouse.



        I dont have to touch my mouse to hit switches in the cockpit. I just look at the switch I want in the center of my view.


        so mouse tied to head movement/not should be a selectable option.
        Yes, that's what I'm proposing here.
        I respect the fact that many people like it as it is but there's also many users who find it very distracting so simple option "pointer following head tracking ON/OFF" would be absolutely great.

        Is someone from the developers actually reading these posts?
        I would like to see what they think about it. It's quite an old issue discussed across many forums though.

        Jay

        Comment


          #5
          I just realized that the ordinary mouse arrow in menus and over the initial screen actually has the freedom (not tied to VR tracking) so one would assume that the tech is already there thus not much work to allow pointer (crosshair) to behave in the same way.

          Can somebody from the dev team respond to this please?
          Or should I contact them directly somehow...?
          I really mean to keep pushing on this issue as it spoils the experience for me big time!

          Jay
          Last edited 12-10-2018, 10:54 AM.

          Comment


            #6
            the more you use the mouse the less of an issue this is.
            18 months ago when I got VR I agreed with the op about the mouse.

            but 18 months later I now use the mouse for nearly everything.
            I actually use the cockpit buttons more than my hotas.
            and more than I did with trackIR.

            so im actually finally getting my monies worth out of clickable cockpits.

            i would like to try the option of moving the mouse only with the mouse or the head. to see what its like, but its not a game changer anymore, for me.

            i found trying to do it with a touch controller even more alien than using a mouse.
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            Comment


              #7
              Yeah, I'd like to be able to decouple head movement from cursor movement. I'm likely to be buying one of the finger tracking kits in the hardware forum, so having to keep my head still whilst pointing at something sounds like an unnecessary challenge.

              VFRHawk

              Comment


                #8
                I think the issue is that if the mouse pointer was disconnected from your head, you’d lose it in the cockpit.
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                Comment


                  #9
                  I believe this can be done, not sure how this would affect the sim on ED's side?

                  https://forums.oculusvr.com/develope...mouse-movement

                  Quote
                  "The problem is the camera moves the mouse. E.g. if the mouse pointer is center screen and I turn my head the mouse pointer stays center screen. I want it to stay where it would have been in 3d space.

                  It seams that the Oculus head movement maps to the "Mouse X" and "Mouse Y" inputs in unity, so when I turn my head the mouse inputs have value. Sadly I can't find anyway to change this."

                  "Figured it out.

                  I set the Oculus Cameras to not be "Main" then created another camera that is just "Main" Apparently the mouse input is driven by the Main camera rotation."


                  Originally posted by VR FlightSim View Post
                  Hi
                  Let me first say that I absolutely love DCS. Since version 2.5 and it's brilliant VR support I'm finally enjoying this platform to its full potential. Thank you!

                  There is, however, one very annoying feature that I would like to highlight here.
                  I'm talking about "mouse pointer being somehow connected to head tracking" (VR and trackIR).
                  I've searched through tons of threads and different forums last night and found out that there are many many people complaining about this specific issue over and over again.

                  I also understand, there are users whose opinion on this subject is different simply because they got used to it and some perhaps even prefer this way of control.
                  So before we start another hot argument about which one is better. I would like to state that I am NOT proposing changes to the existing system but simply adding another option for many of us crying out loud for this feature for a very long time.

                  Can you please please dedicate some of your valuable time to look into this?
                  Simply disconnect the mouse pointer from head movement. It will make many lives much easier.
                  Other flight sims use this kind of "mouse freedom" in VR and from my personal experience, I totally understand why.

                  At the moment this is the biggest immersion breaker that makes me really pissed off.

                  Kind regards
                  Jay
                  Originally posted by SharpeXB View Post
                  I think the issue is that if the mouse pointer was disconnected from your head, you’d lose it in the cockpit.
                  Where you left it in the 3D space, once you move the mouse.

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                  Download PDF Tutorial guides
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                  Comment


                    #10
                    I don't know what the context is for that Oculus forums post. Is the poster in a game environment, Oculus store, Windows desktop? And the "create another camera" thing makes no sense to me, but I also don't have an Oculus.
                    My mouse stays where I put it in 3D space in the Windows VR environment. It's only while inside a DCS aircraft cockpit that my mouse pointer tracks with head movements. DCS menus or Mission Editor, the mouse stays put in space.
                    Decoupling the mouse from head movements was the first thing I asked about when I went VR (https://forums.eagle.ru/showthread.php?t=219399) because it should absolutely be an option.

