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If I trash a module(trash can in module manager)

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    If I trash a module(trash can in module manager)

    Does it free up some space on my hard drive and can it be retrieved?

    Marc..
    Intel-Core-i5-2500-3-33GHz-16GB-Windows7 pro, GTX1060 3gb -CH Fighterstick/Pro Throttle ,CH pro pedals, Voice Attack ,Generic cockpit

    #2
    It deletes the files from the disc, so yes, free up the space.


    If you want to retrieve it, just go the module manager again and it will remind you of what you have left not installed yet.
    G4560@3,5GHz/DDR4-16GB/GTX970-4GB/SATA3-SSD, Win7-64, 27"LCD-FullHD, T16000M HOTAS, customTiR
    Aircraft: FC3, F-14B
    / Supercarrier / Maps: NTTR, PG

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      #3
      Originally posted by draconus View Post
      It deletes the files from the disc, so yes, free up the space.


      If you want to retrieve it, just go the module manager again and it will remind you of what you have left not installed yet.


      Marc..
      Intel-Core-i5-2500-3-33GHz-16GB-Windows7 pro, GTX1060 3gb -CH Fighterstick/Pro Throttle ,CH pro pedals, Voice Attack ,Generic cockpit

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        #4
        Originally posted by draconus View Post
        It deletes the files from the disc, so yes, free up the space.


        If you want to retrieve it, just go the module manager again and it will remind you of what you have left not installed yet.
        Actually it saved only 600mb on the disk when I trashed the Viggen, i"m sure it should be more then that

        Marc..
        Intel-Core-i5-2500-3-33GHz-16GB-Windows7 pro, GTX1060 3gb -CH Fighterstick/Pro Throttle ,CH pro pedals, Voice Attack ,Generic cockpit

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          #5
          Originally posted by Marcq View Post
          Actually it saved only 600mb on the disk when I trashed the Viggen, i"m sure it should be more then that
          Not really, the aircrafts use less than 1 GB each, the Campaigns use almost nothing ... the big users are the Maps ... one Map uses up the equivalent of more than a dozen aircrafts.
          For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra
          For Gaming: 34" Monitor - Ryzen 1500X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Windows 10 Pro - Thrustmaster HOTAS Cougar - Oculus Rift CV1
          Mobile: iPad Pro 12.9" of 256 GB

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            #6
            Originally posted by Rudel_chw View Post
            Not really, the aircrafts use less than 1 GB each, the Campaigns use almost nothing ... the big users are the Maps ... one Map uses up the equivalent of more than a dozen aircrafts.
            Hmm, I guess it's not worth trashing aircraft modules to save space

            Thanks, Marc..
            Intel-Core-i5-2500-3-33GHz-16GB-Windows7 pro, GTX1060 3gb -CH Fighterstick/Pro Throttle ,CH pro pedals, Voice Attack ,Generic cockpit

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              #7
              Originally posted by Marcq View Post
              Hmm, I guess it's not worth trashing aircraft modules to save space
              That's true ... here is an interesting diagram with the relative size of DCS components:



              Thank god that SSDs prices are falling
              For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra
              For Gaming: 34" Monitor - Ryzen 1500X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Windows 10 Pro - Thrustmaster HOTAS Cougar - Oculus Rift CV1
              Mobile: iPad Pro 12.9" of 256 GB

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                #8
                Interesting!!! No wonder it took me 3 days to download the Persian Gulf Map
                Thanks for sharing

                Marc..
                Intel-Core-i5-2500-3-33GHz-16GB-Windows7 pro, GTX1060 3gb -CH Fighterstick/Pro Throttle ,CH pro pedals, Voice Attack ,Generic cockpit

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                  #9
                  The space comparison is really interesting. I use TreeSize Free for something similar, it lists folders and subfolders regarding percentage of space used. I noticed how relatively lot of space is consumed by Mig-21 liveries in core mods, and that graphical interpretation shows it as well, did you notice? Is that texture quality difference noticeable in game?
                  My skins on DCS User Files, Enjoy!
                  ________________________________
                  FC3, Mi-8, UH-1, CA, L-39, AV-8B, F-14

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                    #10
                    Even if you delete the module a large part will still remain so that they can appear in missions. The game still needs textures, sounds, animations, flightmodel etc. for every plane including the models you don’t have.

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                      #11
                      Originally posted by Dyk View Post
                      The space comparison is really interesting. I use TreeSize Free for something similar, it lists folders and subfolders regarding percentage of space used.

                      I used it for a while, but I liked this one better as its graphic representation really highlights where are the space huggers


                      Originally posted by Tenkom View Post
                      Even if you delete the module a large part will still remain so that they can appear in missions. The game still needs textures, sounds, animations, flightmodel etc. for every plane including the models you don’t have.

                      True, that part is stored on the Bazar and CoreMods folders .. the space on the Aircrafts folder is the one freed when you trash a Module.
                      For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra
                      For Gaming: 34" Monitor - Ryzen 1500X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Windows 10 Pro - Thrustmaster HOTAS Cougar - Oculus Rift CV1
                      Mobile: iPad Pro 12.9" of 256 GB

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