Gillogical Posted September 13, 2020 Share Posted September 13, 2020 (edited) Heyo I have a basic script we're testing for Dynamic FARP spawns -in this case, single helipads. The method for spawn, uses the addGroup Command as written below: (Thanks to Grimes for finding the specifics the spawn command) local _Helipad_Data = { ["visible"] = false, ["hidden"] = false, ["units"] = { [1] = { ["category"] = "Heliports", ["shape_name"] = "FARP", ["type"] = "SINGLE_HELIPAD", ["heliport_frequency"] = 140.0 + 0.5 * ctld.helipadCount, -- Doesn't work at this stage, but set it anyway ["y"] = _point.z, ["x"] = _point.x, ["name"] = "Helipad #" .. _unitId, ["heliport_modulation"] = 0, ["heliport_callsign_id"] = ctld.helipadCount, -- 1 to 10 }, -- end of [1] }, -- end of ["units"] ["y"] = _point.z, ["x"] = _point.x, ["name"] = "Helipad #" .. _unitId } local FOB_Object = coalition.addGroup(_country, -1, _Helipad_Data) Anyway, this all works fine in single player, and for the server-player in a non-dedicated context. But when we are testing in MP, clients cannot see or interact with the pad. I've included two screenshots below of what the client sees when the server-player is landed on the pad. I've also included the two track files for each player. At first I thought it was due to players connecting after the item had been dynamically spawned, but it looks more like they can't/don't get dynamic spawn events for the FARP static items at all. I'll probably go back confirm if this applies to all static spawns, or just the FARPs, but in the meantime, can we get this issue checked? It would be nice to have working for some road base/FOB building scenarios.server-20200913-183348.trkSyria_Helicopter-20200913-183625-client.trk Edited September 22, 2020 by Gillogical Gillogical Qualified for random non-tactical, inappropriate maneuvers Link to comment Share on other sites More sharing options...
Gillogical Posted September 22, 2020 Author Share Posted September 22, 2020 small bump: Fixed the embedded video link. Gillogical Qualified for random non-tactical, inappropriate maneuvers Link to comment Share on other sites More sharing options...
Gillogical Posted September 27, 2020 Author Share Posted September 27, 2020 Attached simple mission file that spawns the helipad when you fly over it. Attached track files for mission, tested. Attached logs.__Helipad_Spawn_Test.mizdcs.logHelipad_Spawn_Test-20200927-165903-client.trkserver-20200927-165607.trk Gillogical Qualified for random non-tactical, inappropriate maneuvers Link to comment Share on other sites More sharing options...
Grimes Posted September 29, 2020 Share Posted September 29, 2020 This is reported. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
SomethingSimple Posted March 31, 2021 Share Posted March 31, 2021 Hey, any news on this? A big hit to dynamic style missions Link to comment Share on other sites More sharing options...
davidp57 Posted April 15, 2021 Share Posted April 15, 2021 Apparently it still doesn't work. Zip - VEAF :pilotfly: If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze ! Link to comment Share on other sites More sharing options...
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