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APKWS - Heads up

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    APKWS - Heads up

    Have to say that I didn't know what it was.
    Here's the rundown from Wiki:
    https://en.wikipedia.org/wiki/Advanc..._Weapon_System

    Awesome!
    System: 9700, 64GB DDR4, 2070S, NVME2, Rift S, Jetseat, Thrustmaster F18 grip, VPC T50 stick base and throttle, CH Throttle, MFG crosswinds, custom button box, Logitech G502 and Marble mouse.
    Server: i5 2500@3.9Ghz, 1080, 24GB DDR3, SSD.

    #2
    Its my new favourite in the A-10C II

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      #3
      Seals the deal for me. More damage to my bank account...

      I wouldn't mind, but it's not that $10 is actually the correct amount.
      It's $10 to ED for the update, then £50 to make the missus out for a decent dinner. Expensive stuff this flight simming hobby.
      System: 9700, 64GB DDR4, 2070S, NVME2, Rift S, Jetseat, Thrustmaster F18 grip, VPC T50 stick base and throttle, CH Throttle, MFG crosswinds, custom button box, Logitech G502 and Marble mouse.
      Server: i5 2500@3.9Ghz, 1080, 24GB DDR3, SSD.

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        #4
        Originally posted by BIGNEWY View Post
        Its my new favourite in the A-10C II

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          #5
          Hopefully, the A-10C ll will come with a new manual explaining all the new features/weapons.
          Buzz

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            #6
            So, you don't need the TGP to use them?
            F/A-18C; A-10C; F-14B; Mirage 2000C; A-4E; F-16C; Flaming Cliffs 3

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              #7
              Originally posted by CarbonFox View Post
              So, you don't need the TGP to use them?
              No. It's a design feature that they function independent of the launching platform, as long as there is a good laser target designation (and as long as the launching platform can use the traditional 2.75" rocket).

              Of course they would also work with a TGP and the launch platform self-lasing the target.

              As I understand it, the laser seekers only engage/deploy after launch, so the missile couldn't pick up a laser spot prior to launch anyway. A TGP could still be used to pick up a laser designation prior to launch and then hand off that location to the IFFCC in order to give the APKWS missile the best possible launch parameters. But again, that's not required.

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                #8
                Good, finally I'll be able to easily deliver that rocket headshot to infantry which is the only thing that kills them.

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                  #9
                  Originally posted by gachatar View Post
                  Good, finally I'll be able to easily deliver that rocket headshot to infantry which is the only thing that kills them.
                  Oh I dunno, in a mission yesterday I had a guy with a Manpad who was being very troublesome, so I dropped a GBU-12 on him and that seemed to sort him out quite nicely
                  Last edited by bart; 09-18-2020, 07:05 PM.
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                  ........................................................................sigpic.............................................................................

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                    #10
                    Originally posted by CarbonFox View Post
                    So, you don't need the TGP to use them?
                    Yes and no.

                    APKWS II is 100% backwards compatible rocket guidance module for any platform that can launch any standard 2.75" FFAR.

                    You fire it as any unguided one, and rocket will after ~0.5 seconds of launch deploy itself and lock to a proper laser coded dot and guide itself at it. As long laser dot is +/- 20° from the seeker flight path, it can find it as it is rocket booster limited up to 14 km.

                    It doesn't matter WHO will designate target, or is there designation at all. Rocket flies like a standard unguided rocket if no laser is fired.

                    That is the beauty of it as you can have it on any vehicle without software or hardware modifications and just have amazing force multiplier to your arsenal as instead a 2 mavericks or 4 JDAM etc, you have a one rocket pod with multiple precision strike rockets that you can use take down major part of enemy vehicles or structures.

                    Now they have turned even more to Soviet style where soviets put S-5 and S-8 rocket pods on ground vehicles as cheap short range MLRS. But now you have a Humvee with a rocket pod ready to support ground troops without requirement to call air support as you just designate target and call a rocket or two at the direction.

                    Russians has own similar rocket thing, but their guidance unit is in the tip and exposed for elements, but they only require as well 1 second laser designation and not through whole flight, so likely incapable hit moving targets like APKWS II.

                    We should get APKWS II to Hornet, Falcon, Huey, Apache, Kiowa Warrior, C-101.... Basically all.
                    i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.
                    i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

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                      #11
                      So this is a bigger deal than it initially looks, force multiplier an all that.

                      But AFAIK this can't take down heavy armor, like Main Battle Tanks and similar, owing to a modest warhead. Is there an effort to change this?

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                        #12
                        Last I bothered with rockets, they were weak even for what they were intended for, couldn't even be used for antipersonnel. With the lack of splash damage, and a weaker modeling of the initial blast to boot, I doubt these will be of much use. Unless they've fixed it, but I haven't heard anything.

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                          #13
                          Originally posted by Rick50 View Post
                          So this is a bigger deal than it initially looks, force multiplier an all that.

                          But AFAIK this can't take down heavy armor, like Main Battle Tanks and similar, owing to a modest warhead. Is there an effort to change this?
                          IIRC the RHA penetration value for a best HEAT warheads is around 350-450 mm. So you are dangerous even for a MBT. But dont try to aim at front armor, unless going for a driver hatch. But engine compartment, ammunition compartment and many others areas full of optics, radios and such are vulnerable for everything basically from 80 mm mortar shells up to anything else, be it a direct hits to near impacts (+/-30 meters and up depending weapon).

                          DCS needs to model the fragmentations, penetrations and all properly before these start to be actually more effective against multiple targets, as well AI needs to be modeled in ground vehicles so they will doo all in their powers to avoid engagements and so on make pilots life's miserable, without guided ammunition.

                          These do not replace Hellfire or Maverick, but are far better than many others, especially unguided rockets unless you want area effect. While these are cheap, far cheaper than a one hellfire or maverick, the price is more than one unguided rocket. So in good combat simulator there would be infantry companies scattered around a one MBT company, with dozens of IFV, trucks and all kind vehicles, and you do perform better with unguided rockets as you can engage large areas quickly.

                          But that is where A-10 cannon becomes useful as you use it against all soft targets, not really against more heavily armors. Each 30 mm HE shell is like a hand grenade, so longer burst in the forest or expected enemy positions fan be better than volley of some rockets. But considering that you could carry a few laser guided HEAT rockets, you are more capable than with mavericks as you are just cheaper with it. You don't waste expensive AGM on truck or even IFV or foxhole, but cheaper 2.75" rocket that does the job likely from further distance.
                          i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.
                          i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

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                            #14
                            So in short. BTRs, BMPs and Shilka's will be toast to this.
                            F/A-18C; A-10C; F-14B; Mirage 2000C; A-4E; F-16C; Flaming Cliffs 3

                            Comment


                              #15
                              Originally posted by BIGNEWY View Post
                              Its my new favourite in the A-10C II
                              I totally don't know why...

                              Originally posted by Yurgon View Post
                              As I understand it, the laser seekers only engage/deploy after launch, so the missile couldn't pick up a laser spot prior to launch anyway.
                              Wait a minute, they're LOAL? Holy Belly of the Cake Princess, that's gonna be very delightful!

                              Originally posted by gachatar View Post
                              Good, finally I'll be able to easily deliver that rocket headshot to infantry which is the only thing that kills them.
                              DCS DM in a nutshell

                              Originally posted by bart View Post
                              Oh I dunno, in a mission yesterday I had a guy with a Manpad who was being very troublesome, so I dropped a GBU-12 on him and that seemed to sort him out quite nicely
                              Guess you hit the head right on the nail there
                              404: Sigpic function not found

                              This signature has been broken by the board software update... (two weeks)soon

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