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[REPORTED]2.5.6 Infantry Ignoring each other and not shooting.

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    [REPORTED]2.5.6 Infantry Ignoring each other and not shooting.

    I've done a video for this, but Infantry are bugged.. again, not shooting at each other even when ROE set to Free, their standing next to each other etc. Steps to reproduce etc etc etc in the video.

    track and mission attached.
    https://www.youtube.com/watch?v=ORyFIiQn3P4



    edit: Oh should note happens on Dedicated server, Single player etc etc.
    Attached Files
    Last edited 03-13-2020, 09:27 PM.
    i7 8700k, ASrock Tachi 32gb Fury X DDR4, 8tb, win 250ssd, dcs 500 ssd, Warthog HOTAS, HP Reverb VR, trackir, win 10, MSI RTX 2070
    TGW Dedicated Server Admin, come join us in Red Iberia!

    #2
    Seems to be limited to Infantry as an addition, tanks etc will attack each other fine, Infantry won't.
    i7 8700k, ASrock Tachi 32gb Fury X DDR4, 8tb, win 250ssd, dcs 500 ssd, Warthog HOTAS, HP Reverb VR, trackir, win 10, MSI RTX 2070
    TGW Dedicated Server Admin, come join us in Red Iberia!

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      #3
      Reported, thanks

      Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status
      Windows 10 Pro x64, NVIDIA MSI RTX 2080Ti VENTUS GP, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 32GB DDR @3000, ASUS ROG Strix Z490-F Gaming VIVE COSMOS

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        #4
        I've done A LOT of testing on this, and it's related to a bug reported in June 2019, and possibly ties in as far back as a bug from 2016. It is not related just to Inf however, seems to be at least also affecting unarmed and any unit at all that uses 'visual' detection, which I see in the files is not even a thing. Visual just means it has no sensors at all. I've been working hard on tracing the issue and I've made a workaround (for Dedi server): https://www.twitch.tv/videos/579558272

        Interestingly the behaviour and the required fix is different on MP mission hosted from normal client, and also ME test env.

        Happy to share my findings @BIGNEWEY, it may be useful to see the code I'm using to spawn a group and fix it.
        Developer of XSAF Camelot multiplayer dynamic campaign, 300+ hours of DCS at its best. If you would like to be a part of these please drop me a message on Discord or here, Discord: PravusJSB#9484 or Shotgun Dexter#5381, I’ve probably got video’s on twitch showing off some of the stuff: twitch.tv/pravusjsb

        Comment


          #5
          It is not just infantry. We have been testing on three different dedicated servers and several different missions, all are the same. It is like the AI sees different enemy from what is there. Mig 15s chase around the sky like they are dog-fighting but the Sabres just fly on by without a care. I have seen Mig 15 formations and Sabre formation happen to fly the same route and it looks like they are flying in formation. Oblivious to one another.

          This has been happening with any mission that I and another mission maker, have made since the 2.5.6 patch.

          Dedicated Server PCs:

          i5 4690K, 16gb, SSD (OS and DCS) no dedicated GPU

          i5 6600K, 16gb, SSD (OS and DCS) no dedicated GPU

          My connection to the server PCs are in house so the ping is 1ms

          We also tried with a dedicated hosted server but I do not have the specs of that machine, etc. My ping was 55ms.
          Attached Files

          Comment


            #6
            Yes Propnut it affects ALL units with visual sensors (which actually don't exist it seems) which has a huge knock on effect to everything else because the bug causes them to be invisible to all other AI, I've actually identified the cause in the server side code, and I've amended the AI behaviour myself. My mission has come alive, this issue has been in for a LONG time. I've never seen so much action, this fix not only allowed the unit to operate normally, but everything else in the env to change their behaviour akin to what you would expect. Fast, realistic spotting and engagement, I'd balanced my mission not realising it was borked and now theres 5 of us in here getting our arses handed to us.

            Interestingly I PM'd BN and offered him the info but he said ED team were dealing and they were fine.
            Developer of XSAF Camelot multiplayer dynamic campaign, 300+ hours of DCS at its best. If you would like to be a part of these please drop me a message on Discord or here, Discord: PravusJSB#9484 or Shotgun Dexter#5381, I’ve probably got video’s on twitch showing off some of the stuff: twitch.tv/pravusjsb

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