                    Originally posted by SharpeXB View Post
                    I think the issue is that if the mouse pointer was disconnected from your head, you’d lose it in the cockpit.
                    Just do the same thing you do when you lose it in other VR environments or even multimonitor setups. Wiggle it for a second and there it is.
                    Last edited 12-11-2018, 04:22 AM.
                    i7 7700K @5.0, 1080Ti, 32GB DDR4, HMD Odyssey, TM WH, Crosswind Rudder...

                    Comment


                      #11
                      Originally posted by quinncidence View Post
                      I don't know what the context is for that Oculus forums post. Is the poster in a game environment, Oculus store, Windows desktop? And the "create another camera" thing makes no sense to me, but I also don't have an Oculus.
                      That was for ED, it's on the forums.oculusvr.com/developer website, it's a developer using the Rift SDK building and app for the oculus rift and wanted to have Separate Head and Mouse movement in his app.

                      i7-7700K OC @ 5Ghz | ASUS IX Hero MB
                      | ASUS GTX 1080 Ti STRIX | 32GB Corsair 3000Mhz | Corsair H100i V2 Radiator | Samsung 960 EVO M.2 NVMe 500G SSD | Samsung 850 EVO 500G SSD | Corsair HX850i Platinum 850W | Oculus Rift | ASUS PG278Q 27-inch, 2560 x 1440, G-SYNC, 144Hz, 1ms | VKB Gunfighter Pro

                      Chuck's DCS Tutorial Library

                      Download PDF Tutorial guides
                      to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link


                      Comment


                        #12
                        Originally posted by SharpeXB View Post
                        I think the issue is that if the mouse pointer was disconnected from your head, you’d lose it in the cockpit.
                        Gentleman, don't worry about "lost" mouse.
                        It's dead simple. If you leave it for awhile, it will disappear and no matter where you looking next, you touch the mouse again and the pointer will pop up right in front of you.

                        This simple but effective mechanics are used very successfully by other sims.
                        I'll make a demo video (hopefully tonight).

                        Jay

                        Comment


                          #13
                          Already a thread going for this annoying feature.
                          https://forums.eagle.ru/showthread.php?t=223547
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                          Comment


                            #14
                            Originally posted by imacken View Post
                            Already a thread going for this annoying feature.
                            https://forums.eagle.ru/showthread.php?t=223547
                            Yes, I've seen that one too. I'm hoping to get this one to the developers though

                            Comment


                              #15
                              Originally posted by VR FlightSim View Post
                              Yes, I've seen that one too. I'm hoping to get this one to the developers though
                              And how are you going to do that?
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                              Comment


                                #16
                                Let's start with this brilliant example



                                Jay

                                Comment


                                  #17
                                  Little OT but... forget the mouse. I'm not happy until I can see my hands pushing buttons and turning knobs in cockpit... sometime in 2019? I hope.

                                  Comment


                                    #18
                                    Originally posted by VR FlightSim View Post
                                    Hi
                                    Let me first say that I absolutely love DCS. Since version 2.5 and it's brilliant VR support I'm finally enjoying this platform to its full potential. Thank you!

                                    There is, however, one very annoying feature that I would like to highlight here.
                                    I'm talking about "mouse pointer being somehow connected to head tracking" (VR and trackIR).
                                    I've searched through tons of threads and different forums last night and found out that there are many many people complaining about this specific issue over and over again.

                                    I also understand, there are users whose opinion on this subject is different simply because they got used to it and some perhaps even prefer this way of control.
                                    So before we start another hot argument about which one is better. I would like to state that I am NOT proposing changes to the existing system but simply adding another option for many of us crying out loud for this feature for a very long time.

                                    Can you please please dedicate some of your valuable time to look into this?
                                    Simply disconnect the mouse pointer from head movement. It will make many lives much easier.
                                    Other flight sims use this kind of "mouse freedom" in VR and from my personal experience, I totally understand why.

                                    At the moment this is the biggest immersion breaker that makes me really pissed off.

                                    Kind regards
                                    Jay
                                    Completely agree, it should be an option.
                                    But, when it comes to coding, nothing is simple...
                                    Last edited 12-12-2018, 05:21 PM.
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                                    Comment


                                      #19
                                      Can we PLEASE get some response from ED dev team?

                                      Jay

                                      Comment


                                        #20
                                        Originally posted by VR FlightSim View Post
                                        Can we PLEASE get some response from ED dev team?

                                        Jay
                                        I asked you further up how you were going to get this particular thread through to the developers. All threads here are read by the people that matter. There is no reason why this thread would be any more likely to succeed than the other I linked to, or any other come to that.
                                        In fact, I would suggest that it is more effective to have one thread that many more people contribute to, rather than dividing into smaller threads.
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