CrossWiseRanger Posted October 14, 2020 Share Posted October 14, 2020 (edited) BLUF: Use looping waypoints to restart sound. PROBLEM: Radio Beacon in UH-1H stops working when a call is made to or received from ATC. This issue can be seen in the Elbrus Rescue mission. Actually in any mission with beacon usage. Radio Beacon works until either transmit or receive on any UH-1h radio. Not a problem with the simulated radio chatter that is coming in as a message; can tell a message as radio volume does not impact the chatter. Waypoint radio transmission is a Perform Command which activates immediately. The loop requirement continues the audio until another radio transmission bumps from playing. No provision for automatic restart of the transmission. SOLUTION: Have the infantry RTO move between two waypoints. Using the Elbrus mission. For WP 0 delete the "Hold" and add "Perform Command - Go To Waypoint - 1." Create Waypoint 1 with "Perform Command - Go To Waypoint - 0." This creates the loop. Radio transmissions will still stop the beacon. However, the beacon will be restarted when loop returns to WP 0. Adjust the distance between waypoints and speed in WP 1 to determine time interval. In my example (below) distance is 17 feet and speed is 2 kts giving a time between WP's of 5 seconds. Times 2 results in beacon reset every 10 seconds. Once you have your desired time in WP 1, set that speed in WP 0. Comments on Elbrus Mission -- interject some realism for those interested. 1. The mission has radio chatter and beacon on same radio, the ARC-131 with Homing. Not possible; either voice or beacon. Assuming the team either has an ELT or using the Russian helicopter one, they could communicate via ARC-51BX on Guard of AM 243 Mhz with voice since ADF not functional in DCS. 2. Service ceiling for UH-1h is 12,700 ft. Mission requires 18,500 which is not happening. 3. Max of 30 minutes at altitude of 12,500 before oxygen required. Having been a Special Forces Halo team leader flying around multiple times at that altitude; your performance degrades rapidly. And all we had to do was get off the ramp. The AF would pass an O2 bottle around for us to take draws off of. One hit and it was like someone turned the lights on in a dark room. Edited October 14, 2020 by CrossWiseRanger Additional functionality explanation VR with Oculus Rift preferred flying method. Link to comment Share on other sites More sharing options...
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